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Despite all the sarky image meme replies, there is a reason this topic keeps coming up, because people are still finding fault with the current way things are done.
It's not beating a dead horse, it's beating a zombie immortal horse that the Dev's refuse to put down, even though it still causes issues for some of their customers. -
Quote:I do agree. Time saving items such as this have made my costume creation and playtime a bit more enjoyable
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Glad to see you're enjoying it as well.
As long as we're talking about it, are there any other time vs. convenience options like the cape and aura unlock service you could see being a desirable Market offering?
I would like the holiday locked stuff, such as the christmas outfits, valentines day stuff and haloween stuff put in the store, so that we can access them on characters created way after these events have passed. You know say for a staff melee or titan weapon or whatever powerset. -
Simple progress past level 50 used to allow you to progress with multiple characters in the same night. With the removal of EM from Baf/Lam the minimal required time for advancing (unless incredibly lucky with the RNG) is around an hour (massivly increased on lower pop servers.) This is up from half an hour with the Baf/lam.
In the case of the UG it can require up to an hour just to get enough people to run it and a failure at the end can use up two hours of play time. In that time you could of had four attempts at the BAF/LAM and if successful you could of got advancement on two different alts. -
Personally don't think V.I.P's should pay for powersets while they are subbed, of course when/if they drop to preemium they'd have to purchase the powersets to keep playing those toons. Y'know just like they have to do with slots?
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Tier 9 here, don't think I'll be resubbing in December, personally find the current development path the devs are following to be wrong, this is a game that used to reward creativty and alting, its increasingly becoming a generic focus on one character MMO.
Really think whomever they hired from a fantasy MMO, should be sent straight back. -
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Quote:Yeah, if it's not, this is a pretty sore disappointment. I really need that emote on my staff character, who of course is not yet rolled and won't be before the event is over, unless they're planning on releasing Staff before TM
Definetly per character, I picked it on my brute, logged over to my master mind and it wasn't shown in her CC list. -
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Quote:Zombie apocalypses can still spawn throughout the year when people turn in the Halloween salvage, so the chance to get the pumpkin head is always there. The aura is a bat aura which is in the store. The crows is a costume change emote.
And if (like I do) I happened to want the costume change emote for say a Titan Weapon or Staff melee character? -
Paragon can you please put such things as the Valentine, Hallowean and Christmas unlocks as either global unlocks or in the store?
I'd really like to make a killer scarecrow with a pumpkin head and loads of evil crows, that beats down people with the stick he used to be held up by (Staff melee), but well I won't be able to since by the time that set comes out hallowean will be over and the events locked.
Likewise with the santa gloves, they really pull the barbarian fur set together, but we can only get them around Christmas. -
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Quote:All of the "move or die" FX powers should be tagged with a priority on them to make them draw first before any other FX, so those people with lower graphic settings will still see them even if a million other things are going on.
If you find this isn't the case, please report the bugs so we can remedy that.
Not to be a **** but you have two mayor brands of graphics card creators (Okay three if you want to count intel ((maybe four does Apple do its own?)))
You have X amount of graphics cards that can run CoH, these have Y amount of drivers that work Z different operating systems.
Is it honestly that surprising that its not drawing on all systems?
Plus well insta death-patches? why after seven and a bit years, are you trying to implement stuff from MMO's prior to your launch? -
There are six pieces per average IO set.... so that's how many weeks sorted?
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Quote:
This stance is a pet peeve of mine, because lots of folks on the forums here talk about how Incarnates = magic or that Incarnate status overrides your original origin or somesuch. Maybe they do simply have legitimate dislike of the concept, but it often sounds like they've misinterpreted the real heart of the Well (or at least to me they have, or maybe I just have a nice-sounding misinterpretation myself) and all of its interconnected elements (Pandora's Box in Web of Arachnos, the "power grid" that connects all powers in power proliferation, etc.).
Also, despite its potential universality, the Well may not be 100% compatible with every single possible character concept. But then, the game as a whole isn't either.
If the Well really needs a one-word origin summary, the closest thing might be "Cosmic". But even that implies the wrong thing to me. The Well might best be described as a slice of Fate, one solely concerning the interplay of power and morality.
It's the inspiration that allowed the perfect android to be built. The genetic miracle that results in a mutant being able to shoot fire out of his hands. The happy accident that made that burst of a radiation turn her into X-Ray Lass rather than killing her. It's the willpower and drive that allows the martial artist to punch holes in solid rock. It's the faith and control that allows the sorcerer to summon spirits.
Instead of being some bog-standard divine intervention, it's simply an underlying force that is fuel for all five origins. Besides, any sufficiently advanced technology is indistinguishable from magic. And vice versa.
Now, you may feel like this cheapens a character's origins, and I can't entirely blame you. But it's not a hard thing to ignore, since it mainly only comes up in Incarnate content and the occasional gentle nudge here and there. To me though, it's like getting mad at quantum physics. The Well is just a function of the universe, albeit apparently sentient and recently(?) gone crazy.
And even I dislike parts of the story surrounding it. Like the aforementioned sentient and crazy part. It dawns on me that maybe this what they're going for - what was once an inherent universal law is now picking and choosing who gets the goodies in some insane meritocracy. It would be also neat to see competing Wells of power, that all operate under different rules.
In another case, Lore pets felt like a case of them writing themselves into a corner, needing to justify how one could summon and control things that should normally be uncontrollable by players, like Seers, and thus was born the "spirits from the Well" angle. Perhaps it was a case of them desiring flash (cool pets!) over substance (more primal, abstract pets like some of the few we have now, which would also unfortunately overlap with Controller pets).
