Carnifax

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  1. Quote:
    Originally Posted by Sterling View Post
    You are totally off base on this comment (You are off base on a lot of your comments but really off the meter on this one.)

    Anarchy means, literally, self-rule. It has nothing and I mean nothing to do with chaos or harming others. As matter of fact a true anarchist (not a pseudo-wannabe punk rocker) usually has a higher personal ethic then the standard conformist. The true anarchist is the ultimate in personal accountability. True anarchy doesn't work that well in the real world because to many people don't want to accept responsibility for themselves or are just to stupid.
    Indeed. It's one thing V for Vendetta explains pretty well, V describes a point after all the turmoil where people naturally settle into an Anarchist arrangement, each responsible for their own tasks and actions. But he admits that such an arrangement won't last forever. Possibly the best real-life examples are something like a small commune or village where everyone had their own contented role but even those tend to have some social and political structure to them.

    Quote:
    Originally Posted by Golden Girl
    If they're a potential threat to the public, then they'd need to be kept under obsevation somewhere for psychologial profiling to be carried out to try and identify the ones most likely to go bad.
    You wacky Americans.
  2. Hey, I'm old and long term. I'm more encrusted than crusty though.

    Recently sorta resubbed after a RPG related hiatus for a few months. Not that I've actually managed to log back onto the servers yet, but that's Biowares fault.
  3. Quote:
    Originally Posted by Nerfherder View Post
    inflammatory inflation.
    I had this once, but a cream I got cleared it right up.
  4. Quote:
    Originally Posted by Zonk View Post
    Hey there! I just began trying City of Heroes after trying my first MMO (Star Trek Online) a few weeks ago. I love the CoH genre and am really looking forward to getting into the game. But I am stuck, big time!

    I'm a scrapper with an emphasis on science and my first mission is to clear the sewers of Zombies to locate a character. I get killed constantly. It's extremely frustrating.

    My question is do I need to do these levels with more than one person, or do I just not yet get the hang of combat? I've been killed so many times without much progress that I'm almost ready to throw in the towel. Considering how badly I wanted to play this game, that notion is such a let down. (I did a lot of research and reading on CoH vs. Champions and this one is wildly more popular and successful)

    Any help or guidance anyone can offer me is greatly appreciated.
    Ah the Vahzilok. The nastiest collection of early-on enemies going. My very first character was hideously killed by them over and over again too, I've never made a science character since!

    There's a few things you can do.

    1) Get a team to help. Even one or two more people may help.
    2) Gain a level to help. The enemies will stay at the level you are now but you'll be that bit stronger to handle them.
    3) Tweak your difficulty downwards. There should be a Hero Corp person in Atlas who will let you change your difficultly. Make it -1 and the enemies will be lower levels than you meaning they hit softer and you hit harder.

    Good luck and welcome!
  5. Quote:
    Originally Posted by Silver_Lobo View Post
    It would be cool if we purple sellers had control over who we sold our stuff to.

    I wouldn't sell anything to whinebags on the forums, constantly knocking my playstyle.
    Mmmm. Bags of wine (*runs off to the Off-License*)

    Technically you could just take a stand and just delete those purples instead. That way you'd ensure the whine-bags weren't benefitting and you could get a lovely warm glowing feeling knowing you'd shown them. You could even take screenshots of the deletions and post them here just to show everyone. That'd learn em.
  6. Quote:
    Originally Posted by je_saist View Post
    I hate to be rude, but if a player hates teaming, City of Heroes is not a game they should be playing.

    You're point about time commitments though is a valid one, but I already answered that in the original post, and more clearly in the second post I made. The conceptual ideas posted are designed to make Task Forces / Strike Forces with the same average time / difficulty as Moonfire. Moonfire is considered to be one of the shorter task forces in the game.

    As to whether or not players being able to do the task force? Well, that's what SuperGroups, Coalitions, Global Channels, and Forums are for. There's nothing to stop a player from saying... "well, I have 3 hours next Thursday between the hours of 4pm to 7pm to play the game... anybody else want to schedule a WarShade Unlock for then?"

    It's not really that big of a deal for players who are interested in doing more than just the bare minimum for the game. Since at least the Hero Epic Classes take some effort to play, I think it's perfectly fine for players to show some initiative or effort to get those classes.

