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Posts
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Joined
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I also saw members from the American Legion in the zone that night too. I didn't know they did PvP stuff. If you can say that hunting AV's in Recluse's Victory is PvP. However, it was pretty cool knowing I was working with Legion.
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Managed to nab one of the badges tonight on Virtue. I just so happened to run into the zone at the right time when a PuG had already formed, their team was filled so I formed a second with a Blaster. I got credit for Black Scorpion, sadly not Recluse despite the defeat, then enough interference came by to halt us... oh well. I'll try it again another night.
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LOL, the holding of the torch, is a nice touch. Awesome.
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Granted, when I got the badges for the Hero defeats in RV, it was on Victory server. Our team was relatively left alone for two pillbox resets. (Synapse wasn't showing up...) After about what felt like 30 minutes, player heroes started to meddle in my team's affairs, but we had a full team, and some help with true PvPers. Since I'm asking looking for a team on Virtue, odds are we'd hit some interference.
As aside though. It was ironically during the second chaos event, where the RV Freedom Phalanx, DE Monsters, and Giant Monsters flooded regular zones. Activity in those areas caused massive lag, and would have ruined that night all together had I not found a really great team. Because of the massive lag it caused, it impossible to get credit for any of the badges for the defeats the Freedom Phalanx. So I suggested to my team, "Why not go into RV and try getting the badges there?" So we grabbed a few more to fill the team and headed to Grandville. (We made a pit stop for the Arachnos Flyer, getting that badge too...)
Luckily with everyone participating in the event, RV was dead. So we grabbed 3 Heavies, and with a full team, cleaned house. Statesman wiped us out once, but we could not get Synapse to spawn. After awhile player heroes starting showing up, we started trading pillboxes... and it became more of a challenge. (We out numbered them, but none of us had PvP builds.)
It was by far the most fun I have ever had playing this game, and I do not PvP very often. It was what, I think Recluse's Victory as a zone was intended to be used for, but rarely is. And it made earning those badges, feel like I actually worked for them. And in doing so made some friends in the game.
I do not assume to believe that I could; or can replicate that evening, I digress... but.
I do want those badges.... -
It's little more fun with griefers.
But then again anyone watching the status in RV can see the status of pillboxes from several zones. I was planning a time and date in secret via PM's. But right now I'm just want to know if there's any interest. -
Anyone interested on forming a team one night, for a AV Badge run in Recluse's Victory on Virtue Server? my usual hours online are from 7pm-11pm EST.
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It's not an exact science. They come when they do. And in often the case for me it's mez's. Which is fine. I do understand any frustration in trying to get purples. It was very frustrating at first, and I too was very vocal about it here on the boards. But after time, learning how to effiecently nab purples the best way that I could, I've realized I was wrong. Yesterday I dropped two. A Soulbound Alliegence while farming, and Unbreakable Constraint on a lvl 49 AV story arc team in PI. Iin my experience, farming has helped my supply the most, which may or may not be how you wish to play the game. But I have to say, just by farming for a mere hour or so a day, over a few weeks, I have gotten over a billion influence in sales combind with the influence from defeats. Something I never thought I could ever attain. I just need to say that again. A billion. (ooh that feels good...)
Now that billion can easily just vanish in mere minutes buying purples on the market. But by just playing normally, the influence comes back. I've sank alot of influence in my few weeks ago on my Mastermind leaving about 5 mil left. I'm somewhere in the realm of 70 million now from teaming alot in PI, Task Forces, and WW sales. I was very aprehensive to spend hundreds on millions onf influence, I've discovered that it can come back pretty quickly.
BTW, I have to thank Fury Fletchette for my first billion.
This guide absolutely rules:
http://boards.cityofheroes.com/showthread.php?t=226514 -
Quote:Don't let anyone give you grief about not taking Howling Twilight. I get grief all the time about it. If you solo a lot you don't need it. I'm not saying it's a bad power, it's just I have come to the conclusion that there's no bad power in Dark Miasma, except Black Hole. And there really no bad way to use Dark Miasma. I see it more as a solo friendly secondary than a team friendly secondary, but power can be taken to fit your playstyle. I'm working on a 2nd build myself for more team friendly powers.Yeah, I skipped Howling at 1st because I was playing solo. That particular MM never teamed from 1-50 for concept reasons. So I skipped howling since the rez wouldn't work on my pets.
Then I was clued in around level 35, as I came to the boards and discovered my error.
I quickly vetspecced into it and OH WOW.
I can't imagine his build without it now! -
A GAME YOU SAY?
