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Posts
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Joined
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Quote:Fixed that for ya. No offense, it was just bothering meAnd the Countess would simply consider it bad for business. If it is business bit, she would have put it inside the protected area. Although it would be more scrutiny by vanguard mostlikely.
/signed as well. -
Any team worth it's salt won't have enought deaths to warrant the power, but I like veng for the simple fact that I can drop a LoTG 7.5 in it. Nice global recharge bonus for a power pick.
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The only thing in question for me would be the GPU. Having done a bit of checking I'd say you'll be much happier spending that extra $50 as Father Xmas suggested. Looking in the link I sent, you can scroll and see how much better the video on the HP(4650) is than the Asus. If you scroll to near the bottom of the page for each of the GPUs you can see a benchmark for another MMO (not that you can compare the 2). It may give some indication of what you can expect.
A year ago I had a laptop that had the Nvidia M7600 for video, it sucked! This isn't that much better. Bite the bullet and get something you'll be happy with.
http://www.notebookcheck.net/AMD-ATI...0.13885.0.html -
Quote:Looks over his shoulder at the FFG still running just fine while walking, ok, whatever you say.Scrapper- Maybe because all of our powers are suppressed while we walk to the enemy. As a result we won't be able to jump into the mob & decimate them. Instead they'll notice us walking 60 yards away...thereby eliminating the element of surprise.
Trap/Sonic defender- <deer in headlights>......
Scrapper- Any other bright ideas healer? ;p
don't take it personal. it was my intention to take a shot at the devs, not a fellow gamer.
just so it's clear. some might consider trivializing all defenders to the role of healer an insult.
I agree, the suppression is silly.
Healzors. palease. That's kind like saying how useless scrappers are for STF (At least a master run). -
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Quote:I can't see a nerf to traps for the simple reason that controllers have way to much on defenders as it is. If they did a balance to/for traps, that would be a big nail in the coffin for defenders with GR in the distance.Yeah, I suspected that traps as a primary would be awesome enough for a defender to take down avs. Sonic is a good choice as a 2ndary with it's - resistance.
Here's hoping they don't "rebalance" (*cough, nerf, cough*) it.
Good job, keep 'em comin'.
The only way to make traps good enought to compare it to anything verses a controller is to IO it out ( how many IO out anything?). Once it's IOd out, well hell, don't defenders deserve something for the crap vig!
Now, I just got my last set of IOs and I love my gimp AT more than anything else I've played since my first month sub.
I'm a defender through and though, why shouldn't we have our day just as any other AT has? -
Scrapper - Lets run down there and defeat some of those Romans
Traps/Sonic defender - Why don't we walk down and defeat them all -
Eveyone must be sleeping in today, I expected a few flames by now
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Speaking as someone who has a 50 IOd out ff/rad I'm gonna say don't bother unless you're doing so for concept reasons, or you plan on lots of teaming. The damage from your secondary will leave you wanting.
That said, if you still want a bubble go traps. FFG is great at what is does, and traps/sonic is fairly easy to soft cap without gimping your damage. As a matter of fact I have a 40% damage boost on my build from set bonuses and assault. To give you an idea how good traps is, I soloed Maria Jenkins arch on my traps at +2/8 (until I got bored near the end of it). Bless my namesake, I hope she enjoys her retirement.
Frosticus posted a build that I modified to fit my needs. I check out this thread if you want defense and damage.
http://boards.cityofheroes.com/showthread.php?t=191401 -
Ask in broadcast if someone with recall friend can invite you to their team and TP you out.
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Quote:I do agree FFGs AI is a bit slow and play style needs to be adjusted accordingly.I made a traps/sonic over double-xp weekend. Defender traps is much stronger than corrupter traps, and I could tell the difference immediately. The higher defense and acc debuff values were quite noticeable, making toebombing a lot safer.
Blueside teams move slower than redside teams and this gave my traps more time to recharge. Also the greater willingness of controllers and defenders to put +recharge buffs on me. Ya...did I say toebombing was never easier, due to the presence of tankers, who tend to taunt mobs and clump stuff up.
Lack of a heal makes it hard to help teammates recover if they are getting hit though, especially AoE blasters. I think Rad synergises most with Traps but then that might just be because Rad is good. Kinetics to boost recharge is good too.
