FM/SD Scrapper Build Critique


BrokenPrey

 

Posted

Hey guys, just amde a build on mids for my new FM/SD scrap I made,w as hoping I could get some feed back, he will be for PvE, mainly TFs and other Team PvE content, only thing solo I will be doing really is tip missions.

Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(21), Mako-Dam%(23)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), ResDam-I(23), ResDam-I(25)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
Level 4: True Grit -- Numna-Heal/EndRdx(A), Numna-Heal(7), Numna-Heal/Rchg(7), ResDam-I(25), ResDam-I(27)
Level 6: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(17)
Level 8: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(9), GSFC-Rchg/EndRdx(11), GSFC-ToHit/EndRdx(11), GSFC-Build%(13)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(27), HO:Enzym(42)
Level 12: Kick -- Empty(A)
Level 14: Tough -- S'fstPrt-ResDam/Def+(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(33)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37), RechRdx-I(37), RechRdx-I(39), RechRdx-I(39)
Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(36), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
Level 28: Combat Jumping -- LkGmblr-Rchg+(A), Winter-ResSlow(29)
Level 30: Aid Other -- Empty(A)
Level 32: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(33), T'Death-Dmg/Rchg(33), T'Death-Acc/Dmg/EndRdx(34), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(34)
Level 35: Shield Charge -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(43), Sciroc-Dmg/Rchg(43), Sciroc-Acc/Rchg(45), Sciroc-Acc/Dmg/EndRdx(45)
Level 38: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(42), Dct'dW-Rchg(42), Dct'dW-Heal/Rchg(43)
Level 41: Ring of Fire -- GravAnch-Immob/EndRdx(A), GravAnch-Immob(45), GravAnch-Immob/Rchg(46), GravAnch-Acc/Immob/Rchg(46), GravAnch-Acc/Rchg(46)
Level 44: Char -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48), UbrkCons-EndRdx/Hold(50)
Level 47: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
Level 49: Grant Cover -- DefBuff-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run


 

Posted

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not perfect but abit closer too what i run, 5 slots spare for stam an health


@Effy
Effy On Hot Sauce Fire/Cold Corr
Effy On Hot Chilli Fire/Dark Corr
Effy On Heat FM/SD Before FoTM
Effy Unleashed DP/EN Blaster 1st 50 @ Union

 

Posted

So would the two slots in true gift and battle agility for the resist be a waste? Should I get rid of them so I can slot other things into my build?


 

Posted

Your original build does not appear to have slots left over. You should try to save at least three slots for Health and Stamina. Health can be slotted with the Miracle and Numina's uniques. Stamina can use three Performance Shifters, one being the proc. In my opinion, that is the most efficient slotting of those powers for builds that need more endurance.

Active Defense should have another Membrane instead of Enzyme to get it closer to perma double stacked.

Phalanx Fighting gives a small amount (2.25%) of unenhanceable defense when no allies are nearby. Due to the small radius, and frequent soloing/farming done on Scrappers, it is a bad idea to slot Phalanx Fighting for defense and depend on it to reach the soft cap. Leave it with one LOTG or Kismet.

Hasten should have 3 recharge IOs, max.

Tough should be slotted with resistance and endurance enhancements if you can afford the slots.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Stamina can use three Performance Shifters, one being the proc. In my opinion, that is the most efficient slotting of those powers for builds that need more endurance.
While that is okay. The Performance Shifter proc, Performance Shifter End Mod, and just a level 50 End Mod IO is the most efficient slotting. With this Slotting you will start to get in to ED while with your slotting it will only be at 68%.



Quote:
Phalanx Fighting gives a small amount (2.25%) of unenhanceable defense when no allies are nearby.
Phalanx Fighting gives 3.75% defense.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

So getting closer to perma hasten while taking up the 3 slots isnt worth it for this build?


 

Posted

Quote:
Originally Posted by _UJ_ View Post
So getting closer to perma hasten while taking up the 3 slots isnt worth it for this build?
Those three slots are needed for health and stamina. Without those slots, you would be missing out on about .5 end/sec.


Let's say you use a 33% uncommon recharge in your Alpha Slot when I19 comes out. One-third (11%) is not affected by ED while two-thirds (22%) is. With three recharge IOs, the enhancement value is 99.08%. Add in the Alpha Slot bonus and you get 114.10% recharge enhancement. Mids' would display a 131.73s recharge with Hasten on. Remember the actual recharge will be more than that because you lose the 70% from hasten when it expires. That 11.73 seconds turns into something a bit longer

The 45% Very Rare Spiritual IO would be a different story, though. Unfortunately, it won't arrive until Issue 20, at the earliest. I'll do the math anyways. You would have 132.05% recharge bonus in Hasten with three recharge IOs. Mids' would display a 125.16s recharge.

I realize that situation isn't giving you perma-Hasten still, but you shouldn't expect to get everything you want without spending more INF. You don't have enough global recharge bonuses to get perma-Hasten on that build. If you could farm up the merits to buy the Gladiator's 3% defense IO, that would allow you to slot more recharge. Also, picking up Maneuvers or Stealth is equivalent to three set bonuses, but you would have to give up Aid Self.


 

Posted

Quote:
Originally Posted by Syntax42 View Post
Those three slots are needed for health and stamina. Without those slots, you would be missing out on about .5 end/sec.


Let's say you use a 33% uncommon recharge in your Alpha Slot when I19 comes out. One-third (11%) is not affected by ED while two-thirds (22%) is. With three recharge IOs, the enhancement value is 99.08%. Add in the Alpha Slot bonus and you get 114.10% recharge enhancement. Mids' would display a 131.73s recharge with Hasten on. Remember the actual recharge will be more than that because you lose the 70% from hasten when it expires. That 11.73 seconds turns into something a bit longer

The 45% Very Rare Spiritual IO would be a different story, though. Unfortunately, it won't arrive until Issue 20, at the earliest. I'll do the math anyways. You would have 132.05% recharge bonus in Hasten with three recharge IOs. Mids' would display a 125.16s recharge.

I realize that situation isn't giving you perma-Hasten still, but you shouldn't expect to get everything you want without spending more INF. You don't have enough global recharge bonuses to get perma-Hasten on that build. If you could farm up the merits to buy the Gladiator's 3% defense IO, that would allow you to slot more recharge. Also, picking up Maneuvers or Stealth is equivalent to three set bonuses, but you would have to give up Aid Self.

Ya, I should save those slots for heal/stamina. Thanks for the input. Also, would giving up aid self be worth the stealth or manuvers? And yes I plan on farming the Glad +3% def in the furture. I did put all the health procs in aid self though, moved some things around to put the Numina, Miracle, and Regenerative Tissue procs in.


 

Posted

I have never played a build that uses Aid Self as the only self-healing, so I'm not sure how well you will survive without it. I would imagine you will depend on inspirations more.