BurningChick

Legend
  • Posts

    609
  • Joined

  1. Adding a data point ...

    11.8 crashes all the time with Win7 64 and a 6950.

    The "leaked" 11.9 driver crashed within 30 seconds on logging in. IME, it's going to take ATI a while to fix what they broke.
  2. BurningChick

    Memory leak?

    CoH just bombed on my PC -- it usually starts at 1.1 gigs, and by the time it crashed 1.6.

    So ... do we have any commonalities?

    Win7, 64 bit fully patched
    ATI 6950 11.8 drivers
    6 core 1090T
    Nothing overclocked
    CPU temp stable at 33o
    Auzentech x-fi audio
  3. Quote:
    Originally Posted by Oathbound_Too View Post
    Just got a new pup recently, and while I'm not sure what AT she'd be, one of her powersets is definitely Poison... she's got some seriously [Noxious Gas].
    We've got a kitten with the same issue

    Unfortunately, claws / poison doesn't work in CoH ...

    And neither does claws / spazz (everyone in the family has a kitten-related injury from things like doors slamming, thunder, bug flying close, etc.) ...

    Claws / SR hepped up on SB, maybe. I'm thinking full-on scrapperlock, attention span of a fruit fly. But there has to be a side of BAF-induced confusion.She's not so good at telling friend from foe, so everything ends up scratched, but not really finished.

    The old cat? An ice tanker. Who never leaves Hibernate. Always seems to be cold, no matter the temperature. Secondary's irrelevant 'cause ... well ... he's not apt to do anything.
  4. BurningChick

    Mumble Mumble

    Defenders are getting fire blast

    There was a freakin' awesome bug a while back with one of the incarnate powers -- it adds a DoT to powers. That can stack up to 5 times per mob. That had a chance to go off with /each/ damage tick, including ... ticks from rains and patches.

    My traps / dark dropped a pylon in something like 75 seconds.

    Edit: And welcome back
  5. BurningChick

    Best Buff's?

    A couple more things, then ...

    If there's an influx of new players, I will guarantee that they won't be looking for creative uses of Force Bubble -- they'll be asking how to max out healing. It's gonna' be tank'n'spank.

    If teams started requiring voice chat, I'd quit -- hate it, hate it, hate it.

    I rarely see FF defenders, so no idea how many take maneuvers or not. But ... it's a shame if they don't.

    Repulsion Field's buff, IIRC, reduced the cost of running the toggle, not the end cost of hitting a mob. FWIW, not even Vig reduces THAT cost.
  6. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Psylenz View Post
    If you don't look for opportunities, they will never happen. That is lack of imagination.
    Nope -- I spent the first few weeks of I5 trying to creatively use FF's Final Three. Hovered over mobs to minimize KB. Practiced playing billiards with Force Bolt. Tried, as Statesman once suggested, to use Repulsion Bomb (the ally-targetted version) to save teammates from unwanted melee attention. Used Repulsion Field more effectively than Repulsion Bomb to save teammates from melee. Pulsed Force Bubble to push mobs into debuffs. Ran missions with FB always on. Used it selectively to clump mobs in convenient geometry. Tried to track the difference in mitigation before and after FB got a KB component (minimal -- on solo spawns, I'd see something get KBed once every 3 or 4 spawns). You name it. I'm neither stupid nor all that lazy.
    What I will say is ...

    Maneuvers is more effective at reducing incoming damage on one's teammates than Force Bubble, Repulsion Field, Detention Field, and Repulsion Bomb combined through over 99% of the game's content. FF's design is fundamentally, if not fatally, flawed.

    Keeping mobs at range for the ghetto damage debuff of 20ish % (30 if you have the end to consistently bounce mobs with Repulsion Field) isn't good enough to deal with the hassles inherent with KB and 50' worth of repel. Especially when you consider that a passive, pool toggle /halves/ incoming damage for your teammates.

    That said, I'm not saying that Force Bubble isn't fun -- it's one of the game's coolest powers. It's just not one of the game's most useful. And if you want use KB and repel? I'm not going to stop you. And, frankly, I won't ***** about it in-game, either. You pay your $15, just like me. I might part ways with you earlier than otherwise, but you know that some players will do that anyway.

