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Would bet on the mind of Chris Roberts any day. Been keeping up with this and glad to see it's pushing forward, thanks to fans everywhere. I missed the Wing Commander hype (though one of my brothers played all of them I think), but I played the heck out of Freelancer, both the stock game and a ton of mods and persistent player-run servers, and for several years it was a game I returned to again and again (LOVED the Battlestar Galactica remake mod, I used to play on a persistent server with that running). To be honest sometimes I still look at that game on my shelf and consider installing it. It is a shame, too, that I know some of the details behind what Chris Roberts had planned for Freelancer development and what Microsoft did to those plans in order to push it out the door faster. He actually left Freelancer development over that, before it was even finished. And I didn't blame him. It sounds like he may be asking for another shot at this and I hope he gets it.
Oh and Electric Knight, it sounds like there might be a fair amount of character customization...for a space sim. But for what we're used to? Doubt it--HOWEVER, keep in mind that if the game is moddable, that might help alleviate those concerns. I'm going to keep an eye on that aspect of the game as news develops though.
Boy, Paragon Studios sure did spoil us, eh? -
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Who else played the Cyberpunk 2020 pen and paper RPG? I know there's a lot of pen and paper veterans who play/played City of Heroes. When I was a wee lad I actually never got around to playing D&D. No, for me, it was Call of Cthulhu and Cyberpunk. And Warhammer 40,000 Tabletop, even though I never actually got around to playing--I still devoured the lore and art in the rule books and codices.
It won't be an MMO, but Cyberpunk 2077 is being worked on by the same team that brought you Witcher and Witcher 2. As if that wasn't enough, they are working side-by-side with Michael Pondsmith of Cyberpunk fame. (He's almost 60 years old now and still wired for Cyberpunk.)
Here's a quote from the dev blog: "While still working on The Witcher 2, we started thinking about creating a huge RPG set in a Sci-Fi world. We wanted to take the universal values we used in the game about Geralt and show them from a different perspective. On top of that, we had plenty of ideas for features that couldnt be implemented in The Witcher simply because they didnt fit in the setting. We were still commited to create a game for mature audiences that dealt with important, thought-provoking matters. We would put in place exactly what weve learned while creating The Witcher 2 with just one difference the game would be set in the future. No elves, no dwarves and no magic. Cyberpunk seemed like a really natural fit. Almost immediately we knew that this is the setting we wanted to adopt."
When I first saw this game I thought it was an MMORPG. Who else would want to play an MMO like this? If it were big and filled with enough variety in terms of types of characters, professions and environments, I think that would be awesome.
TL;DR? http://cyberpunk.net/ -
I lol'd.
City of Steam is definitely on my short list to keep an eye on.
A monocled eye, that is. -
Quote:Fixed that quote for you.So how hard am I gonna cry when I get home and watch this? On a scale of one to Tennant.
http://www.youtube.com/watch?v=rNg-dqkIHwU#t=1m33s -
Thank you for this, and thank you for making the videos that would lure me into Paragon City, and for helping to send me off at the end of the story, with sadness, with pride, and as usual, with a few laughs.
/e salute -
Quote:Just going to avoid expressing myself on this as I don't want the word filter to blow up...Quote:That stuff Hyperstrike was going to say? Yeah, that goes for me, too.
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Quote:So which NPCs would you sleep with?I never thought I'd say this but I miss the mods.
It bums me out that COH's memory will be tainted by a bunch of people who want to have physical relations with video game characters.
Why is this sketchiness being perpetuated? -
Black Pebble, is that statue a placeholder for what would have been a statue of Statesman?
Quote:So maddening, so saddening.
It really feels like the game was just about to soar into the air with the next couple of issues... and then NCSoft sniped it like heartless bastards.
And NCSoft, on the small percentage chance that you're listening--don't think this ends here. Because if we can't protect our city, you can be damn well sure we'll avenge it.
As far as I'm concerned, NCSoft, your only claim to fame from here on out is that you are the worst giant monster that Paragon City, the Rogue Isles and Praetoria ever encountered. #AvengeCoH
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Quote:Ha! Googling around just now, I discovered that he's the one who leaked the story bible content recently. It was a very old batch of files from when he was developing the pen-and-paper City of Heroes RPG. One forum poster in that link mentioned that those files are from before the existence of Galaxy City. Of course you probably already know this.Jim Hague worked on the (never released) CoH roleplaying game. We know that much.
So, does anyone here know Jim Hague? The RPG writer. Not the sports writer. -
Quote:Actually, the quote you're linking to is this, part of a post by some guy named Jim Hague on those forums:The entire rumour is based on a misquote.
The guy did not say that Trion offered 80 million.
He said of Trion that they 'had had the 80+ mil to pick it up'.
Quote:Trion via Lars Butler were extremely interested in bringing the game to Red Door, had had the 80+ mil to pick it up...but here we are.
