Captain_Photon

Renowned
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  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    T = Unbound in CHV.
    Apropos of nothing, I just realized that if you use the "small letter for conjunction" convention, the acronym for the long form some people like to apply to the game title becomes "CHaV".

    Jay! We need nylon tracksuits, man! Stat! And they have to have the correct rustling sound effect when you move!
  2. I had a mission the other day that had as its main goal finding out where the villain of the arc was hiding out. It was a standard office crawl in one of those big buildings on Talos Island, clicking glowy whiteboards and such. Then I went outside, phoned my contact, he said "Great, you found him, now go take him down," and directed me... the door I'd just emerged from.

    I can only assume that this was my character having one of those moments where you walk from the living room to the kitchen and then think, "Now what in the hell did I come in here for again?"
  3. You haven't rolled the character yet and you're already planning his Ancillary Pool choices? Wow.

    If you don't want "low on damage", that pretty much rules out Defenders across the board, but I suspect you'll have better luck with questions this specific about the numbers over on the Defender and/or Corruptor boards. Question 2, for example, I haven't got a clue about, but I'm sure somebody over there has done the math.
  4. Quote:
    Originally Posted by NeonPower View Post
    wouldn't that make sprint even more annoying and even less lifelike??
    More annoying, yes; less lifelike, no. I deliberately gave it ten seconds because the world record for the 100-meter dash is just short of that. If he's really putting his all into it, that's about as long as an athletic person can keep it up.

    But yes, it would be irritating, and largely useless. I was kind of being sarcastic about the whole "more realistic" thing.

    Quote:
    good point, tho that wouldn't be walking
    Well, no, but we weren't talking about walking just there; I was responding specifically to the assertion that there are people who think Fly is too fast. (Which, er, what? It's a travel power. The point is to go as fast as possible, surely.)

    Personally, I don't subscribe to the "we need to be able to walk" business. I think we already move too slowly, and I can see no worthwhile benefit in developer time being expended on something that has no actual gameplay value, no matter how hard you squint. (At least in the original Tomb Raider, if you made Lara walk she couldn't fall off of cliffs.)

    That's just me, though. It's the same little part of me that always feels vaguely cheated when they add another comedy emote instead of making a secondary animation for some actual power, even though I enjoy comedy emotes. I'm hardly going to go on strike if they do do it, as long as it's not something any of my characters will ever be required to do; I just think it'd be frivolous.
  5. Quote:
    Originally Posted by Smash_Zone View Post
    I see Newsie standing handing out papers all the time, and Mr. Activist has been doing the same thing. As it stands now, they serve no purpose. They occasionally spout something about the new issue (I've been hearing them talk about Shields and Willpower a lot) but that's pretty much it.

    I propose the Newsie/Activist be actual informants.
    Handy! I like it.

    Quote:
    Since villains currently don't have anybody like this, maybe there should be a shady guy lurking around major city-zones simply named "Informant."
    Sure they do! There are those guys with the hot dog carts in Cap au Diable, for instance ("Your one stop shop for nothing in particular!").

    Say, while we're sort of on the subject, isn't it about time someone went through the NPC chatter source files and either redacted or updated the lines that reference events that happened several years ago as if they just happened (I'm looking at you, "Did you hear they reopened the tram line to Salamanca")?
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    I'd still like to see a boxy tower of glass here and there, though.
    Well, you're in luck, then; it appears they went and jammed one into each and every zone a couple of issues back. You can't miss 'em - they're quite tall and don't go with the textures around them in any way.
  7. Quote:
    Originally Posted by NeonPower View Post
    I think sprints speed should be raised a little and the end cost should be made something like 2eps so you can actually tire out and not be able to sprint forever. tho i can imagine this would cause global anarchy within the CoX community because it would make the game harder.
    No, it wouldn't. It wouldn't make the game one single bit harder. What it would do is make it more annoying.

    Now. Jack the normal run speed up to Sprint's level, make Sprint roughly equivalent to Super Speed but with, say, a 10-second toggleon limit (a la Phase Shift's 30-second cutout) and a 50-second cooldown, and you might be on to something.
  8. Captain_Photon

    Disappointed

    This is a bit like turning to God on the first day of Creation, when all He's gotten to so far is parting the water from the land and establishing the whole day/night thing, and saying, "Frankly, I was expecting better." And that's the butt-kicking Old Testament God, so He'd probably do some smiting. At the very least you'd get a big, thunderous, booming "Wait for it... !"
  9. Quote:
    Originally Posted by Bud View Post
    i know a few people that think flight is too fast
    /powexec_toggleon Hover

    Job done!
  10. So... it's... kind of like Croatoa, only much, much more confusing, and occasionally it makes the game lie to you.

    Mmm, no, I'll pass, thank you. The high-level mindf--k as a game genre is pretty much entirely not my cup of tea. It's certainly not in keeping with my expectations from a superhero game. If an event of this sort were put in place, I'd sign off until it was over. And that's a worry, because we've seen with Issue 10 and last year's Halloween event that our developers can't be trusted to turn an event completely off when it's "over". If something like this came along and then turned out never to end, like the Rikti and zombie invasions, I'd have to seriously rethink my course of action vis-a-vis MMO solutions, as they say in middle management.