Jigsaw says: 467,983,124 inf. -
I had a feeling after reading the beta testing for the CoP Trial, that the trial itself was going to fall out of favor quickly after the initial runs upon the release of i19. There's still the problem of the AV attacking through it shield phase and rewards for it being pretty low. That being said, I'm sure glad I got my badges for the trial now.
I do think that provided that every person in the trial bring all of the Warburg nukes, that's 72 Warburg nukes, yes, they could cycle nukes and attack in such a fastion to take out the AV and the mobs in one, or more likely two shield phases. If this what the devs fear, well IMO those fears are misguided. In few PuG CoP's I have been in, I've brought Nukes once. Out of 24, maybe 7 at most had their nukes.
If the Devs can see some form of data about the CoP trials, that we the players aren't aware of, or they're monitoring the trials in someway to see that the majority of the CoP's are succeeding only by the use of Warburg nukes... well then doesn't that mean that the trial needs a fix? I can see the devs wanting something difficult accomplished without temps? and isn't that what Master runs are for? Being that this is more of a raid, than a Task Force, shouldn't there be a fix to give us the option?
I don't like the nerf, but it this case I don't hate it. Being that I can simply not do the CoP ever again, and so can the player base. -
Quote:.....LOLThat was my point. You can't do that. You used to be able to, but you can't any more.
It's never easy is it? I fight for build tooth and nail, I cave in just little bit to masses and I still don't get what I want. LOL.
Awww....screw it. I half heartily apologize, I appreciate all the input...
But now its staying the way it is!....LOL. -
I can just release one, and extract. Call it a sacrifice to the Dark Gods for a blessing of power.
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No I understood the mez protection part, I'm not dropping the holds from my build. I just saw that the debuff resistances that are alarmingly high.
I played around with it Mid's again. I'm cutting a few slots from Tactics for Soul Extraction to get it to recharge in just under 5 minutes. Mission accomplished. I'll frankenslot to hit/end redux IO enhancements in Tactics, and buy Hami-o's for it later.
I'll frankenslot Grave Knight to accommodate for the Soulbound proc, whenever I get that. (<--Probably this first.)
I'm looking over Arcanaville's thread now. Thank you for that. -
Just out curiosity, since I've made AV hunting a recent hobby with my MM, so I checked rechecked PToD. I know my mez's are not effective when the triangles are up. But I was curious how much Debuff Resistance they have.
60-87% ToHit Debuff Resistance. Always active. (via ParagonWiki.)
Whoa.
Maybe your right. I might to need to inflict as much -to hit I can... -
I was under the impression that To Hit Debuffs do not translate the same way as defense.
For example: A 10% enemy to hit debuff isn't the same as me having a 10% defense buff.
Correct me if I wrong.
I'm not saying that giving a enemy a -17 to hit debuff isn't significant, I'm just concerned about the equivalency to defense. I just figured 25% ranged defense would just synergize with the debuffs I have now. I also figure there was some kind of cap on debuffs, or a percentage where it did not do anymore then that point.
Yes, I have used Howling Twilight. I sampled everything from /Dark, except Black Hole.
Howlight Twilight, no matter how I slotted it, it killed my endurance. I had to pop a blue everytime. I had to weigh using it as a mez and saving it to revive a teammate. Soloing, I could use it at will. On a team I have to save it, giving me one less power in that situation.
I'll probably take it eventually, if only as a rez power. I'm not sure if I can spare the slots from anything. If it cost less endurance, this would be a no brainer for me. I don't like cost or the recharge. I really believe its a passible power. Never missed not having after respecing.
I'll definately take Soul Extraction now for the Call to Arms: Defense Aura, I'll just have to figure out how extra slots I could spare and I did say I would look into adding to debuffs to Lich.....OK NOW?
I totally forgot there's a difference with accuracy and to hit buffs. The language just isn;t clear enough. Bad call on my part. I'll do the math for that To Hit/Accuracy formula you gave me. I guess I am most likely capped for Twilight Grasp's for umm...accuracy? without Tactics. (I'm gonna have to look that up, crap...) So ok. I'll check the math for Petriying Gaze and Soul Storm.... or you know what better yet I'll just run some missions not using Tactics to see if there's a difference.
But.... I'm keeping my holds. I freeze AV's dammit. ;P
You may now return to banging your head against the table. -
Playing my MM, I have never felt gimped.... Ever.
I stand by slotting for Ranged Defense, especially Lockdown and even Baslisk's Gaze. I thought that in Dark Servant was ingenious actually. The Lockdown and Gravitational Anchor proc, feed my holds and add to pets holds. I stack can insane number of hold on one or several targets.
