Bosstone

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  1. Quote:
    Originally Posted by ClawsandEffect View Post
    That assumes that you know enough about the differences to be aware of the value you're getting.

    Most brand new free players don't have that understanding. There are probably quite a few people who have spent more than $15 a month on the game for things a VIP would have gotten for free, like powersets and unlocking ATs.
    Could be, but given that Paragon sells the VIP status pretty hard, it seems unlikely a new player would remain ignorant about it for long. This is all pretty much speculation about data we don't have access to, though.
  2. Quote:
    Originally Posted by Siolfir View Post
    ...

    You know, I think I give people playing here too much credit. Because I would have thought that it went without saying, and apparently at least one person felt it just had to be said.
    To be fair, sidhe is not a common English word. But it's easy to run across if you're a fantasy buff.

    I laughed when I saw it too. Clever.
  3. Quote:
    Originally Posted by Pebblebrook View Post
    Well the question was not about the value of content acquired but rather which account type would NCSoft get more money from and that's dependent on the person not the account.

    Your question as to who gets more value for that $15 per month spent is quite different and would depend on how much value you put on the perks and the vip exclusives.

    But if you want to discuss that we could.
    You're right, I missed the point. In that case I think you're correct, but it's not really an amazing insight. If your CoH budget is $15 or more, you're most likely going to be a VIP because it's more value for the money. So yeah, Paragon's more likely going to get more money out of a VIP account than a premium account. There could be some people who have reasons to stay premium despite spending $20+ on the game each month, but I think it's fair to consider them outliers.

    Now as an aggregate, whether VIP accounts or premium accounts make more money for Paragon is yet another question. If the average amount per month a premium spends is $7.50 and the average a VIP spends is $17.50, but there's three times as many premium accounts as VIPs, they'll make far more money off the premiums than VIPs as a whole.
  4. Quote:
    Originally Posted by Darth_Khasei View Post
    Yes it is as are most things in the game, which is not the point and does NOTHING to change the gambling with real life money issue that is the problem here.
    Actually, it rather is. You can have a lively and fulfilling game experience without ever purchasing a Super Pack. It is not, therefore, being shoved down your throat.

    Honestly, I understand all the issues folks have with the packs, but the rhetoric is insane, it really is.
  5. Quote:
    Originally Posted by Pebblebrook View Post
    Difference would be is that on a monthly basis, the premium would accumulate $15 worth of points per month while a vip only banks $5.

    If a vip needs say $15 worth of points for that month and only have $5, then NCSoft would make more money from the vip since they effectively would spend $25 for that month while a premium only paid $15.
    That assumes the only things a premium would spend their points on are those not covered by a VIP subscription.

    A VIP account unlocks a whole ton of crap premiums don't get, even when the premiums buy their way up the Rewards ladder. $15/mo for VIP + 400 points is a better deal than $15 for points alone.
  6. Quote:
    Originally Posted by Tater Todd View Post
    Hrmm, I totally should buy some and sell in on the market for profit.
    Can't. Account bound.
  7. Quote:
    Originally Posted by Samuel_Tow View Post
    Personally, I have nothing against skirts, really. I just feel that women haven't gotten a decent pair of pants or a decent jacket since Day Jobs.
    I just want some pants! A decent pair of pants!
  8. Quote:
    Originally Posted by Noble Savage View Post
    That's fair, but I think everyone's already on the same page about this. They know at this point to keep the tinting to a minimum. Certainly I'll be concepting things with a tight focus on 2 colors only, to make it even easier for them.

    However, 3D artists are limited to a 2-color system and will, from time to time, need a tint to simulate a third color. I don't foresee that being an issue on these helmets (because they're relatively straightforward chrome), but it's a useful tool and not something they should simply throw away.
    A couple of rambling and tangential yet related thoughts to throw out there. I'm half-asleep, so the quality of said thoughts is not guaranteed.

    When CGI first came into widespread use in movies, some studios tried to use it to simulate live action movies. Everything was done in CGI, they tried to make the models look like real people, etc. etc.

    Failed miserably, since it landed square in the Uncanny Valley. The studios figured out that CGI shouldn't dominate (unless of course you're making a cartoonish movie), but should instead enhance and support the live action. These days most moviegoers barely even notice when CGI has been used. It just works to make the conspicuous visuals of the movie that much better.

    In general, probably the wisest proverb that ever came from a TV show: "If you do something right, people won't think you've done anything at all." (Bless you, Futurama.)

    To bring this back around to City costume design, the tinting is a potentially useful tool that possibly got a touch overused. You can tell it did because people noticed it and it got in the way of what they wanted to do. If the tinting is used correctly, my expectation is that people will barely even notice it's been used at all; they'll just think the costume piece looks amazing and works wonderfully within their own creations. When they tell it to be primary green and secondary purple, it'll accommodate while still using the tinting to provide a subtle extra effect that makes the piece a quality one.

