New Inspiration


Adeon Hawkwood

 

Posted

No, not a recharge inspiration. I'm thinking a cool insp would be one that enhances secondary effects of a power. Pretty self-explanatory I think. The only issue that I can think of is how it would work with fire powers since fire's secondary effect is damage. It could just enhance the secondary damage, but that would basically just be like a gimped damage insp. What do you think of the idea, and do you have any ideas as to how it could work with fire powers?


 

Posted

i don't think it would help fire based attacks unless it could count proc's such as dev: hold proc as a secondary effect. the only problem with that is the proc would need to hit every time to insure full usage of the insp.

i will admit this sounds alot like the vanguard medal to me.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
i don't think it would help fire based attacks unless it could count proc's such as dev: hold proc as a secondary effect. the only problem with that is the proc would need to hit every time to insure full usage of the insp.

i will admit this sounds alot like the vanguard medal to me.
Yeah it's essentially a weak version of vanguard medal. I don't think enhancing procs would be the way to go (seems like it would be complicated to program, and likely require a lot of work, if it's even possible). I think it would basically just not be very good for fire toons. Kind of like how break frees generally arent very good for melee toons.


 

Posted

I like the idea. Nothing wrong with making it bad on Fire users. Break Frees are bad on Melee toons, Enrages are awful on Masterminds, and plenty of toons are slotted such that Luck does almost nothing at all for them.

Yeah, sounds like the Vanguard Medal. Demonic is just a pile of Purples and Oranges.

/Signed I'd like to see more types of inspirations.


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Posted

Quote:
Originally Posted by CapnGeist View Post
I like the idea. Nothing wrong with making it bad on Fire users. Break Frees are bad on Melee toons, Enrages are awful on Masterminds, and plenty of toons are slotted such that Luck does almost nothing at all for them.
That's what I was pretty much thinking. You also forgot to mention how bad awakens are on fire/fire blasters slotted for AoE damage and recharge!


 

Posted

I'm going to have to say no I'm afraid. It sounds like what you're attempting is an inspiration that boosts the secondary effects of ATTACK powers. That in and of itself wouldn't be to bad, the secondary effects most attacks have are nice but aren't to powerful. The problem is that due to the way the game mechanics work this isn't possible to implement in a way that doesn't also provide the same benefits to regular buffs and debuffs.

Take a look at the various options for doing this now, they are all short duration and pretty long recharge. The least useful is the Vanguard Medallion which only increases the duration of mezzes. An inspiration that did just that would be pretty amazing for controllers and dominators and would get some use for other classes.

An inspiration that emulated Power Boost (and Power Build Up without the damage/to hit bonuses) would be horribly overpowered. A Defender/Controller could pop one of these right before casting long duration buffs and you'd get the increased benefit for the entire duration.

The only way I can see to make these remotely balanced would be to give them a very short duration (i.e. 10-15 seconds) and impose an extremely long time limit between uses (probably 10+ minutes).

Finally as a side note, from what I've heard Castle really dislikes Power Boost (and the various equivalent powers) and if that's true he's extremely unlikely to do something like this.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Pretty sure Vanguard Medallion/Meglomaniacal works just like Power Boost.
According to the description it only affects mez powers whereas Power Boost affects mezzes and several types of buffs/debuffs (healing, defense, end drain etc.).


 

Posted

IMO, most of the inspirations are pretty overpowered. Lucks turn you invincible, a small red is actually 1.5 times more potent that Build Up, break frees give easy mez portection to squishies, etc.

It's not like the insp would be as strong as power boost. I'm thinking 1/4 the strength, 6 times the duration. The same values that small reds have in proportion to build up.


 

Posted

I would sign this....I wouldn't mind seeing more/varied inspirations

I would also like to see a +recharge inspiration. Obviously it wouldn't be anything like +20% rchg but...something...1-5%.

I'd also like to see the ability to 'transform' a 3rd tier inspiration into 2 medium tiered inspirations of the same kind as well as the ability to take a medium inspiration and turn it into 1 small inspiration of the same kind. Just kind of annoying when you need to combine some inspirations for an awaken/something else and you have 1 large, 2 medium and 1 small of various inspirations.


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Posted

Quote:
Originally Posted by DaveMebs View Post
IMO, most of the inspirations are pretty overpowered. Lucks turn you invincible, a small red is actually 1.5 times more potent that Build Up, break frees give easy mez portection to squishies, etc.

It's not like the insp would be as strong as power boost. I'm thinking 1/4 the strength, 6 times the duration. The same values that small reds have in proportion to build up.
For the most part I don't think the current inspirations are overpowered (except the defense ones), break frees in particular are a situation where a mechanic is needed since otherwise most squishies would have a very hard time soloing certain enemy groups. The only change I'd make is nerf purples a bit and buff oranges.

The difference is that the current crop of inspirations affect you not your powers and the benefit ends as soon as the inspiration expires (ok technically you can use a red and a DoT power to get the benefit once it expires, but most DoTs have a short duration and the benefit ends as soon as the current group is dead). With a Power Boost style inspiration you can use it then cast click buffs which will benefit from the inspiration or the entire duration of the buff, the standard example is power boosted shields for an force fielder.

Quote:
Originally Posted by IanTheM1 View Post
Upon checking CoD, you're right. Though to be fair, you said it only buffed hold duration originally.
D'oh! I think I'm going to Lucas that one. I meant all mezzes .