    ***

    Then there's also the option semi-proposed by BBQ Pork of having a flat level unlock, and doing the Task Force Unlocks simply gets you the class at an earlier level.
    There's a massive difference between one liking casual teaming (able to jump onto a PuG for an hour before child wakes up / returns or you've to do chores) and being able to schedule and attend a TF. I've only managed a few TFs in my time here because of RL commitments. Most Tfs (especially Euro-side) tend to start before I'm available to play in the evenings.

    I wouldn't be opposed to the EATs unlocking at 28/30/35, or when you complete Moonfire or Hess or whatever new TFs come about though, whichever comes first.
  7. Quote:
    Originally Posted by eryq2 View Post
    Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again. Too many options to try out. I like all my toons, but i don't like playing with no powers and i don't likee pre 20-30 play, so what? I make farm toons and TF toons. Each toon i make has a specific reason for making it. Like my GA tank that runs 30mph in GA or my Elec/SD soft capped with 152% rech., stuff like that. So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And?
    lol

    I think that's all I need to say really.

    But I will actually say a little more. You (and those like you) are the reason prices are high. The "But-don't-want-to-wait-I-want-it-now" brigade. You're competing directly with your fellow short-attention-spanners and THAT's what drives your prices up.

    Meanwhile I'm happily feasting on the "crap" (om nom nom) I get for next to nothing and selling anything remotely expensive to people like you. Thanks!

    But I suppose it's easier to blame the evil marketeers rather than your own behaviour and spending patterns, right?
  8. Quote:
    Originally Posted by je_saist View Post
    There's little surprise then that the Jack Emmert helmed Champions Online tried a free-form system again... with predictable results. I think the sales results of Champions Online demonstrate just how seriously our Developers should take any of Cryptic's game mechanics.

    Which is to say that what-ever ideas Champions Online implemented probably are not a good ideas for our Developers to look at.
    I hope that if they are looking at what Champions has done they're a little more objective than you are here. There's nothing wrong with analyzing a competitor and seeing what they did right and what they did wrong (No GG, that's not prompt for you to pop up with some hilarious quote-out-of-context one liner) and if it could be applied in some way in your own game.

    For example some of the Public Quests from Warhammer Online have popped up in both Champions and here recently (the Monster Banners for example) and there are other aspects of other games which could work well in CoH too.

    But yep, Freeform Archetypes is not one of them really.

    Quote:
    what i would like to see is a freedom to take whatever power within each archetype, but on the same tier (example : a blaster could choose any tier 9/nova, but only one.)
    Even that wouldn't work. For example if I was using that system to make a controller :

    Ring of Fire (quickest animating, higher damage than other Immobs)
    Char (quickest animating)
    Deceive
    Quicksand
    Seeds of Confusion
    Ice Slick
    Phantom Army
    Carrion Creepers
    Fire Imps

    And that'd probably be close enough to a lot of peoples choices, certainly past the first 3 powers. Certainly PAs, Seeds and Creepers would feature anyway.
  9. Quote:
    Originally Posted by Local_Man View Post
    they might run around while stunned, sometimes pretty fast,
    I *loathe* this bug. So damned annoying (especially for my toon it affects the most, a Stone/Fire Brute. No AOE Immob yet ).
  10. Quote:
    Originally Posted by rainmaker View Post
    I find this laughable.

    I've bought my share of overpriced salvage due to the "Marketeer's minigame" and people like you have never given me a cent.

    I'm not here to say don't do it. But certainly don't pretend to be altruistic. It's hypocritical. Don't try and act like some kind of Robin Hood. You're a businessman exploiting people's desires plain and simple.

    But the good guy you're not.

    You're certainly entitled to your market game and I'm not here to say it's wrong. But don't expect the rest of us to support your self serving assertion that you put it back into other people's hands.

    And yes... your game affects the casual player alot.
    Maybe I'm misreading the quote, they never said "we put it back into other peoples hands", all they've said is "We don't hide the methods we use to make our ebil fortunes, in fact we often publish tips and advice here"

    Which is true. I've gotten information about how to use tricks like buying recipies and then selling the crafted IOs at 4 times the price of the raw materials. Or just from checking what the Crafted version of an IO goes for before deciding whether to sell the Recipe or Craft it and sell the IO instead.
  11. Quote:
    Originally Posted by Psiphon View Post
    I'll check, it's been a while since I've played one of my Fire trollers, I'm pretty certain they are notified as I can remember being surprised by them looking at me or running during the activation.

