Carnifax_NA

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  1. Well we did get "alternate animations", they just turned out to be a bit rubbish and half-hearted compared to what I (I'll only speak for myself) thought they'd be.
  2. Quote:
    Originally Posted by Samuel_Tow View Post
    Ninja Run is an inherent power, so I have no reason to believe Beast Run will be different.
    Ah right, I don't have ninja run, didn't buy it because it looks daft to me. That makes more sense. It'd be a disaster if people couldn't use the powers they paid real money for, especially the travel ones.
  3. Quote:
    Originally Posted by SenseiBlur View Post
    Out of curiousity did you not like looney toons as a child because they were furries too? :P
    In fairness Bugs Bunny in drag was pretty scary (and yet oddly alluring).

    I've said too much...

    I'm actually pretty meh about the beast pack, mainly because the scope of the new pieces doesn't seem that broad. I mean with the Science, Magic and Mutant pack I tend to use an item or two from them in a lot of cossies regardless of Origin. But the Animal pack seems more limited in terms of options. The only thing I could see myself using would be the auras, maybe.
  4. Quote:
    Originally Posted by bAss_ackwards View Post
    Huh?
    Temp powers are disabled in the upcoming events, I assume to prevent the sort of 48-Nukes-and-blobs-o-jello tactics.

    So I *think* Beast Run would be disabled too, so no 48 wolfies beast running towards the enemy.
  5. Quote:
    Originally Posted by Fleeting Whisper View Post
    Specifically responding to the bolded part:

    The meaning for the various colors were in the patch notes. So really, they told everyone who bothered to find out. Sure, they could put it somewhere in the game, too, but then the old colors were never explained either.
    That's a dreadful excuse for a new feature. The colour system in the sea box is dreadful. You can't see an in-game explanation of them, and worse you can't even search/filter by them.

    Quite simply a half-arsed non-feature which should never have gotten past Alpha testing without someone going "Hey, this is pretty damn user unfriendly, can't we make it actually useful?"

    I'd also add the continuing bug where Enhancements don't show the info box when you mouse-over them, you have to right-click and info. But I think there was a funky bug introduced with the mouse-over which explains why that feature went away. I'd love to have it back though.
  6. Quote:
    Originally Posted by bAss_ackwards View Post
    48 players all using a wolf costume + Beast Run. The wolf pack!

    Isn't Beast Run a temp power?
  7. My main concern with this concept would be the stress it causes on the server.

    I mean Rikti raids are lagfests. Those mod-lead special events where some villain group invades a zone are even worse (can't see any enemies because the game-engine smacks solidly into the 100 mob limit so you cannot see most of the enemies around you).

    However hopefully the devs have learnt a lot from running those type of events and are designing the new events with those limitations either fixed somewhat or gotten around.
  8. Quote:
    Originally Posted by Premonitions View Post
    Mutant Pack Organic Sword
    Ooh, I have that. My Broadsword/Fire scrapper needs a make-over (not an animal based one, although I may nick the cigar smoke trick for him).
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    And here's an actual original costume:



    I call her "Cow Girl" for lack of a name and any reasonable level of thought put into her, but I was going for sort of a tribal/barbarian look, which I doubt I succeeded in, but what is the ever. No real concept for the look so far.
    Which broadsword is that then?
  10. Quote:
    Originally Posted by Breth View Post
    There will be one new event, on Union at least. My character Stoopid Cupid will be hovering around in Atlas shooting Rain of Arrows at any passers by, if you get hit by an arrow, i have it on good authority that you WILL find true love in the coming year.

    I strongly suggest all singletons keep an eye out for my winged messenger of love.
    You use Rain of Arrows? You'll be peppering people to death with Lurve Arrows. They'll probably end up a bigamist.
  11. Quote:
    Originally Posted by PBaRmy View Post
    Yes or no...otherwise i may skip earthquake for my earth/fire dom. Think i have enough aoes to focus on.
    1) No, it doesn't work there.

