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Posts
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This would be awesome, but if we say that too loudly, BAB will /kill us all./ It's unnecesarry and unreasonable, despite how cool it would be.
...And yeah, a lot of blasters live in melee. -
I think most people will just wind up as rogues or vigilantes doing both. That being said, I hate Blueside content. There's more of it, sure, but the story arcs all tend to involve you running across 5 different zones, and it's impossible to get the story arcs you want, other than the zone-specific ones. You can tell that Faultline, for example, is one of the new zones because it plays more like a villain zone than a hero one. All the arcs keep you in faultline.
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Quote:television! First you cause me no end of grief by having all these high-powered villains force me to write these scientific papers for you, now you dare to force the forum posters to watch this show?! I had this show pulled from the airwaves for a reason!
And that reason is because it has it all wrong! I experiment in time travel just once, tell someone i'm a time traveler for kicks, and then he makes a television series out of it! Painting me out to be some sort of body possessor who does things like help people who are in rodeos? Rodeos?! It's a travesty to my good name! Why would i help anyone who is a female rodeo clown?!
I don't know how you managed to put that show back on the air television, but enough is enough. This is war!
you! You cancelled quantum leap! You forced scott bakula's career to plummet! Star trek enterprise is your fault!
I will destroy you and all you have ever loved!
All hail television! Death to aeon! -
Then, if he's a tanker why does he have more Mastery powers than he has Melee powers? It makes no sense!
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I actually meant "only the SG that owns the mission computer gets the prestige bonus" but that works, too.
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You know, there's an idea, make it more SG oriented...
-Any event done via mission computer should give bonus prestige based on what the mission would normally give. This would not DIMINISH other rewards, just add to them. -
...Did the part of my post where I suggested rare recipes being sold for set amounts of inf not go through or something? I've seen multiple people suggest that there's no way for the inf to leave the system... If there is a store selling recipes, then the inf will leave the system when people pay for the recipes. The only things that would /possibly/ hit the cap in this method would be purples and PVP IOs, which I admit are real issues. PVP IOs especially are already over the 2 billion mark. I just don't think these issues would be insurmountable. Simple answers like "increase the drop rates" would fix it if they became truly prohibitive.
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The television is my friend. Knowledge of the rules is treason.
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Xaphan-
You do have a point in purples and PVP recipes going up in cost. They've been steadily on the rise for a while, and PVP recipes are a whole other can of worms. I do believe that both would need to be made easier to get, either via higher drop rate or a secondary method of getting them.
As for combining currency in other ways? Yeah, sure, whatever. Infamy/Influence just happens to have the biggest numbers and thus allows for the most variation in prices. I'd be just as happy with 200 merits as I'd be with 200,000,000 infamy, but it'd be impossible to deal with common salvage on a scale that small. My argument isn't: They're trivial, make them more trivial. My argument is: They weren't designed to be special, all the things that make them special were added in the past year. Why are we treating them like they're special?
Sharker, Whisper-
Please explain how giving more ways to spend infamy won't remove infamy from the system. Even getting more, the main problem with infamy right now is that there really aren't many good ways to spend it. Would you be opposed to allowing people to buy Salvage and Recipes with inf at all? Or are you just convinced that giving them more inf in addition to giving them more ways to spend it will result in them not spending any more than they already do?
Narf-
AE is already designed like that. You're saying you can simply solo an AE farm instead of getting merits, well... You can already use Tix on Gold rolls. 4000 Tix=20 merits. And tix can do a lot more. But people still run TFs. Why? Because on a good team, you get 20 merits faster than you get 4000 tix, and in the process of getting those 20 merits, you get all sorts of random drops. Your argument (People wouldn't run TFs if they could get the same rewards through AE) is proven invalid because people can already get the same rewards through AE.
Evil Gecko
-1) I actually thought of that, and it did occur to me as an issue, but then I remembered that most lowbies... don't actually have inf as a limitation. Yes, you need to be "a little savvy" but not very. I generally start lowbies by giving them a few million from one of my high-level characters. In the Winter Event, I had lowbies gather canes and sell them for upwards of 200,000 inf each. Now, of course, rewards could simply be scaled with level (have the 500,000 be the level 50 reward and have lower level missions give lower rewards), but I really don't think lowbies being unable to afford DOs and SOs adds to the game... It's just an easily-overcome annoyance.
