Captain_Photon

Renowned
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  1. Quote:
    Originally Posted by EvilGeko View Post
    So to answer your question, yes, there is a very good reason teaming is allowed to generate rewards faster than soloing in the general case.
    "I might get saddled with a crap team. Ergo, you get to be held up as if you had."

    ... Yeah, not buying in, sorry.
  2. Quote:
    Originally Posted by Emperor_Justin View Post
    A somewhat slower solo path is a good idea, since teams aren't always available, or you may want to do a trial nobody else does.
    Is there a particular reason for the "somewhat slower" qualification there? I'm not clear on why not wanting to team up to do this stuff necessitates a time penalty.
  3. Quote:
    Originally Posted by CactusBrawler View Post
    I replaced my ceiling with glass.
    You converted your apartment into a metaphor for workplace discrimination? Avant-garde!
  4. Quote:
    Originally Posted by Fluct View Post
    I don't really think there's any call for comments like this, especially in a global game.
    Really? Having some people in an English-language community for whom English is a second language excuses everybody there from corrective action? That's interesting. I'll have to remember to run that argument past my military history prof in the back of the booklet for this Friday's exam. I'm sure there are some foreigners in that class - they're easily identified by their much greater fluency than most of the locals - so I should totally not be expected to make complete sentences when I'm essaying about the Moscow campaign of 1812 and its significance to the fall of the First French Empire.
  5. For something that "(wa)sn't going to be a rant," that was awfully rant-like. I'm just saying.
  6. Hm, that's annoying. Why did the forum tell me my post hadn't succeeded and suggest that I try it again when, in fact, it had? Oh well, +1, I suppose...
  7. I'd be a private citizen who happens to have superpowers. Fighting crime is for the police. NMJ, man.
  8. Quote:
    Originally Posted by Arbegla View Post
    Can't you turn group fly off via null the gull?
    OP acknowledges this, deems it insufficient. I have no position on the matter myself.
  9. Quote:
    Originally Posted by BashfulBanshee View Post
    Is there a way to turn off the voices?
    Lithium.

    ... Um, I mean, I'm told there's a slider for it in the audio controls. I haven't actually looked. At present I avoid them through the simpler expedient of not playing the tutorial.
  10. Captain_Photon

    SuperJump

    Looks like somebody needs to get the Seismic path aura.
  11. Quote:
    Originally Posted by Hercules View Post
    Personally, I think if you took the voice-over out of Starcraft 2, it would lose a lot of appeal.
    Well, OK, but... so? I think if you took the chipotle sauce out of Taco Bell's new chicken flatbread sandwich it'd be really boring, but I don't want chipotle sauce in City of Heroes either.
  12. Captain_Photon

    Taser

    Quote:
    Originally Posted by seebs View Post
    Warning Extreme Danger
    Keep out of Reach of Children
    [can't read third line]
    "Use Only As Directed", I think.
  13. Quote:
    Originally Posted by Mr. DJ View Post
    I guess I'm just missing something >.>
    In this case I'm not complaining directly about the "your difficulty setting isn't really your difficulty setting" thing - I know it's been like that forever and the designers may not even perceive it as a fault, let alone be arsed to fix it. I'm complaining about the fact that Who Will Die? defeats my workaround for same for no evident reason.
  14. Quote:
    Originally Posted by Hercules View Post
    Lets expand the use of this technology to other areas of the game.

    And yes, I know there will be some who don't like it - so add an option to turn it on or off.
    If it's turn-offable without disabling all the rest of the sound effects, it's no skin off my back. If not, however, that gets a big ol' Jranger from me. The tutorial voices are Not a Win. Particularly the guy who can't pronounce "Shivan", but I dislike the concept in general. Among other problems, they set a precedent that could lead to character voices being introduced, to which I am entirely opposed.

    (Also, I'm not sure how a game assuming you can't read is "more modern", except in a really cynical "this is the post-literate future" sense.)
  15. Quote:
    Originally Posted by Mr. DJ View Post
    The game in general has always been like that though.
    I know, that's what I just said. I normally play on -1 because that way, when the "randomly one level higher than you asked for" thing happens, they're +0 (yellow lieutenants), which is what I actually want. I trade the lost XP for the ones that spawn -1 for the reduced annoyance of not having to deal with +1s I didn't order. Which is fine; unlike a lot of people around here, I'm not in any great hurry.

    Who Will Die?, on the other hand, ignores that setting. I get set to level 20, the mission gets set to level 20, orange lieutenants spawn at random - even with "-1/0" still showing at the top of the mission tab. It's hella annoying.
  16. (This might have come up already; thread too long, didn't read. if so, go about your business. I just wanted to get it on record.)

    The thing that annoys me about the Signature Arc isn't that it's at a particular level per se; it's that it uses the Task Force mechanism to achieve this, so that it ignores my difficulty setting.

