Bronze Knight

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  1. Bronze Knight

    issue20 tuesday?

    I'm downloading a 313.4MB patch. Any one else?
  2. Glad to see you entering the modern age Sam.
  3. Bronze Knight

    issue20 tuesday?

    Quote:
    Originally Posted by Dr_Mechano View Post
    Wait...if a redname celebrates being first post after me, does that make me more powerful than a redname, like a GOLD name.

    Can I have a Gold name, it'd be awesome..I'd lord it over all the peons who ever question my science! Called me mad they did, claiming that a Death Laser powered by a washing machine was both silly and unpractical!

    IT IS!

    Everyone knows you should power your death lasers with the energy from the alternate reality where the universe suffered from heat death!
  4. Bronze Knight

    issue20 tuesday?

    Shiny!

    Also first post after redname!
  5. Was soloing COT on +1/X8 this moring with my DP/Traps. Was kinda surprised at how effective it was. AR or DP pair well with traps.
  6. Quote:
    Originally Posted by Techbot Alpha View Post
    Not really. I personally think it's hilarious how worked up people get up about it. Honestly; who the hell cares? Nazi's or facist extremists or whatever. I presented my examples of why I think they've moved further from the views of the old Reich, I'm sure not going to tell anyone else their views are wrong (unless they are patentedly stupid of course)
    Well... yes.


    However.
  7. Hmmm you know my DP/Traps coruptor, Victoria Von Heilwig, would fit right into JinRoh.

    Front
    Side
    Back
    Guns
  8. I know lets kill everyone that promotes politcal correctness! Then this wont be an issue!

    Alltho it may not be stated nowdays that they are Nazis, YOU the player are clearly expected to, forum your own conclusion. Because we now live in a wold where people are afread to speak their minds, companys have to imply what they are without stating the fact.

    The game may not say Nazi, but we know that they are in fact Nazis. We know this thanks to the context that they are portrayed in and our knowledge of history.

    Just because the devs 'can't' say Nazi for whatever bull**** reason their useing these days, does NOT mean that you should take everything at face value. By useing your head for more than a hat rack and looking at the information presented in game you can make an intelligent guess at what the 5th column are...

    NAZIS.
  9. You know tip missions are fun when you have the time to run them, but some days all you want it your bloody A-merit. Because, believe it or not, I do have something better to do than sit in front of my PC all day.

    The devs made shure that there not the fastest things to do though, sticking to those huge orbagen maps and then hidding the glowes on us.

    Or everyones favorite 5th column base with the THREE level pool room. Navigating THAT with an MM SUCKS!

    But not today. The RNG is a great thing.

    (For those that don't play redside, [DIE FOOLS] this tip mission requires you to find 3 glowes and deal with some ambushes. This is the first room after the front door.)

  10. LIES all LIES!

    You want to play on Freedom! and you want to play a villain!


    COME TO THE REDSIDE!
    We have cookies.
  11. You can never have too much steam punk. Also we only have 3 steam punk costume parts.

    AND STILL NO MFING BOOTS!




    Not that I'm bitter about that or anything...
  12. Quote:
    Originally Posted by LaserJesus View Post
    It's not like they're even going to be Scrapper level defenses. C'mon, have a little more faith in the development team than this.

    Swing low SWEET chariot!
  13. If your looking for a new main on a different server you can't go wrong with Bots/Traps esaley soft caped and good damage and whatever you don't get invited to you can solo.
  14. Bronze Knight

    6 hours downtime

    RABBLE! RABBLE! RABBLE!

    Its all marketing lies! Front and center Black Pebble!

    Doooooooooooooooooooooooooooommmmmmmmmmmmmm!

  15. Bronze Knight

    Ban Zoning

    This is why I play redside.
  16. Quote:
    Originally Posted by Gearsinger View Post
    It would be pretty awesome if there were little checkboxes on the power customization screen that would leave a toggle on, so you can see how the toggles look together.

    Speaking of little check boxes, we need some for costume parts.

    The preset costumes are a good jumping off point but sometimes your going through options and they are a ton that are just junk that's in your way. Like chitin when your making a natural MA scraper or enforcer parts when makinging your troll mutation brute.

    Some checkboxes we could use.
    I like the little checkboxes with there cute little faces and wet noses.


    A section for each origin
    • Natural
    • Science
    • Mutation
    • Etc.

    A section for concepts like
    • Robots
    • Marshal Artists
    • Bugs
    • Knights
    • Etc.

    A section for comic book era's
    • Golden Age
    • Sliver Age
    • Bronze Age
    • Modern

    With limiting options we can find stuff faster and not have to deal with the "clutter" of parts we never use. Along with the preset limiters we should be able to make our own filters. For example say you never want to see the clutter of the Greek letters in the CC just open a menu and add them to the "do not show" list and "vola!" gone.
  17. Quote:
    Originally Posted by Zeh_Masteh View Post
    Are you sure about this? I remember that change (and remember hoping it meant /kin was being ported to MMs), but IIRC, the change was to prevent MM pets from receiving Recharge benefits from *outside* buffs, like AM or Speed Boost..

    Can someone verify this? Otherwise, It'll be a pain for me to go test it =\

    It was a bloody pain but I found it.