-2) That is actually a valid point, but you need to remember that most people don't care how they get their cash, just that they get it. Because Tix and Merits eventually become Inf anyway (via becoming recipes or items, which then hit the market), people are already just looking to maximize inf. It's very rare for people to use merits to try and get a specific gold recipe, because the odds of rolling randomly are so low and saving up merits for most things is amazingly difficult. It takes five or six runs of the longest strike force redside to get anything worth anything in the current system. We've passed "encouraging players to run TFs" and reached "Forcing them to run TFs at the exclusion of everything else."
-3) If it puts AE back at "the only thing anyone's running" then the Devs lower the AE rewards. It's seemed to work so far: AE's still in use but it's not nearly as dominant as it was when the rewards were higher. -
That is a good point, Narf... But then there's the main aspect of TF rewards: Not necessarily "different rewards" but "higher rewards." A good TF run would still give 10-30 million inf bonus on top of everything else. The rewards might have to be adjusted to still make TFs the best way to earn prizes, but I think it's doable with a bit of number crunching and datamining. All it really needs is for TFs to be worth enough Inf for it to still be worth it over farming.
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The point here is that it WOULD drain the inf economy... Because it would allow you to spend Inf directly on IO recipes and salvage. I think you missed the crux of the argument which is
-All those things which can only be bought with tickets or Merits? Let's let them be buyable with inf.
-People would be spending huge chunks of Infamy to buy random recipes or specific recipies. Inf would be dumped into the system and recipe supplies would increase, causing a drop in market prices.
As far as trivializing things that can be bought normally with inf... Market trading aside, please, name some. Because Inspirations, Trainings, Dual Origins, and Single Origins are all I can really think of and all of those are already amazingly trivial. -
AE Tickets, Merits, Vanguard Merits, and of course, Infamy/Influence all exist as forms of "currency" in this game. They're things you obtain, you spend them on stuff, blah blah... Now, of these four, Vanguard merits are the only ones that actually act unique: You get them only for Rikti and can only spend them on Rikti/Vanguard related stuff. Canes act as currency, too, but once again, they purchase unique items (and, more importantly, they can be traded for Inf)
AE Tickets, Merits, and Inf all do the same thing: You exchange them for goods which then wind up on the market. Except Tickets and Merits can't be traded. There's... really no need for this. My suggestion is pretty simple...
-Replace all merits with 500,000 Inf.
-Replace all Tix with 2,500 Inf.
-Leave shops as is, except change what you spend there. Merit rolls would cost 10,000,000 inf each. Rare salvage would cost 1,350,000, uncommon would cost 200,000, and common would cost 20,000 for random (Which is probably a lot, but I do believe 1350000 to be fair for rare, and our current system has the 8:540 ratio) And Miracle +Recovery would sell at the shop for 120,000,000. (Formerly 240 merits). In fact, all recipes could just be bought with cash. Note that /most/ would cost a significantly higher amount of Inf in shops than on the market (Miracle +Recovery is a special case, because nobody wants to sell them. This wouldn't really change the market value of anything that wasn't stupid expensive.) -
The mission computer is a base item that functions as a Strike Force contact. Heroes can get it, but it does nothing for them. Yes, there's a lot of base items that do nothing until Raiding is back (if it's ever back) but this item allows a single Strike Force when it could do so much more. Here a few suggestions of what can be done with it... I'm not expecting everybody to like all these suggestions, or for all of them to get implemented. Each one of them is a good method to make the Mission Computer useful, and I'm curious to see which ideas people like best or what other ideas people have.
-Improved Radio/Newspaper functions: Allow someone to use the mission computer to access Newspaper/Radio missions of any level below themselves and, if their appropriate level bar is filled up, Safeguard and Mayhem missions. Super Sidekicking already allows us to do this on other players' time, but it's often difficult at certain points. It's very difficult to get some mid-level Mayhem and Safeguard missions if you missed them. I'm just suggesting a way to plug in the level you want, and then get your 3 random mission suggestions or, even better, plug in the level and enemy group you want and get a random mission featuring them.
-Preemptive Flashback: When in the first mission of an arc/contact, allow you to "set" your team so that, as long as everyone is still on the team when the arc ends, they all get the merit rewards for it. This wouldn't work too much differently from Flashback except that you'd have the potential to level up during and you'd be able to do it your first time through the mission. Also, it wouldn't grant Flashback badges and wouldn't have challenge settings. It'd just lock your team in Flashback style and then, at the end of the arc, you'd all get the merits.
