BunnyAnomaly

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  1. Quote:
    Originally Posted by SuperFerret View Post
    Does one slot make Fossilize a wasted power? I'll probably make use of it occasionally to stop running enemies or to just take a pest out of the equation for a bit while I deal with other threats. I could probably just trade it out for Resurgence.

    The AOE sleep could be used for when I solo (which tends to be often) and I could use it to sleep a group and leech extra regen using Rise to the Challenge. And yeah, those extra slots are pretty much to get some extra recharge, but it's not all that important since recharge isn't a big issue. The issue with getting other Def powers to put a LOTG in is that there aren't other powers I could take that I'd use that would take those (as far as I know).

    As for keeping open slots for Health/Stamina, I figure that I have enough regen and recharge that any extra that I'd be getting from them would just be icing on the cake.

    The build you suggest is interesting, and I guess I'll keep working on it. It's going to be a bit before I'm 50 on this character anyway.

    My theme is basically a kind of generic superhero powerwise. Superstrong, supertough, able to fly, etc. I'm avoiding the Villain APPs because I don't want to have to take the character all the way to Villain to get them and then have to come back to be a Hero/Vigilante.

    Thanks for your help, and sorry if I'm a bit confusing with this.
    I'd say a hold slotted like that is wasted.

    You will never need to sleep anything when you have capped defences and are running WP. Nothing solo will even nudge your health bar. The only limit to your soloing is your patience and wheter you can be bothered fighting +3s or +4s due to the time it takes to kill them. Because... like I said... they won't be able to nudge your health bar.
  2. BunnyAnomaly

    A, AR, or DP?

    People here are underestimating just how good Flamethrower is...

    Flamethrower has a damage scale of 1.936.
    Fireball is 1.26 (with an admittedly much better cast time).

    Flame Thrower + Full Auto does more damage than any nuke a Corruptor has, and doesn't crash. It's penalty is longer cast time and it takes ~7 seconds to complete.
  3. I'm still confused about some power selections you make. For instance why are you taking Fossilize if you essentially will never use it (1 slot makes it a wasted power)? Also, do you have many intended uses of an AOE sleep?

    I think you could do better to rework it and get a few defence powers to single slot LOTG in, and probably also consider reducing your slotting in RTTC and Fast Healing. Those slots appear to be used for the recharge bonus (presumably?) which you would attain anyway by not taking the things like Fossilize.

    Next you want to make sure you have some spare slots for Health/Stamina which you have accidentally missed (you spent everything).

    I threw this together quickly by using your existing build. I left slot sopen for Health/Stamina because they will be critical. I don't know what your theme/concept is so I am trying to as best keep your selections the same. This build has essentially the same numbers as your except it puts fire/cold to less than 1% away from soft capped, and has health/stamina for better regen/recovery.

    Click this DataLink to open the build!
  4. This post is another attempt to convince you not to take that APP. Or at least, not Focussed Accuracy. With Rage you are just not going to miss. With the extra set bonuses (ie LOTG) you are NOT GOING TO MISS.

  5. With the above post, I would sugest removing the Crushing Impacts from Air Superiority and making them Kinetic Combat. That soft caps s/l defence.

    Footstomp I would be wary of slotting with Oblits due to endurance issues, stick with Eradication for the Energy/NE defence and then frankenslot the last bits.

    I would definitely go with my build or Obitus'.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Statistically speaking if it's mathematically possible someone has done it.
    *blank look*
  7. Quote:
    Originally Posted by Misaligned View Post
    I disagree.

    With enough money, you can essentially "buy time".

    Win the lottery - You can now quit your job. You have just gained 40 hours (or more) a week.

    Get a job making 2x what you were, but requires you to work 50 hours a week instead of 40. You "lost" 10 hours of time a week, but you can now afford vacations and things that will allow your time to be more suited to how you want to spend it. Therefore increasing your happiness quotient.