    I'll check though to make sure its not just old age settting in
    It could be server and/or animation issues too. I've had some weird happenings with Stuns sometimes, things doing the high-speed shuffle and stuff (my Stone/Fire Brute for example has all sorts of weirdness from combos of Fault and Tremor).

    Wormhole is the only one of the lot with a specific "Wait for a bit" clause added to it's stun but like I said there could be animation issues with Flashfire. I've had them with several Trick Arrow powers.
  12. Quote:
    Originally Posted by Psiphon View Post
    As you activate FF the ground flickers and smolders during which the mob starts to react.

    Stalagmites is instantaneous there is no reaction until the mobs is hit.
    I've never gotten an alpha from trying to fire off Flashfire. The animation might start but the mobs don't get notified until the stun triggers afaik. Unlike Wormhole which has a specific (2.7 second now I check on it) delay built into the stun.
  13. Quote:
    Originally Posted by Psiphon View Post
    Also Flashfires and Wormhole draw some aggro during activation Stalagmites doesn't.
    Flashfire doesn't, at least not for my Fire/Rad. Wormhole does indeed, there's a 2 second delay in it triggering. But it's the only one that doesn't need LOS either,
  14. Quote:
    Originally Posted by ketch View Post
    Hmm, I read that as having a bit of a snide tone to it, almost as if one thought I didn't know the meaning of the word mediocre.

    Oh well, let's look at some numbers. Controllers have access to 4 AoE stuns: Stalagmites, Flashfire, Wormhole, and Thunder Clap.
    • Thunder Clap: 25 foot radius, 45 second recharge, 60% base accuracy, only mag 2, 2.37 second activation.
    • Wormhole: 15 foot radius, 90 second recharge, 75% base accuracy, mag 3, 14.5 mag knockback, and enemy teleport, 3 second activation.
    • Flashfire: 25 foot radius, 90 second recharge, 60% base accuracy, mag 3 stun, 2.37 second activation.
    • Stalagmites: 25 foot radius, 90 second recharge, 60% base accuracy, mag 3 stun, -20% defense debuff, 2.1 second activation.

    Stalagmites is the same as all the other stuns in recharge, save Thunder Clap which is only a mag 2 stun and PBAoE. It beats all other stuns in its activation times. It offers a considerable secondary benefit in a defense debuff. It can be used without worrying about placement, unlike Wormhole.

    It may only be better than the others by a bit, but it still remains the best AoE stun available to controllers.

    Edit: I forgot about Fissure, with its 50% chance for a mag 2 stun, and Repulsion Bomb, with a 40% chance of a mag 2 stun.
    Don't forget that Wormhole has a marginally longer stun effect too, but the lower AOE really does hurt it (buff please Castle!)
  15. Quote:
    Originally Posted by Clebstein View Post
    Thanks for the answers. I just needed to know if EM Pulse would hold bosses after PBU but I don't really need it to anyway.
    EMP has a 50% chance of holding a boss anyway, but PBU won't increase it. It will increase the duration of the hold (if it happens) and the Endurance lost though. I'm not sure if it's enough to completely drain a bosses End pool or not.
  16. Carnifax

    Confused!help!

    Quote:
    Originally Posted by Local_Man View Post
    It should be fun. After taking my Illusion/TA to 50, if I ever did another TA character, it would be Grav/TA. TA should fill some of the holes for AoE control in the Grav set. To get through those low levels, I suggest you get GD, Crush and Propel slotted up for damage as quickly as you can. I can see Flash Arrow being useful for this build.
    It could be marginally useful, but nothing that a Stealth IO can't provide too. As with more things it's down to what is available in it's stead I suppose (PGA in my case).

    One somewhat overlooked APP with Grav/TA is Primal. I get a lot of use from Conserve Power (my Grav/TA is actually staminaless as he was my first IO character, lots of 2 piece Recovery set bonuses) and Power Boost (absolutely sick with EMP Arrow but works well with the other controls too) and the AOE Cone will light up your oil slick and is knockdown, not knockback. For someone like me who gets irked by powers not suiting concept it worked much better than Fire.