Sadly, I think I may prefer the defender trap version over the corrupter trap version, although my corrupter damage is way higher... still it might be comparing apples and oranges, I'll see when I get the defender levelled and IOed out first.
Softcapping a traps defender should be easier. But I don't think it's defender paradise the way it sounds on these threads. There's always the caveat that your FFG is not going to have your defense. If a lot of AoEs are falling, especially ones with KB, your FFG will die and/or get knocked away. You end up having to constantly refresh it, or even have a volley hit you when it's down/knocked away.
That said. Here's my take.
No doubt if you lead with seekers, and then set mortar, FFG would get the lesser of the aggro. Once you drop PGT no one will be doing much of anything at that point. Even bosses still in PGT can be held or puking over a few seconds. Drop 2 and well........
As with all squishes I'll keep at least a few BF's, lucks and greens. Should tide me over for most anything.
My Traps/Sonic is close to max defense to all, near 35% damage bonus and my newest build has a 68% recharge. Not to shabby for a fender.
I'm not saying they're the bees knees, but I'm gonna have fun soloing with mine -
My Traps is at 48 and waiting for me to respec it. I plan on going with this build as of now. You'll notice I stole some things from Frosticus. The only thing I don't have to make it happen is the Apoc set, so I prolly stick Thunderstike in it til then. Let me know if I'm missing anything.
BTW, thanks Frosticus
Edit: I realized I was gonna be sucking wind on this so I pulled a slot from Caltrops and put it in Stamina. I don't care for the fear element in it anyway and may dump it altogether, and take Charged Armor. I'm also looking at what I can do to get another slot in Shocking bolt for an extra 3% damage.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Kirsten2: Level 50 Science Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Electricity Mastery
Hero Profile:
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Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(40)
Level 1: Shriek Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(36), Apoc-Dmg/EndRdx(37), Apoc-Dam%(37)
Level 2: Caltrops RechRdx-I(A), RechRdx-I(5)
Level 4: Triage Beacon Numna-Heal/Rchg(A), Numna-Heal(5), Numna-Heal/EndRdx/Rchg(29), RechRdx-I(29)
Level 6: Acid Mortar Achilles-ResDeb%(A), AnWeak-DefDeb/EndRdx/Rchg(7), AnWeak-Acc/Rchg/EndRdx(7), AnWeak-Acc/DefDeb(15), AnWeak-Acc/Rchg(15), AnWeak-%ToHit(46)
Level 8: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(9)
Level 10: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rng(11), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(37)
Level 12: Hasten RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(43)
Level 16: Poison Trap UbrkCons-Hold/Rchg(A), BasGaze-Rchg/Hold(17), BasGaze-Acc/Rchg(17), Lock-%Hold(21)
Level 18: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(19), Cloud-Acc/Rchg(19), Cloud-ToHitDeb/EndRdx/Rchg(21), Cloud-%Dam(46), Cloud-Acc/EndRdx/Rchg(48)
Level 20: Hurdle Jump-I(A)
Level 22: Health Numna-Regen/Rcvry+(A), Numna-Heal(23)
Level 24: Stamina P'Shift-EndMod/Acc(A), P'Shift-End%(25), P'Shift-EndMod(25)
Level 26: Trip Mine Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 28: Boxing Acc-I(A)
Level 30: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(31), Aegis-ResDam/EndRdx/Rchg(31), S'fstPrt-ResDam/Def+(33)
Level 32: Weave LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(33)
Level 35: Combat Jumping Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 41: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(46)
Level 44: Shout Dev'n-Hold%(A), Dev'n-Dmg/EndRdx(45), Dev'n-Dmg/Rchg(45), Dev'n-Acc/Dmg(45), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 47: Shocking Bolt Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(48), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Power Sink RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
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Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
10.8% Defense(Smashing)
10.8% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
12.1% Defense(Energy)
12.1% Defense(Negative)
11.8% Defense(Psionic)
14.9% Defense(Melee)
17.4% Defense(Ranged)
13.9% Defense(AoE)
2.25% Max End
51.3% Enhancement(RechargeTime)
38% Enhancement(Accuracy)
3% Enhancement(Immobilize)
10% FlySpeed
137.3 HP (13.5%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 2.5%