    Sorry to rain on your parade, and I mean no personal offense, but I suspect this is way too quirky and niche-y to play well in a broad-based, T-rated game. It's imaginative and clever, but it's just too f---ed up.
  11. Quote:
    Originally Posted by AkuTenshiiZero View Post
    Everyone. Have you ever tried leading an NPC around under Sprint?
    Uh... yeah. Do it all the time, actually. I hardly ever turn it off until such time as I have Swift properly slotted. I can't abide plodding around at the normal running pace.

    Quote:
    There is such a thing as too much speed.
    Bosh. Well, maybe if someone puts Speed Boost on you and you forget to turn Super Speed off you'll have some difficulty steering, if you're in a blue cave. Apart from that? Faster. Faster. Part of my finite lifespan is passing unusefully while I wait for you. That, as Henry Rollins has observed, is a very small act of murder on your part.
  12. Quote:
    Originally Posted by AkuTenshiiZero View Post
    If they reduce Sprint's cost too much, then the next thing people will ask for is to remove it completely and just raise base speed.
    Whom would that inconvenience?
  13. Quote:
    Originally Posted by Spectreblade View Post
    Lag issues aside, I've enjoyed the new zone event.
    Well, but, hang on, that's like saying "Gore wounds aside, I've enjoyed my weekend in Pamplona."
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    Why are the cellphones bricks?
    At the usual game resolution, if they were any smaller we wouldn't be able to see them. It'd look like people were walking around talking to their hands.
  15. Quote:
    Originally Posted by Prof_Backfire View Post
    When I first played my Peacebringer, I stood next to Ms Liberty blasting away at aliens, and dinged. So I trained right then and there and immediately started blasting away with my new attack.

    I don't see the problem.
    *pant* *pant* "How'm I doin'?"

    (thumbs up)

    "Excellent!"

    (back to work)
  16. Quote:
    Originally Posted by Dr_HR View Post
    as a whole we really do need more events to happen on boths sides of the ocean. or joint. like rikti are advancing in RWZ. power people needed.
    Isn't that why the mothership is raidable?
  17. Quote:
    Originally Posted by CaptainFoamerang View Post
    So why don't we get more Enhancement inventory slots?
    Well, originally I expect it was because the designers didn't think it was important. Nowadays it probably has something to do with limiting how many you can keep after a respec. I hasten to note that this is not something I give a damn about, before you think I'm some kind of respec Nazi or something; I'm just speculating as to the developers' motivations for not changing it.
  18. Quote:
    Originally Posted by Prof_Backfire View Post
    And the mission concept is stupid anyway. Who the hell gets their news from TV anymore?
    Doubly so, since WSPDR is a radio station.
  19. Quote:
    Originally Posted by Techbot Alpha View Post
    I have a serious question. Does anyone actually find Hunts fun? At all?
    Well, no, and in fact I usually bin them, but I figured just calling for them to be removed in toto would be too big a single step to take. So, you know. Start with the really stupid ones and work up.
  20. Quote:
    Originally Posted by Zamuel View Post
    I'd like to add any hunt missions with Council to this list.
    Indeed. Also, any hunt mission that's restricted to a specific neighborhood. Unlike zone-specific hunts, there are no clear delineations between neighborhoods (the popup neighborhood names aren't precise enough for this purpose), and in the course of hunting it's entirely possible to stray out of the one you're supposed to be in, leading to wasted effort and annoyance.
  21. I just had a moment where something hung fire in my Internet connection for a moment, such that the boards had completely loaded except for the background image... and it looked great that way. Really made me realize how tired I am of looking at Statesman's goofy half-helmet and Lord R's hideous mug. How about a checkbox to turn that off, a la the skin selector?
  22. Captain_Photon

    Kindred spirits

    I discovered that there was at least one person in my hometown who played several years ago, when his copy of the Blue King City of Heroes comic and mine stuck together (because of the plastic wrap) and both were delivered to me. No idea whether he still plays, but there you are.
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    Although the drones are, theoretically, supposed to keep enemies off the plaza, that doesn't help if they erupt right out of the ground/appear out of the ether, does it?
    Not really, no - but they do, ironically, sit there stealing kills from the event participants as fast as their little disintegration rays* can recharge. You'd think a group of people so obsessed with defeat badges and "free XP" would notice that and perhaps move to someplace where they aren't, but...


    * Yes, yes, "teleport to the Zig." We told you that so you wouldn't get upset. The Invisible Man actually died of a heart attack 25 years ago.
  24. Quote:
    Originally Posted by ReclusesPhantom View Post
    Server transfer, while oft requested and wanted,
    costs about $10.
  25. Quote:
    Originally Posted by Dechs Kaison View Post
    You can put hasten on auto and bind your w key to "+forward$$powexecname practiced brawler".

    That way, anytime you try to move forward, practiced brawler will try to fire.
    Will that not cause your System tab to fill up with millions and millions of The power is not yet recharged. messages?