Cavatina

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  1. [ QUOTE ]
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    Not to mention I hate people who have this holier than thou attitude as though the game was some magical paradise of equalness before IOs and the advente of the market turned the game into a [censored] dystopia where a privileged few sip wine and dine on the innards of innocent children while the poor huddled masses beg for scraps. I was here before then, i assure you, it was not. If anything, the IO system and the market made this game a billion times more newbie friendly. These days all you have to do to afford SOs is dump a few common salvages either gotten via regular missions or the AE, supplement it with a lucky merit roll or two, and unless you wanna start playing the market for money and IO sets, you're set to level 50.

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    You must be smoking crack if you honestly think this is true.
    The market IS what broke this game. I have been playing for 32 months and before IOs I received ZERO emails from RMT total. Total. Now I receive four a day. The market IS what created huge inequalities in the game.

    You dont think there are a privileged few with a lot while the masses beg for scraps?? Are you [censored] kidding me?? Go to Recluses Victory and click on some lvl 50s and see the list of set bonuses, they are too long to fit in the window, then go to PI and click on just as many 50s and you will see lists a fraction of the size.

    If you honestly believe what I quoted, and I think you dont believe it you are just trying to get a rise out of someone, but if you do believe it, you are really out of touch with reality.

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    1: RMT does not prove the game is broke. RMT are not fun, but theyre easily ignorable.

    2: I have a huge list of set bonuses. a lot of my friends do too. We're all hardcore roleplayers. Most of us never farm, and spend most of our spare time soloing, teaming with the SG, or sitting in the SG base typing in local about our day at our make believe school.

    3. The market is about as hard to make money on as taking a dump. The only possible way to lose money instead of make it hand over fist is to be one of those morons who needs everything RITE NAO and cant stand the idea of putting in a few lowball bids and sitting on them for a week until they are filled.

    I don't farm. I don't pvp. I rarely even play my 50's. I still have at least 6 characters with over 50 million influence and a few hundred million in IO sets.

    See, thats the hilarious part to this game. The ONLY way to be part of the poor huddled masses, is to be too damned lazy to use basic logic about the concepts of patience and buying low and selling high.

    But I'll be nice and give you a hint. compare the prices of a high demand recipe with its crafted enhancement counterpart in price. Then you'll see this is not a game where money is hard to make. Its a game where theres so much spare cash that the average moron will fling an extra 30 million at you just to not be bothered with crafting.

    Not that you'll believe me or listen to me anyway because people like you are always too dense and caught up in your lazy whining for equality because "omg y cant I haz purples for free"
  2. [ QUOTE ]
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    Wait......some players don't play very well? i had no idea! what should we do?

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    Laugh at them, kick them while they are down, and then post about how much we hate newbies on the forums!

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    Stupid newbies. I bet they farmed to 50 because in ye olde days before the MA all level 50 characters knew how to play.
  3. [ QUOTE ]
    Congratulations on finding a way to avoid using the word "farm" in the topic title.

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    congratulations on making us roleplayers look like schadenfruede addled jerks.
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    You're weighing the benefits of the Radiation and Storm debuffs too heavily. Purple Patch will quite quickly reduce the incredible benefits that you can gain from tohit debuffs to much less than you actually give them credit for. AVs are similarly resistant though additional reasons, though they'll also get benefit from the purple patch (Link for the chart of scaling AV debuff resistances).

    While your numbers are appropriate for fighting even level enemies, you'll quickly find the debuffs to be lacking quite the punch you expected when taking on challenging scenarios. Buffs are never reduced in effectiveness. You may want to specifically mention this, especially if since you brought up +5 bosses.

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    Good point. That would mean that, against AVs healing is actually a better form of mitigation than debuffs. Oh that's gonna rankle some folks.

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    Doesn't change the fact a blaster with softcapped defenses from Cold Dom or FF buffs is taking a hell of a lot less damage than a defense-less blaster being hit by an AV.
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    Pick one...

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    How about all of the above?. See as I posted before, people asking for a "healer" want at THE VERY LEAST one heal, basically any means to mitigate lost life points, no one said you had to stop buffing/debuffing, just cause you have one heal.