BTW, lol Fire Defense? C'mon. Yes. Some set bonuses to not translate to my pets. I didn't take those sets for those speicfic bonuses. Honestly I have like 3-4 bad set bonuses, but even then it's a bonus, any bonus is good.
I do like that usage to to hit debuff enhancements in Lich though, I look into that.
I will always defend accuracy/to hit bonuses and taking Tactics. Adding them allows me to maximize my heals and rarely miss. Accuracy is not a waste. I like my holds to hit every time too.
I don't have the Soulbound Alleigence: Chance to Build Up proc. I had to buy so many thing for this as it was. Going Rogue has cut into my farming time, I'll get it eventually. But I do like the mez resistance the Sovereign Right grants. I'm squishy, it helps reduce the duration.
I can't get over the endurance cost of Howling Twilight, even if you cut in half with enhancements.
If I can get Soul Extraction near 5 minutes to recharge without sacrificing to much of what I have, I'll grab it for i19 when the Fitness pool goes inherent and frees up more powers to take. -
Quote:Howling Twilight is a little slow to recharge, but more than that is it's endurance cost. It's way too high to use regularly.You're /Dark without Hasten? I don't think I've ever seen that... Worth it just for Dark Servant. Also you don't seem to have Howling Twilight? Great panic button, have you tried it and disliked it?
Annnnyway... Plenty of MMs have Soul Extraction, Gang War and Hell on Earth just for the fact that they allow Recharge Intensive Pet IOs. It's definitely worth it to the extent that these primaries are partially picked just for that.
The power description doesn't have a duration time on it, it might be different for each pet, but it's always back up by the time my pet is gone... Unless it dies, but it's pretty durable. It follows all MM commands but doesn't work for bodyguard (that'd be amazing if it did)
I've got enough recharge from sets and LotG's. I have never, ever missed not using Hasten, I do not want the crash. For me there's only a few seconds where Dark Servant isn't up.
Here's my build.
Villain Plan by Mids' Villain Designer 1.803
http://www.cohplanner.com/
Click this DataLink to open the build!
Kitty Told Me To: Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Dark Miasma
Power Pool: Fitness
Power Pool: Flight
Power Pool: Presence
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Zombie Horde -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(3), BldM'dt-Acc/EndRdx:50(3), BldM'dt-Acc/Dmg/EndRdx:50(15), BldM'dt-Acc:50(15), BldM'dt-Dmg:50(29)
Level 1: Twilight Grasp -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(5), Nictus-Acc/Heal:50(5), Nictus-Acc/EndRdx/Heal/HP/Regen:50(11), Nictus-Acc/EndRdx/Rchg:50(11), Theft-Acc/Heal:30(21)
Level 2: Tar Patch -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 4: Darkest Night -- DarkWD-ToHitDeb:50(A), DarkWD-ToHitdeb/Rchg/EndRdx:50(9), DarkWD-Rchg/EndRdx:50(9), DarkWD-ToHitDeb/EndRdx:50(21)
Level 6: Enchant Undead -- EndRdx-I:50(A), EndRdx-I:50(23)
Level 8: Swift -- Flight-I:50(A)
Level 10: Hover -- LkGmblr-Rchg+:50(A)
Level 12: Grave Knight -- SvgnRt-Acc/Dmg:50(A), SvgnRt-Dmg/EndRdx:50(13), SvgnRt-Acc/EndRdx:50(13), SvgnRt-Acc/Dmg/EndRdx:50(33), SvgnRt-PetResDam:50(33), EdctM'r-PetDef:40(37)
Level 14: Life Drain -- Nictus-Acc/Heal:50(A), Nictus-Acc/EndRdx/Rchg:50(19), Nictus-Acc/EndRdx/Heal/HP/Regen:50(36), Theft-Acc/Heal:30(40), Numna-Heal/EndRdx/Rchg:50(40), Dct'dW-Heal/EndRdx/Rchg:50(42)
Level 16: Shadow Fall -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(17), GftotA-Def/EndRdx:40(17), GftotA-Def/EndRdx/Rchg:40(19), S'fstPrt-ResDam/Def+:30(34), S'fstPrt-ResKB:30(50)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(46)
Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(23), P'Shift-EndMod/Acc:50(25), P'Shift-End%:50(27)
Level 22: Fly -- Srng-EndRdx/Fly:50(A)
Level 24: Challenge -- Mocking-Taunt/Rchg/Rng:50(A), Mocking-Acc/Rchg:50(25), Zinger-Taunt/Rchg/Rng:50(27), Zinger-Acc/Rchg:50(36)
Level 26: Lich -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(29), BldM'dt-Acc/EndRdx:50(31), BldM'dt-Acc/Dmg/EndRdx:50(31), BldM'dt-Acc:50(31), BldM'dt-Dmg:50(33)