    As for the comparison between Force Bubble and Hurricane? At least Hurricane has a heavy -ToHit debuff to go along with the repel. All FB has is a token KB component that, in my experience, fires too irregularly to be of much use.
  7. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Psylenz View Post
    Your lack of imagination, creativity, foresight, and inventiveness does not persuade me to abandon tools in a powerset that I enjoy. Not all battles scenes have to feature a tank in the middle of a room trying to pile the whole mission on him in a burn patch, mud pots, or other wonderful pile of aggro poo. Some tanks can actually use imagination, creativity, foresight, and inventiveness to include the capabilities of teammates in the battle plan. Does it matter if the foes are bunched in a dead end, a small office, or against a wall rather than in the middle of the room? Or, should we eliminate all powersets with repel and knock back to appease the whims of the unimaginative, uncreative, blind, and luddite?
    Ahhhhh ...

    You can't attack my argument, so you attack me instead.

    Nice
  8. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Psylenz View Post
    Because in general, 5% of ranged attacks do less damage than 5% or melee ones. The other aspect is that the repel action frustrated foes when they are dead-set to melee your team.

    I don't know what AoE you are talking about but in a range-heavy team situation, targetted AoEs are as good at 10 feet away as 100.

    If Force Bubble isn't bunching things at the end of a dead end or a nice corner, it isn't practical to use. Turn it on, turn it off, just like hurricane.
    Well ...

    A long time ago, I ran some tests with Force Bubble on my FF / rad -- nothing all that rigorous, but what I found is that Force Bubble reduced incoming damage by about 20% compared to not using it (piece of trivia: lieuts / snipers have the same 1x modifier for their ranged and melee attacks), but reduced MY damage output by nearly a third. So ... it would take longer to finish a mish, resulting in my bubbler taking more damage over the course of the mish than if she hadn't bothered with FB.

    Granted, Cosmic Burst had a shorter range back then, but FB negated my best ST attack (Cosmic Burst) and my most versatile AoE (Irradiate).

    Those sweet spots for FB in tight corners just don't happen all that often. And, over the course of a mission, will result in ... well, not much overall protection.

    The devs have added in a few high level missions tailor-made for Force Bubble, but that's simply throwin' a dog a bone, as it were.

    The primary fault of FF is that Maneuvers adds more protection to a bubbler's teammates than the final three powers combined.

    Edit: Also worth noting: to the best of my knowledge, the devs haven't add a new cage since Sonic, even in sets where it would be thematically appropriate. FF is filled with dogs, and the dearth of new caging, repel, and (high mag) KB powers since CoV's release speaks volumes about how useful the devs feel these powers are.
  9. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Psylenz View Post
    Force Bubble on a blaster/defender/controller/corruptor/dominator team is an amazing thing.
    Just to play devil's advocate ...

    When you're playing on a team when it's likely your teammates are /more/ than softcapped, why even bother with Force Bubble?

    Why would you throw out an AoE that disrupts other people's AoEs?

    FF was designed for a game with a ST, tactical component, but we ended up with an AoE zergfest, a design the devs have embraced, whole-heartedly, with only one detour during the I5 nerfs.

    Quick ... how many powers have had their KB mag increased since release? How many powers have had their KB decreased? How many repel powers have been added? In fact, one of the only times the devs have broken their coveted cottage rule was by removing a Repulsion Field clone from stalker EA.

    The game has changed, significantly, since release. The playstyle the devs anticipated FF would slip into doesn't exist. FF should've been re-tooled years ago. But the devs took the easy way out and simply turned three powers into an "I Win!" combination for a bubbler's teammates.

    I like the game. I like the devs. But I think the devs have horribly mismanaged FF.
  10. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Mint View Post
    For the soloist, defender Traps has a version of Dispersion Bubble that, over time, costs less endurance to run AND has higher base def. So, outside of PFF, bubblers can't even lay claim to having the best +def self buff available in a defender primary.


    Is that true?
    Yup -- FFG has a base def of 13 (for defenders) versus Dispersion Bubble's 10.

    And, Psylenz, I /did/ say "outside of PFF"
  11. My Traps / Dark defender can do the fire ambushes, with bosses at 8 / +1 (maybe 0). Sometimes I'll join free farms -- I usually get some humorous tells along the lines of, "Holy crap! I had no idea healers could do that!"

    When Reactive was bugged, it was OMG HILLARIOUS since she can stack 3 caltrops patches. She was defeating mobs who wouldn't fight back because of the aggro cap.
  12. BurningChick

    Best Buff's?

    You know ...

    It occurs to me that people with free accounts will LOVE FF.

    No IOs. No Incarnate powers.

    If there's an influx of freebie accounts, we'll be seeing fewer lowbie 'trollers and MMs. And, if you take those ATs out of the picture ... well, having a bubbler around will seem like a good idea.
  13. BurningChick

    Best Buff's?

    Quote:
    Originally Posted by Mint View Post
    Yeah, I dont see a whole lot of people making bubble defenders anymore, are they viewed as a weak buff now? Its been some years since I really played the game but bubbles I thought were very good. Has something changed or is there just better buffs/debuffs for defenders to play as rather than playing a force field defender?

    I would like to play a bubble defender but if their not that good compared to emp. cold and thermal and ect. convince me otherwise I would like to hear why or why not bubbles are the way to go.
    Hmmmm ...

    Just to add on to what Deacon said about FF, I'll toss out a few things.

    FF's primary (if not quite its only) focus is protection. Some of the sets introduced since release have weaseled into that niche while offering (admittedly) lesser protection with some other goodies. The problem with focusing on protection is that some toons (and, frankly, some ATs) don't need all that much protection to go from tough to unkillable. And FF is completely over the top for them.

    FF's lack of flexibility means that min / maxers generally avoid the set.

    For the soloist, defender Traps has a version of Dispersion Bubble that, over time, costs less endurance to run AND has higher base def. So, outside of PFF, bubblers can't even lay claim to having the best +def self buff available in a defender primary.

    The best reason to play FF? It's freaking easy. If you do it right, you can buff you entire team in 2 clicks once every 3:45 and spend the rest of your time punching mobs in the face.

    And, honestly, FF is NOT bad, not by any stretch. It's just that it's a relic from the game's early days when the devs clearly believed that they had made a game with a single target, tactical element ... instead of the AoE-fuelled zerg-fest it really is. And the devs have tried to maintain FF's flavour (distance / defense / mez protection) while keeping its performance OK (FF's buffs right now are FAR more effective than they were at release).
  14. Quote:
    Originally Posted by Biospark View Post
    Wow, I thought that I was the only one with this affliction.

    At launch, my first characters were : Emp/Rad defender, MA/SR scrapper, Earth/Storm Controller.

    I thought maybe I suddenly "sucked" at gaming because other guildmates (DM/Regen, Ill/Rad, FM/FA) were not having the same trouble. Then I discovered the forums :/
    Worst combination?

    My release-era fire / fire tanker with an OMG bad build.

    I heard there was a great T1 power in speed and took ... flurry.

    I didn't build with with stamina in mind, so I had some end issues.

    I had no idea that taunt was single target. Not that this toon needed aggro.

    And ... I skipped burn

    Otherwise, I deliberately took two sets that the forum crowd didn't like for CoV's launch, stone and EA. And made one. Some things were, hmmmm, challenging.

    These days? I don't think any set stands out as uniquely awful (I would've said Poison a few weeks ago, but it seems to be getting buffed). What I will say is that is that one class of powers, cages, underwhelms.

    And FF is still larded with situational / pointless powers even if, as a whole, the set performs pretty well.
  15. Quote:
    Originally Posted by BattleWraith View Post
    The point that I made earlier that you and others continue to miss is that, yes they introduced things and spent considerable effort putting pvp content in--but then they did not support it.
    Howdy,

    Sorry for the late reply -- didn't see your post.

    If you go through my post history, you will indeed find me taking the devs to task for not supporting PvP. Worse, Posi actually promised on-going PvP support during I13's beta and didn't deliver (yup, I've mentioned that one also).

    http://boards.cityofheroes.com/showt...si#post3436163
    http://boards.cityofheroes.com/showt...si#post3414267
    http://boards.cityofheroes.com/showt...si#post3207160

    I'm sure I've missed some others.

    Posi's broken promise about on-going support for PvP, IME, stands out as the worst broken promise from a dev in the game's history.
  16. What, no caging powers?

