Carnifax_NA

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  1. Quote:
    Originally Posted by ClawsandEffect View Post
    Not everything about Incarnates is a win/win. If you want to retain the usefulness of any sleep powers that deal damage, pick a different Interface.

    If you want the extra DoT from Reactive, you'll just have to accept that your sleep powers won't work anymore.

    I want Siren's song to keep working, so my Sonic/Devices blaster will be getting something other than Reactive. Maybe the -to-hit one would be useful, since I'm not softcapped to ranged yet.

    It's all about choices, and it isn't like they added a DoT to every power against your will. You chose to add it, so if your sleeps don't work anymore you only have yourself to blame for it.

    This. It's always been the case in this game that certain power combos won't synergize well and others will (Elec/Storm controllers have a number of issues with the powers combining).


    Reactive is also going to cause such issues with some of your powers. Since you can switch out Incarnate powers and also have 3 builds to pick from you at least have some leeway in terms of being able to respec yourself to certain situations.
  2. Carnifax_NA

    Scrapper Envy?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    My current incarnates are:
    AR/Dev Blaster (actually brings quite a bit of control to the fight due to having an Epic AoE Immobilize plus Caltrops)
    Traps/AR Defender
    Bots/Traps MM (also has an AoE immobilize)

    I'm also thinking of incarnating my Crap Spider when he reaches level 50.
    Poor Spider. He doesn't deserve to be called that.

    After Warshades Crabbies are my favourite buff target for the Baf on my plant/emp. I'm kinda raging I don't have one myself having gone with a Fort/Widow when the level requirement dropped last year. Those pets and aoes along with the resistances and health make Crabbies very appealing on the Baf.
  3. Carnifax_NA

    Scrapper Envy?

    My Plant/emp is my only incarnate. The Baf is fine, roots and creepers mean I do pretty well against the escapees and the Av adds whilst floating around throwing out buffs and heals.

    The Lambda is no fun though, the first and last stages I feel like I'm not bringing much. The warehouse stage is an absolute nightmare and I certainly envy the tanks, scrappers and brutes there.
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    Except it's not a bug. It's just the way the AI works.

    I'm going by memory of how it was explained, which may be a bit fuzzy.

    It has a bias to where it checks the recharge of it's best attack and determines if it is going to use a lesser attack or wait until the best one recharges. If you crammed a bunch of recharge in there it would always wait until the best attack recharges. And for most pets, the "best attack" is whichever one was granted by the second pet buff in MM sets, so for Thugs that would be Hand Clap. That's why you saw a lot of people intentionally NOT buffing their Bruiser.

    (I'm not 100% on this, but this theory would explain why pets that got a lot of recharge were stuck in a cycle of using only one attack over and over, even if that attack sucked)

    The simplest way to fix that while running zero risk of breaking something else was to make pets unaffected by recharge. If they'd tried to fix the AI, there was a good chance all kinds of goofy stuff would have happened by accident while they were fixing it.

    The only way I can think of to fix the "run into melee" thing would be to remove all melee attacks from pets that are supposed to stay at range. Except that probably wouldn't work, Phantasm runs into melee too, and he doesn't have a melee attack at all.

    Exactly. I'm not sure WHY things are running into melee at all in cases like that.


    If possible the best fix would probably be to offer a couple of different AI types to each pet which you could set yourself in some way. That way people could at least set their pet to act the way they prefer (stick a 15 min cooldown on it or something). I've no idea how viable that'd be though.
  5. Quote:
    Originally Posted by Monkey_King View Post
    Okay, I'm going to complain about that. You shouldn't make people pay for texture upgrades, not unless it's a full expansion or something.

    Kinda agree here, gating improved graphical settings behind a pay-for booster seems incredibly dumb if you want to attract and keep new blood in the game.
  6. Quote:
    Originally Posted by Lewisite View Post
    I've searched and read up on this but I'm still having an issue groking it.

    So I unlock alpha. Then.. I do what? It seems a challenge to go and find people for all these little TF's needed to unlock these things. Drop of the well of the furies seems to have no tf and you just bite the bullet and grind for it.

    yet... Some people here seem to just burn though the first few tiers of any of these..

    What's the trick?

    You can craft Alphas by using components from the trials as well, if you click on an Alpha in the crafting page and scroll down the recipe description there are Trial based recipes listed there.
  7. Quote:
    Originally Posted by Amish_Justice View Post
    Am I the only one who just can't bring himself to take Thermal Radiation or (to a lesser extent) Cold Domination because of their lackluster appearance? The animations for Thermal, especially when the colors are manipulated, are just painfully bad, and because both sets offer shields, it becomes impossible to team without having to constantly look at those effects.