MezResist(Held) 5.8%
MezResist(Immobilize) 2.5%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 2.5%
2.5% (0.04 End/sec) Recovery
94% (3.99 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
1.88% Resistance(Negative)
15% RunSpeed
I did a bit more work on mids because I really wanted to wiggle Assault into this build. I did the Frosticus thing and dropped all travel except SS. Defense is a bit better, though not capped to all. Still pretty happy with it.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Kirsten: Level 50 Magic Defender
Primary Power Set: Traps
Secondary Power Set: Sonic Attack
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Electricity Mastery
Hero Profile:
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Level 1: Web Grenade Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(34), Enf'dOp-Acc/EndRdx(39), Enf'dOp-Immob/Rng(40)
Level 1: Shriek Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(33), Dev'n-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Dev'n-Hold%(39)
Level 2: Scream Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(7), Apoc-Acc/Rchg(40), Apoc-Dmg/EndRdx(40), Apoc-Dam%(42)
Level 4: Howl Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(7), Posi-Acc/Dmg/EndRdx(21)
Level 6: Triage Beacon Numna-Heal(A), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(17), RechRdx-I(50)
Level 8: Acid Mortar Achilles-ResDeb%(A), AnWeak-DefDeb(9), AnWeak-Acc/DefDeb(9), AnWeak-Acc/Rchg(11), AnWeak-Acc/Rchg/EndRdx(17), AnWeak-%ToHit(45)
Level 10: Boxing Acc-I(A)
Level 12: Force Field Generator LkGmblr-Rchg+(A), LkGmblr-Def(13), DefBuff-I(13)
Level 14: Tough Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/EndRdx/Rchg(15), S'fstPrt-ResDam/Def+(50)
Level 16: Hurdle Jump-I(A)
Level 18: Poison Trap UbrkCons-Hold/Rchg(A), BasGaze-Rchg/Hold(19), BasGaze-EndRdx/Rchg/Hold(19), Lock-%Hold(37)
Level 20: Health Numna-Regen/Rcvry+(A), Numna-Heal(21)
Level 22: Seeker Drones Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(23), Cloud-Acc/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36), Cloud-Acc/EndRdx/Rchg(46), Cloud-%Dam(46)
Level 24: Stamina P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(25)
Level 26: Weave LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27), Krma-ResKB(31)
Level 28: Trip Mine Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(46)
Level 30: Hasten RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 35: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36)
Level 38: Assault EndRdx-I(A), EndRdx-I(39)
Level 41: Thunder Strike Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 44: Charged Armor Aegis-Psi/Status(A), Aegis-ResDam(45), Aegis-ResDam/EndRdx(45)
Level 47: Shocking Bolt Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(50)
Level 49: Power Sink RechRdx-I(A)
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Vigilance
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Set Bonus Totals:
16% DamageBuff(Smashing)
16% DamageBuff(Lethal)
16% DamageBuff(Fire)
16% DamageBuff(Cold)
16% DamageBuff(Energy)
16% DamageBuff(Negative)
16% DamageBuff(Toxic)
16% DamageBuff(Psionic)
9.25% Defense(Smashing)
9.25% Defense(Lethal)
10.8% Defense(Fire)
10.8% Defense(Cold)
8.94% Defense(Energy)
8.94% Defense(Negative)
11.8% Defense(Psionic)
11.8% Defense(Melee)
11.1% Defense(Ranged)
9.25% Defense(AoE)
4.5% Max End
38% Enhancement(Accuracy)
61.3% Enhancement(RechargeTime)
3% Enhancement(Immobilize)
10% FlySpeed
106.8 HP (10.5%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -8)
Knockup (Mag -8)
MezResist(Confused) 2.5%
MezResist(Held) 5.8%
MezResist(Immobilize) 5.25%
MezResist(Sleep) 2.5%
MezResist(Stun) 9.1%
MezResist(Terrorized) 2.5%
2.5% (0.04 End/sec) Recovery
92% (3.91 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
1.88% Resistance(Negative)
3% Resistance(Psionic)
20% RunSpeed
| Do not modify anything below this line! |
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I ran my f/k for some friends when I could. Didn't level anything. A childhood friend turned 50. Had out of town company for the birthday as well. Timing :P
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Quote:But wouldn't it be nice if you could buy any NC boxed product and use your sub on it? With a bit of a premiumFrankly? Stupid argument. *shrug*
I *enjoy* COH. (And I'm enjoying Aion, as well.) In the end, my "loyalty" is not to a game, but to my feeling like I'm getting proper value for my entertainment dollars. COH has done so for years, and has done little to nothing to make me question it.