    Thematically, one would fight.

    And it might be a kick in the pants to improve how caging powers work.
  17. I love my traps / dark!

    Here's her current build:

    Code:
    |MxDz;1286;705;1410;HEX;|
    |789C5D93C94F137114C7DFFCA638ED9469ED464B29A50559BA30A5807AD304D18404|
    |2211F54A1A18A0114BD3D644BCB81CDCEFB8246E71C178748957FF0013FF0C2F2E47|
    |E345DFD256EC4B3A9FFEDE7BDF37EFF77EBF59B838DB0D70E52880EFD866A95E5F9E|
    |75D69CCAAA53339656CA4E65C5719FAE95AAD57263DB0080502BBA3C73616DCDA650|
    |3DDEF69D2A55D69D557BB6543BB73C83C51A81B9CA8653732A0DBBF5A77B716B6BD3|
    |9E774AD57265DDE4C552D57156FD2D3FD6A96F94AB16AF4F94D7371A9818385E2DAF|
    |48DD052CEBD4B663D8CC20FE6E58D0B42E78A901F483CAE1A2086A5027B80E2B8638|
    |F77D440CC073D512B960079F69D8770F9104F77D2EEB7E801802F32167BFC06C4DB2|
    |B53C57336D46774130C1F08D336E6243BA64EBFD3A95F125B993FD09418A111C60DC|
    |B2A8716EBFEB13EA8310FC8C0843B8C8D5C25F183DD47E5E5084DB2832446444B0B3|
    |18C44CC428C4BC8CB885C840DC8F1881840F310C3DA8F0B048F390280B895FB8E883|
    |3B58CD2BD5BCE7311085E46F457D274BB88A43728E5B48C9BB9B8862B5E6E4AD319E|
    |D92E66F9A58C7F9A770FA9B79C9B7EC709E9F78814A43FF0C087E824E270178B0444|
    |153079224386C0CD38E01178055F15BDF6353E43220A4D7173239382438269C6E841|
    |819CF920761C61918AC81E4673DC5746103068EB5C344A834B41C6E269667C3CCD2C|
    |CD760CB2A6AC221C0BA1A85744BD8F141D51FEB1A240FE89A211E79F29CA1E7FAA48|
    |3B9E068A050D1A3B9F449F789A81EB16DD5FB67E692A6C50EB6C0311BEDD6F94DC7B|
    |0A1F61CF2B45C7CB367C92777C59A7B7B18D5DC29C1C5CD5E9C99BCF45595598D4E9|
    |3E14F23C8A6BB8B04561CB7076B19709F14C04E438132E68DB1F3498EE74643B1DC5|
    |4EC754A7637E8FC3A3A88B4557EB73034DA6F0CDFCE761D1F73D0EB97D3FDA1E4D3B|
    |A3D1060A67F9DAFF6C07746D87EB1753ACF81F7F01D2FB9EFF|
    I soloed my way through all the Praetorian AVs, no issues, and can drop 2 Rikti pylons in under 5 minutes.

    FWIW, I think the build could be tightened up but ... I hate respeccing.

    Just remember to lead with Seeker Drones (if they're slotted with -ToHit, nothing much will hit you, no need to go nuts to be soft capped with traps / dark) to soak up the alpha, than start unloading. Depending on what's charged, I'll throw down Acid Mortar > Tentacles > Caltrops > Nightfall. I LOVE the combination of Tentacles and Caltrops -- the DoT combined with procs is lovely to watch.

    Edit: I should also add that, while Traps does have a lot of powers with long(ish) animations and long(ish) recharge times, the ability to slot a surprising number of procs into your key debuffs means a couple things: your DPS won't by hurt all that much if you focus on using your primary (loaded with damage procs); you can layer on complementary effects from different powers (i.e., stacked holds + stacked disorients + the immob from Tents mean you can keep mobs within range of all your traps).