    I'm wondering if there are others, like me, who hated the looks of these sets, but who managed to find a color combination which appealed to them?
    A dark blue/purple works well for minimising the impact of Ice Shields I've found.

    Not sure there's an equivalent for the fire shields though
  8. The whole thing gave me Stacking flashbacks. That's a good thing though, even if the music didn't quite fit the period.

    In fairness it would have been a silent movie with captions like *Thwack* if it had been truly Steampunk era.
  9. Quote:
    Originally Posted by Fulmens View Post
    WARNING: This could get expensive, depending on what you consider "expensive".

    So this isn't new, but it's new to me. You can get three extra costume slots from doing tailor missions. Check. You can get one by buying Halloween salvage and turning it in. Check.

    BUT if you want more than that: You can save your costume at the tailor, then change to a new one [and save THAT.] You can make as many saved costumes as you want, then when you want a costume that's not currently in your closet, you can go to Icon and swap it in.

    It costs a couple million inf to change your costume at level 50, but you can now have all the costume slots you want!

    Yep, I've been doing this. My Plant/Emp has about 9 different cossies altogether and I flit between them this way every now and then.


    You rarely need to do it that often I find, every couple of weeks I'll stick one cossie back into storage and another one into my 5 slot wardrobe for use.
  10. Carnifax_NA

    DoT and Procs

    Quote:
    Originally Posted by StratoNexus View Post
    As an update, there is one other change on test to Interface procs and how they interact with rains and auras. They only proc on one target every 10 seconds. IO procs do not have that limit.
    One target? That's messed up!


    I'm really losing faith with the powers team, they seem rudderless and flakey at the mo with little idea how their powers will work in the actual game and how to balance things.
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    I still have you all beat

    All but That-Which-Winks that is...
  12. I'm with the OP too, NRG is just cool looking. I know Fire has bigger orange numbers and all but NRG just feels powerful. Power Push is probably my favourite ranged Domi attack, especially when you chain Total Focus after it and clobber something which is now 20 feet away and struggling to stand.


    I like the feel of Thorns too, but I know it's a bit of a marmite set. Lunge is just a great power (have it on my Widow and my Fort as well even though the Fort is technically ranged other than Lunge).
  13. Live Blog chat with Neil Gaiman on the Guardian website


    The Comments section gives his more detailed answers rather than the rather crudely truncated versions in the actual article.


    I love the explaination of how he got to the plot itself.
  14. Carnifax_NA

    DoT and Procs

    Quote:
    Originally Posted by EnigmaBlack View Post
    Sleet also has it's own inherent -Res which stacks with the Interface proc. RoF and Ice Storm do not.

    So let's say Sleet is over powered for with the proc, if it's adjusted then what becomes of RoF and Ice Storm? Also, mobs differ, so if someone can kill an entire +4 Cimeroa mob with Sleet can they do the same with an entire +4 Praetorian mob?

    As said earlier, Incarnate powers are supposed to make your character more powerful than before. Now that they are powerful, there seems to be a problem for some.
    The chief problem is that of 4 choices available to you one is currently head and shoulders above the rest of them, which is poor design

    Plus it's also introduced some corner cases along the lines of what Poison Trap used to do with PROCs in it due to the way the power and the proc interact.
  15. Carnifax_NA

    DoT and Procs

    Quote:
    Originally Posted by ultrawatt View Post
    Really even reactive isnt all that usefull against minions/LTs. Yes that one app of rain can kill them but use another couple of AoEs (even more likely to happen on a team) stuff is dead before reactive did any high lvls of dmg. All of the paths are really AV killers imo.

    AVs resist at least 85% of most of the effects, with the exceptions of the DoT, -resist and -damage.



    Basically other than those 3 effects Interface is laughable on AVs due to the Purple Triangles of Doom.
  16. Interface *may* be changed soon to fix this behaviour, so don't bank on it.

    However even if some sort of sanity check is put in to make it tick less often in quick firing "rain" type powers it'll still be very effective in Creepers.
  17. And visa versa. The ingame transfer system doesn't know that the servers have been unified so on the US game I can't see the EU servers as an option and on the EU client I can't see any of the US ones listed.