    I still mostly use the (keybound) Tech Taser to light slicks though, the animation always makes me smile.
  17. Carnifax

    Confused!help!

    Quote:
    Anyhow, Im going to go with Grav/TA for my Controller.
    Good interesting choice. A great ranged tactical controller.

    The first load of levels suck though, but once you hit the 20s it starts picking up. There's an elderly guide in my sig too [/shamelessplug]
  18. Quote:
    Originally Posted by beyeajus74018 View Post
    StM/ElA- Imho, awesome synergy. Stone is slow, elec speeds it up, (l spent a month logged out at the black helicopter line for moar speed) and the sapping end move helps for the end -heavy primary. Love it, there's a guide on it around here somewhere that I read and somewhat followed, it's old, but it helped.
    When I was making my SM/FA I was 50/50 on which to go for, FA or ElA. I went for FA because ElA didn't have a self-heal at the time I'd say it's a pretty awesome combo now.
  19. Quote:
    Originally Posted by Implicit Bookcarrier View Post
    behold the might demi-god Targetaurus (target + taurus ) son of Zeus and Jupiter
    I know Zeus has a bit of a rep for getting around and inseminating anything that moves but getting it on with an alternate version of yourself and managing to have babies is quite a feat, even for someone who could apparently score even when in the form of a swan (with human ladies, not with other swans. That wouldn't be as impressive).
  20. Quote:
    Originally Posted by eryq2 View Post
    To call people lazy because they do't wanna do what "marketeers" do isn't right either. The only reason i use the market is to sell all the drops i get farming. I rarely even IO any more because of the prices.

    I surely don't want to place a ton of bids and hope they fill on what some people think is "reasonable". Not everyone WANTS to run back and forth crafting and selling or looking for "niches". It's way too time consuming. I'd rather play a toon, then IO as i feel like it. If i want to IO at 35, we should have pieces to do that. We shouldn't have to wait til we hit 50 so we can get pieces.

    It's up to the devs. They need to revamp the drop rate due to all the players and alts. Some people have servers full with bought slots. That's a ton of toons to IO if they choose to.

    Yes, we all know how to make inf in WW. Noone needs a guide. Buy cheap, sell high. But i don't have the time to do that just to make inf. And i surely don't wanna have toons just to play the market. To me, it's a waste of time. I thought it was City of Heroes. Not City of WentWorth.
    It's actually pretty easy to casually IO your characters from 35 onwards using the market.

    Of course my defination of casually IOing may not be equal to yours. Personally I happily graze on the non-"hot" IOs and frankenslot my characters to maximise the enhancement values I get over SOs. To me that's what casually IOing means, not softcapping my characters defenses or getting them a 70% global recharge bonus but giving them excellent enhancement values with a few choice set bonus perks thrown in and maybe a few interesting PROCs.

    It's not particularly time consuming to earn funds on the markets either. My Claws/Elec brute made 70 million in a week from me spending about 10-15 minutes per play session setting up / placing a few bids. Then I went off and played as normal. I wasn't even flipping, just buying and crafting some IOs and placing them back onto the market (for 2-3 million LESS than the Last 5 Price, although frequently I got over the last 5 price instead). That gave me loads to finish off casually IOing the character (who is still only level 37).
  21. Across the dubious gas shifts a dense fighter.

    Jesus, it's like that really irritating episode of Star Trek TNG with the Tamarians. "Darmok, and Jalad... at Tanagra"
  22. I've 3 Brutes currently, all between 35 and 45 and all made within the last year. I came late to the party.

    Black Abomination : DM/WP(45). My first brute. Great single target damage and very, very tough. In his mid-20s he jumped into a group with a purple Lost boss (one of the big buggers) and failed to spot the Pariah and Sigil were also in the group. Thought I was dead but went for it anyway. Survived easily. The lack of AOEs drove me on to try :

    Crom Cruaich : SM/FA(37). Ok, stone melee is a weird one for more AOE, but the idea was to try and control everything and then Burn em to death. Plus he was a remake of my first ever hero, a Fire/SM tank. Works much better as a Brute, SM gives Fire extra survivability, Fire gives Stone extra damage and End Recovery. In practice he's a bit fiddly, especially on teams and the teens End woes were horrific. Great as an AE farmer with specific baddies (ones that do Fire Damage) but that gets dull. On teams his specific style of play doesn't necessary work well and he can be slow to build Fury but the rain of orange (Fire Build up -> Fault -> Burn -> Tremor is fantastic when surrounded) and the spike damage you can is great. A great boss killer (Two build-ups -> Seismic Smash -> Burn -> Heavy Mallet -> Stone Mallet = Dead Boss).