Of course, it's hardly worth debating a rumor held up by toothpicks in any case, and I do appreciate your link to that post. But the post does seem to imply that Trion was prepared to pay up to $80 million for the property. It may be misinformation by someone not in the know, and the poster doesn't tell us where the $80 million figure comes from (perhaps his own pancake). But again, the poster does seem to imply that Trion was prepared to plop $80 million on the table according to Trion's own CEO.
If you follow that thread along, only one person ever asks for clarification, and they got this response:
Quote:Given Jim's career field, I suspect its not really stuff you'll find on news sites.
And if you Google around for talk of $80 million connected to Lars Butler, it doesn't seem to be easy to link that figure directly to anything he's said on the record.
If ya'll don't like solving mysteries, you'd best just go with Hit Streak on this. If you do like solving mysteries, well, good luck and report back. -
Quote:Just want to assure RIFT fans that I didn't mean to say RIFT sucks--just that I'm making a grand assumption that it probably sucks compared to City of Heroes. Because, I mean, come on, we're talkin' about City of Heroes.Personally I'd have been thrilled if Trion got hold of it. I happen to enjoy RIFT a great deal, and as a whole, the way they've been running, updating, and promoting the game (plus the dev interaction with the community) has been fantastic. (Granted, our devs are BETTER.)
But if they were to become the white knight to save COH, I'd have NO problem with that.
However, based on your recommendation, I went to RIFT's website and watched the trailer for their latest expansion and, well, watched it again. And again. And again. You know, I'm not into fantasy MMOs and it still blows my mind how cool and BIG that game looks. Or maybe it's because the last fantasy MMO I played was Ultima Online. Maybe I'll take a vacation in RIFT after November.
Also, I went to your website looking to see if you were making RIFT trailers and low and behold, found THE Earth Eternal trailer. Ha! You made the official trailer for that?! I was a beta tester and played the heck out of it. Was so sad when it didn't make the cut. It wasn't my type of game at all and was pretty simple for an MMO, but my goodness did it have charm and personality and a great upstart community and GREAT teaming. Was just refreshing to play. Man, I miss that game.
And no, I didn't consider it fantasy because, after all, it takes place in the future and my character was a robot. -
The full rumor was that Trion Worlds (publisher of the RTS game End of Nations [which isn't cooler than Dawn of War 2, I'm just sayin'] and the MMO game Rift [blows chunks compared to City of Heroes, no offense Trion, not your fault, Paragon's just that good]) offered $80 million and were subsequently turned down by Taek Jin "NCSoft" McCan'tWon't. Personally, I dug under bedrock looking for proof, but the fact that I found none doesn't mean there isn't a kernel of truth here somewhere--Trion's MMO stable isn't exactly brimming over and they might have made some kind of offer, who knows? Oh, wait.
Quote:Probably a good idea to follow the advice of the guy who knows.It's going to be better for everyone (the community & the people still left from the Paragon team) if you only pay attention to information coming directly from the involved parties.
Not totally unrelated: unless we hear some interesting leaks in the future, I'll always wonder if Gamers First made or thought about making an offer. Their F2P model for Fallen Earth is a lot like Paragon's and if you look at their stable, you'll see right off the bat that they are structured around smaller performing titles and underdogs. Fallen Earth was limping when they snagged it, and need I mention APB Reloaded? Gamer's First was the first publisher that snapped into my mind when I saw COH's closure announcement.
And pretty much totally unrelated: Petroglyph, the studio behind End of Nations, is the first studio I've boycotted without having a bone to pick with their publisher. Why, you ask? Because I was excited for Mytheon, a game they started working on for another publisher, and got almost to release in development. Be sure to click the "Full Review" tab at that link and weep for a game that deserves to be played (especially all you Guild Wars fans), and also scroll down and watch the gameplay. I followed Mytheon development for a year before being accepted into the closed beta test, and loved every moment of it, bugs and all. When Petroglyph got Trion's lucrative contract, they blew off development, missed every deadline, ignored their fans (even community representatives stopped posting), and had to be SUED by Mytheon's publisher to get all their assets from Petroglyph (who now had stars in their eyes and couldn't be bothered to cooperate willfully), who then had to try to scramble an in-house team together to finish the game in a half-way presentable state and maintain the community. An admirable task by the publisher who believed in the game--but one that failed without the time and talent needed.
The saddest part is that Petroglyph used to be Westwood Studios, the original developers of Earth and Beyond, my second-favorite MMO of all time, a solid studio whose fate under EA was just as heartbreaking to watch as Paragon's under NCSoft. But in Westwood's case, it's more heartbreaking to see what has become of them: successful, totally unethical, completely uncommitted to their fans. -
Only if it was for the Greater Good, so justice could prevail.
Thanks Leandro, and Golden Girl for posting--heartbreaking, beautiful zone.
Leandro, I hope we can all visit this place one day, even if it takes a little help toward completion. -
Brillig, ya'know, it's so late in the game that at this point, I think the lines have been drawn and people are out doing whatever it is they're going to do about all of this. I'm not gonna lie, I'm one of SaveCoH's biggest fan boys and yet I'm still kind of impressed in a way, because for the past month I think you may have worked just as hard to condemn our efforts as we've worked to save City of Heroes. You may believe in the points you're making--or at least I hope you do, because you're not getting any of this time back without a time machine--but what does all of this effort serve? Even where you've been right, your greatest accomplishment has been embroiling people in bickering matches on an Internet forum.
