-
Posts
870 -
Joined
-
My SG and VG are both my own however they are pretty large bases and I can get CoP stuff installed in both if you need. Still need people to join to SG/VG run teams though.
Offer is there if required.
EDIT:
Can someone who was on the original raid, join/start the second raid with the same char? I'm thinking if you have to re-form the team from scratch that's going to take a while and is probably quicker to let the original timer run out.
EDIT2:
Both my SG and VG are now CoP capable. I haven't decorated yet but that will give me something to do. -
The no Warburg nuke nonsense hasn't gone live as far as I know.
My reasoning when I suggested reforming as soon as I saw the stormy was this:
1) The last team I was on went against a stormy and it didn't go well. Not just a little bit of something required but a categorical not-a-chance despite nukes, IOd chars and players who can TF with their eyes shut.
2) If we go against the stormy and fail, we use all the temp powers and then re-form with nothing. Better to give it up and restart with our nukes/shivs etc.
3) While every damage dealer is on their backs/flipping in place, they aren't dealing damage and Rularuu is regening. He has enough HP/regen as it is; losing any damage is just something we can't afford.
My 2p. -
Hehe, yes, I like having Howling as a debuff every 60ish seconds; nothing says "stitch that" to a Rikti Leader quite like HT. Very rarely I team with her and if I do, it's never up if someone dies.
The biggest problem was the PPD psi cops. I had an awful run yesterday of Psi PPD, Rularuu and the never-ending-wave-of-ambush-of-doom-Thystles. Oh and the waves of Rikti ambushes that targeted me so I couldn't run, regroup and try again but followed me across the map, insta-held and then killed me.Interestingly I ran few missions with a stalker (level late 20's) and had no problems. So it could be the type of mob, yes. (One group of PPD I avoided were conning orange to me and I was set on -1 at that point.
)
I use the numpad binds and generally have the 50/50 bodyguard/agressive. Arsonist on aggressive because he takes enough damage without taking mine too.
Tactics USED to be:
Simple group - view group, find most annoying thing (sapper/nullifier) and Fear that group or hold annoyance THEN fear, boys go forward and attack (I never place them ON the mob but back a little and I move up to them to cover any heals) /drop Tar Patch, Web Grenade.
Tricky group - HT nastiest thing, web grenade, anchor, boys just ahead of me and me move up/Tar patch, Fear, hold pretty much rinse as required.
Either way, I'd be pretty much steamrolling. Not unknown to clear a fair proportion of an Oranbega map by just constant pushing forward with fear, Tar and Web.
I barely needed to heal; fluffy took care of all of that. He is still healing/holding but I find the arsonist is even more suicidal than previously and they really aren't seeming to group as much as previously.
Now my tactics are much less steam rolly than I'm used to. Passive pets around a corner, tar patch, pull with HT, run and hide, web grenade when grouped on tar, boys go in while I fear/hold.
Fluffy is slotted for +max end/recovery. At one point she had HUGE endurance issues. She rarely bottoms out now; I'm very active with my secondary. I'm thinking now go 4 pieces of CS (2, 3,4 and 6) with two of DW (1 and 3).
I admit I fell with a MM there isn't much point summoning on x1. (Kick back to resummon each mission and individually upgrade each pet twice.)
Thank you for your critique. -
I believe the standard response when asking them about account stuff is to telephone them.*
-
Can I repeat my suggestion that if we get past the Obelisks and the AV is Storm we reset and reform automatically? Far as I can see the only thing not getting KB to the next zone was the stone tank. Presumably too many cookies.
Sorry we couldn't get it. I'm off to bed again. Gnight. -
Quote:That doesn't work very well when you're taunting a stray mob off a character at range."Aiiik"? please tell me you're kidding. Not that it's bothering me much since my brute prefers to taunt things by smashing them in the face, but still.
Still wouldn't have a hovering tank, defence or not. My main tank has air sup and has def from other sources. To me it's more important to get in front of the team and take the alpha than hover. YMMV. My blaster however, is almost always in hover. -
The recent introduction of tips has left my girl feeling a little underpowered.*
She solo'd her way from 35 to 50 - mainly doing Borea missions on x8 but I'm finding even -1 x4 can be a death fest on tips. It seems to be the pets going down more often than me and I'm at a loss how to fix it. I love this girl, I really do but this is driving me nuts. The mobs are different but going from +1 x8 Rikti absolutely fine to -1 x4 and getting whacked by PPD seems a big difference.
Any thoughts on the build would be appreciated. (I know with inherent fitness I will have a few more options.)
Thanks in advance.