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    Except a good defender or two means your life loss will be so minimal that you can naturally regenerate it, or plain wont be getting hit enough for it to matter.

    Heals are for emergencies, thats all. my first 50 was a Thermal controller. she heals once in a blue moon because my shields and melt armors and so forth generally mean mobs rarely scratch my teammates

    my second 50 was a Pain domination corruptor. She also rarely if ever heals. She's usually too busy buffing or using Fire Blast to inflict horrific levels of death.
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    Exactly! There is no "healer" in this game, and quite honestly the only people who use that term are demonstrating their own ignorance and general stupidity.

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    Beyond tactless.

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    Thats because tact doesnt work on idiots who think Defenders are "healers"

    Only bludgeoning them verbally.
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    The purple drop rate is probably the single biggest issue, and its one I wish they would nerf by upping it. No way something that enjoyable will happen though.

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    I for one move to have the purple drop rate become a 0% chance... but I am in the minority, I guess. Purples and IOs have fueled much of the greed in this game that has gone about breaking other aspects of this game. Can you say Merits? They wouldn't exist if people hadn't exploited TFs the way that they did (and still do) just to get a reward.

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    Oh please.

    You honestly can say you would be just as likely to run Doc Quarterfield as Katie Hannon given the amount of time to do either, and so would 6-8 other people?

    peoiple chainrunning Katies for high reward didnt ruin the KHTF, it was ruined to begin with because the damned thing was always brokenly huge reward for the time spent in comparison to everything else.

    if anything, merits made it way easier for the casual nonfarmer to get more shots at rare recipes without having to focus on only doing katies.

    Not to mention I hate people who have this holier than thou attitude as though the game was some magical paradise of equalness before IOs and the advente of the market turned the game into a [censored] dystopia where a privileged few sip wine and dine on the innards of innocent children while the poor huddled masses beg for scraps. I was here before then, i assure you, it was not. If anything, the IO system and the market made this game a billion times more newbie friendly. These days all you have to do to afford SOs is dump a few common salvages either gotten via regular missions or the AE, supplement it with a lucky merit roll or two, and unless you wanna start playing the market for money and IO sets, you're set to level 50.
  8. [ QUOTE ]
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    because you know as well as I do that a gold title or special power would get just as many screaming angry "me too's"

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    As I already stated in my post, I cite the permanent costume powers as an example of a non-equal distribution of a bonus that doesn't have nearly the problems Bug Hunter has had. I feel a non-badge reward (on top of the "hey, look, my name is on the Dev Choice arc" reward in itself) would not have as much fuss.
    Can you point me to a thread about the anniversary gold titles being unfair? If there is, is it as bad as what's in Positron's thread about I14 badges that started the Chosen One debate immediately?
    Is there *any* example of another type of reward that the game gives that has had the amount of complaining that Chosen One or Bug Hunter get? Even the horribly unpredictable drop distribution of Purples isn't much of a serious problem.

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    Theyre more known because theres a lot more people who know of badges than even know the costume powers exist

    As for the purple drop rate..you apparently dont read the market forum much. almost every week we get a thread where someone whines about how unfair it is that "greedy profit [censored] bastards raise prices on the markets so average players cant ever get IOs or purples. plz nerf it devs".
  9. [ QUOTE ]
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    I'm proud of my arc, sure. 426 votes and rising and 4 stars? I'm amazed its done that well.

    But frankly, I liked being able to wear my badges I earned proudly. it let me see in a tangble form without checking the AE terminal or my PMs that someone out there liked my writing style.

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    but why a badge?

    how about starting a suggestion thread about gold above-name titles for your reward? or a popup window that lets you see your ratings from anywhere? or another permanent temp costume power? or a dashboard bobblehead sitting atop your powers tray to make you feel rewarded? or a special costume piece? or ask again for power color customization and request it be tied to architect writing capability? or anything else. Why does it have to be a badge when other options could also satisfy your desire for a more visible, any-location indictor?

