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Posts
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Joined
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My SS/Fire brute has 7 points
He occasionally gets knock around, but it is rare.
I'll be upping him to 11-14 next respec. -
If you are a tourist alignment, you retain that as a Premium.
Verfied in game. -
How may of you were in the mission ?
prestige is split evenly amongst the entire team. -
Did you maybe use it to make a drop of the well uncommon ?
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I have an older one I made. (Kept it upto date until the issue with the ITF)
Not sure it got transferred to my new PC.
Sounds like a fun project to update it. -
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Abigail Paige (with doting father)
Born this weekend at 6lbs 9oz
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thanks for the tip EG.
Worked around the issue for me -
The best example I can think of for different spawning patterns is Lost/Rikti
Go into their missions set for 2, you will almost always find solo bosses.
Go into most enemy groups set for two and you never see a boss.
there are different patterns out there, but we could use more variety. -
Quote:A boss gives 10 (low level) to 6 (high) level more xp, inf and prestigeOr increase the rewards of beating hard targets. Beating a boss, EB or AV should give *alot* more exp/inf/salvage/recipes than beating minions/lts. Even something as simple as giving a couple of merit rewards for each EB killed would raise the value of ST-oriented sets.
3 (well 3.125) times more invention salvage
3 times more recipes
Plus a significantly increased chance for shards
I'm not saying those numbers cant be tweaked, but I already choose groups that tend to give more bosses based on their current rewards.
We don't want to tip the balance too far the other way, so any increase should be careful and maybe step-wise -
I don't exercise during game time.
I don't game during my exercise time.
The two are entirely separate compartments in my life, I logged a little over 60 miles last week (running).
I'm averaging high 40's/week for the year, plus biking and swimming. -
All IIRC, haven't played my fire tank recently
(also based on tank version not scrapper, brute)
20 secs, adds a fire proc (100% chance of firing) to each attack.
Proc is not (IIRC) based on the attacks damage, much like other procs are not.
PVP effects are the same as the original power. -
8 billion in inf right now on various alts
35 crafted purples stashed in the base (From 'junky' ones to damage set triples) - call it 8 billion here. (so average of 225 sale price, I may well be under estimating, I haven't follwed the purple pricing for a while)
A dozen LotGs + rech, a bin full of various level 50 IOs crafted
Call it another billion.
17 ish estimated.
Not silly rich, more than enough to rebuild anyone I have a mind to. -
The 30 day limit went poof for subscribers.
How this interacts with I21/Freedom I'm not sure
VIP level - should be no limit
Freebies - will be there
Premium - I'm not sure. -
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Click on the links for the positions that interest you.
Heck just hover over and see the tooltip for the links for most of their screennames. -
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Quote:What price would you put direct buying commons at in tickets ? (bear in mind a roll is 8)Concerned about market effects? Like, "Oh no! The price of Alchemical Silvers will drop to under a thousand! We CAN'T have that!" The market effects would be positive or realistic.
Then For accuracy you need a Sci theory (tech), for a debuff, you actually need 2 runes (arcane), for a run speed an improvised cybernetic (tech)
As a thought exercise, how many silvers on average are generated when rolling for TWO runes ?
Now if you direct buy those three at your price, how many arcane salvage could you have rolled to get the three you 'needed'.
Where do the surplus end up ?
On the market, increasing supply and driving down prices.
Want to tank the price on common stuff, random roll and place stacks of 10 when you get them at low listing price.
Through rolls the ticket cap would allow you to generated 1249 common salvage
How many common salvage can you generate with you proposed pricing ?
See how random rolls actually can be said to increase the supply ? -
Roll the appropriate tier (mid arcane) and dump whatever comes out on the market. On average its 6 rolls to get a specific piece, so thats 5 'surplus' commons going to the market
Actually having the ability to select commons, would be likely to reduce salvage going to the market as people would only choose what they need to get, and not get the others. -
File->Settings
Advanced tab, check the "allow multiple instances to be launched box"