Semi Annual Group Fly complaint / Request


Arbegla

 

Posted

Group Fly as it is currently is just not very group friendly in any setting and ESPECIALLY in incarnate missions. I hear nothing but complaints when a player ( usually a Robot Traps MM ) activates this power.

So I would suggest after 7 years that we simply try something new with Group Fly. What if we changed Group Fly to Grant Flight and the user could buff the person or group as is done with Speed boost.

Now there are 2 options here.

1. It could be made in which the user being granted flight pays for the endurance cost himself and his pets or have the pets pay for the endurance out of their own endurance pool. It last until zoning or dieing.

2. It's on a long timer 10 to 15 minutes and has to be reapplied like any other buff.

This way if you want it on you can leave it. If you don't with the new update you can click it off.

I know you can go to the sea gull in Pocket D to make your choices of not having it work. But how many do that and how many are going to do it in the middle of a mission or Trial / TF or Incarnate.

Who do you think will win in the debate between the one player with group fly and the rest of the team members complaining for numerous understandable reasons why they don't want flight imposed on them. I can see a short lived moment on that team for the group fly player before being kicked or voted off. On top of that being one stared with some favorite comment to identify him for the rest of his playing days because of some ill thought out power from 7 years ago when the game first came out.

OR

At a minimum..
An absolute minimum place the option in the user control right under the option to not be affected by group teleport. Group teleport is there, why not Group fly..

Look I get the whole lets make a neat and cute talking sea gull idea but it really does fail to do the job where buffs are concerned. Keep the AV info on the sea gull but for players sake adjust the group fly option.

It is just very frustrating as a player when you see such silly things like this among other things linger around for 7 years and it literally completely limit or destroy the use / functionality of a power which otherwise could be extremely fun and useful at times. This is one power that literally is limited to solo play or playing with friends.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Can't you turn group fly off via null the gull?


 

Posted

Quote:
Originally Posted by Arbegla View Post
Can't you turn group fly off via null the gull?
OP acknowledges this, deems it insufficient. I have no position on the matter myself.


 

Posted

Oh, does canceling the power (now that we can do that by right clicking the icons) not work well for Group Fly? Does it just reapply again? I hadn't thought about it.

This may be a great place for a pop up, as much as some people hate them.

"Electric-Knight has offered to grant you flight! Do you accept? Yes or No"

I love the situational use and idea of Group Flight (and actually currently have it for conceptual reasons), but... Yeah, it still needs more help (removing the to-hit penalty was a start).


@Zethustra
"Now at midnight all the agents and the superhuman crew come out
and round up everyone that knows more than they do"
-Dylan

 

Posted

Quote:
Originally Posted by plainguy View Post
So I would suggest after 7 years that we simply try something new with Group Fly. What if we changed Group Fly to Grant Flight and the user could buff the person or group as is done with Speed boost.
;thumbsup

Combined with a personal menu option like you get for teleport, that would be great.


I always liked the idea of summoning a glowing platform people could jump on or off as they wished. It would be cool but (I imagine) a nightmare to code and no doubt you'd still never be able to keep your robots standing on it! Totally impractical but one can dream


This is a song about a super hero named Tony. Its called Tony's theme.
Jagged Reged: 23/01/04

 

Posted

Quote:
Originally Posted by Arbegla View Post
Can't you turn group fly off via null the gull?
Your looking to be reasonable and understanding. That does not work when I want to have my pets flying above the fight in a BAF and turn on group fly causing many to begin hovering off the ground.

Not only does this affect a players conceptual theme for their own character since now there super speeding acrobatic martial artist has become the flying martial artist.

But the big concerns are having flight break those powers that require to you to be on the ground to even work.

If I decide to "stand my ground" and say no fix your issue at the sea gull in Pocket D, what do you think will happen next ? I will suddenly find myself voted off a team. Or kicked from a regular team.

But if I could tell the player Oh sorry, listen go into options and general setting and right below accept teleport there is an option for disabling group fly. 3 clicks and the player is done. At least then I might have some player backing because it's right there in your interface. Instead people thinking I'm rude for not being a team player.

I would like to add that I currently do NOT have Group fly, but would like to have it for several reason. But again because I would like to be considered a considerate player in game I do not pick it up and annoy players and further unintentionally screw up their build because I am making some of their powers inoperable.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives