How much defense ice/fire


BunnyAnomaly

 

Posted

I've been working on a new ice/fire tanker build and was having issues deciding on how much def bonus I want. With my current build I have S/L, NRG, and NegNRG at or near the soft cap without energy absorption, but I was wondering if that was enough. I know ice doesn't have the best DDR at around 59% if I remember right. With energy absorption, (8 baddies affected), I'll be at around 53% for the defenses I mentioned. Taking into account defense debuffs and the level and types of mobs I'm fighting, should I aim for a bit higher just for padding? Or will I be just fine even when facing mobs with a lot of defense debuff?


 

Posted

Quote:
Originally Posted by Lord_Drache View Post
Taking into account defense debuffs and the level and types of mobs I'm fighting, should I aim for a bit higher just for padding? Or will I be just fine even when facing mobs with a lot of defense debuff?
This is just some theory craft, I'm not sure how applicable this will be, but I'll give it my best.

Most defense debuffs are on the order of 7.5%. Let's assume you fight nothing but +2 enemies, who have combat modifiers of 1.22, bringing the debuff value up to 9.15%. Now it gets resisted by your DDR of 59%, meaning that each debuff that hits you is 3.75%.

Energy Absorption brings you up to 53%, meaning a buffer zone of 8% before cascading failure sets in and you die or hibernate. Assuming the previous paragraph is true, the cascade starts on the third debuff to land, so long as they all overlap.

At the softcap, fighting +2s, your chance of getting hit is somewhere at an average of 7.5% (minions to bosses). I don't feel like retyping everything in my softcap guide, so please just refer to that as far as how likely you are to enter the cascade failure.


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Posted

Thanks, I appreciate the input. What you said actually was very applicable, perhaps not so much as you intended, but it lead me to a conclusion, which is what I wanted lol. Given that if I'm having such an issue with DDR there is a good chance that I will have the 8-10 baddies to use EA with, and given that even with defense debuffs, my their chance to hit will average around 7.5%, it shouldn't be an issue to concern myself with, given inspirations, team buffs, and the possibility of overlapping EA.

I guess the fact that only one responded probably means that ice tankers haven't really had an issue figuring out just how much def to get from set bonuses, aside from soft capping if possible. Thanks again.


 

Posted

Quote:
Originally Posted by Lord_Drache View Post
I guess the fact that only one responded probably means that ice tankers haven't really had an issue figuring out just how much def to get from set bonuses, aside from soft capping if possible. Thanks again.
I'm not sure that's the right conclusion to come by... not a whole lot of people play Ice tanks and not everyone jumps into every thread either.

A small side observation is that defence debuffs almost always come in the form of lethal damage (guns and bladed weapons), so your s/l is the defence to have highest to prevent cascading failure.


 

Posted

Drach, this is Grimmloch. We had a short conversation earlier about this, but I figure i'd chime in with my experience for the heck of it.


When I IO'ed my ice/fire tanker, it was right around when Cimorea was still the new shiny. He was the first toon i had IO'ed, and i built for a lot of recharge, mainly; I didn't add in a lick of additional defense. I built with weave, as well as with def in EA, and have been sitting at just under 42% s/l/e/n def for years. I ran a ton of ITFs as lead tank, very aggressively, and i can count on one hand the amount of times that i died from cascading def failiure.

Usually my deaths came from a sucsession of streakbreaker hits, and me not paying attention.

Ice/ has the tools to deal with the inevitable hits and debuffs, but unlike some other sets, you have to be ready to hit Hoarfrost, Hibernate, a luck, or to just jump the hell away for a second.

Other sets have more resists in addition to their def, and/or a faster heal that you know you will be hitting at some point. There's nothing but tank HP, tough's resists (if you took it), and your reaction time to deal with a bad streak on an icer.

If it makes you 'feel' safer to go above softcap with IO bonuses, go for it, it won't hurt you. I don't think it's necessary, though.


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