Bronze Knight

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  1. Quote:
    Originally Posted by QuiJon View Post
    Who said he didnt respect the stories? There is a big difference between not respecting them based on the quality of the stories and simply saying it would be to difficult to keep track of 15 different books a year acrossed 3 different generations in the universe and keep it all canon. So he did like other large properties have done like star trek and basicly says his movies come first, anything else not contridicted by those is fine. Thats not disrespecting that preventing nerdraged arguments before they start.

    Ok mabey that coment was a bit out there, even so. My real issues are the appearance and dialog about the Death Star in II with no mention of the Maw Complex. Moreover the Katana fleet, was never mentioned at all in I or II where it would have fit in perfectly.
  2. Quote:
    Originally Posted by Marcian Tobay View Post
    Need to figure out how to make a Malcolm Reynolds character that works.

    Real question is do you make him a Vigilante or a Rogue?
  3. Bronze Knight

    superior recipe!

    Craft it.

    Then sell it for 800,000,000
  4. Bronze Knight

    The bigness!

    Quote:
    Originally Posted by Jophiel View Post
    Carnival mallet is pretty large. And the Nemesis rifle #2 (the one with the bayonet) is pretty ridiculously large -- enough so that I almost never use mine except for special costumes.

    Except I think you want even larger weapons which I guess means we're going to disagree on this one.
    Your 1/2 right as far as guns go the Nemesis and Redding rifles are long but not large on the overall. Even then only the Redding rifle can be colored. Its even worse for the DP I'm still mad we don't get the Legacy Semi-Auto that Thugs does.

    For example
  5. Bronze Knight

    The bigness!

    I'm behind you all the way Sam!

    We need more big stuff I want shoulder pads like the WH40K Space Marines do! Especially for my female toons, where what little big stuff we do have is scaled down more


    Starcraft II WOL had the same chunky art with Raynor (both in and out of his armor) and some other games off the top of my head Gears of War and Too Human. (Dawn Of War II as well but that's a given.)
  6. Quote:
    Originally Posted by Captain-Electric View Post
    Episodes Seven, eight, and nine would be cool. Ah, well. Maybe he's just run out of ideas.

    That would be the Grand Admiral Thrawn trilogy written by Timothy Zahn. But seeing as how GL has no respect at all for the books, I doubt we will ever see it.
  7. Meh the real problem with things like this is the lack of a small high capacity battery or power source. Once we get those Mirco fusion battery's from Fallout energy guns and power armor are coming.
  8. Quote:
    Originally Posted by Firewasp View Post
    Okay, how do you heal the pets with /traps? Five of your six pets are at 30% or less health and are about to die. What do you do to save them?

    Trip mine....



    Resummon.
  9. Bronze Knight

    New Aura Preview

    Oooo Firefly looks good this could be interesting.
  10. Bronze Knight

    Booster Packs

    If you click on "More Info" in the NC soft store it will list whats in the pack with screen shots.

    Or you can look on the Paragon Wiki.
  11. Bronze Knight

    Leg Accessories

    Quote:
    Originally Posted by ResidentBaka View Post
    Eye lasers should really be autohit.



    Unless you're crosseyed.




    And if you have a lazy eye it should be an AoE.





    And if you have ADD it should just hit a random target/bird/penny on the ground.

    What does this make the X-men's Cyclops then?
  12. Another great vid Dark_Respite!


    CoVIDEOHELL please! (Just thinking about that reminds me of the EVE Online one)
  13. Quote:
    Originally Posted by Dz131 View Post
    thugs starcking leadership buff is too good. mercs need one too, like a stacking assault or something.

    This is an excellent idea. Take the dam stealth away from spec-ops and give them assault!
  14. I have no depth perception at all. I HATE 3D stuff.
  15. Quote:
    Originally Posted by Jibikao View Post
    I like Merc but a more valid question is should the sets be balanced around having Procs/Sets?

    I honestly think Merc's damage is too low without the procs.

    I mean I could afford getting those procs when they were pretty cheap but now good luck on getting AH proc. Ugh.
    I got one not a moth ago pre-crafted, it was only 20-25 mil. For an MM that IS cheep.

    Seeing as how were posting builds heres mine. I play differently from most MM's. I like the personal attacks M30 (and Caltrops) is a staple of mine. I mostly do farming on this toon to bankroll my other toons so its not like I'm soloing the ITF or anything. Caltrops has 4 more damage procks in it Mids just doesn't show them any more because of the I17 nerf. I just wish they had buffed the crouptor version instead of nerfing it.

