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Just to offset the long-windedness a little and bring some balance to the Force, may I just take a moment to say,
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Quote:Interestingly, this is not even a problem that's unique to comic books, with their constantly successive creators. If the author of a series of single-author novels lives long enough, similar problems can arise there as well. Mickey Spillane's quintessential hard-boiled detective, Mike Hammer, was a World War II veteran in his first appearance (I, the Jury, 1947) and a veteran of the first Gulf War in his last by Spillane's own hand (Black Alley, 1997).And yes, I'm aware that, ironically, this is a problem shared by the actual comics - where time advances but the characters have to stay the same, sometimes requiring their entire pasts to be rewritten or at least redated (e.g. Superman's first appearance, Captain America's thawing out, or the war that Tony Stark was wounded in).
Again, I think it's pretty impressive that the City of Heroes crew have managed, with the help of the straitjacket that is having to write for a persistent-world MMO where you can't ever really change anything, to replicate this perennial serial-fiction issue so completely in a mere seven years.
Lore! Huh! Good God, y'all. What is it good for? -
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Quote:... Great, the eternal battle between good and evil is actually just a really elaborate version of The Truman Show. I'm going to have a hard time getting that image out of my head now. I hate you, Milkman Dan. :)That or its a conspiracy where the parts we know of Paragon City aren't actually real and the War Walls are to keep the heroes in, the mobs are all actors who are paid to pretend to be 'defeated' (and teleport out when they do, why else do you think they disappear) all for the enjoyment of the rest of the world.
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Quote:This is borne out by the city map, which plainly shows that there are large areas of the city center, never mind the outskirts, that are not accessible to player characters.Or the suburbs are so safe and unimportant that we just don't see them in-game.
That said, there is one suburb where interesting things happen: Salamanca. -
Quote:"Thank you, valued Architect Entertainment employee, for your continued patience during this transitional:""Lord Recluse's favorite Mad Scientist and EvilCo, I mean, Crey have teamed up to create something that is not at all sinister!"
"Zombie. Apocalypse."
"Your satisfaction is very important to us." -
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Quote:Don't you guys get it? Broken lore is critical. You can't fix it, that would be missing the whole point. It's how the City of Heroes universe establishes the flavor of a real, long-established, often-tangled-up-by-generations-of-writers-and-editors comic book universe despite having only existed since 2003. It took the Marvel Universe 50 years to get this messy, and DC's nearly 80! Respect the achievement!4: Would you like the development team to spend a significant amount of time fixing all the old lore, even if that meant spending an issue not moving the game's story forward and just patching things up?
Yes. I think the devs need to create a small but dedicated Strike Team to repair the lore that's broken down and set a proper course for future development.
(I'm kidding, but in a sorta-serious way. The backstory being kind of crocky and self-contradictory really is part of the superhero comics milieu. I don't really think they were trying to create it on purpose, but I do think the CoH universe would lose some of its charm without that inadvertently authentic touch.)
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That's an... interestingly positioned little window of clarity in your first screenshot, there. I'm just sayin'.
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Boom goes the great-idea dynamite!
(... yeah, I don't even know what that means either.) -
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I remember the text entry interface always being a bit crap. Maybe it's just my imagination, but it seems like it's been a lot more crap since I came back from my most recent hiatus. The whole thing it does where it doesn't seem to see what you've been typing until you move the cursor, and then what you just typed and didn't think it registered suddenly appears where you didn't want it, is new to me.
Heck, I managed to crash the game client altogether through the flagrant and provocative act of trying to edit a character's ID bio the other night. First time I've ever seen that happen. -
Quote:Dunno, I never got that far. I was only two or three missions into the arc.Does she offer a morality mission? Those aren't part of the arcs they follow IIRC.
Soon:
After a bit of research, it appears not. She was supposed to upstream me to Evil Manticore himself after one more mission. Instead her story arc remains incomplete and the "arc in progress" summary text, along with the Mission 3 clue, remain in my Clue bin, apparently forever. I can see not passing me to the next contact if I've already outleveled him (although the more elegant way of handling that would be for her to make the handoff, and for him to then give me the "I've got nothing you'd be interested in" speech), but not letting me finish an arc in progress seems... wrong. -
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That was interesting. I just outleveled a Praetorian contact in the middle of a story arc, and the arc broke - as in, the contact (after saying, basically, "OMG what you just learned in that mission you dinged 16 during! We totes have to follow that up or DOOOOM!") dropped me and wouldn't give me the next mission. Just does the "nope, nothing for you" outleveled/out-of-missions dialogue now. I still have the clue text, plainly indicating that I'm right in the middle of the thing, but I now have no way to complete it. That can't possibly be right, can it? I mean, I could've sworn the guy I outleveled when I hit 11 let me finish his now-slightly-stale arc...
Hard luck for anyone trying to get these things done this weekend, that's for sure.
(It's what's-her-name, Praetor Evil Manticore's airhead secretary in Imperial City.) -
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Because he was utterly irrational and bent only on revenge? I mean, presumably that was why he was called Nero, and not, say, Claudius or Marcus Aurelius. Honestly, with a reference as transparent as that you want a diagram? :)
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Quote:Fail.The contacts send you on open-world hunt-style missions in a specific area, which you often end up sharing with other players, rather than into instanced maps.
Man, I mean, what. This lesson has been learned. Street hunting was the least popular in-game activity anyway, and that was when you had whole quarter-zone areas to do it in, and non-instancing specific mission goals is a mistake that's been plain to see in many another MMO. Going to it now is like some industrial chemist suddenly saying, "GUYS GUYS GUYS you know what would make spark knocking a lot less common? If we put lead in gasoline." -
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"My audience is usually a little more... 12."
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Quote:Oh, ugh, the moribund Star Wars MMO was set up like that too, when I dipped in a toe some years back. Yeah, hell to the power of no, do not want that here.The shared mission in the tutorial is no different than what we've had for years as zone events and fighting GM's, however sending players to the same location in a zone to fight regular street mob NPC's is a stupid idea. I saw the same damn thing happening that I hate about playing Champions. A whole bunch of players standing around in one spot waiting for the NPC's to respawn. This is a frakkin clusterbleep and can easily be griefed by higher level characters who will be able to wipe out the lower level players objectives before they can complete their missions.