    2) Given the fact Quake is up so often, is an very slot-cheap AOE mez, can be cast from cover and comes with a tasty -ToHit debuff I think you'd be mad to skip it personally.
  12. Quote:
    Originally Posted by Quaver View Post
    Ah okay. Well in that case your original dark mastery will, IMO, be more useful as soul drain will hit more with that proc. Yes the +damage is mostly overkill, but the +Tohit is useful and oppressive gloom is a reasonable power for /sonic. Thunder strike is also slower to activate and the aoe radius is very small.
    I looked at this, Thunderstrikes AOE is only 3 feet smaller (at 12) than Soul Drains, which kinda surprised me. Seems the Defender APP version has a larger area than the Brute or Domi one from their sets, which is what swayed me toward recommending it. Mind you Red Tomax could easily be wrong here. If it is 7 like the other versions I'd be more hesitant.
  13. Quote:
    Originally Posted by BrandX View Post
    The numbers were ran, Super Strength ported as is, wasn't the top set in damage (I believe it was #3), and even if did hit #1 spot, I don't see why that would be so much of an issue, especially with it being all Smashing damage.

    Not to mention a damage class...doing damage?! Who would of thought?
    Top in single or AOE damage? If you're citing Billz damage tables thingy that's focused on single target damage, not AOE.

    The AOE Damage potential would be the issue here.
  14. Quote:
    Originally Posted by Donna_ View Post
    Was trying to stay at Range as much as poss, but ye possibly as a kite thunderstrike may be nice, fast rech too, I forgot about that not being Single target.
    Being a Kin you're better off at short (not quite melee but not far off) range anyway so ducking in to splatter something you've softened up shouldn't be too much disruption.

    The big orange numbers will make it worthwhile
  15. Quote:
    Originally Posted by YoumuKonpaku View Post
    My Fire/Earth Dom has Sleet. I did an STF the other day with an Earth Dom. Every pull STONE CAGES STONE CAGES STONE CAGES. I said in team chat that, hey, you're hurting more than you are helping. He didn't get why. I explained it. Stone cages stopped for the rest of the mission. They resumed the following one.

    I swear he was doing it to piss me off.

    I wouldn't be surprised if he stone caged mobs in his earth quake.
    Maybe it was the Earth I was teamed with a couple of weeks ago. I'd just dinged level 12 on my Ice/Thorns so was delighted to have just gotten Ice Patch. I was able to open combat by casting it from cover, the Brute could run in and the rest of us could follow. Until he started caging everything in sight

    I wouldn't mind but he actually got himself killed a few times too thanks to the aggro he drew doing it. And yet he still continued on doing it.

    I've had a few Fire Control types addicted to it as well (Domis too) but he seemed to cotton on and started using it only as the Flashfire -> Cage 1-2 (which personally I think is pretty much unnecessary on a Domi, but at least it shows a cognitive process is working behind the character rather than a deranged monkey).

    I think Scrappers sometimes get annoyed with my Elec/NRG Domi using Power Push on things, I can see them on frsh PuGs running after them like a dog after a stick. But they quickly learn that there's a chained Total Focus following it up and a salvo of other blasts and they can reliably mark that enemy off as dead, even if the enemy in question doesn't quite know it yet (I do tend to pick the "nasty loner guy who is hanging around the edge of melee" too, so as to avoid stealing the Tank or Scrappers targets).
  16. Quote:
    Originally Posted by Dechs Kaison View Post
    I think Soul Drain is a bit excessive. You don't need any more damage buffs.
    Yep, I'd agree with this. If you can't cap yourself with Fulc Shift and Siphon Power there's no hope for you

    I'd probably go Elec or Power mastery for the big hitting melee attack. PBU won't do a lot for you at all but Force of Nature might be interesting for a Kin too.

    *Edit : Just saw your reason. Wouldn't going the Elec Route and getting Thunder Strike be a better option?
  17. Quote:
    Originally Posted by Quantumizer View Post
    Can you teleport while immobilized?
    Yep.
  18. Quote:
    Originally Posted by Auroxis View Post
    How many points for blasting instead of waiting for health bars to drop/buffs to recharge?
    Lots.

    Although I am a filthy infiltrator as I play a Plant/Emp Controller rather than a Defender but she's rendered plenty of "Pure Healer" types obsolete on PuGs and TFs since she can do everything they can well enough, as well as make the entire spawn beat themselves up and summon Evans Spiked Tentacles of Forced Intrusion.
  19. The warm-blooded vertebrate bias of this pack is an outrage! Outrage I say!!

    (not really, but I would love some new bug and reptile bits. Time to stick Jay back in his cell and get him cracking again).
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Suggestions to make origins more meaningful always make my stomach hurt. You should never put people in a situation where they have to pick between fundamental concept aspects and raw performance. You should not put people in a situation where their concept is "wrong."