You actually seem awfully smart and you're snappy with your arguments, and my biggest regret in reading this thread is that you didn't decide early on to get involved and try to affect some change, if you feel this certain that you had much better ideas; and that's not sarcasm--I assure you, Tony would have listened and considered things in earnest, and if you think otherwise, you don't know much about Tony. I'm sure we can all agree that some better ideas would have been desirable, if it might have meant better results for City of Heroes. We didn't try everything that we could have tried, certainly. In some ways we weren't ambitious enough, I'm sure. And we were overly ambitious in areas where it worked against us. But I didn't see you trying to construct a framework around which better ideas could have been built. I've only seen you focus on cutting the legs out from beneath an effort that someone else took the time to build. That is why we haven't listened to you. It wasn't because we were so pigheaded, it was because an overzealous leader was bound to be more effective than various armchair generals who didn't seem to want to DO anything. -
Another major media outlet weighs in on NCSoft's handling of City of Heroes.
http://www.rockpapershotgun.com/2012...ity-of-heroes/
Surprise, NCSoft! The video game industry, the comic book industry, and the entertainment industry all agree: NCSOFT MAKES STUPID BUSINESS DECISIONS. -
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Quote:Damn straight, they certainly aren't!Not all electric characters are created equal, of course.
And a big nod on the sapping (Endurance drain).
"How can you possibly hope to defeat me, super villain, if you do not have any endurance left to draw from? Crime doesn't pay, evildoer. Shocked?"
That pretty much explains how I've beaten a TON of enemies twice my size (and worse), although in the worst cases it took some time, effort, and occasional retreating to rest a minute. I'm heavily enhanced for endurance draining, not on every power (gotta have damage in there somewhere), but I have some powers that are pretty much designed to do just that.
Once I hit that point where I've sapped the enemy though, I've usually got him in the bag if I just keep wailing on him--this is where I'm in his face, almost doing as much scrapping as blasting--only a tactic I use while solo usually. But it took a looooong time to get my namesake character to this level of proficiency.
The thing is, building a great electric character has been an investment. Even in my level 30s I was still feeling shortchanged by these powersets (electrical blast/electricity manipulation/--and now I have epic electrical mastery). And since he was my second-ever character in the game, made during my trial, there have been some lessons learned. But in the end, he is one of my most powerful characters, great for support and also more soloable than I would have ever imagined he could be. Also, procs are my friend, where I have been able to fit them in a way that makes sense for my character (which is perhaps the biggest challenge in building mechanically effective characters: when you're just as committed to conceptual concerns). -
Quote:The following is a second-hand, first impression only, based on what I'm hearing from heroes who play both games (Champions Online isn't installed on my computer--also, no feedback from villains because they're locked out of Champions OnlineHopefully whatever population they pick up from CoH expatriates will inspire Cryptic to do some re-investment.
). But the difference between us and the players over at CO seems to be that their community lays down and takes it. A lot. It really sounds like Cryptic has their community thoroughly whipped into submission.
I know that a lot of people from COH are going over to CO. Many already have, and many more are prepared to after November 30. Loyalty to City of Heroes stretches a long way, but even putting aside those who will boycott NCSoft, after City of Heroes is unavailable for play, it will be loyalty to the super hero genre that drives many of NCSoft's customers away to CO and even DCUO and Marvel Heroes Online. But it's worth pointing out, the community around City of Heroes would not be ignored, would not settle for less, and I guarantee you, we'd give any studio a public relations black eye who underestimated our expectations for quality. Paragon Studios could handle us because Paragon Studios WAS us, IS us; they were a tough team, they earned our respect, and they respected us for being a tough community. Massive outcries like the Hellions debacle never resulted in silence and locked threads from the dev team--to the contrary, we inspired our dev team, and in return, they inspired us.
To the contrary, Champions Online seems to be an afterthought for Cryptic. They're too busy spreading their precious resources over spaceships and dragons to care about the super hero genre, despite this being the best climate for it in the entertainment industry's entire history. I suspect that everyone on the old Cryptic team who loved the super hero genre is everyone who stayed behind to form Paragon Studios and work on City of Heroes. Maybe I'm wrong. I hope I am. If CO has the potential to grow and develop, then for the sake of its fans, I hope that it does.
Maybe the community and their development team is just uninspired. Well, if that's the case, then head's up, Cryptic: you might think an influx of refugees from City of Heroes will be a great thing for you, but think again. You're going to have to work harder than you've ever worked before to earn their respect. And you will work; because if you don't, these refugees will only do what's right--they'll drag your sorry butt over hot coals until you feel inspired to work, or until your game's reputation sinks even further. -
A forum archive won't just be a luxury if an emulator is developed, it will be a necessity. Years from now, when the emulator team is conflicted over how a certain feature worked (or was planned to work), it will mean the difference between guesswork and accuracy.