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1435;727;1454;HEX;|
|78DA9D93D94E135118C7CF74A10B85B6D4D252CA2E94C58E7 0E77261143431A1098|
|655509B090C74A49D693A2511AF7C00346AF4D2FD19142397 C6B83C82A831D11877|
|1297EBFA2D07CAB593F6FF6BCF7CFB392773612420C4A5234 2090DE735DBCE6634B|
|BAC970A86B9E09FD0E773A695B7965603C35A516B3F5A322E 5AA6E61142C4AA66D9|
|F19542C132D589DCCA92DDBC6BFDD8CAE2A23AA29596B3194 3B30B5AF8A499D34BB|
|A5956B77F04C62C2BAF9E30CAA66EDB0DF46742CFEB45AB54 D6CA8665FA6969BCA8|
|EB0B41FA39AA6B0B7AC9CE19C5E4F1A231AFEECA96D1E6755 9FC6A1C2AEC83EF53B|
|7904FC52D7E028684638BE0FA41F07E25F8BF31BE13265D3B 5E2E117192578C5013|
|25781B09E938610ACC15365794018ECE9886374E19C8D9414 B351F1C42B4888E8F8|
|C4F84AECF8467502D175C116E3677C3AC3D0A2F79D2B43403 417D6CE5F0719E8687|
|843D8F08CF2146AD6CBA969B0E70D3016EBA9E9B0EB5B233C 30399EA38935237A59|
|0DD24E134240CF21B5790CB0AC5152CB83DC6682474B4107A 2050588E239C20F37E|
|8617DE44389033B2E6A0922F13D2570843D708B390302AC71 6DDA41A1ADF30DE12E|
|2EF08FDEF092FA0DF98EC37B64511E2BF087B7F33FE30FE72 315F0029F112BC9AA4|
|57134F29C1534AF094923CA5241F8D563E1A2968A15936D7F C9AC2766D12E65CD83|
|C37D7625061ADCB8CF384F602E115E46D939BDCC6D3EC84A0 9D3C174727EF681723|
|C5380BB1BB65ADDDEB94AEE7316383C1A72AC5C729C5C7691 D8E5EAFACA8F72A25E|
|FBBC1B8CEB8490843FA01B9BF032E0587B3CFCDA861780869 2F2102E62A9BBBD5DB|
|947EFF1DC65DC63DDECCFB8C078406F01A94077990DB4E56A F197CE011A3BB57D86|
|8AC7AB984BC5C99AA55C517225BC101FEEB7912D80EE73BE5 071D47994499469941|
|994599433983720E258B52D9D8F10E1EC0BA0EA21C42398C1 285FAC41A5A7AF04AD|
|6A20450EA50EA5182282194084A02E5164AE51F27790B84|
|-------------------------------------------------------------------| -
I read the patch notes last night and did mention it in channels. Not sure you were on Alpha. But yeah, I've just added my voice to the 'stupid plan' votes in that thread.
If awake I'll bring something but my debuffers are red side. -
If that Party Pack has an /em facepalm I might buy it to be adequately express my feelings on the CoP no nukes change.
The merit rewards of the CoP SUCK and once I've got the badge I won't touch that trial with a 10ft barge pole and now you make it even more difficult? Really?
I see you trying to increase the difficulty of content but this just ... ugh. What's next? A TF which gives one merit and a badge providing you get 40 people together, all with a blue costume and none of them having SS as a travel power? Well reasoned responses don't seem to sway you so let's see if sarcasm gets your attention. -
-
-
Interesting thread. I have successfully completed Mender Lazarus TF at +3 on my DB/WP stalker. (Wasn't intentional I forgot about my diff and was too stubborn to restart.) Only death was the last room when the idiot 'ally' I accidentally rescued pulled three bosses and the entire last room. Quite pleased when he died actually. I solo'd all the bosses (insps no temps/shivs etc).
-
One of my earliest characters has languished at level 20 for years because I cannot stand the assassin strike animation of DM. Just can't help thinking I walked in on her in the bathroom. So ... she lives at the market. Shame.*
-
Quote:I'm not a fan of the logical reasoning generally; we are after all playing a computer game of super villains/heros. However ... Footstomp while flying? Er no. I'd hate to see the animation changed just so Footstomp while hovering is possible. It's Footstomp. I like some of the alternative animations for SS but Footstomp is Footstomp.First you have to seperate the thematic reasons, then look at code reasons. Footstomp doesn't makes it past the thematic step. You can't footstomp or slam your hands into the ground if you can't reach it.
Now if they changed the name and animation, well that would be different. But I don't see that happening.
As an aside, why hover with a tank? Shouldn't you be in front of your team and going in first? Tad tricky even if you do have the wazoo SB'd out of you while hovering.
