A Melee/Melee AT!
Oh, god, Power's back. Run! D:
http://www.fimfiction.net/story/36641/My-Little-Exalt
I could have a mace in one hand and a broad sword in the other!
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Then, if he's a tanker why does he have more Mastery powers than he has Melee powers? It makes no sense!
NPCs: A Single Method to Greatly Expand Bases
I...err...
*walks away*
Wait no! I got it!
We put the toggles in the APP/PPP pools. A player has to endure 41 levels of pain before they aren't squishy. Superb idea!
I know there is someone in this game masochistic enough to want this.
Just want to see what you guys will say. I know, how will they stay alive? Same way a Blasters hehe. Maybe they can have more HPs : o
I just want a SS/MA guy : P I think it would be cool. |
No, because blasters aren't Melee/Melee either. They depend on their ranged attacks and have a couple of OH *BLEEP!* melee powers if their enemies close on them.
This would simply be a blapper who has no recourse but to run into mobs that'll make hash of him because he CAN'T damage them any other way.
No, no, a googolplex of infinity times no!
So what new ATs do you think your could or should make?
Here's a few ATs I'd like that might actually make sense...
Control/Minions: It'd give you lots of pets, and rather than buffing them your focus would be on debuffing the enemies.
Unique ability: Minions do bonus damage to mezzed targets.
Blast/Stalkerdefense: A Sniper-type class, whose main power, rather than Assassins Strikes, would be the primary's Snipe doing 2 or 3x damage when used from stealth.
Unique ability: Snipe. Powers do bonus damage based on how long it's been since you've been attacked.
Minions/Assault or Minions/Melee: Encourage your Mastermind to be there in the thick of things with your minions. Bodyguard mode gives you plenty of HP for soaking, and minions do a good job at controlling aggro.
Unique Ability: Flanking. You gain a To Hit Bonus based on the number of Allies and teammates around (Each Ally counts as 1/6 of a teammate, so another Minions character counts as 2 for this, a Fire Dom as 1.5, and Gang War is a large temporary bonus)
Control/Defense: Controllers and Dominators do a lot of cool things but tend to die a lot. This fixes that. Fortunata does this well, and I think it could be improved upon.
Unique Ability: Weaken. Enemies within 10 feet of you get a -100% Status Resist Debuff [Causing the duration of your control powers to last twice as long]
While others could easily be done by mixing and matching, Assault rarely makes more sense than Melee or Range paired with something, and the common belief that Blast/Defense would be good with Tank/Scrapper defenses is just silly... Melee attacks do more DPS by virtue of being melee attacks. A Melee/Range combo would just be a reverse Blaster... Not a bad idea by any means, but not adding anything new any more than a Buff/Control set or an Assault/Control set would. Certainly Corruptor doesn't feel much like Defender, so it would work fine to just flip an existing AT, but you need to come up with a proper theme for it.
NPCs: A Single Method to Greatly Expand Bases
NOOOO!!!! if those type of AT's came out a severe nerf would hit all powers on all at's just to make those sets balanced. and that would probably never happen which means it was a waste of dev time to do. so incase you didn't get it, NOOOO!!!
NPCs: A Single Method to Greatly Expand Bases
I get the feeling you like yelling things and making drastic comments without supporting them.
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what will happen is, just like every other time, power sets will get nefered. most likely it will be the new AT's to keep them balanced with the other AT's. this will make them, imo, less desirable. hence waste of time.
Well of course they'll get nerfed after they show up. Or buffed. But that's why we have test servers. I mean, when claws came to brutes, they got rebalanced to work. Balance is a delicate thing. But it's not like they won't be adjusted to be balanced. There'll be a period of like six months where they're either too strong or too weak, or one combo is just plain stupid, and the devs will tinker until they're okay with how they are. Or they won't. Short term? Of course it'll be a mess. Long term? Even if they wind upa bit weak, people will like them. It's not like nobody plays Stalkers.
NPCs: A Single Method to Greatly Expand Bases
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Then, if he's a tanker why does he have more Mastery powers than he has Melee powers? It makes no sense!
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He's the melee equivalent of a "H3al0rz" and toggling on Granite is his way of Rocking the Aura.
Blasters have the luxury of range (and typically some control, even in the damage-heavy Fire/Fire combo.)
Melee-Melee? Run up, get mezzed halfway there, get to do nothing as you're killed - especially if you're killed from range. No, doesn't sound like a good idea at all.
Blasters have the luxury of range (and typically some control, even in the damage-heavy Fire/Fire combo.)
Melee-Melee? Run up, get mezzed halfway there, get to do nothing as you're killed - especially if you're killed from range. No, doesn't sound like a good idea at all. |
Currently, my (solo) melee characters usually don't get noticed until they are right on top of the NPC's. As a Scrapper or Brute, I run right into the mob instead of slowly walking towards them.
Sure, they suffer a mixture of melee and ranged attacks from the enemy group, as there's always a foe in the mix who chooses to stand 10-15ft away and shoot.
But what if this all-melee AT had {Positional Defence: Ranged Only}, either as part of the new AT's inherent or as thier mandatory Tier 1 pick from their secondary?
That might help them survive to get into melee where they can use their attacks.
Being a completely different AT, we have no Inherent defined.
Currently, my (solo) melee characters usually don't get noticed until they are right on top of the NPC's. As a Scrapper or Brute, I run right into the mob instead of slowly walking towards them. Sure, they suffer a mixture of melee and ranged attacks from the enemy group, as there's always a foe in the mix who chooses to stand 10-15ft away and shoot. But what if this all-melee AT had {Positional Defence: Ranged Only}, either as part of the new AT's inherent or as thier mandatory Tier 1 pick from their secondary? That might help them survive to get into melee where they can use their attacks. |
And of course, not all holds (etc) are ranged (Rikti monkey gas, for starters, and how many melee stuns are there? Just count the number of rifle butts to the face.)
If we start adding defense to the mix, might as well add some status protection, and... why are we not just playing a current melee AT again since this starts drifting away from the melee/melee concept given?
Good point.
With that Sorcerer/Ink Man group, you are going to be in enough trouble with just the Ink Men.
Granted, every character tends to have it's weakness against something, but the more I try to make this AT workable, the further it gets from a true Melee/Melee.
How about a weak stealth aura? Not so much as Stalker and without the crits, but enough that enemies won't notice you until you're close enough to beat the crap out of them. And have it not suppress, so they need to be within, say 20 feet of you in order to see you without perception buffs, even in combat.
NPCs: A Single Method to Greatly Expand Bases
The guys don't seem to attack at all until 10 seconds after seeing you or you attack them.
Cute picture BBQ
Just want to see what you guys will say. I know, how will they stay alive? Same way a Blasters hehe. Maybe they can have more HPs : o
I just want a SS/MA guy : P I think it would be cool.