    Good news is that with I18 I can put Armageddon in tripmine at last.


    Villain Plan by Mids' Villain Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Major Skipper 1: Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Traps
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Leadership

    Villain Profile:
    Level 1: Burst
    • (A) Devastation - Accuracy/Damage
    • (7) Devastation - Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 1: Web Grenade
    • (A) Immobilisation Duration IO
    Level 2: Soldiers
    • (A) Blood Mandate - Accuracy
    • (3) Blood Mandate - Accuracy/Damage
    • (3) Blood Mandate - Accuracy/Endurance
    • (5) Blood Mandate - Accuracy/Damage/Endurance
    • (5) Blood Mandate - Damage
    • (7) Achilles' Heel - Chance for Res Debuff
    Level 4: Slug
    • (A) Devastation - Accuracy/Damage
    • (9) Devastation - Damage/Recharge
    • (9) Devastation - Accuracy/Damage/Recharge
    • (40) Devastation - Accuracy/Damage/Endurance/Recharge
    • (42) Thunderstrike - Accuracy/Damage/Endurance
    • (48) Thunderstrike - Damage/Endurance/Recharge
    Level 6: Equip Mercenary
    • (A) Endurance Reduction IO
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 10: Acid Mortar
    • (A) Achilles' Heel - Chance for Res Debuff
    • (11) Analyze Weakness - Accuracy/Defense Debuff
    • (11) Analyze Weakness - Accuracy/Recharge
    • (23) Analyze Weakness - Defense Debuff/Endurance/Recharge
    • (25) Analyze Weakness - Accuracy/Endurance/Recharge
    • (25) Analyze Weakness - Defense Debuff
    Level 12: Spec Ops
    • (A) Sovereign Right - Accuracy
    • (13) Sovereign Right - Accuracy/Damage/Endurance
    • (13) Sovereign Right - Damage/Endurance
    • (15) Sovereign Right - Accuracy/Damage
    • (15) Sovereign Right - Resistance Bonus
    • (23) Edict of the Master - Defense Bonus
    Level 14: Super Jump
    • (A) Jumping IO
    • (27) Jumping IO
    Level 16: Force Field Generator
    • (A) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (17) Luck of the Gambler - Defense/Recharge
    Level 18: Caltrops
    • (A) Positron's Blast - Chance of Damage(Energy)
    • (19) Impeded Swiftness - Chance of Damage(Smashing)
    • (19) Empty
    • (36) Empty
    • (37) Empty
    • (50) Empty
    Level 20: Poison Trap
    • (A) Lockdown - Accuracy/Hold
    • (21) Lockdown - Accuracy/Recharge
    • (21) Lockdown - Recharge/Hold
    • (27) Lockdown - Endurance/Recharge/Hold
    • (34) Lockdown - Accuracy/Endurance/Recharge/Hold
    • (37) Lockdown - Chance for +2 Mag Hold
    Level 22: Triage Beacon
    • (A) Doctored Wounds - Endurance/Recharge
    • (33) Doctored Wounds - Heal
    • (34) Doctored Wounds - Recharge
    • (34) Doctored Wounds - Heal/Recharge
    • (37) Doctored Wounds - Heal/Endurance/Recharge
    • (39) Doctored Wounds - Heal/Endurance
    Level 24: Hurdle
    • (A) Jumping IO
    Level 26: Health
    • (A) Healing IO
    Level 28: Stamina
    • (A) Performance Shifter - Chance for +End
    • (29) Performance Shifter - EndMod/Accuracy
    • (29) Performance Shifter - EndMod
    Level 30: Commando
    • (A) Soulbound Allegiance - Damage
    • (31) Soulbound Allegiance - Damage/Recharge
    • (31) Soulbound Allegiance - Accuracy/Damage/Recharge
    • (31) Soulbound Allegiance - Accuracy/Recharge
    • (33) Soulbound Allegiance - Damage/Endurance
    • (33) Soulbound Allegiance - Chance for Build Up
    Level 32: Tactical Upgrade
    • (A) Endurance Reduction IO
    Level 35: M30 Grenade
    • (A) Kinetic Crash - Accuracy/Damage/Knockback
    • (36) Kinetic Crash - Damage/Endurance/Knockback
    • (36) Kinetic Crash - Damage/Knockback
    • (42) Kinetic Crash - Accuracy/Knockback
    • (46) Kinetic Crash - Recharge/Knockback
    • (48) Kinetic Crash - Recharge/Endurance
    Level 38: Trip Mine
    • (A) Positron's Blast - Accuracy/Damage
    • (39) Positron's Blast - Damage/Endurance
    • (39) Positron's Blast - Damage/Recharge
    • (42) Positron's Blast - Damage/Range
    • (43) Positron's Blast - Accuracy/Damage/Endurance
    • (43) Recharge Reduction IO
    Level 41: Seeker Drones
    • (A) Dampened Spirits - To Hit Debuff
    • (43) Dampened Spirits - To Hit Debuff/Recharge/Endurance
    • (45) Dampened Spirits - To Hit Debuff/Recharge
    • (46) Stupefy - Accuracy/Stun/Recharge
    • (48) Stupefy - Stun/Range
    • (50) Stupefy - Endurance/Stun
    Level 44: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (45) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense
    Level 47: Assault
    • (A) Endurance Reduction IO
    Level 49: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    ------------
    Level 1: Brawl
    • (A) Recharge Reduction IO
    Level 1: Sprint
    • (A) Jumping IO
    Level 2: Rest
    • (A) Recharge Reduction IO
    Level 1: Supremacy
    Level 0: Ninja Run
    Level 1: Single Shot



