ChaosExMachina

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  1. Do you seriously think you could solve anything by killing criminals?

    Crime is not in the neighborhood of being the highest danger to humanity.
  2. GG is much less scary than the people proudly claiming they'd go around killing everybody. But maybe they are too screwed up to take seriously?
  3. What the bleep is the point of limiting spending?
  4. Quote:
    Originally Posted by EarthWyrm View Post
    I'm pretty sure Castle did. He found the perception-based arguments less than compelling, if memory serves, and anticipated a flood of bug reports if people moused over a full fury bar
    That is what he was talking about? I remember him saying that and could not understand it. Now that I do, it makes even less sense.

    Why not change it to give you a 1.6% buff per point of fury instead of 2, and multiply the amount you get from anything by 1.25? Then 80% or whatever becomes 100%, the bar works, and it properly reports 100%. Brute power would be exactly what it is now (non-Frenzy) and it just takes multiplying a number.
  5. Quote:
    Originally Posted by BafflingBeerMan View Post
    If you mean no reason to save either, GG is positing that it is moral to save everyone as much as possible. That she would try to do good, no matter what. So here is a situation where the motivation is to save someone, but there are two someones and you can save only one.

    If you mean there is no reason to stereotype about motivations or natures, there is, because you need to make a decision to go in direction A or direction B. Now, I don't mean stereotype in a bad way, but in a way where you have to assume something to make that decision. Otherwise, you are running off haphazardly and that is perhaps even more dangerous than thinking about it. Either way, in the real world, you are making a decision based on something more than "Pick a direction."

    EDIT: I am also setting up the first step in a slippery slope. If you start to favor one direction over the other, you are being less "moral" and more biased. But that is further down the line.
    I mean that if both of them have equal claim, stereotyping, while not a good method, is better than flipping a coin.

    Ultimately every action could be interpreted as preventing from being born or causing to be born an infinite number of future beings, with no way to tell which of them are more deserving, yet I do not find it immoral to bias towards whatever future is preferable to me.
  6. Whoever. Though with such a weird situation that the ONLY information is where they are, it might come to some sort of ridiculous stereotyping about their motivations or natures. The situation you are setting up has no other reason to do either.
  7. These muggers are each exactly as dangerous, equidistant to you, etc.? Because there's likely some other kind of information in addition to their income.

    I also have an urge to back up GG due to the nonsense she's received over making the obvious case that an in-game Stalin/whoever type is EVIL.
  8. Adding some kind of kryptonite is a great idea. But the implementation was much too binary and simple.

    It would be a much better implementation if weaknesses were debuffs or specfic power cancels, and they would occur only with teams and/or certain difficulty settings. But CoH is too caught up with its simplistic reward system to make using such settings worthwhile, which is evidenced by the TF difficulty settings which STILL don't reward you and are for those few people who are willing to take them as a challenge.
  9. http://boards.cityofheroes.com/showthread.php?t=235684

    Not surprising after that topic.

    I can confidently say that it would not corrupt me, though, particularly being outside convention enough to realize that the best powers would NOT involve combat.

    But how is this a 'study?' It sounds like educated guesses.

    Quote:
    A person's move up in a hierarchy has a transformative effect so that "power makes the person," Galinsky said. That transformation stems in part from a person's enhanced self-perception – and studies have shown that people consistently overestimate their smarts or looks anyway.

    But power also acts like strong cologne that affects both the wearer and those within smelling distance, Galinsky noted. The person gains an enhanced sense of their importance, and other people may regard them with greater respect as well as extend leniency toward their actions. That combination makes for an easy slide into corruption.
    It's amusing how well this describes some situations I've been involved in where even a little power turned people who were normally virtuous tyrannical.
  10. ChaosExMachina

    Why no farming?

    Quote:
    Originally Posted by Eva Destruction View Post
    Hmm, perhaps make glowies in hazard zones give a better chance of giving out the good loot? Of course since they're in hazard zones getting them would have to be more hazardous; maybe when you get one another one is marked on the minimap, which you must also click to get your loot, but it's surrounded by a fairly large group of enemies scaled to your level. Or instead of a glowie you rescue someone from a group of enemies, and then a glowie appears that you must lead them to (not too far, because that's annoying) and there are ambushes. Just throwing some ideas out there to maybe give people some more incentive to go into the hazard zones. The increased quality of loot would have to be worth the extra hassle required to get it of course. Yes, we're back to fighting our way through piles of enemies, but the hardest part would probably be finding the glowie in the first place.

