Do you soft-cap aoe def? and why


BrokenPrey

 

Posted

Title says it all....more or less for Shield def.


@kreegor


 

Posted

I do. I like to have all my bases covered. Plus there are some really nasty AoE attacks out there.


@Demobot

Also on Steam

 

Posted

That's pretty much it. While there aren't a lot of AoE attacks that mobs throw at you, some can be very devastating. Ghost Widdow's Soul Storm comes to mind.

Also, getting your AoE defense to 45%+ is just another way to maintain self sufficiency. I would rather have it and not need it, than not have it and need it.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
i will never soft cap aoe def ever.i find it to be a huge waste.with that being said i'm done.
Why do you ask? Changing philosophies?


Quote:
Originally Posted by Iggy_Kamakaze View Post
I hate to be the bringer of bad news... but Willpower sucks!!! you're better off rolling a regen
http://boards.cityofheroes.com/showthread.php?t=260718
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Posted

Quote:
Originally Posted by Werner View Post
Yes because there are AoE attacks. It's lower priority for me than melee and ranged, but Shield Defense comes with enough defense that it seems silly to not finish the job.
This is how I feel about it. I typically being IOing at level 27. Any powers I have at that point get level 30 IOs, everything afterwards gets IOs 2 levels below when it was placed (so if I exemplar above level 27, all powers available give me their set bonus).

AoE defense is the last thing I find slots for while leveling. My current Scrapper, with Shields, doesn't get softcapped AoE defense till I respec i19. I topped it out at 40%, which has been more than enough. I use Shadow Meld whenever I'm hit with a defense debuff though, so it's above softcap often enough, I suppose.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

Quote:
Originally Posted by Elegost View Post
Why do you ask? Changing philosophies?
No no never that...i was just wondering why someone does it. I'm running a FM/SD on I19 beta with 41% aoe def and it's been working fine on all the new content.


@kreegor


 

Posted

For all the above reasons, and because if I didn't my OCD brain would melt.


 

Posted

Quote:
Originally Posted by XkreegorX View Post
No no never that...i was just wondering why someone does it. I'm running a FM/SD on I19 beta with 41% aoe def and it's been working fine on all the new content.

@kreegor

Granted 41% is not cap, but your pretty close to cap. 45% does make the numerical difference in hits, but your forgetting if your capped in Type defense then it will be used instead. So it might make your question a moot point.

So we would need to see more numbers before we can give you a more accurate answer.

Further Regeneration plays a part as well. If AOE hits are getting in seldom then your regen might be good enough to compensate for hits that get in.

I have a DS Pain MM that is not defense capped but I can regen faster then what some purple mob hits me for.

Put out the rest of your numbers or post the build and so we can get a bit more insight.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by XkreegorX View Post
i was just wondering why someone does it. I'm running a FM/SD on I19 beta with 41% aoe def and it's been working fine on all the new content.
I can give a little more detail on my response, then, rather than leave it at "seems silly not to".

Let's work through an example. As our first case, we'll take a Shield Defense has 45% melee, 45% ranged and 45% AoE. For simplicity, let me ignore damage types and resistance. For simplicity we'll say you can regenerate or heal 30 DPS. And we'll use a survivability line approach to calculating survivability (lots of drawbacks to it, but fairly simple to apply). Well, 5% of attacks get through, so the damage output of the crowd you're facing can average 30 / 5% = 600 DPS.

For our next case, we'll take a Shield Defense with 45% melee, 45% ranged and 40% AoE. I'm going to say that 10% of incoming damage is AoE. Plug in a different number if you prefer. Well, DPS * 90% * 5% + DPS * 10% * 10% = 30, (4.5% + 1%)* DPS = 30, DPS = 545 DPS.

So the extra 5% AoE defense means the difference between surviving 600 DPS of enemy damage output vs. surviving 545 DPS of enemy damage output. Yes, it's going to be hard to notice that seat of the pants. But it IS a 10% improvement in survivability by adding those last few percentage points of defense. You might notice it more if it was 10% resistance, but it's a different and much less visible mechanic. I'm not going to sacrifice 10% resistance without good cause. I'm not going to sacrifice 5% AoE defense below the soft cap without good cause.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks

 

Posted

Quote:
Originally Posted by Werner View Post
Yes because there are AoE attacks. It's lower priority for me than melee and ranged, but Shield Defense comes with enough defense that it seems silly to not finish the job.
Great example of a foe that has fairly painful AoEs? The 5th Column. Get some large spawns going on and let the LTs and Bosses cut loose on you with their Shotguns. I can be very not pretty.


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Red
Shadowslip: 50 DDC
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Posted

I'd say it's probably the least important of the three but if you are SD it's of almost no expense to you to get there.

I'd also add that it's the one that requires perhaps the least 'buffer' zone, as in you don't need to exceed the cap in any meaningful way, because -def are by and large melee and ranged attacks, so it's unlikely that AOE defence will be the cause of any kind of cascading defence failures.


 

Posted

I soft cap it because I can.

On a more serious note, it does provide quite a large increase in survivability as Werner noted. Against certain enemy groups it may be much more significant than 10%, and I don't really like being at a disadvantage against AoE heavy groups.


- @DSorrow - alts on Union and Freedom mostly -
Currently playing as Castigation on Freedom

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Posted

Quote:
Originally Posted by DSorrow View Post
Against certain enemy groups it may be much more significant than 10%
And to be fair, against others much less than 10%, assuming I estimated correctly for the average amount of incoming AoE damage for an average Scrapper. Also, you can sometimes choose your enemies to avoid your weaknesses.

Quote:
Originally Posted by DSorrow View Post
I don't really like being at a disadvantage against AoE heavy groups.
I feel the same way - I just dislike weaknesses. I like Invulnerability OK, for instance, but I dislike that it is SO much better against smashing/lethal and so much worse against psionic, even if I agree it makes thematic sense and gives the set flavor. Sure, you can sometimes choose your enemies to avoid your weaknesses, but I like the feeling of "anyone, any time". It makes me feel more super.

But as weaknesses go, being at "only" 41% against AoE is hardly a big one. I wouldn't do it, but it's not completely unreasonable, at least if you're getting something of equal value out of taking that minor weakness. Maybe think of it like skipping Resilience on a Regen. Lots of people do, and it's not that big a deal. I wouldn't, but you CAN, and you won't feel gimped in actual play even if the numbers say you're slightly worse off.


"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks