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Posts
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Okay so this is just a quick look, I didn't see if I could run a good attack chain and other stuff. I just move things around in your build and made some changes.
First to cap DDR you will need to 3 slot AD like you said but you will also need Grant Cover. So I took GC because of that I couldn't fit in OwtS.
The slots in rest would be for Stamina, It will be the same slotting you have now. Health will also be slotted with Regenerative Tissue + regen.
See if there is anything you don't like or some stuff you would like to change and I will see what I can do.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
War Shield: Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(7), T'Death-Dmg/EndRdx/Rchg(23), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(11), LkGmblr-Def/EndRdx(13), LkGmblr-Def/EndRdx/Rchg(13), GA-3defTpProc(45)
Level 2: Cobra Strike -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(5), Mako-Acc/EndRdx/Rchg(7), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(43)
Level 4: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Numna-Regen/Rcvry+(40), Numna-Heal(46), Panac-Heal/+End(50), Panac-Heal(50)
Level 6: Focus Chi -- RechRdx-I(A)
Level 8: Crane Kick -- C'ngImp-Dmg/EndRdx(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(23), Mako-Acc/EndRdx/Rchg(45)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(46), HO:Enzym(50)
Level 12: Combat Jumping -- Ksmt-ToHit+(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), LkGmblr-Def/EndRdx/Rchg(19)
Level 18: Against All Odds -- EndRdx-I(A)
Level 20: Stimulant -- RechRdx-I(A)
Level 22: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 24: Aid Self -- Dct'dW-Heal/Rchg(A), Numna-Heal/Rchg(48), Panac-Heal/Rchg(48), IntRdx-I(48)
Level 26: Dragon's Tail -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(27), Sciroc-Acc/Rchg(29), Sciroc-Acc/Dmg/EndRdx(29), FrcFbk-Rechg%(31)
Level 28: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Eagles Claw -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(36), Sciroc-Acc/Dmg/EndRdx(37), RechRdx-I(37)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(42), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(42), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 44: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(45)
Level 47: Grant Cover -- LkGmblr-Rchg+(A)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A), Empty(21), Empty(21)
Level 1: Critical Hit
Level 4: Ninja Run
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Vote # 31
Blasters -
Scrappers +
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Blasters 12
Defenders 10
Scrappers 11
Tankers 16
Peace Bringers 9
War Shades 9
Brutes 9
Corruptors 9
Dominators 11
Masterminds 13
Stalkers 11
Widows 10
Soldiers 9 -
I can't open your build in mids, it is always good to leave a data chunk too.
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Vote # 28
Scrappers +
Blasters -
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Blasters 13
Defenders 10
Scrappers 10
Tankers 16
Peace Bringers 8
War Shades 10
Brutes 9
Corruptors 9
Dominators 11
Masterminds 13
Stalkers 11
Widows 10
Soldiers 9 -
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Vote # 23
Scrapper +
Controllers-
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Blasters 11
Controllers 1
Defenders 10
Scrappers 12
Tankers 15
Peace Bringers 9
War Shades 10
Brutes 9
Corruptors 9
Dominators 11
Masterminds 13
Stalkers 11
Widows 10
Soldiers 9 -
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Vote # 12
+1 Scrappers
-1 Controllers
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Blasters 10
Controllers 5
Defenders 10
Scrappers 13
Tankers 12
Peace Bringers 9
War Shades 10
Brutes 10
Corruptors 10
Dominators 11
Masterminds 12
Stalkers 9
Widows 10
Soldiers 9 -
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Vote # 8
Scrappers +1
Controllers -1
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Blasters 10
Controllers 6
Defenders 10
Scrappers 11
Tankers 12
Peace Bringers 10
War Shades 10
Brutes 10
Corruptors 10
Dominators 10
Masterminds 12
Stalkers 10
Widows 10
Soldiers 9 -
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Vote # 3
Scrappers +1
Controllers -1
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Blasters 10
Controllers 8
Defenders 10
Scrappers 10
Tankers 11
Peace Bringers 10
War Shades 10
Brutes 10
Corruptors 10
Dominators 10
Masterminds 11
Stalkers 10
Widows 10
Soldiers 10 -
Quote:I never knew how to tell if they can be hit or not and I been playing for 3+ years. So I wouldn't say it is that easy to tell.This is the only thing I really agree with. Though carnie illusionists aren't that difficult - it's fairly easy to tell when they can and can't be hit (are they translucent or not?) unless they're in a big group - in which case it would also be hard to see triangles, dots or whatnot with all the other effects going off.
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No, my Kinetic Melee/Shield Defense Scrappers AoE defense is only at 44.8%
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I would like to nominate Werner for Epic Forumites, He is a great build build, he knows his number, and as done some crazy stuff.
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City_Life is easily in The Seven Infamous Forumites. His thread were epic, most were deleted, and was banned on more than one of his accounts.
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I don't see a problem with having this option as long as it doesn't take too much of the Devs time.
Quote:Okay but they didn't "let you in" you still earned it, they made you do 400 push-up. They made the choice to lower the minimum requirement for some reason, maybe 500 was bad for the body, maybe 500 does nothing more for you then 400. Whatever the reason is they made it, and it is not only you they lower the minimum for. Everyone will now only need to do 400 push-ups to be a SEAL. If the higher ups like the admirals say 400 is good enough then 400 is all you need to do. As long as your instructor say you pass every thing to be a SEAL then you are a Navy SEAL without a doubt.I just feel like the guy they let into the Navy SEALs after they dropped the minimum pushups requirement from 500 to 400 -- sure, I'm a SEAL, and I get to wear the uniform and all, but does it really mean what it used to mean? Do I really measure up to the SEALs who came before me? (Not a real-world example regarding the SEALs, by the way -- I just made that up to get the point across.) -
Both go great with Dark Melee. I like DM/SR better because Dark Melee gives SR something it doesn't have a self heal. The -to hit goes good with SR too.
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Yes. It will have 11% recharge that is ignores ED, that is if you go with the uncommon one. Then the other will 22% will be added to the ED part of Hasten. So you will be adding a total of at least 13% recharge to hasten. Which will make it perma.
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Quote:They are not slower compared to others. Lets compared with Broad SwordAs for the animations, they're pretty decent but slow compared to others. It's much more exaggerated on teams because you notice your animation is still going off when say someone with a broadsword or fire melee has already hit and killed a target even when you started the attack first. It doesn't bother me at all though, a dead NPC is what I like no matter who does it.
Code:Kinetic Melee Cast Time Broad Sword Cast Time Quick Strike .83s < Hack 1.33s Body Blow 1.07s < Slash 1.33s Smashing Blow 1.2s < Parry 1.33s Repulsing Torrent 2s = Slice 2s Burst 2.67s = Whirling Sword 2.67s Focused Burst 2s > Disembowel 1.8s Concentrated Strike 2.83s > Head Splitter 2.33s
Now lets look at Fiery Melee
Code:Kinetic Melee Cast Time Fiery Melee Cast Time Quick Strike .83s < Scorch 1s Body Blow 1.07s < Fire Sword 1.33s Smashing Blow 1.2s < Cremate 1.5s Repulsing Torrent 2s < Breath of Fire 2.67s Burst 2.67s = Fire Sword Circle 2.67s Focused Burst 2s > Incinerate 1.67s Concentrated Strike 2.83s > Greater Fire Sword 2.33s
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Quote:That's why all of my Fiery Aura take Combat Jumping so I have immob protection all the timeActually, Plasma Shield's not really a mez protection power - you need Fire Shield's Stun protection, too. Fire's nice like that, but the downside is immob protection in an AoE attack (which, admittedly, you want to use a lot).
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Quote:If you are going to slot it, slot it as a mule like these examples. I have a couple of Scrapper with boxing slotted with the purple Stun for the recharge. That was a last resort because I need the recharge. I would look somewhere else first, because I don't even put boxing in my tray.If your build absolutely requires it, you can use Boxing as a mule for a Stun set (+Rech bonus with 5 slots), Kick as a mule for a KB set (very cheap +Rech bonus with 6 slots) or either as a mule for Kinetic Combat (3.75% S/L def for 4 slots). Even after slotting I wouldn't give them a slot in the powers tray, though.
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Quote:While that is okay. The Performance Shifter proc, Performance Shifter End Mod, and just a level 50 End Mod IO is the most efficient slotting. With this Slotting you will start to get in to ED while with your slotting it will only be at 68%.Stamina can use three Performance Shifters, one being the proc. In my opinion, that is the most efficient slotting of those powers for builds that need more endurance.
Quote:Phalanx Fighting gives a small amount (2.25%) of unenhanceable defense when no allies are nearby. -
Here is a good thread all about DM/SD Scrapper. There are tons of builds in that thread. Take a look in it and see what you like and even post in it too.
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Well from what I know you need 3 HO's(2 Member and Enzym) in AD. and you need AD to be 2x. with AD 2x and Grant Cover you should be at the cap or close to it.
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Some things real quick, because I don't know what you want to do with this build.
Phalanx fighting gives 3% defense when solo, so you should take that as your level 49 power.
Charged Brawl is the better DPS attack than Havoc Punch so I would take Charged Brawl over Havoc Punch.
Never 6 Slot purples, it is a waste. The last set bonus is no good and it just a waste because of ED.