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  16. Pets are immune to all +recharge effects. That said play for a bit and see if it pops up on them you can also check your combat log. Even if it shows in both those places its no guarantee that its really working. In short it shounden't be working.

    The -res prock is still working.
  17. Bronze Knight

    Mercs/????

    Quote:
    Originally Posted by BlackSly View Post
    Agree on this. Achilles Proc in the Mercs changes them from below average in effective damage (they're about average but suffer due to doing Lethal damage) to above average.

    Thats the neat thing about Merc/Traps you can slot that proc 5 times. Burst, Soldiers, Speck-Ops, Commando, Acid Mortar. OFC on Spec-Ops and Commando its kind of wasted. Any one know how the stacking for that prock works? I know it will stack between Acid Mortar and Soldiers but if it also procks on Burst will it stack with the other two?
  18. Bronze Knight

    Mercs/????

    Quote:
    Originally Posted by Airhammer View Post
    Here is my build. It was based off when you had to buff EACH pet so the Equip powers might be a little over slotted for now.


    Yep and so is Detonator which is why I hate it now. The end cost is MUCH higher now.
  19. Quote:
    Originally Posted by Westley View Post


    O wow this is just....


    Quote:
    He's a fast talking alcoholic dog-catcher looking for a cure to the poison coursing through his veins. She's a cynical gold-digging archaeologist who dreams of becoming Elvis. They fight crime!

    BWHAHAHAHAHAHA!

  20. Bronze Knight

    Mercs/????

    Don't feel bad about M-30 its good, despite what people say about MM personal attacks.

    For example on my primary PVE build for my Merc/Trap I have all the personal attacks, leadership, (-vengeance) hurdle, health, stamina, Combat jumping, and Super jumping. Only things I didn't take is Serum (LOL Serum) and Detonator which I have a special hate for.

    As for Aid Other I have personally never taken it that said you could use it but keep in mind it can be interrupted. Your medic, as you may have noticed is rather good at sacrificing himself for the greater good. However he is not so good at healing.

    Some advice from what little experience I have with TA. (L19 Cor) You need lots of recharge for glue arrow and poison arrow (As they are more or less TA's Caltrops and Poison Trap.) I haven't played it yet but the combo of Flash arrow and Disruption arrow for your opening salvo looks to be very good. Taking the above into consideration try to work Hasten into your build provided you can work it into your concept.

    On M-30 I love it my self it provides good mitigation with its KB and the damage isn't 1/2 bad ether. The thing that kills me is the weapon switching. Captain Den'Rath was originally going to be Merc/TA but by level 6 I had enough with the redrawing. If however that's not a problem for you charge on!
  21. Its almost scary...

    I got called Skippy in school all the time back in the day.
  22. Quote:
    Originally Posted by Gulver View Post
    Then we will fight in the shade!
  23. Bronze Knight

    Mercs/????

    Guys the OP wants a natural themed toon /Dark and /Storm are very Super like.