    To quote a comedian (who's name I do not know):

    They say money can't buy happiness! Well, to them I say "Just try and look sad on a Jet Ski!
    "

    If you get rich enough, you pay other people to do the things you don't want to do, thereby freeing up even more of your time for things you want to do. I'd say that in almost every circumstance, money > time

    Also - Money only matters to people who don't have it. Like me.
    Time can be substitued for money, money can't always be substituted for time. Time > Money.
  8. Quote:
    Originally Posted by James_Donner View Post
    I don't know what anyone else says, cause I couldn't make it past the first page, but the Brute that just defines brute for me is a SS/Shield. Get it to softcap w/ good recharge and hitpoints and you are a killing machine. Pushing 400% damage buff without outside buffs. You don't die because they do.
    It might have escaped you but the first post indicates the thread is about the most survivable brute...
  9. Quote:
    Originally Posted by Lord_Drache View Post
    I guess the fact that only one responded probably means that ice tankers haven't really had an issue figuring out just how much def to get from set bonuses, aside from soft capping if possible. Thanks again.
    I'm not sure that's the right conclusion to come by... not a whole lot of people play Ice tanks and not everyone jumps into every thread either.

    A small side observation is that defence debuffs almost always come in the form of lethal damage (guns and bladed weapons), so your s/l is the defence to have highest to prevent cascading failure.
  10. I find it funny that people are raging about how easy the game is and how *CURRENT* content is doable with all archetypes/combinations... when the question is being asked about what happens if the *FUTURE* content is extremely difficult, will the "Undesirables" be forced out of teaming?

    No-one is questioning how easy the game is right now, but what is being posed is something entirely different.

    Having played quite a number of MMOs, I'm very happy to see it stay casual friendly. I hate watching how specific certain builds/class needs are for doing content in other MMOs.
  11. Lightning Rod will do a lot more damage than Greater Fire Sword (it will hit a little over 1100 damage, GFS at around 800 when both with build up and satured AaO), but the two powers are very different in their usage so a direct comparison isn't easy.
  12. Purple sends lend themselves very well to high damage/recharge builds, because umm... well... that's their big significant effect. If you want to build for sheer survivability, the recharge can help a lot with Dull Pain but otherwise there's a lot of cheaper options that will accomplish similar results.

    My personal opinion is that I would not purple a tank out unless it was /fire or shield/ as an example. I'd use it for something high damage or I'd make a Dominator with them

    HOs are nice but in general they are good for very specific niches within builds. For instance, invincibility getting cytoskeletons. Or defence getting either membrane or enzymes. Or Fortitude getting... I forget In general I would be inclined to stick with sets.
  13. This first two posts on this page are good for builds.

    http://boards.cityofheroes.com/showt...=241204&page=2

    I think you have a considerable amount of wasted slots or poorly chosen powers.

    Examples:

    Physical Perfection/Conserve Power are both fairly poor for a willpower tank.

    If you are going to single slot a travel power, put the 20% slow resistance in it!

    Almost everything you have from regen is really really overslotted. Fast Healing has lost 50% of your enhancement value which is just throwing slots away.

    Your best survivability powers from IO sets are defence first. Regen is already through the roof. Once you soft cap defence then you will be invincible to anything except defence debuff. Regen is totally unnecessary to focus on; +hit point sets are nice and usually come in sets that you want anyway (Numina, LOTG, Kinetic Combat, etc).

    My same feedback on Footstomp comes through here as well: it's your only AOE on this build so it MUST be slotted appropriately. Right now you might have trouble spamming it. Even with your power selection it costs a lot to use and you will honestly want to use it every time it is up. I doubt you can afford ~16 endurance if you intend to use it how it should be. I would honestly go frankenslotting it before sacrificing the powers usability.
  14. I'm not convinced the build above can sustain footstomp for long if you have rage going and footstomp with such minimal endurance reduction. 15 endurance/activation is going to drain you really fast, even with Quick Recover.

    This is something I threw together quickly; don't worry too much about the order of power selection I took please Basically soft capped to everything, 50% global recharge. I've left a few slots open, because I'd put 3 performance mods in Stamina and 2 Numina's/1 Heal IO in Health. That shoud add 10 hp/sec regen and ~.8 stamina/second on top of what you'll see.