    Origins already mean something. Tech origin people can speak with the Clockwork in the Praetorian tutorial and can spot the hidden blue wire on the bomb in the Crusaders/Destroyers team-up bombing. By contrast, Natural characters are able to disable that bomb by pulling both wires off the car battery thanks to their unusual strength and skill.

    That's enough "meaning" to my eyes, because it gives origins context and purpose without making them "count." And even that is restricting, because Technology, for instance, includes both inventors and robots, as well as some aliens. Not all of them are going to be programmers and electricians.
    Erm, can't everyone speak to the Clockwork in the tutorial? I'm pretty sure they can.
  21. Quote:
    Originally Posted by TheHooded View Post
    You guys think that Ice/Ice is good for a first Dom?

    I love Ice/Ice blaster.
    That's probably one of the closest 1 to 1 matches you could make actually. The only downside is you lose your Blizzard (and Ice Storm, at least until you get to 47 and have taken the Ice APP). You sort of swap them for a more effective Ice Patch (you can cast it from range and from behind cover) and Arctic Air which are the twin jewels of Ice Control.

    Ice Assault is one of the lower damage Domi sets though, just a word of warning. Nearly everything should go well with Ice Control though.
  22. Quote:
    Originally Posted by Chazzmatazz View Post
    I've always felt the quality of an empath can be measured by the number of Fort/AB/RegAura icons on the team (on average while in mission). -50 style points for Healing Aura on auto (outside of a Hami raid), the true flag of a misguided (or just lazy) empath.
    -10 for "Gather for auras" when outside of combat (not counting Mish start).
    -30 for "Gather for auras" when in combat.
    -50 if the word "hugs" or "cuddles" is involved.
    +10 for the Empath not calling anything and just knowing where to cast the aura to get the most people.
  23. Quote:
    Originally Posted by Pinny View Post
    As much as I like VEATs, I think you're all over exaggerating. A VEAT is not going to replace a dominator or a controller for a group. A VEAT is not going to replace a defender or corruptor. They aren't going to replace a scrapper, blaster, brute, stalker, tank, or mastermind, either. No group is going to invite a scrapper, then see a VEAT LFT, proceed to kick the scrapper, and invite the VEAT.

    The word you guys are looking for is "More versatile than other ATs", not "better in every possible way than other ATs" They can control, they have high defenses, they can buff the team (tactical training: leadership pool x50), and have good damage, but they aren't better than an AT who was built to do a specific job, such as a controller with locking down enemies, a defender with supporting the team, etc.
    I dunno about this now at all. To be honest this is what I term "Hero thinking", where everyone has to have a set specific role they excel at. It's the same school of thought as "Khelds aren't great because other ATs can do specific things better than them". I've found that in practice this rule doesn't actually hold much water in this game. (City of Villains is the proof of this, as are most randomly thrown together PuGs).

    In fact in City of Heroes dedicated roles tend to find themselves rendered unnecessary in a lot of cases. I've seen plenty of examples of "dedicated healers" doing very little for a team, and I've been the Controller who finds himself along for the ride on high-end steamrolling teams (even fighting +4s) because the team doesn't really need all that control and we're moving too fast for many of my debuffs to get going.

    I'm somewhere in the middle when it comes to the "Bestest at everything" vs "Jack of all trades, master of none" argument. Which is an indication of how well a lot of the ATs in the game are balanced in PvE IMO, the devs have done a good job of making a wide variety of different ATs (with lots of variation in them) who can all feel useful in most situations in the game.
  24. Quote:
    Originally Posted by TheHooded View Post
    I really like blasters, but I'd like to make a villain one.
    Since it's not possible, please recommend me ATs and Power Sets combo that most like the offensive juggernaut role of a blaster on red-side.

    Thanks in advance.
    Corruptors and Dominators sort of split the role. Corruptors have the ranged and AOE attacks from the Blaster Primaries, but swap the blapping and self-buffing powers of the secondary for Defender Support sets.

    Dominators actually split their focus pretty evenly between the Control Primary and a collection of ranged single and cone attacks and melee single and PBAOE attacks from a Blasters primary and secondary.

    Fire/Dark corruptors are beastly. For something more equivalent to a Blapper something like a Fire or Ice or Elec Domi (all three control sets have a melee-friendly aura) with nearly any of the secondaries suits. But in all cases there are outliers and exceptions (Sonic corruptors don't have much AOE, a Plant/Fire Domi is a bit of a ranged AOE beast).
  25. Quote:
    Originally Posted by Techbot Alpha View Post
    You, sir, I like the cut of your jib
    You can see my jib?

    *covers self up*