But the short of it is, I think the Well is not simply magic nor does it muck up the existing five origins, instead it enhances them to new levels. Possibly even to dangerous new levels.
*cough* Not to go off on a tangent or anything. Maybe I should start a fresh thread about this...
The well as originally hinted? No problem it is simply the X factor in the CoH universe that lets a guy become a crime punching super boxer rather than some bum at the local gym, or invent a super powerful battle armour rather than a toaster, or get super powers from cellular mutation and not cancer.
But when such primal force of the setting becomes sentient and starts giving favours and notices to people? Magic. -
Quote:And I've RPed a dashing paladin whose sword earned by storming the lower plains on his quest for immortality shone like the morning sun. Providing an exceptional case as you have does not invalidate my argument. It illuminates it. The wonderful contrast you struck with your fighter is commendable. You were probably fun to play with.
The only example of higher level ='s prettier gear comes about from gear progression based games.
CoH has never been a gear based progression game, other than auras and capes there was nothing that made a level 1 look different to a level 50.
You want a game where you look prettier the higher level you are? Or the luckier you are with loot farming?
There are a whole host of fantasy MMO's out there for you, heck there is even one super hero MMO that works like that. -
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Quote:Except the point that every RPG does it. Your anecdotes to the contrary notwithstanding.
You mean DnD the game that was entirely pen and paper right? As in your worn shortsword could look say a million times better than a +5 scimitar of mc awesome? Because it was in your imagination?
Again the +5 +7 +8 or whatever is a gameplay mechanic, it would not have to affect how the weapon looked, I know this since I rp'd a shabby fighter who despite his fabolous level of ++ on his gear, still looked like a bum. -
Quote:What's stopping me (general 'me') in having pride is that the was no need to earn it.
I don't know how else to explain this to you. Some people, and I'm one of them, want to be REQUIRED to earn things in the game. Once you remove the requirement, there is no pride of doing the task. The task becomes meaningless. Tenzhi and others suggest that is because I wish for others not to have it. That's almost the opposite of how I feel. I actually want ALL players to earn the Roman pieces. But I want them to earn them.
To give you an analogy that many people can relate to. In high school they award letters to adorn your school jacket to athletes and others who do certain school activities (like band). The pride in wearing that letter when I was in high school was that I earned it. If they just allowed me to buy the letter as a freshman, there would be no pride in having the letter. It's just something I bought. Even if I could still earn one for being on a sport. The earning would be worthless to me at that point.
This is completely divorced from anyone else. I don't care how many other people earned a letter. In fact, at the boys school I started high school at, you were all but required to be on a sport and so by junior year almost everyone had a letter anyway. But each of us took pride in having it, because it was something we HAD to earn. And we were proud of our fellows and admired their wearing of the school letter because we knew they earned it as well.
There is no reward, no accomplishment in having to do the ITF on each character you have, it does not get any harder through repetition. It is just a pointless time sink, that prevents players from accomplishing a character concept or visual style from creation.
Given that one of the competition gives global unlocks of costume pieces once ‘earned’ and the other was slated for its ‘get the gear, unlock the look but only on that character’ system. Paragon studios could do with reconsidering the need to lock costume pieces behind arbitrary gates, particularly when some of these gates are only accessible during certain times of the year.
Edit to go a bit ranty:
So you want a pair of furred gloves to finish of the Barbarian with fur set you just bought? Lol enjoy waiting till Christmas.
Summer dress? Better hope the valentine’s day events running.
That pumpkin head that will finish off your possessed scarecrow who batters people with his stick? You so silly, Staff Melee comes out after Hallowean, wait until next year!
Want to make a loyal roman soldier who battles crime with his sword and shield and unwavering loyalty to truth and justice? No. No .no first you’ve got to level up to 35 and join with a bunch of other people to do a TF that you’ve done before on a whole host of other characters, remember you’ve got to do a story arc first too, one that ends in a tedious battle against an enemy group, that you get to slowly one hit kill. -
Locking creativity behind repetitive tasks, has been and always will be ******* retarded.
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Quote:Yeah, I can't believe people don't see this. You thought the devs would let us get 7 hero merits in one day, in just an hour or two, every week? I admit I was hoping they would, but I never thought it likely. The devs aren't just thinking about today or this month, they plan things many months and even years in advance. In a couple of years, if the arcs didn't share a timer, you'd be able to grab dozens of hero merits with minimal effort every week. Apparently that's just not something they plan to allow, and I can't blame them.
Haven't hero merits already been massivly devalued by the devs offering complete IO sets through the store? -
Quote:Why would I run seven sets of three missions of varying difficulties, when I can pick the quickest of those three and just run that one?Nov 2005
Jun 2007
I'd say you guys have amply demonstrated that you're willing to replay content that's a lot worse than the SSAs for rewards a lot worse than one hero merit and 20 reward merits and 10 threads and one astral merit per week. Maybe you'll somehow get by? Besides, now you can run first ward in ouro, run the trials, run the new tfs, all this stuff that definitely did not exist for the first several years that you kept playing through.
Which was my point, giving us seven fun little arcs is fine, I'll play through them each once. But when it comes to the rewards? It'll be quickest first, and forget the rest because there will be no reward for doing them.
I don't think you quite got that, as long as the Signature Storyarcs, share the same cool down on rewards, in the long run whats the point in having seven of them? People will only repeat the easiest/quickest one and leave them to rot the rest of the week.