    Another idea: random NPCs that give out missions, or direct you toward loot, etc. They could be walking down the street mingling with the regular NPCs that tell you the time, only when you click on these NPCs they give you a mission. Or it could be one of the guys you rescued from the Tsoo handing you the relic he was fighting over because you're awesome and you deserve it. On redside, you could "rescue" people to take their stuff for yourself, or you could kidnap non-combat "captives" friendly to their captors (an Arachnos scientist guarded by Arachnos troops, a shady lawyer meeting with his Family clients, labor union advocate hanging out with Scrapyarders, etc). The rescues would probably have to be tied to player level though, else the 50s would sweep through the lower-level zones in a wave of carnage that would put the Great Pumpinhead, Reindeer and Underpant Gnome Hunt of i5 to shame.
    This is just what I am talking about. And you could make them non-competitive by using the zowie system which is player specific.

    I don't know what these people are going on about grind and 5 minute progress bars. They must be talking more about whatever stupidity WOW uses.
  11. A big yes to adding BH to north Nerva, and add north St. Martial to that too.

    They're currently located at the ferries in most of the zones they're in, making them redundant, and both Nerva and St. Martial have both located at the far end from the most interesting things such as Primeva and the casinos.

    Facilities info would be excellent too, particularly for the vaunted newbie they're trying to attract.

    Let me add to the suggestions that PVP zones need easier access.
  12. Would be awesome (it would make AOE more fun), but the aggro cap would have to be dealt with somehow to make it work.

    Quote:
    Any thought on making AOEs radius dependent
    I hate that sort of power. It makes things annoying to organize especially with lag or teammates.
  13. ChaosExMachina

    Why no farming?

    You know, this would accomplish 2 things: non-combat gameplay and encouraging exploration.

    I don't think that the market leader is worthy of emulation but this is 1 thing they could definitely use. It can be made thematic as scientific research, tech work, etc.

    It's better to be NOT mindless, but it should be relaxing and involve exploration.
  14. ChaosExMachina

    NY Comic Con

    Quote:
    -Alpha slot contact will be Mender Ramiel, he has seen a seen the future and needs you to develop your incarnate abilities sooner rather than later
    This is great as a way to give you incarnate powers because it suggests you would have gotten them anyway and he is just helping you do it faster.
  15. Well it might be implemented as 2 opposing slow effects with only 1 enhanceable, but that means sending extra 2 buffs to every character in the game.

    Or perhaps they could do like hover and TP with a mix of enhanceable and unenhanceable values going both ways.

    Note that this is implementation speculation not an endorsement of the idea.
  16. That beta sounds way too short. I wonder if this means they are skipping open beta?
  17. Convert them and get a PVP IO. At first it was much more profitabe to buy 150m kinetic combats with 1 MERIT which was a hilariously profitable deal for a while for those who knew about it, but now it is probably best to buy the PVP IO.
  18. Quote:
    Originally Posted by MacOberon View Post
    One day though. One day. I'm sure I'll get there. I'm mostly dealing in small time goods, for small time profit, but once I find some lucrative niches I'm sure the money will roll in. There's more way to earn money than flipping rocket boot recepies with a 1000% markup.
    Welcome to the club and good profits to you.
  19. Quote:
    Originally Posted by Dark_Respite View Post
    For me, it's less about shunting him aside as the question of "who takes his place"? Who else would Paragon City (and the world) consider its shining beacon of hope? You've got the Phalanx as a group, which isn't too bad as a whole, but really there's no single living hero who might have stepped into that role.
    The player.

    I would somewhat approve of killing off Statesman, not because of the ex dev, but because he's not a particularly interesting advertising mascot and he's a bad concept.

    However, the incarnate who seriously needs to be killed off is Recluse. He actually does make a nuisance of himself in many arcs, unlike States. Make Ghost Widow the leader of Arachnos instead and remove any assumptions of loyalty to them. They make an appropriate antagonist group, not protagonist. This, of course, is not going to be done since it would be of little benefit compared to resources involved. However if that were not the case I'm fairly confident it would improve the openness of the game considerably.
  20. Quote:
    Originally Posted by Apophasis View Post
    Despite it being easier for many of the Virtue-flavored RP sets to PvP, thanks to the i13 changes, there are even less RPers PvPing.
    No, i13 made far less builds viable, along with adding the entry barrier of different PVP powers. You see less of RPVP because there is less PVP.

    I used to do any RPVP I could but that has been virtually none since i13. However if anybody's interested I would like to RPVP. I hate textfighters and have rarely RPed since i13. So it would get me back into RP too.
  21. Persistent glitch that has been in every version I've tried: it likes to reset your save folder to my documents rather than wherever I set it to.
  22. Eh? Both of them get the AOE at tier 2, and soul has better ST.

    Mu does get the extra AOE static discharge, but its numbers are terrible, less than electrifying fences even not counting the mez bonus.
  23. You start with a good concept. A good super game embraces movement rather than trying to supress it.

    However, your implementation is not flexible or especially unique, working only with melees, requiring sets, and even being archetype specific.

    You could accomplish the same things by adding lunges to the 4 travel pools, which is something I definitely support.
  24. Worth more at 20? What would be the best level to stay at for A merit purposes?