    Now, the converse of that, of course, is asking why is it a problem being a badge? Well, that's been covered repeatedly since Chosen One was announced: because a significant number of people have an issue with it. Kind of how a significant number of people would have an issue if the reward for your writing capability was an accolade power that buffed your damage. It'd be a poor reward choice, people would have issues with giving out extra power arbitrarily. Sure, those permanent costume powers arent' exactly obtainable by everyone, but you don't get nearly as much fuss over them as you have with Chosen One - and the art of good GM'ing is knowing how to please all your players in a balanced manner.

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    because you know as well as I do that a gold title or special power would get just as many screaming angry "me too's"
  10. [ QUOTE ]
    I just came back after taking about a month's break... and found my Armageddon Damage/Acc/Recharge had sold for 144 Million inf.

    144,000,000

    Thats a little over 7 million in market fees.

    And the thought dawns on me... what in the world possesses people to hike prices so high... and also what in the world will I do with all of this money...

    Level 30-35 generic IO's are fine for me. A hour or two's hassle going from the market to the crafting table and then I dont have to worry about any of my slotted enhancements ever again.

    It strikes me as slightly sad that people will take hours of their time, sweating and slaving, just to spec out a character to make it "t3h ubur l33t."

    Honestly I would rather be spending time having fun playing the game... or making new characters.

    Just my 2 inf... I have a lot to spare now.

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    Its very simple what makes the porices so high. Customers are idiots who will willingly fling their money.

    I mean. when pvp Ios first came out., I remember someone listed it for like 40 mil. and he sold it half a day later for half a billion because someone didnt even bother bidding lower than that.
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    Then there are others that think market manipulation is bs. Doesn't feel real heroic to sell something for 100x the actual cost just because you can. As a long tooth I feel sorry for the newbies without disposable. There is nothing worse then leveling and not slotting cause you dread the time it will take away from actually running missions to slot up. I for one applaud your effort and ability to find satisfaction ripping of others to turn a quick buck.

    I sure hope rogue addresses this and condemns heroes and rewards villains for such actions. Look what greed has done to our country.

    Quietly filling your coffer not because I'm stupid but because I'd much rather spend the night helping my team and others play the game not exploting them...crafting in middle of mission while rest earn you experience sweet idea=kick.

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    I hope you're not responding to me (the OP) with this. There are so many things wrong with it, it's hard to know what to address first.

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    don't bother addressing those types. They have this insane notion that a market is "unfair" if it actually involves them being unable to slot out in purples with no effort whatsoever.

    They also have a bad tendency to think economics is based completely on "greed" and that strict pricing controls would make the world a better place even irl.
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    So defeat badges are grinding? Then all of the defeat badges should be removed? I dont think there was anything wrong with most AE badges but some needed to be changed or removed but not as many as they are doing. Does everyone not want to work for anything anymore want everything handed to them?

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    Yes they are lowering the bar so that everyone can wear a badge. Making the meaning behind the badge valueless.

    Why remove the badge to rescue 50 hostages? That takes some time but certainly a lot less time and energy than killing 200 toxic tarantulas. They are making MA badges meaningless because everyone will have all of them. Most players dont badge so trying to find and kill 200 toxic tarantulas isn't important, but MA is super popular so all of a sudden those badges must be very very easy to get so everyone playing MA will have them.

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    So you're one of the 'I have X, you don't: I'm happy' people then.

    Eco.

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    For me at least, its more of a "I have x that few people have because I did something to earn it"

    This sort of change is basically being told to my face "don't bother trying to excel and put your best arc ideas to digital paper and work tirelessly to make them as perfect as possible. after all, just get 20 buddies to 5star you and you have all the authoring badges"

    Its a nice change if you're a badger or don't care at all about recognition. Its a morale killer if you actually liked being able to be proud of your accomplishments.

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    So you need a reward to be proud? I am plenty proud of my Arc, regardless of how many people play it, or if I ever get any variety of recognition for it.

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    I'm proud of my arc, sure. 426 votes and rising and 4 stars? I'm amazed its done that well.

    But frankly, I liked being able to wear my badges I earned proudly. it let me see in a tangble form without checking the AE terminal or my PMs that someone out there liked my writing style.

    Now it feels like I'm being victimized and unfairly discrminated simply to appease beefcake and friends. As well as to punish the few who used the system to get badges superfast. Now i know what the farmers felt like when Posi made his hissyfit over the exploiters.