Level 28: Petrifying Gaze -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(34), Lock-Rchg/Hold:50(34), Lock-EndRdx/Rchg/Hold:50(40), Lock-Acc/EndRdx/Rchg/Hold:50(43), Lock-%Hold:50(46)
Level 30: Assault -- EndRdx-I:50(A)
Level 32: Dark Empowerment -- EndRdx-I:50(A), EndRdx-I:50(37)
Level 35: Tactics -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(36), AdjTgt-ToHit/EndRdx/Rchg:50(37), AdjTgt-EndRdx/Rchg:50(43), AdjTgt-ToHit/EndRdx:50(43)
Level 38: Dark Servant -- BasGaze-Acc/Rchg:30(A), BasGaze-Rchg/Hold:30(39), BasGaze-EndRdx/Rchg/Hold:30(39), BasGaze-Acc/EndRdx/Rchg/Hold:30(39)
Level 41: Dark Embrace -- TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(42), TtmC'tng-EndRdx:50(42)
Level 44: Soul Tentacles -- GravAnch-Hold%:50(A), GravAnch-Immob/Rchg:50(45), GravAnch-Acc/Immob/Rchg:50(45), GravAnch-Acc/Rchg:50(45), GravAnch-Immob/EndRdx:50(46)
Level 47: Soul Storm -- Lock-Acc/Hold:50(A), Lock-Acc/Rchg:50(48), Lock-Rchg/Hold:50(48), Lock-EndRdx/Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(50), Lock-%Hold:50(50)
Level 49: Vengeance -- LkGmblr-Rchg+:50(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Supremacy
Level 0: Ninja Run
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 5% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 13% Defense(Fire)
- 13% Defense(Cold)
- 13% Defense(Energy)
- 13% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 19.3% Defense(Ranged)
- 17.4% Defense(AoE)
- 4.05% Max End
- 5% Enhancement(Held)
- 5% Enhancement(Heal)
- 50% Enhancement(RechargeTime)
- 42% Enhancement(Accuracy)
- 5% FlySpeed
- 69.3 HP (8.63%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.75%
- MezResist(Held) 7.15%
- MezResist(Sleep) 4.95%
- MezResist(Stun) 6.05%
- MezResist(Terrorized) 2.75%
- 17.5% (0.29 End/sec) Recovery
- 10% (0.34 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 12.5% Resistance(Fire)
- 12.5% Resistance(Cold)
- 11.3% Resistance(Energy)
- 11.3% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
Set Bonuses:
Blood Mandate
(Zombie Horde)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Twilight Grasp)- 15.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
- 5% Enhancement(Heal)
- 2.25% Max End
(Darkest Night)- 12 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Hover)- 7.5% Enhancement(RechargeTime)
(Grave Knight)- MezResist(Sleep) 2.75%
- MezResist(Confused) 2.75%
- MezResist(Stun) 2.75%
- MezResist(Held) 2.75%
- 10% Resistance(All)
(Grave Knight)- 5% Defense
(Life Drain)- 15.1 HP (1.88%) HitPoints
- 9% Enhancement(Accuracy)
(Shadow Fall)- 10% (0.34 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Shadow Fall)- 2% (0.03 End/sec) Recovery
(Shadow Fall)- 1.5% (0.03 End/sec) Recovery
- 3% Defense(All)
- Knockback Protection (Mag -4)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 15.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Challenge)- 1.8% Max End
(Challenge)- MezResist(Terrorized) 2.75%
(Lich)- 1.5% (0.03 End/sec) Recovery
- 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
- MezResist(Stun) 1.65%
- 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Petrifying Gaze)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Tactics)- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Dark Servant)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Dark Embrace)- MezResist(Sleep) 2.2%
- 12 HP (1.5%) HitPoints
(Soul Tentacles)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Soul Storm)- 3% DamageBuff(All)
- 2.5% Enhancement(Held)
- MezResist(Held) 2.2%
- 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Vengeance)- 7.5% Enhancement(RechargeTime)
My ranged defense is 25%, combine that with the To Hit Debuffs, Resistances, and Boyguard Mode, and Heals I really have no problems at all. I rely primarily on my holds, Challenge, and Darkest Night, to keep the damage off of my pets. Soul tentacles and Tar Patch to keep mobs from melee range. -
What is the duration for a Soul Extracted pet once it's summoned? If you're saying that one slotting it the Call to Arms defense aura IO is worth it, I may just consider it. I have enough global recharge to get it at just under 7 minutes for Soul Extraction to recharge.