    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Super Strength
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Concealment
    Ancillary Pool: Pyre Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(7)
    Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(9)
    Level 2: Fast Healing -- Numna-Heal(A), Numna-Heal/EndRdx(33), Numna-Regen/Rcvry+(33), Heal-I(34)
    Level 4: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(11), KntkC'bat-Dmg/EndRdx/Rchg(13)
    Level 6: Indomitable Will -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(19)
    Level 8: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(34), Numna-Heal/Rchg(36), Heal-I(36)
    Level 10: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 12: Quick Recovery -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Rchg(25)
    Level 14: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(37)
    Level 16: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 18: Heightened Senses -- LkGmblr-Rchg+(A), HO:Enzym(31), HO:Enzym(31)
    Level 20: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(21), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(23)
    Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(37), RctvArm-ResDam/EndRdx/Rchg(40)
    Level 24: Weave -- LkGmblr-Rchg+(A), HO:Enzym(25), HO:Enzym(27)
    Level 26: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(27)
    Level 28: Rage -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(29), RechRdx-I(29), RechRdx-I(31)
    Level 30: Super Jump -- Winter-ResSlow(A)
    Level 32: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(42), Mocking-Acc/Rchg(42), Mocking-Taunt/Rng(43), Mocking-Rchg(43)
    Level 35: Strength of Will -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(36)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), C'ngBlow-Dmg/EndRdx(39), C'ngBlow-Dmg/Rchg(40), C'ngBlow-Acc/Rchg(40)
    Level 41: Ring of Fire -- Empty(A)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Stealth -- LkGmblr-Rchg+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 4: Ninja Run
  15. I'd highly recommmend SD. You can cap defences without too much effort which gives a lot better survivability than resistances with a heal. SD also gives you a few incidental benefits (extra HP, small resistances, damage debuff on nearby enemies) but the defence is what makes it so good. With good slotting you can approach 95% DDR too.

    There is very little synergy between Electric Melee and Electric Armour. Sadly the sapping ability of Electric Armour isn't enough to bring them to 0 and there's no -recovery powers. The slight sapping in Electric Melee might be helpful but I doubt it's enough to get past the advantage of all that defence.
  16. Quote:
    Originally Posted by Panzerwaffen View Post
    I can see that. Thanks for confirming the type of poster you are. Makes it easier for me to maintain my ignore list. And for the record, the only one using the word 'suck' around here is you. No one in this thread said "you suck" or anything even remotely close to that. But hey, hypersensitivity seems to be the 'in' thing around here lately..
    How's the passive aggressiveness working for you? I said the powerset sucks for survivability, I was told I suck. Anyway, if you get so upset about me saying a powerset sucks, then ignore me and be done with it
  17. Quote:
    Originally Posted by Auroxis View Post
    People don't do +4 ITF's. There's no reason to do that. The only place where people face +4 mobs are in Mothership raids(energy damage intensive) and Farms(Which I have no troubles with).

    Not dying isn't the only thing a Tanker should be doing.
    I thought this thread was about 'most survivable'. I'm not denying that other classes have their own strengths that will let them shine, but as I said at the beginning: Granite first, Inv/WP tied second. Elec is tough because it's a tank, and all tanks are tough, but it will melt in a heartbeat under a +4 ITF.

    I guess we are just arguing different points but that's what I thought this topic was about.
  18. Quote:
    Originally Posted by Auroxis View Post
    See that's the difference. We both have no survivability problems, but I do more damage and have an easier time keeping aggro.
    If you want to correct me in game I am quite happy to be shown

    LGTF is super easy, I'd like to see something like tanking a +4 ITF as an example...
  19. Quote:
    Originally Posted by Panzerwaffen View Post
    The only thing ridiculous in this thread so far is your attitude. If you're deliberately trying to come across as obnoxious and rude as possible, congrats, you've succeeded...
    Thanks I do try. Heaven forbid I greatly favour one primary over another for survivability and be told that I suck because of it.
  20. Quote:
    Originally Posted by Auroxis View Post
    How are those end drains working out for ya? I'd like to see you tank the LGTF as well as my elec. I'm sure you'll do fine as you have 1000 times my survivability, apparently.
    Considering my HP bar won't move on a LGTF, sure...
  21. Quote:
    Originally Posted by Obitus View Post
    After messing around endlessly with various WP Tanker builds and ultimately discarding them, I have to nitpick here a bit: You can soft-cap to all damage types on a WP Tanker (or at least all damage types that matter), but you have to make serious sacrifices to get there.