    And like another fan said, not everyone is as saintly as you. Some of us DO enjoy the occasional ego boost or reward not everyone else gets. Not to mention, in the real world, working hard tends to get you rewarded. Apparently the Lord recluse philosophy reigns in CoH world.

    I think the best way to summarize my feelings is out of a disney movie. "And when everybody's super, nobody will be"
  13. [ QUOTE ]
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    So defeat badges are grinding? Then all of the defeat badges should be removed? I dont think there was anything wrong with most AE badges but some needed to be changed or removed but not as many as they are doing. Does everyone not want to work for anything anymore want everything handed to them?

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    Yes they are lowering the bar so that everyone can wear a badge. Making the meaning behind the badge valueless.

    Why remove the badge to rescue 50 hostages? That takes some time but certainly a lot less time and energy than killing 200 toxic tarantulas. They are making MA badges meaningless because everyone will have all of them. Most players dont badge so trying to find and kill 200 toxic tarantulas isn't important, but MA is super popular so all of a sudden those badges must be very very easy to get so everyone playing MA will have them.

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    So you're one of the 'I have X, you don't: I'm happy' people then.

    Eco.

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    For me at least, its more of a "I have x that few people have because I did something to earn it"

    This sort of change is basically being told to my face "don't bother trying to excel and put your best arc ideas to digital paper and work tirelessly to make them as perfect as possible. after all, just get 20 buddies to 5star you and you have all the authoring badges"

    Its a nice change if you're a badger or don't care at all about recognition. Its a morale killer if you actually liked being able to be proud of your accomplishments.
  14. [ QUOTE ]
    By the way, as to why people get the idea that having a healer is important early on, it's because early on a healer, *is* extremely effective. I'm sure someone can come up with an obscure build to try to prove this wrong, but that fist run through the sewers is made ten times easier if someone can heal.

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    and its made even easier than that if you bring Force field defenders instead for the stacking 40% toxic resists.

    Or cold for the defense buffs that make mob just plain miss a lot.

    Game. set. match.
  15. I'd say trick Arrow followed by Cold Domination for me.
  16. [ QUOTE ]
    Why did they let Villains play Heroic arcs, and vice vesra?

    It would surely be more appropriate, and be better for immersion, storyline, ratings even ("Why'd you make my Brute save all those grannies? Fail! 1 star, dude!') to make Heroic-named arcs only playable by heroes, Villainous only playable by Villains, and Neutral cross-faction.

    Eco.

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    Hint: because some of us roleplay heroes of the classes only available to villains.

    My main "villain" character is a Fire/Pain Corrupter who attends a private school near the Rogue Islands and she moonlights as a superhero.
  17. [ QUOTE ]
    There are many sorts of people.

    Some people say, "Hey, I got X. I'm happy."

    Others say, "I have X and you don't. I'm happy."

    I personally don't want the latter sort of person to be happy.

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    Personally I'm unhappy that at best ouyr greatest accomplishments have probably already been done by someone else and are completely generic. Whats the point of even trying to excel if theres no reward for putting in the extra effort?
  18. Cavatina

    The mood on MA

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    LOL not if you don't have a decent build. Farming is just one part of an overall strategy to get that build.

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    You can get a good build without farming. I have never farmed and I've done most of what you've stated as being "extreme content". I always run on challenge level 4/5 with all my characters (and I have alot). I solo AVs on my 50s all the time.

    Farming is an UNNECESSARY part of an overall strategy to get a decent build. You can get a decent build WITHOUT farming quite easily.

    The statement that nothing in this game requires farming to accomplish is still absolutely true.

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    Yes because you say so. We haven't had a thousand threads saying things are too pricey at the market. That the good stuff isn't available, that casual players can't get a good build, etc etc etc. Nope none of that ever happened.

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    It happened. but only because morons who dont understand the market think its actually expensive to play it.
  19. Cavatina

    The mood on MA

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    actually the main reason farming is bad is because you in a sense "win the game." Basically, game designer has to make a profit in order to give you cool stuff so they want the game to have some longevity. As soon as you introduce farming it lowers the value of currency and raises the prices on items. In a sense gives you everything that would have been worth working for. Why do you need to nickel and dime over an IO for 100 million when you can just farm and outright buy it. Why keep playing the game when you have every rare IO, badge, etc. Then players who don't farm do get left behind for advancement because they can't keep up with inflated costs.