    That'd be fine if the default +0 difficulty actually was +0, but it's not, it's "+0, or +1 if we randomly feel like it, which you can bet we will at the absolute least convenient times and places within the mission." I'm not down with that. It's why I'm playing at -1 in the first place. It's not because I feel like beating up blue minions, it's because I don't feel like being beaten up by orange lieutenants.

    On the plus side, I'd be mightily annoyed if I had paid for the arc and then made that discovery, so it's good that it's free-for-VIP. I got to find out for free that I'm not interested in the rest of them.
  17. Captain_Photon

    Taser

    Quote:
    Originally Posted by Kitsune Knight View Post
    I got curious, so I decided to see if I could find it... I got a screenshot of it all right (several, actually), but... yeah, good luck reading that!
    Yeah, that looks more like a warning label than a brand name to me. You can bet that any actual such product would be covered with stickers warning the holder that the pointy bits go into the bad guy and you should never, ever use it on your cat, that kind of thing. The same product safety mentality that gives us Caution: very hot coffee!, except with slightly more reasonable intent.

    Warning! Pedantry!

    Also: The item pictured is not a Taser, it's a stun gun. It's designed to rely on what the beating-people-up industry calls "pain compliance" - making it hurt to the point where the other guy says "uncle". Tasers are ranged weapons based on a different principle - they shoot little darts (like the Tech-origin starting temp power) that cause the target's muscles to stop working momentarily. They're much more sophisticated than stun guns, which are really little more than compact versions of electric cattle prods from the 1940s - about what you'd expect from Malta...

    Also also: Taser is a brand name; it's a registered trademark of Taser International. The generic name is "electroshock weapon".
  18. Quote:
    Originally Posted by Forbin_Project View Post
    That's more of an individual store policy.
    More to the point, it's an individual store's individual insurance company's policy. A lot of outfits that insure retail establishments don't want to spend time talking to your lawyers because you rocked up to the drive-thru on foot and some coked-out d-bag in a Hummer ran you over, so they tell their policyholders, "Don't let people do that."
  19. Quote:
    Originally Posted by FalconX_NA View Post
    This is clearly just a way to get more money.
    I congratulate you on your perspicacity, sir!
  20. Also (as I just noticed Forbin also said, and so much for skimming): Female characters don't get the cool belt and shoulders pieces with the giant-rivet-lookin' things. Instead, they get weaksauce girly armbands and a ring belt. That's lame.

    Speaking of which, why does the male Gloves option that matches that belt not have two color masks? It can't be made to match the belt and/or upper-arm bands if they have a background color set. That needs fixed.
  21. Quote:
    Originally Posted by Rapthorne View Post
    Oh, I'm well aware of the history behind Fawkes, and the whole "anonymous" internet cult, but my thinking was more in paying homage to the infamous comic book hero, V from V for Vendetta (hence my modified movie version speech)
    ... Which is great, and all, except that we're pretty specificially discouraged from doing that kind of thing. So you're sort of asking for a costume piece that would have no usefulness other than in making costumes that would get GMsmacked automatically. As we used to say in sales-engineering at GTE, not seeing the "value add" there.
  22. Quote:
    Originally Posted by Wing_Leader View Post
    I have a question about set bonuses (which pertains to frankenslotting, I guess): do the benefits of set bonuses apply, let's say from a power that is a toggle, even when that power isn't active (i.e., the toggle is off)?
    Yes.
  23. Quote:
    Originally Posted by Wing_Leader View Post
    Am I the only casual player who also isn't a complete newbie?
    Nope, but the Number Slaves don't care about us. They're just talking to each other. To them, we're Doing It Wrong.

    Keep in mind that there are most likely tons of casual players in the game itself, but not many of them are here on the boards. They're too casual for that.

    Quote:
    So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming?
    To be fair, the End Game itself is farming, so this question is kind of moot.

    I'm also disappointed with many aspects of the way the game has evolved over the years, since the days when I was drawn to it specifically because it was so unlike the rest of the MMO market. No loot, no PvP, no "give us real money and your character will be better"... those were the days.

    On the other hand, there's still plenty to do without bothering with the stuff you have to be a Number Slave to excel at, so I'm still here despite all that. My personal strategy for avoiding your concern about being hassled on teams for my non-Incarnate gimpiness is to solo pretty much exclusively. This solution is not for everyone and I don't recommend it without reservation; it's just my own niche. To paraphrase the great Hunter S. Thompson, I hate to advocate misanthropy and isolationism, but they've always worked for me.
  24. Captain_Photon

    No go

    Quote:
    Originally Posted by MisterD View Post
    lol, patience?
    Ladies and gentlemen, the Internet, summarized in two words. Well, one word and a slightly crap acronym.
  25. Quote:
    Originally Posted by SkarmoryThePG View Post
    Being a tourist (Vigilante/Rogue) is awesome. Except for the rewards.
    I believe you have the design team's intentions surrounded.