    Oversight I assume but can this be quickly addressed please?
  18. Carnifax_NA

    Traps

    Quote:
    Originally Posted by Local_Man View Post
    If Traps ever gets 'ported over to Controllers, expect to see a LOT of Grav/Traps Controllers. The idea of Wormhole onto a pile of Trip Mines is just sick.
    It's a neat party trick, but on high level teams I've found my similiar trick of Wormholing onto an Oil Slick / Disruption Arrow combo just interferes with everyone else. High level teams just steamroll too quickly.

    If it does happen I'll be trying an Elec/Trap I think. Drawback would be that Trops and Acid Mortar will interfere with the sleep patch, with the mortar being the biggest drawback.
  19. Quote:
    Originally Posted by Tocharon View Post
    Overall a very strong episode, with a lot of good story seeds in it.
    I admit I was a bit dissappointed we didn't actually get to meet any actual Timelords, in particular the Corsair sounded very interesting, side note, apparantly the Timelords can switch genders when regenerating. We did get to see more of the Tardis, on the downside, it was mainly just cooridors( it would've been cool if it had actually shown distinct rooms, like in the Invasion of Time, but that would've increased production values).
    I think a lot of that was also Gaiman playing slightly on the old trope of Dr Who comprising of lots of running through corridors (which it was).
  20. Quote:
    Originally Posted by TerraDraconis View Post
    It has been implied before that Time Lords have living technology. So that part doesn't actually bother me. Particularly since they have implied that the TARDIS is a living thing.

    Basically it was a high level entity folded down into a human body. When in the TARDIS it isn't necessarily sentient and self aware in the sense it is when in a human body. But it is alive and aware of what is going on around it and with it.
    Yep, it was flat out stated at the end of new series 1 by the doctor.

    As for the music it's been a complaint of the series in a lot of newspapers, and in fact of a few BBC series that the music department have a bit of a habit of going up to 11.
  21. Brilliant episode, very Gaiman and Suranne Jones was brilliant.

    Mind you I was glad my 3 year old couldn't read for one specific bit....

    Couldn't get over how densely packed it was, especially compared to last weeks throwaway episode.
  22. Carnifax_NA

    DoT and Procs

    Quote:
    Originally Posted by Fleeting Whisper View Post
    Depends on the aura. Some auras tick quite fast.

    Depends on the pseudopet. Some pseudopets operate by having an autopower aura, other operate by making many, many, many separate attacks.
    Shush. We aren't going to mention Carrion Creepers... *shifty eyes*

    Although I did say that Rain powers are aura based, not all pseudopets.
  23. Quote:
    Originally Posted by Dlloyd View Post
    Thanks for the info , im thinking of taking willpower with dark mellee for the extra heal in the mellee set?

    And to answer your question yes ima complete newbie , bought the game 3 days ago not leveled past 15 yet on any characters.
    Dark Melee is a great powerset, and my Dark/WP brute was one of the toughest characters I've had.

    But it's very single target focused which could be difficult in terms of maintaining aggro on a WP/Dark tank.

    I'd be more inclined towards a WP/Stone Melee Tank because it's got a great AOE knockdown & stun power which recharges quickly, or an Invun/Dark Tank where you'd have a stronger aggro aura running to help maintain the attention of things close to you (and which would also be incredibly tough).
  24. Carnifax_NA

    DoT and Procs

    Quote:
    Originally Posted by JayboH View Post
    I know. Rains MAYBE, but not auras people. Auras are not broken, but rains might be.
    The problem you have here is that unfortunately Rains are technically auras. So anything that fixes Rains may have to also affect Auras.

    Hopefully though the fix won't be "just make them work like procs, with a 10 second inhibitor" but that the inhibitor will be something like a 2-5 second one, which would tame the sillyness in Rains and Trops but not render it entirely useless.
  25. Quote:
    Originally Posted by MondoCool View Post
    So let me get this straight. You joined a team, disobeyed the orders of the team leader (twice!), causing your tank to get killed by doing so, and then whined when he kicked you out for it after arguing with him?

    Yeah, I don't think you're clear of all fault here.
    Team Leaders aren't the be-all and end-all some seem to think they are.

    Any team leader who insists on Tank Hugging isn't worth being a team leader IMO, most players know what their characters can handle and anyone with the expectation (generally from other MMOs) of The Holy Trinity is just plain wrong in this game.

    Especially at low levels when a Tank can't actually Tank very well because they haven't bloomed yet. The correct tactic is "Wheee. Dogpile!". And if you know you've just managed to softcap yourself due to the level-up buffs then "Go Crazy" is the best choice