    This becomes a liability for the devs. They haven't kept CoH going for 5 years on people who take advantage of exploits and/or farm. They did it by cutting out exploits and then putting out decent content for people to play.

    You guys were smart enough to figure out the exploits, you'd think you'd know that the exploit wasn't really acceptable and would probably get fixed once enough people drew attention to it.

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    if they kept CoH going by preventing farms from existing, they've failed miserably or 5 years now.
  20. Cavatina

    The mood on MA

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    That is a sad story, STL_Heroes. That type of behavior is one reason I dislike the farming culture. It is a good example of a definite negative impact that that culture has on other cultures in game.

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    Yeah man it is, but I try, because I like to see this game flourish and everyone having a great time. I remember when getting FLY was a BIG DEAL to some people so they could stand on top of the Atlas Statue. lol Now you log in and its like...

    "Must...


    join...


    AE team..."


    And then we all eat brains afterwards. It's nuts!

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    odd. I still find teams all the time without the AE. Pugs are pretty much dead but thats because radio mission pugs were essentailly the same crowd doing the AE PL farms. people who want 50 as fast as possible with the least effort
  21. Cavatina

    The mood on MA

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    It's interesting to me that there is no anti-farming faction in this argument; there is only an anti-AE-farming faction. The most vocal of this faction have stipulated that they don't consider farming bad or inherently exploitative.


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    That's because most of the idiots spouting that view are probably still busy in Positron's followup topic screaming their heads off about mean farmers threatening their children or acting holier than thou about how amazing their arcs are that aren't getting plays because farmers are mean and prevent people from playing storyarcs.
  22. [ QUOTE ]
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    lolRP

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    \
    to be fair. Most roleplayers will invent their own reasoning for how empathy works rather than stay with the standard set definition.
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    The healing aura is quite useful too; however, according to her many grateful teammates.

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    You do realize that most of the people you're teaming with are going to notice stuff happening to them rather that stuff not happening to them right? Fortitude will do more to keep a target alive than all of the healing you can throw out at him/her (unless they're already at the defense softcap). People simply notice healing because it is visible. Players will notice their newly glowing red head, but they won't notice how little damage they're taking and how much less healing they need. This is also the reason why most players don't feel that FF/* is particularly potent when it's easily argued to be the best defender primary for keeping your team alive.

    You should never expect public opinion to match the truth. People are stupid and oblivious. Expect their opinions to be wrong unless they have verifiable data to prove it right.

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    Someone is taking this thread very seriously. If you want to be known as a healer don't let anyone tell you otherwise. While not all defenders are healers if one can make the argument it's an empath. Personally I'd much rather have an empath consider himself a "healer" then an "archer".

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    Personally I think you're an idiot.
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    Bio, take it from my FF defender. You are flat out wrong. With the exception of psy attacks that bypass force-fields entirely, the number of times anybody on my team takes more damage than they can sustain without an outside heal/regen buff do not warrant a power selection.

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    That may be true for 90% of the content, but you cannot run a STF/LRSF w/ FF alone. You cannot run a MA mission w/ lvl 54 enemies w/ FF alone. I know I'm picking on FF here, but there aren't many sets that are *only* buff/debuff w/ no heal whatsoever. I can only think of: FF, Sonic, TA, Cold Dom. Even traps has a +regen buff, and storm has a heal-other.

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    Right. tell that to the STF I did the other week where we had a cold defender, a sonic controller, and a storm controller. and a shield scrapper tanking.

    By the way. we only wiped on recluse a single time. and then ripped him apart,
  25. Cavatina

    My turn at last

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    Then again, this is eryq talking. The mans about as knowledgeable about IO slotting as a pure empath is about playing defender.

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    While I agree that eryq is obviously clueless, this is a stupid comment in its own right.

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    Not really. I've never actually met an empath who skipped their secondary completely, took the healing pool, and concentrated solely on using empath powers who was anywhere worth their slot in a team.