    One last thought -- don't be afraid to pull additional spawns into your traps.
  18. Quote:
    Originally Posted by Grey Pilgrim View Post
    I rather agree and hate how the two categories are thrown together so often (I've thought it ever since I first worked at a bookstore). However, they do have some overlaps in their major works, as Smersh said, but also in their overall goal. They're unlike our world, but only in order to help us gain perspective on how our world really works. Hindsight and traveling to other countries always help us to gain perspectives on ourselves and where we come from.
    From the outside looking in, the bolded bit is how people see science fiction and fantasy -- as one genre loosely defined as depicting the world as something than it is or was. From the inside, people not only see divisions between SF and fantasy, but they can further pigeon hole works into "cyberpunk" or "steampunk", "swords and sorcery", or "high fantasy".

    People like labelling things -- the story of labelling things even shows up rather early in western literature. And, further, people also like arguing about those labels, especially if some sort of group identification is at stake.

    FWIW, I actually think the SF / Fantasy section in a bookstore is relatively sane. But ... fiction? Krikey. You can have 3 solid centuries' worth of novels crammed in next to each other, from the epistolic (The Expedition of Humphrey Clinker) to the psychotic (The Naked Lunch) and lord knows what else in between.
  19. Quote:
    Originally Posted by Freitag View Post
    I guess my biggest issue with the list is one of principle. There are so many great works of Science Fiction, and so many great works of Fantasty that have been written. The two are so often lumped together, but I personally think they're different. It might be better to have a Science Fiction 10/100 list, and a Fantasy 10/100 list. that would certainly have made picking easier for me.

    ~Freitag
    But ...

    Complaining about omissions and egregiously bad choices is more than half the fun of lists
  20. Quote:
    Originally Posted by Freitag View Post
    Well I think the issue with Frankenstein is that it isn't really a new story either. The same story has been told for a long time. It's called the modern Prometheus for a reason :-). Ultimately, though, (and this is a principle one of my professors was a big fan of) all stories have been told before, so maybe this is a moot point.

    ~Freitag
    In other words, much depends on context and the way the story's been told

    Frankenstein's a bridge between Gothic and SF -- it used many standard motifs and themes, but turned some well-established Gothic traditions upside down by replacing the supernatural with the scientific (or, at least, more centred on physical reality). That was a bold move. It was even bolder for a young women at the time to earn her living by writing (her husband, Percy Bysshe Shelley) died young.

    Mary Shelley's a very, very special writer.

    At least that's my story, and I'm sticking to it. I'm a long ways out of university so I might be fuzzy on the details
  21. I think there should be more love for Frankenstein. It sets up many of the themes that resonate throughout SF's history, from fascination with, to mistrust of, science to musings about the cost (ethical an otherwise) of technology. And it's nothing like its pop culture representations in movies and film.

    Yevgeny Zamyatin's We is another oft-overlooked book that casts an outsized shadow over SF history, http://en.wikipedia.org/wiki/Zamyatin .

    The Shockwave Rider and Mirrorshades should also be in the list (FWIW, I'd chop Spider Robinson's works, and, yes, I've read them). Shockwave Rider for being ahead of its time (http://en.wikipedia.org/wiki/Shockwave_Rider), and Mirrorshades for showing early works of a handful of writers whose later work was included in the list.

    For giggles, I'd include The Monk (http://en.wikipedia.org/wiki/The_Monk) and Northanger Abbey, because, unless I'm horribly mistaken, the list doesn't include Gothic novels. Or a book that lovingly satirized the style, in much the same way Pratchett satirizes fantasy with characters like Cohen the Barbarian.
  22. Whoooosh ...

    I just logged into a character that had 2388 days offline and found no hidden gems to make me rich -- just a couple l10 end mod TOs.

  23. Quote:
    Originally Posted by Memphis_Bill View Post
    Before or after i13?

    And who are you to say this?
    From day 1 through to about i7, the dev line (per Jack, during a speech at a conference) was that bases were the single most expensive piece of tech added to the game. Bases were originally PvP-driven (CoP / base raids) -- that is, any way you slice it, a pretty fair amount of coin. RV, by i7, was the most technologically advanced zone released (ability to change the appearance of the zone based on in-game conditions was huge). Throw in The Arena, the PvP zones, and the dev-time required for Issue 13, and I feel I'm on solid ground saying that PvP has seen an awful lot of time and money thrown at it.

    As for my credentials? Meh. I read a lot, and have a solid memory for what I've read. Been around off and on (but mostly on) since day 2 or 3.