    Juggling max S/L/E/N DEF and +HP bonuses and offensive priorities just isn't worthwhile, IMO. Who wants to spend several billion influence to end up with a character who hits about as hard as he did with SOs? If you do, then more power to you, but if you're going to go all out to make a pure meat shield, then wouldn't it make more sense to select a build with a stronger taunt aura?

    At the end of the day, that taunt aura issue is always what makes me discard my WP Tanker ideas. WP is awesome on a Scrapper or a Brute. It's great on a Tanker too, in terms of ease-of-leveling and ease-of-play -- but it doesn't lend itself very well to a clear high-end plan. IO bonuses pull you in too many different directions.

    Suffice to say that all of the things you describe aren't exactly handed to Willpower, which doesn't mean that Electric Armor is better or even superior; the two sets are at least competitive with each other at the high end, though.
    Hero Plan by Mids' Hero Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    No sacrifices necessary.
  22. Quote:
    Originally Posted by Dechs Kaison View Post
    Resistances across the board better than WP, and most are better than Dark Armor's. I don't see how that could be defined as poor anywhere.
    Resistances are poor because they are inherently the only thing that keeps them standing. They don't have a layered system like WP. So, they are poor.

    Quote:
    Nevermind the fact that it can sap its enemies dry, rendering them incapable attack. Also forget about the inherent recharge, the immunity to endurance drain, and the capability to have energize permanent.
    See from here I can tell you haven't played one, because at ED they still have ~20% endurance. Against something that you actually need survivability for, that is going to be hindered by the purple patch. Endurance drain is one nice solid benefit they have, however, capped defences is pretty much the same thing. WP against x8 malta spawns? No hassle. Having Quick Recovery gives massive recovery for WP.

    Quote:
    Because +HP is the only thing that makes a tank, which is why almost half the armor sets have no means to obtain this.
    What's this? Oh, having 1000 MORE HIT POINTS? Haha! I'lll just pretend that doesn't matter. MUST BE A USER ERROR TO CARE ABOUT THAT! tee hee

    Quote:
    Not with IOs you don't have the softcap. And if that's how you're going to compare, Elec can have the softcap to the most common types, or easily have 30% defense across the board, along with better resists and comparable (if not more) HP/sec than willpower, more recovery, and a more effective taunt aura. I call that a better tank.
    Blah bah and wrong. Show me the build that has this kind of defence. Really, show me. Because if you can do it, the build will be butchered for everything else and total garbage. Even 30% across the board is really really pushing it. HP regen is more lol, oh better now is it?Truly? At global 90% recharge, ED capped Energize, you get ~899hp/40 seconds from the click heal and 30 hp/sec regen. That's ~53hp/sec. WP tank has 150hp/sec. OH no but but Elec has better regen ! Oh yes it does. In magical maths land where 53 > 150. So over a 40 second period where you get your heal click +regen in Elec, Willpower heals an extra 3880 hp. I suppose it's good that HP doesn't matter according to you so we can ignore your startling ignorance.

    Quote:
    Hey, you're the one who started with the hyperbole and misinformed attitude. Don't blame me for jumping on it. Don't blame the set for your failures as a player.
    I think you can just back out quietly now that you've shown you haven't even played the sets. Mostly likely either considering how ridiculous your claims are.
  23. Nice trolling attempt, pity you can't be honest with yourself. Anyone that takes your 'advice' is setting up for failure.
  24. Quote:
    Originally Posted by Dechs Kaison View Post
    Sounds like operator error.
    Snide comment aside, the resistances are poor, there's no defence inherent to the set, it is easily subject to a variety of cascading failures/debuffs, and the heal is... okay but not great. Base HP is pathetic.

    Willpower has 150 hp/sec regen, some DDR, soft capped to all damage types, massive HP.

    Sounds like rudeness erorr.
  25. Quote:
    Originally Posted by Auroxis View Post
    I'll have to pitch my case for Elec. Endurance is never an issue, Self Heal with +Regen lets you tank Hamidon on the LGTF quite effectively, and you get great offensive stuff in a damage aura and a +rech passive. All resistance sets are up there for the most survivable, but in my mind Elec gives you the most offense with that. It also looks cool.
    I found it spectacularly rubbish and had 1/1000th of the survivability of WP.