-Repeat Task Force/Strike Force: As long as the team leader has the appropriate badge for a TF or SF, allow him to use the Mission Computer instead of the actual contact for the TF/SF. Obviously this wouldn't work for ITF or LGTF, but for some, the option for the contact to be effectively in your base would be very useful.
-AE access: Easy out. Gives players something you know they want without new art, and makes the mission computer useful.
-Supergroup AE Choices: The Devs get Developer choices. I'd like to mark some things as SG Leader Choices. Let me go to my computer, mark off a few AE missions that I think are awesome and have them right there for the SG to play. Doesn't even need full access: Make me set the missions at a real AE, and then have just a handful displayed at the Super Group. It's not much, but I'm sure it'll be a hit on Virtue, at the very least.
-Just add a bunch of new missions: You know, that thing you originally said you were going to do. Make a few mission arcs that are only accessible from the computer, and have them all locked Flashback style so that everyone gets the merits.
-Replay arcless missions: Flashback allows for mission arcs and badge missions, but there are a LOT of missions out there that are just one-shots. Use the mission computer to allow us to have missions like "Recover the scroll of Spirit Dragon from the Tsoo!" that aren't important enough for Flashback but are still useful for the guy saying 'I really want my Tracer badge' or 'You know who I hate? Tsoo. Let's hurt them.' -
...Pirate Swagger? As a Travel Power? If anything, it'd be an un-travel power. Like Walk.
But I do want a Shoulder Parrot. -
I'd actually go the other way: Put more content into the mission computer so that it's actually worth having one.
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I'm for buffing them. The game could use more things in the EB rank. A large number of things seem to jump right from Bosses to AVs and Heros. Now granted ,we do have a fair number of EBs: the ITF is loaded with them, for example, but take, for example, Mayhem missions. Why is it that my options for a final fight are Boss or Hero? We KNOW there's an EB Holo Man in game. Add him to the rotation.
Here's my quick suggestion...
-Give each group ONE "standard" EB. Cimeroan Traitors have the Generals, Rikti have Heavies and Maguses. Longbow has Ballistas. Most groups have something you could fit into the EB slot at appropriate levels.
-Starting at level 20 (EBs are used for AVs before level 20), in any REPEATABLE mission (NP, Radio, Borea, Marcus, etc) where the goal is "Defeat BOSSNAME", if the player's difficulty is set to allow for AVs, then upgrade the BOSSNAME to that faction's appropriate EB. This would let the repeatable missions, which are the missions players will see most of by their nature, feel significantly cooler and allow for a boss fight that actually feels like a boss fight. -
While we're at it... I'd really like the Hellions logo as a chest icon. I've a few Hellions characters and I've had to make do with Magic 2.
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Candy Keeper needs to be moved into Pocket D proper when the Winter Event isn't happening, but I'm very much opposed to the Chalet being open all year. The Chalet is the main draw of the winter event. Leaving that open all year would be the equivalent of allowing you to do the Valentines Day missions all year round. It defeats the purpose of the winter event.
That being said, there is another option. Similar to the Pocket D VIP Pass, insert an Accolade that requires all the Winter Event badges that unlocks the Chalet year round... That would allow people who worked their tails off to get in whenever they want while still making it "special." -
I vote allow it, but, when entering a PvP zone, automatically increase a tiny character's size to the four feet. That means we get all the normal fun in PVE zones, but don't have to worry about it being unfair in PVP
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I've a Fiery Aura Tank and a Fiery Aura scrapper, so... here's my two cents...
-Burn is good, but the damage would better be front loaded. It's mitigation if you can't immobilize and mass damage if you can. My Scrapper's got two Immobilizes (Midnight Grasp and Ring of Fire), and he uses it for damage and mitigation interchangably.
-Rise is amazing and it's often worth it to get yourself killed just so you can use it
-Temperature Protection is STILL AWFUL even after the slow buff was added. Flip the fire res and cold res so it plugs a hole instead of overcapping fire, and it's useful.
-Consume is... pitiful, really. The damage is negligible, the end recovery is weak. Consume needs a serious buff. Compare to... every other endurance recovery power and you'll see how weak it is. -
I like the idea. Nothing wrong with making it bad on Fire users. Break Frees are bad on Melee toons, Enrages are awful on Masterminds, and plenty of toons are slotted such that Luck does almost nothing at all for them.
Yeah, sounds like the Vanguard Medal. Demonic is just a pile of Purples and Oranges.
/Signed I'd like to see more types of inspirations.