    Bolt Cutter : Claws/Elec(38). i16 came along so I had to try Claws on a brute (had a scrapper one so knew how fun it was) and Elec got a buff too. This is my most fun Brute to play. Not the toughest, although the Heal helps a lot. Attacks have a lovely variety, quick single targets, good AOE and nice ranged powers too. And the sets look great together . Very quick and no End woes at all. Laughs at Carnies and Mu (especially Mu. After playing the perma-drained SM/FA I owed those floating nightshirts payback).
  23. Quote:
    Originally Posted by Oneirohero View Post
    And nothing of value was lost.

    Now then! I'm pretty happy that they've lowered the requirements for HEATs and VEATs, while it's said that it's not as hard to get to Lv50 as it was a long time ago. Casual players like myself, as well as altitus sufferers don't have the time or energy to get to the level cap as soon as possible. I'm close to my ninth-month active in the game and my most levelled character is no greater than Lv38, the rest are around 10-20. I really do enjoy the lowbie experience and generally have fun in the game regardless whether I'm gaining XP or not.

    This HEAT-VEAT requirement change means that I'll finally be able to experience all the available ATs, content and story-arcs without having to casually wait a year or two to finally hit the big 5-0. Does this somehow cheapen the unlock? I wouldn't know, I've never achieved it before. But am I pleased that I can finally experience new content, it may not be new to other people but it'll still count on the individual level.

    Besides, the long and short of it is. The developers already said it was a big mistake to make these EATs unlock at Lv50, it's good to know that they're spending time to correct mistakes made in the past. As you know when there's no incentive to get to 50, there's also no incentive to powerlevel as well. Bonus!
    Agree with this. I've 5 villains between level 30 and 45 and altitis keeps making me make more (I've been playing for years and only managed 2 hero 50s, one of them my Kheld). Nice to know that the next alt my accursed Altitis makes me create can be a Soldier or a Widow. Thanks Devs.

    The new Epic Reward, as others have already mentioned, will be the End Game Content Posi is working on. Obviously part of that strategy is to allow people to unlock EATs earlier so that people will actually continue to play that 50 rather than make an EAT alt, which also makes a lot of sense to me.
  24. Quote:
    Originally Posted by Le Blanc View Post
    Ok, my thug arsonist is a total suicide freak. He is always leaving the warmth of my FF Gen. bubble to do the whole breathe fire bit on some person. Which is all well and good but I wanna be able to rein him in every now and again. Sooooo

    1. Does anybody know what the command to heel just 1 person would be? I wanna put it on a bind.
    petcomname Arsonist follow passive

    But if you've changed his name then replace Arsonist with whatever you've named him, or a non-spaced unique part of his name. You can use Defensive rather than Passive if you want to snap him back into BG mode, he'll then heel towards you but start attacking again after a few seconds if he, you or your other henchies are being attacked.

    Quote:
    2. What are the commands to summon MM pets? I know I can't put them all in one bind, but I would like to put them on q,w, and e on my keyboard.

    Thanks.
    /bind q powexecname "Call Thugs"
    /bind w powexecname "Call Enforcer"
    /bind e powexecname "Call Bruiser"

    I think. No idea why Enforcer is singular. Also you still have to then click a location once you've pressed each bind, no easy way around that.
  25. Quote:
    Originally Posted by Schismatrix View Post
    Quote:
    Stacking -defs. Every. Freaking. Attack.
    Even their thrown spears (Pilum's, for you history bods) have -def.

    Vanguard are death for Res toons.
    Cimerorans are death for Def toons.
    Rikti tend to splatter anything without discrimination (i'm looking at you, Chief Soldiers)
    My DM/Elec Brute begs to differ. Chief Soldiers are slightly crunchier and actually sting when they hit, but they also make for a tasty snack.
    My Dark/WP concurs. They sting for a sec but it doesn't last too long *nom nom nom*

    On my Claws/Elec it's a bit of an "We're both resistant to each others attacks" standoff.