Captain_Photon

Renowned
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  1. Captain_Photon

    Origins

    Quote:
    Originally Posted by ToySoldierZolgar View Post
    Oi.

    Captain America is NOT a natural hero.
    No indeed, he's Science and always has been. But did you really need to trot out that "Weapon One" nonsense to reinforce the point? The Super-Soldier Serum was in the very first Captain America story ever printed, as far as I know, long, long before Grant Morrison woke up one morning with a powerful need to imply that the entire Marvel Universe was as screwed up as New X-Men.
  2. Quote:
    Originally Posted by Vox Populi View Post
    General Zods
    Or possibly Generals Zod. Maybe they're like surgeons general.
  3. Captain_Photon

    Origins

    Quote:
    Originally Posted by Sigium View Post
    Expect to be flamed on this one. People love their origins having NOTHING to do with their character/playstyle.
    More to the point, perhaps, five years on is hardly the time to go fooling around with something as fundamental as the origin mechanics (or arguable lack thereof).
  4. Quote:
    Originally Posted by Samuel_Tow View Post
    Regular Teleport is SLOOOOOOOW. Even without the Hover, it's still a 2-second animation. That's hardly quick no matter how you look at it.
    Two seconds is "hardly quick"? Okay. Clearly there are irreconcilably differing standards being applied here.
  5. Quote:
    Originally Posted by CaptainFoamerang View Post
    Heh, someone has a hate-on for Johns.
    Hate is usually an unjustifiable emotional indulgence.

    ... But not always.
  6. Quote:
    Originally Posted by Necrotron View Post
    When they were first introduced, fly poses were randomly selected.
    Oh hey, that reminds me, there was also a special pose that would happen if you moved sideways (the behavior FPS gamers inappropriately call "strafing") while flying. It vanished when the original random-flypose mechanism was redacted and, to the best of my knowledge, didn't return when flypose emotes were turned on. I kind of miss it. Like walking, it did nothing useful, but was vaguely amusing.
  7. Quote:
    Originally Posted by Shinkada View Post
    Can we go back to talking about how awesome Combat Teleport would be?
    I dunno, I don't see the need for a whole separate power here. I've had reasonable success using regular Teleport in combat, thanks to the lshift+lmouse bind. It's especially good for popping around those big multi-level office building rooms. If anything, I'd like the hover time to be cut, not increased, but then what I really dislike about it isn't that I'm hovering, it's that I'm unable to move. If you're, say, teleporting around with Hover turned on anyway, it's just irritating.
  8. I have nothing to add, I just wanted to note that I initially misread this subject line as "are there 'aloha classes'", and I was momentarily going to come in and be bitter that we can't even get the PPD Undercover's aloha shirt.
  9. Quote:
    Originally Posted by Lemur Lad View Post
    You're misunderstanding Castle's intent in making the change. It wasn't purely for QoL purposes, but to also give MMs a key decision to make in combat. 'Should I save the end for other powers, or should I use it for Upgrading a couple fresh minions?'

    We know this because we have been told so. It may not be the most convenient for players, but it was very definitely intentional.
    So, basically, "re-lrn2play"?
  10. Well, that didn't take long. "Yay, it's that bowl of oatmeal I've been pestering you about for years! ... What, no brown sugar?"
  11. Quote:
    Originally Posted by VicariousExp View Post
    When it's much more of a Set Up?
    Because whatever developer designed it figured nobody would understand what it was if he called it Riposte.
  12. Quote:
    Originally Posted by Lemur Lad View Post
    In my estimation, if you had, and had given it a little thought, you would have seen just how easy it is to apply most of the new pieces to other origins and types of hero, and have them look fantastic.
    One of the things that's always pleased me about the character tool is how easy this kind of thing is. For instance, take those one-shoulder capes veterans get. A lot of people beefed about those when they came out - who would ever wear half a cape? - but it took me about five minutes to figure out a great use for one. Just select Single Shoulder Mantle:Short Cape:Bones 2, make both colors the same so that the "bones" pattern disappears and you're left with some artful tatteriness, and pair it with Head:Details 2:Reaper in the same color. It's a great sort of Strider Hiryu look.

    Oh wait, no, he's a ninja superhero, isn't he? That's not going to satisfy the OP at all. Forget I said anything...
  13. Quote:
    Originally Posted by MLEdelen View Post
    Batman doesn't use guns
    ... any more, as I was recently reminded on another of these boards.
  14. Quote:
    Originally Posted by SunGryphon View Post
    So, much like the zombie event, the deadly apocalypse has stuck around.
    Oh, for Chrissakes, I knew they would do that.
  15. Quote:
    Originally Posted by MPSCAPPY View Post
    Well I can see that when you guys get challenged with the facts by someone you resort to name calling and cussing.
    How can you see that? There hasn't been a fact in here yet.
  16. Captain_Photon

    name change

    Quote:
    Originally Posted by JahRastaFari View Post
    so did they merge the european and NA servers, like was there a freedom for both EU and NA? or was there just a european named server?
    They only merged the boards; the EU game servers are still separate from those in North America.
  17. Quote:
    Originally Posted by EU_Damz View Post
    This is going by the /search command. Obviously doesnt take into account hidden players, but the numbers of hidden players would never be THAT high.
    I wouldn't be so sure...
  18. Quote:
    Originally Posted by EU_Damz View Post
    Union = 140 online
    Defiant = 87 online
    Zukunft = 26 online
    Vigilance = 73 online

    I have just litterally logged on to all our servers to get those actual figures.
    How? Last I knew there was still no way for a player to get a definitive count of everyone logged into a server. There were too many holes in the output of the search tool.
  19. Quote:
    Originally Posted by Arctic_Princess View Post
    Oh and the animation plays out with the ball descending followed by your character shouting 'Oh Yeah!".
    Is that the same sound file they're going to use for the Kool-Aid Man summon power?

    Quote:
    [NPC] Karen: Who's that man/woman walkin' down the street?
    Who's the robot private dick that's a sex machine to all the chicks?
  20. Quote:
    Originally Posted by EvilGeko View Post
    Player character Villains can't beat each other up in the Rogue Isles because it's a game rule. It's a PvE space.
    Yes. Quite true. I don't think I ever denied that, did I? And once again you ignore the fact that just because some things already don't make sense, that doesn't mean it's okay for more things not to make sense.
  21. Quote:
    Originally Posted by Starcloud View Post
    Why do you presume that heroes and villains *must* automatically be antagonistic to each other, just because of their archetype or the place they started?
    Um... because they're heroes and villains. One of the things that defines supervillains is "antagonism toward superheroes", and vice versa. You'd as well ask why one presumes that something knocked off a kitchen table will fall to the floor. Because that's what they do.
  22. Quote:
    Originally Posted by EvilGeko View Post
    Hero and villain are in the back corner of Rikti War Zone or Cimerora. No one around to see. Why can't they fight each other then?
    Because the game has player convenience mechanics that are poorly justified by the in-game story. I think we've covered this already.
  23. Quote:
    Originally Posted by EvilGeko View Post
    Many games allow good and evil characters to exist in the same PvE space.
    That doesn't actually indicate that it makes sense for them to do so. I forget precisely which flavor of rhetorical crap that is - possibly the false conflation of causation and correlation? Whichever, that other games do it - indeed, that this game does it in a couple of places - is irrelevant. It's still annoyingly nonsensical. Either it requires a cumbersome handwave ("Pocket D is neutral ground, and for some reason just the DJ saying that is enough to keep the peace") or simply a game mechanic enforcing behavior that the characters would otherwise not exhibit.