Fix the screaming which is the female shield-holding taunt instead please. Nothing less impressive than "aiiiik" from a female brute with shield. -
I couldn't log in 90 minutes ago and thought it was scheduled maint but no one told the server status screen. (I admit I'm sure maint used to start at 2pm my time but seems to have moved earlier but that could be a daylight savings time issue.)
Still can't log in now but if it is scheduled maint then it's usually coming back up around now. It's 15:08 right now. -
Quote:Yes it does bypass your hide from searches (and other hide options). Which is pretty annoying for someone who has almost all characters in perma-hide. I don't PuG, I use the channels and my global list for team members. The last time I mistakenly unhid I was plagued by "do you have a char on this server that could PL me", "I don't PL" "are you sure?" "yes" "even for inf?" */gignore*.*I usually hide from searches when I'm leading a team. I have to wonder if the "Send message to team leader" option in the right-click menu will bypass that
The additional colours are completely unnecessary. Far too complex; I doubt anyone remembers what each one means without a crib sheet. Plus similar to the red/green doors in Praet, totally unhelpful to anyone colour blind. (Yes I know people in game who are colour blind.) -
TrueMetal - My post was a well-reasoned critique of the pack, the game and the attitude of NCSoft.
Your interpretation of it was had as much relation to the content of my post as to quality and value for money has to this pack. -
Generally I find teams via the global channels and not the (newly funky-fied and overly complex) team search window.
Channel's I use on Virtue are:
Virtue
Virtue TFs 2010
VirtueUnited
There are others; just do a channel search. Some require you to be unsilenced but you can read and send tells to people forming teams.
As for times, Virtue seems pretty active most of the time. Certainly by mid morning. Often stuff comes in waves. Nothing for a while and then four TFs together. Like buses. -
Quote:Thank you for linking that. I had not seen it and it was quite amusing.No no no, that would be Ascendant-Os. Warning: If you have never seen it before, do NOT attempt to drink while reading that page unless you enjoy having liquid come out your nose.
Properly tested before release. Let's have one issue that doesn't require frequent post-release downtime/patching for problems that really should have been caught before release. Although I don't see how that can happen unless they fix the copy tool!
Allow Vigs and Rogues to enter the bases of team mates irrespective of alignment and side. This is the singular most annoying part of GR. I am Rogue, I'm teamed with a Vig who has base permissions for team mates and yet I have to use the train? Seriously annoying. Same for Oro. Your data mining is going to be skewed with a load of people going vig because it's easier to navigate redside than blue.*
Long skirts. And yes enable all costume parts for both genders. If females want tattoos on their upper arms, why not?
Do what you said would be done in i17 and GR; let those of us who want to tell stories in AE do so without an xp nerf. If I have a mission where you destroy 4 items why does that require less xp? If you are going to leave the AE issue as worthless then just remove the content. Seriously. Those buildings are ugly and if no one uses them, why bother.
Base love - Some pictures/skins/shrubbery that could be moved from Praetoria I think. Base improvements are unlikely I think and I'd rather no love than remove the ability to stack/merge items.* -
I haven't changed my views from what I posted in this post here.
This is a dross pack. By releasing it NC are (rightly in my view) going to be accused of gouging.
NC aren't providing added-value right now to over come the fact that they are selling luxury item in a tough economic climate with increasing competition.
Free updates finally got me to pay for a MMO. Great customer service, infrequent (and totally optional) pay-for updates and good gameplay with lots of elements (TF, badging, costumes, bases, FotM builds, concept chars etc etc) with a helpful and nice community got me to stay.
1) This pack. I don't care how drunk you were at the office party, this was a dumb idea. Minimal content, limited appeal and vastly overpriced.
2) Every update is more buggy than the last. (Flagship expansion released with a bug where you are able to kill your team mates and yet you have focused on colour coding the team search box? It's too complex and anyone who is colour blind will hate it; same with the red/green doors in Praetoria missions.)
3) The nerf to xp when any AE mission has more than one rescue captive (non fighting)/destroy object. You said it would be fixed in i17 and then with GR. So far I see absolutely no change. You lied. AE is a wasteland. Even a TF like the ITF told in AE doesn't get decent XP. You flushed an entire edition down the toilet. A free edition but it was another flagship. Is this the new plan? Release an edition, mess it up within weeks and then ignore it hoping people will focus on the next shiny?
4) I don't believe you are thinking about the players right now. The ridiculous inability for rogues/vigs to use the base of their team leader shows that. You are no doubt data mining how many are hero/vig/rogue/vill and yet this one choice of yours means many will go vig because they can access the TFs of both sides and don't have to deal with the transportation issues you created for rogues on blueside because red is very easy to navigate.
Over the past two years, service and quality has been eroded. This pack is the latest demonstration of that in my view. -
-