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No indeed, he's Science and always has been. But did you really need to trot out that "Weapon One" nonsense to reinforce the point? The Super-Soldier Serum was in the very first Captain America story ever printed, as far as I know, long, long before Grant Morrison woke up one morning with a powerful need to imply that the entire Marvel Universe was as screwed up as New X-Men.
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More to the point, perhaps, five years on is hardly the time to go fooling around with something as fundamental as the origin mechanics (or arguable lack thereof).
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Oh hey, that reminds me, there was also a special pose that would happen if you moved sideways (the behavior FPS gamers inappropriately call "strafing") while flying. It vanished when the original random-flypose mechanism was redacted and, to the best of my knowledge, didn't return when flypose emotes were turned on. I kind of miss it. Like walking, it did nothing useful, but was vaguely amusing.
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I dunno, I don't see the need for a whole separate power here. I've had reasonable success using regular Teleport in combat, thanks to the lshift+lmouse bind. It's especially good for popping around those big multi-level office building rooms. If anything, I'd like the hover time to be cut, not increased, but then what I really dislike about it isn't that I'm hovering, it's that I'm unable to move. If you're, say, teleporting around with Hover turned on anyway, it's just irritating.
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I have nothing to add, I just wanted to note that I initially misread this subject line as "are there 'aloha classes'", and I was momentarily going to come in and be bitter that we can't even get the PPD Undercover's aloha shirt.
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Quote:So, basically, "re-lrn2play"?You're misunderstanding Castle's intent in making the change. It wasn't purely for QoL purposes, but to also give MMs a key decision to make in combat. 'Should I save the end for other powers, or should I use it for Upgrading a couple fresh minions?'
We know this because we have been told so. It may not be the most convenient for players, but it was very definitely intentional. -
Well, that didn't take long. "Yay, it's that bowl of oatmeal I've been pestering you about for years! ... What, no brown sugar?"
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Quote:One of the things that's always pleased me about the character tool is how easy this kind of thing is. For instance, take those one-shoulder capes veterans get. A lot of people beefed about those when they came out - who would ever wear half a cape? - but it took me about five minutes to figure out a great use for one. Just select Single Shoulder Mantle:Short Cape:Bones 2, make both colors the same so that the "bones" pattern disappears and you're left with some artful tatteriness, and pair it with Head:Details 2:Reaper in the same color. It's a great sort of Strider Hiryu look.In my estimation, if you had, and had given it a little thought, you would have seen just how easy it is to apply most of the new pieces to other origins and types of hero, and have them look fantastic.
Oh wait, no, he's a ninja superhero, isn't he? That's not going to satisfy the OP at all. Forget I said anything... -
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How? Last I knew there was still no way for a player to get a definitive count of everyone logged into a server. There were too many holes in the output of the search tool.
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Quote:Is that the same sound file they're going to use for the Kool-Aid Man summon power?Oh and the animation plays out with the ball descending followed by your character shouting 'Oh Yeah!".
Quote:[NPC] Karen: Who's that man/woman walkin' down the street? -
Yes. Quite true. I don't think I ever denied that, did I? And once again you ignore the fact that just because some things already don't make sense, that doesn't mean it's okay for more things not to make sense.
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Um... because they're heroes and villains. One of the things that defines supervillains is "antagonism toward superheroes", and vice versa. You'd as well ask why one presumes that something knocked off a kitchen table will fall to the floor. Because that's what they do.
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Quote:Because the game has player convenience mechanics that are poorly justified by the in-game story. I think we've covered this already.Hero and villain are in the back corner of Rikti War Zone or Cimerora. No one around to see. Why can't they fight each other then?
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That doesn't actually indicate that it makes sense for them to do so. I forget precisely which flavor of rhetorical crap that is - possibly the false conflation of causation and correlation? Whichever, that other games do it - indeed, that this game does it in a couple of places - is irrelevant. It's still annoyingly nonsensical. Either it requires a cumbersome handwave ("Pocket D is neutral ground, and for some reason just the DJ saying that is enough to keep the peace") or simply a game mechanic enforcing behavior that the characters would otherwise not exhibit.