Is Dark Pit + Oppressive Gloom any good?
I can't answer your second question as I've never used it.
However, I have both Dark Pit and Oppressive Gloom on my D3 and I love them to bits. You'll need to slot Dark Pit up to make it effective (I six slotted mine) and maybe get some global accuracy in there, but it works. Firing off Dark Pit after the debuffs, then running into melee so that I can use Soul Drain, OG stacks with DP and keeps the aggro off of me while I drain the suckers of their life force. Then back out to blast them with normally a +100% damage buff.
On their own, they can be fairly 'meh' powers but together, they make a nice combination.
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I think Power Build Up increase duration but not magnitude. I may be mistaken about this though. My impression is it works like a turbo-sized version of set bonus IOS that provide minor boosts to mezz effectiveness.
Both are a mag 2 disorient, so if I use Dark Pit and stay in melee range it should stun most if not all lieutenants and minions, right?
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No. Nothing in the game increases the mag of mez. power build up/power boost simply increases the duration of whatever the mez is.
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Both are a mag 2 disorient, so if I use Dark Pit and stay in melee range it should stun most if not all lieutenants and minions, right?
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Also, how much does Power Build Up increase holds? Will it raise EM Pulse from a mag 3 to 4, or 6, or what? |
Thanks for the answers. I just needed to know if EM Pulse would hold bosses after PBU but I don't really need it to anyway.
A mag 4 stun will stun bosses? That will be useful. I'm trying to get to the point where I can solo mobs on large teams, because I love just jumping into a mob and destroying it when my team is standing around for no apparent reason.
I think everyone has pretty much answered your questions but one thing to consider is going Storm/Dark/Dark Defender. This has a rather nice combo of Dark Pit, Thunderclap and Oppressive Gloom. Dark Pit and Thunderclap will stun everything and Oppressive Gloom will keep them that way.
I think everyone has pretty much answered your questions but one thing to consider is going Storm/Dark/Dark Defender. This has a rather nice combo of Dark Pit, Thunderclap and Oppressive Gloom. Dark Pit and Thunderclap will stun everything and Oppressive Gloom will keep them that way.
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But thanks for the tip.
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Domination does increase the magnitude of mez, but you can only get Domination on a Dominator.
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Overpower (the controller ability) does increase magnitude by 1. But it is not a reliable increase.
Also, in the case of Holds, the Lockdown proc will increase magnitude by 2, but it is a chance to, so also not reliable.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Actually it doesn't. It applies another copy of the exact same power for a shorter duration. It has the same net result, but it technically is not increasing the magnitude.
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Both are a mag 2 disorient, so if I use Dark Pit and stay in melee range it should stun most if not all lieutenants and minions, right?
Also, how much does Power Build Up increase holds? Will it raise EM Pulse from a mag 3 to 4, or 6, or what?