    Quote:
    Zones: Were planned from the beginning, as they were introduced with COV.
    Mini-games: Were planned as part of the zones. No new ones, in arena or zone, were ever floated.
    Rewards: Are the only thing that HAS changed since the introduction of PVP, with the introduction of PVP IOs (and regular drops.)

    So that's one out of three. And you forgot there's one LESS place to PVP, with the removal of base raids from the game. Name one other area that has had that big of a chunk of content removed. Bonus points if it was removed and presented as a "gift" for someone else (Base raids being shut down = no need to worry about pathing, base builders, put stuff wherever you want! And I'm not saying that to put down base builders.)
    Uhhhhh ...

    Dude? Seriously.

    I've been around this game for a long time. I remember the cries for PvP. I remember the cries for zones and lewt and mini-games. The players asked for them, and the devs delivered them. Whether or not the devs had these on their white board from alpha is irrelevant.

    I have absolutely no idea what your point is.

    The devs have a pretty good record in delivering the features the game's players asked for. That's the bottom line. You can pick nits about "king of the hill this" and "carry the flag that," but the devs delivered many of the features people wanted for PvP.

    Quote:
    PVP IOs led primarily to farming as they were introduced after I13. And then there's I13 itself... which was certainly not met with indifference, any more than coming out to your car with the tires stolen, windows smashed and graffiti sprayed everywhere on it would. They've had plenty of time to see how badly I13 screwed things up.
    How many people farmed PvP IOs. Hands up!

    I'm guessing relatively few, less than 20%. That's still indifference, and is certainly not widespread activity.

    A handful people certainly did get mad over PvP. But the I13 changes caused not much more than a ripple in the larger population (BaB famously said that the number of people leaving and coming back around I13 wasn't all that different from the numbers seen in previous issues).

    Not sure what the vandalism thing's about. Indifference, to me, has something to do more with a low rate of acceptance and less to do with acting out.

    Quote:
    You're welcome to your opinion, but I strongly question the basis on which you've formed it.
    The devs have put a large effort into PvP -- fact.

    The devs have seen little return for their effort -- fact.

    The devs have delivered, broadly, on many of the features people have asked for -- fact.

    What, precisely, are you disagreeing with?

    Edit: I should add that there's little reason to assume that reverting PvP to i12 rules would cause a massive influx of people to PvP, and there's even less reason to assume that further dev time spent on tweaking the current PvP rules would generate better RoI than working on PvE content. Argue all you want, but I think it's pretty safe to say that the devs made that business decision some time during I13's beta. Unfortunately, the devs lack the stones to come out 'n' say PvP's development has been shelved for the foreseeable future.
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    Incorrect. Prior to I13, while smallish, the PVP community was fairly healthy. I tend to play primarily on Victory and Pinnacle - neither one a "large population" server - and could typically count on a fight in BB, Siren's or Warburg within (at worst) a few minutes. Or at least someone showing up. That is not "atrophy." That, like badging, like base building, like RP is a healthy subset of the community - that, frankly, could have kept going.
    Bill,

    You're glossing over the fact that PvP has chewed up disproportionate resources over its history for the number of hours spent PvPing.

    That's what it comes down to.

    Not to be dismissive of the PvP community's legitimate complaints, but the devs have done a pretty fair job of implementing what the players have asked for: the arena itself; zones; mini-games; rewards. But nothing ever stuck with the broader community, and attempts to make PvP more broadly popular have been met with, at best, indifference.

    PvP has been a boondoggle in CoH, and I don't think any amount of dev and community time would fix it.
  25. Quote:
    Originally Posted by Black_Mute View Post
    So, did anyone happen to find out yet a SDCC or otherwise whether or not f2p/Premium players will be able to PvP? If so, do they still have a chance to drop a pvp recipe?
    This game has PvP?






    I kid I kid!

    But, honestly, I can't see the devs gating PvP since access to PvP, IIRC, is still a requirement for one or two red-side accolades that can be had through PvE blue-side.

    As for bringing in fresh meat? I doubt it. I once had Arcanaville try to explain DR to me and ... it didn't go well. I don't think I'm all that stupid, but the current PvP baffles me. It's too arcane, if you will, for wide acceptance in an otherwise straight-forward button-masher.