    As I read this its saying that Pets are not affected by recharge buffs by anything, other than them selves.
  18. Quote:
    Originally Posted by Zeh_Masteh View Post
    2) Slot your Spec Ops' mezzes with Recharge to make them use it more often. It's easy- use either Soulbound, or (if you'd rather your Commando use it), use To-Hit Debuff sets w/ Recharge (Dampening Spirits especially)
    No no no! MM pet do NOT benafit from recharge of any kind! You can slot them for Mez if you want (I would not) but slotting Rec only makes the MMs [Spec Ops] power recharge faster. It has NO effect on the Spec Ops powers.
  19. Here is my build its a little out dated tho. I need to take all the slots out of spirt shark because I never use it. Channalgun is almost compleatly recharged I bet with 5 extra slots I can make it perma.

    I went with Cardiac Alpha.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Crab Spider Webguard: Level 50 Natural Arachnos Soldier
    Primary Power Set: Crab Spider Soldier
    Secondary Power Set: Crab Spider Training
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Channelgun -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/EndRdx/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Crab Spider Armor Upgrade -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResKB(33)
    Level 2: Longfang -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(7), ShldBrk-Acc/Rchg(9), ShldBrk-DefDeb/EndRdx/Rchg(9), ShldBrk-Acc/EndRdx/Rchg(11), ShldBrk-%Dam(11)
    Level 4: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 6: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(27), LkGmblr-Def(27), Zephyr-Travel/EndRdx(29), Zephyr-Travel(34), Zephyr-ResKB(46)
    Level 8: Suppression -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(13), Posi-Dmg/EndRdx(13), Posi-Acc/Dmg/EndRdx(15), Posi-Dam%(15)
    Level 10: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(40)
    Level 12: Venom Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Tactical Training: Assault -- EndRdx-I(A)
    Level 18: Frag Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(25)
    Level 20: Tactical Training: Leadership -- GSFC-Build%(A), GSFC-ToHit/EndRdx(31), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/Rchg(40), GSFC-ToHit(43)
    Level 22: Mental Training -- Run-I(A)
    Level 24: Fortification -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(29), RctvArm-EndRdx/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
    Level 26: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/Rchg(37), AdjTgt-ToHit/EndRdx/Rchg(40)
    Level 28: Serum -- Numna-Heal(A), Numna-Heal/Rchg(31), Numna-Heal/EndRdx/Rchg(31)
    Level 30: Boxing -- RechRdx-I(A)
    Level 32: Tough -- ResDam-I(A)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Spirit Shark -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(42), Dev'n-Acc/Dmg(42), Dev'n-Dmg/Rchg(42), Thundr-Acc/Dmg/Rchg(43), Thundr-Dmg/EndRdx/Rchg(43)
    Level 44: Arctic Breath -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(45), ShldBrk-Acc/Rchg(45), ShldBrk-DefDeb/EndRdx/Rchg(45), ShldBrk-Acc/EndRdx/Rchg(46), ShldBrk-%Dam(46)
    Level 47: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(48), Posi-Dam%(50)
    Level 49: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(50), LkGmblr-Def/EndRdx(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Conditioning
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(34), Numna-Regen/Rcvry+(34)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(33), P'Shift-EndMod(33)
    ------------



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  20. Quote:
    Originally Posted by Residentx10 View Post
    the other thing too, I didn't realize this but I think I have all the core MM powers now. I wish I could slot 8 enhancements on the spec ops. I'll probably find a dual or triple recipe and put it in. Any comments on hold vs immobilization on mercs? I think I should slot both to get web and tear gas. I have hold now only.

    finally, I noticed the game client options there is a field for "for advanced management of pets" I turned it on but I have seen anything different.

    You only need damage and accuracy. As has been stated the control powers are on a long recharge its not worth slotting hold/immobilize(its never worth slotting imob unless your a dom) because all it will do is make the hold(tear gas) last 1/2 a sec longer. Its just not worth it. I would recommend frankinsloting Speck Ops with both blood mandate and sovereign right sets to max there damage and accuracy with: a damg/acc, damg, acc, and another Damage/Acc(from Sovg Right) then the two pet uinque IO's. (Please note I'm talking about L50 slotting here, you are welcome to explore how hold enchs help you as you level up, and if you think that's best more power to you.)


    As for the controls, please read Master Z's Guide on MMs. It explains the nuances of /petcom as well as other control options for pets.
  21. Bronze Knight

    Def or Corr?

    The corruptor for scourge. Defenders don't do a lot of damage to begin with and DP is a low damage set.

    This is what my DP/Traps will be doing for slotting, or something like this.

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  22. Quote:
    Originally Posted by AmazingMOO View Post
    - As mentioned, Custom Colors

    - Positionable decals, possibly including the existing Chest Detail images.

    - An 'I'll deal with the clipping issues. Just let me have both these pieces at the same time' mode.
    Just these three would be a major improvement.

    I would also like to have non-human bodys. Things like...

    • Legs than end in wheels
    • Tracks(as in tank tracks) instead of legs.
    • 4 leg's horse body for centaurs.
    Problem is the amount of work to do that is beyond staggering. The number of animations would number in the hundreds at least.