(I've respec'd my Necromancy MM like 5 or 6 times, what's one more?)
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Right now pre-19, before the fitness pool goes inherent, I just do not have the room to take Soul Extraction. Maybe I'll look into it again, but the things for me are, 1) the IO sets that can put in it are Pet Damage or To Hit Debuff sets, which not terrific choices. 2) it's base recharge is 10 minutes. With normal lvl 50 SO's you cut that time half, but for 13 endurnace for that one pet is steep. To me it's a waste of slots to put in a power that depends on having a dead pet.
If I could put Expedient Reinforcement in it, or Basilisk's Gaze since the Ghost does have a hold power I personally might take it. I don't know if the OP is using IO's so for him I just feel there's better things to take. I'd take Manuevers over Soul Extraction at this point. For my build I am nearly endurance heavy as it is spamming holds and Twilight Grasp with 3 toggles running, adding Manuevers might kill my endurance. Imagine a non-IO'ed build.
If the OP is just fightning normal enemies, he really doesn't need Maneuvers, IMO.
I take Life Drain because I'm fighting AV's. Having that extra heal power is big in those kind of fights. When you're soloing against tougher Bosses or EB's, you need that extra healing when you're taunting them.
Or if Twilight Grasp misses. -
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My first toon I've build in this game was a Necro/Dark MM. I've never really had trouble with it, even solo. Your zombies add -to hit, combine that with Darkest Night, Twilight Grasp, and the defense of Shadow Fall, you should be able to tank effectively for almost any enemy while your pets devour them.
Dark Miasma is about controlling our enemies. My first piece of advice is to take Challenge from the Presence pool. First have your pets in defensive mode. This will divide the damage you take among yourself and your pets. Your pets will attack anyone that attacks you or that you target with one of your powers in this mode. Keep in mind that Zombies are (sadly) not the strongest of pets. Your Zombie Hordes can die easily if left unattended, pulling aggro off them when one is in trouble with Challenge keeps them alive. It's also a great tool to keep enemies in your Tar Patches. It's cheap to use and recharges quickly.
If you utilize all of your control powers effectively, battles are easy. First assert control, then send your army of darkness to destroy. Minimize the biggest threat while picking off the rest.
Sample Mob: 1 Boss, 1 Lieutenant, 1 Minion
Pets in defense mode. Use Darkest Night on the Boss, Tar Patch, taunt the boss, Petrifying Gaze the Lieutenant, have the pets attack the Minion. When the Minion dies, have them go after the Lieutenant, then the boss, healing when necessary.
The trick is to keep switching the pets back to Defensive mode right after setting them to Aggressive. You'll constantly be switching them from Aggressive to Defensive as enemies die.
Of course there are some specific foes you'll want to deal with first. Longbow Flamethrowers, Tsoo Sorcerers, and CoT Ruin Mages come to mind. Anything that can target all of your pets, you'll want to hold or taunt away from your pets.
At some point you'll want Life Drain if you do not already have it has an extra heal when you're taunting. It will also help when Twilight Grasp is still recharging.
I'm sure it goes without saying that you'll want the Leadership pool. I strongly recommend Tactics to help Twilight Grasp and Petrifying Gaze to hit.
Soul Mastery synergies very well with Dark Miasma and your Lich's immobilize/hold powers, as well as your holds, AND your Dark Servant's hold. You can freeze just about anything in it's place with all the hold powers this set has. I've had battles with Elite Bosses, even AV's, where they've spend AT LEAST half the battle frozen or floating in mid-air while you beat on them because of all the stacking holds.
This set is more about micro-managing battles, to make battle seemingly easy.
Powers to take:
Zombie Horde, Enchant Undead, Life Drain, Grave Knight, Lich, Dark Empowerment.
Twilight Grasp, Tar Patch, Darkest Night, Shadow Fall, Petrifying Gaze, Dark Servant
Challenge
Hover, Fly
Assault, Tactics
(and the obvious Fitness powers)
I'll post my build when I have access to Mid's later. -
I guess I need to get back to farming purples again.
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I used to buy alot of those low level IO sets that granted small recovery bonuses to help ease the burden of not having Stamina. Sets like Kismet, Brusing Blow, Razzle Dazzle, low level Impervium Armor's, Cleaving Blow, or Paralytic. Now that the Fitness pool is becoming inherent, personally most of these sets lose value. They were scarce before, imagine post i19? I think they'll be less profitable.
I don't usually list low level sets either because most just aren't worth the auction slot or the wait for it to sell for small profits. -
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1) That nothing gets nerfed.
....can't think of anything else.