Eventually, I'll get bored with COH. These things happen. The continual evolution of the game has been putting that off over and over again, among other things. At that time, I'll remain loyal to my entertainment dollars. If I feel like spreading them around - some here, some to Aion, some to wherever else, so be it.
Anyone wants to complain? They have the right to do so once they take over my payments, and pay me more in addition to *not* be elsewhere. But I don't think anyone can afford my price for that. -
The problem with that is Aion is the new shinny, and with sales of Aion making our game look silly, you're not gonna get in the game without buying the box. At best you may get a trial for your sub (I think we should). These companys recoupe their initial investment by doing so (or at least some of it) You might get into GWs ,L1 or L2 going that way though. No company is going to let you bypass that box unless the game sucks. When it's doing as well as Aion is, (At least it is in Asia) forget it. The only thing that could change things is if they really want to break into the U.S. market. I'd think they'd just say screw it and go consoles at that point. Maybe they have already? --------I don't play console.
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Quote:Anecdotal input:
My 50 Plant/Rad troller and 50 Bots/FF MM both solo much easier than my Fire/SR (44) and Kat/Dark (50) scrappers. And those scrappers solo very well. But the troller and MM are much safer to play and can manage larger spawns more quickly.
I love scrappers, and they are extremely well-balanced AT (and have been for ages), but it is not a fair statement to assume they are OP'd. This game is not that hard. Any AT played well is OP'd compared to an AT played mediocre.
TD;DR: OP is wrong.
There you have it. Any AT played well is the best AT!
When I'm on a team I don't care whom does the most damage, I care that we have good synergy. As for solo play, to each their own. -
Quote:First, you're taking what I said out of context. If I wasn't clear it's my bad, I thought it was. This was an example of a group, most having no idea of what they were doing, running STF with relative ease.79 minutes was a speed run on -1 level mobs?
And this is "way easier"?
I run regular speed runs that are way faster, but the team makeup is lots better. I don't like having any scrappers on STF( they like to showboat ), let alone 3. They also don't bring much to the team most of the time, no buffs, no debuffs, no AoE, but for what we had I'd say it was lots faster than you could have expected pre I16.
A well built team will be able to fly through STF post I16 is the point. -
I've hardly been playing since the issue came out as I'm constantly losing my globals and can't enter missions. Looking for something else to play for now :P
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Just did a speed run on STF and the last mish is so much easier now. I forgot to check the numbers on the towers, but they conned yellow(not red). No bugged repair men either. No emp. 1 hour 19 minutes. So now this is way easier than it used to be. Maybe we need stages of the master badges now depending on the rep setting (just kidding you gimped sets, kinda).
This with a team whom, either had never done it before, or hadn't in a long time. We had some deaths, but didn't set it for master. I was on my sonic/mm with no defense set bonues at all, and only died once. People will be speeding this like ITF I'm thinking. 37 merits in 30 to 40 minutes sounds about rite.
1 tank invul
2 trollers, 1 rad, 1 kin
3 scrappers
2 blasters
Edit: Forgot Flier so it's 39 or 41 if you defeat it twice. -
I just finished a MoITF at a setting -1 tonight and IMO this is a joke. I can see letting people have that setting for solo runs (it'd be fun and challenging for some), but common, for a master run I'd have to think you set a minimum (even con)! I was on my cold/sonic and never got below 3/4 health taking aggro running ahead of team :P yes I'm soft capped, but still it's called master, meaning it should take at least some skill :P
I guess the devs think the more they dumb things down the more people they'll pull in, not working out so far is it
So easy even a caveman could do it. -
Quote:I had to breath into a paper bag I was laughing so hard!!!!When the ponies are fully baked, please.
Until then, here's a little in-game documentary a friend sent me. http://www.xtranormal.com/watch?e=20090903212628964