    Standard Code Rant actually applies here because I don't have anywhere near the training or creativity to even know where I would start if I wanted to create costume pieces. I don't know how tough what I just said would actually be to do. But as guiding philosophies for design go, I think it's a useful one to shoot for.
  9. Quote:
    Originally Posted by Siolfir View Post
    it's so much more gratifying to complain incessantly than it is to not give them your money and/or spend points on something that you don't like.
    I tell you, it's rough. I want to boycott the entire pack out of solidarity with the wimminfolk, but the male costume pieces look really darn good. Haven't bought anything yet, though.
  10. Quote:
    Originally Posted by Smersh View Post
    I have no issue with having 'sexy' as an option for female characters; just with having sexy as the only option for female characters.
    I can't be the only guy who thinks a woman in a cool jacket is sexy?
  11. Quote:
    Originally Posted by Techbot Alpha View Post
    Wow, I posted on the CoH Facebook post about the fact that 'Gunslinger' kit is only available on male/huge, and that women get the saloon girl kit. Included a link to this thread, nothing rude or offensive just a statement of facts.

    A few minutes later the post is gone.
    /golfclap

    Lying is BAD, marketing team! I shouldn't be doing your job for you and telling potential paying customers what they are actually buying and not getting!
    Quote:
    Originally Posted by Techbot Alpha View Post
    Yup, it's official. Second post just got deleted off the Facebook post. Censorship is alive and kicking in Paragon! Woo!

    Nice job guys! Y'know what, I think I'm done. My last 6 month sub hit this month, so, come next year? Well, I'll see when it gets to it. But I think you can kiss any more money from me goodbye. I think I'm through.
    Dude, there's feedback, there's complaints, and then there's just being a nuisance. You definitely crossed over into that last.
  12. Quote:
    Originally Posted by Techbot Alpha View Post
    I just think she does women in general a disservice. Mind you, I'd say the same for the majority of female celebrities.
    She's no Catherine Zeta-Jones, that's for dang sure:

  13. Quote:
    Originally Posted by Radio_Silence View Post
    "Dress up as a solitary ranger, a Hero with no name, or a sizzling firecracker"

    ...so I said to myself, self? Why not all three?

    I don't know what this does to contribute to the cause of gender equality in costume parts, but I can't stop giggling. He just looks so much happier than any of us about this whole thing.
    That is terrific. In every sense of the word.
  14. Quote:
    Originally Posted by Techbot Alpha View Post
    If this comes down to an issue of 'but times already been spent' then maybe, just maybe, you should ASK the playerbase before finalising stuff?
    Wouldn't that just be a dream?

    "Here are some concept sketches for an upcoming costume pack. Vote for your favorite!"
  15. Quote:
    Originally Posted by Bosstone View Post
    Some consideration should be given to how many "unique" options there are. I mean, three packs so far have had a corset option. If more thought was given to interchangeability for costume pieces (which the non-tinted options will help with), then you can make one costume piece do the work of ten. A properly made corset could apply to several different costumes, rather than having to make an individual corset per costume. Yes, it can hurt period accuracy, but I don't think that's ever been a significant concern in this game.

    Mix-and-match is the greatest asset the character creator has. Trying to go too far in the "each set is unique" direction really cuts down on costume possibility and results in heavy reduplication of effort.
    Sorry for the presumption in requoting, but I wanted to expand on this and the thread's moving too quickly to simply edit.

    Basically, give us Lego pieces. Right now, what we're getting in packs is like a sloped Lego piece with a 30-degree angle, then the next set has a sloped Lego piece with a 45-degree angle, then the next has a sloped piece with a 60-degree angle. That's a nice level of detail, sure, but that's an awful lot of time wasted on minor variations of the same piece. Give us a single generic option, then let us build what we want with it. Further development time should be spent on making different shapes for us to use, not variations on the same shape.

    In the same manner as Legos, themed sets are fantastic, sure. I like to see new pieces that create a completely new outfit. But as far as most of us are concerned, that set is just an excuse to have some brand new pieces to incorporate into our giant pile of individual Legos to make brand-new creations out of. The more a single piece is designed to work only with certain other pieces, or the more a single piece looks like a whole bunch of other pieces we already have with only minor variation, the less use it is to us.
  16. Quote:
    Originally Posted by Zwillinger View Post
    Because each costume piece has to be individually created (we can't CTRL+C, CTRL+V the pieces from male to female unfortunately ), this does mean that we will be offering less overall unique options, however we feel it's important to address this concern.
    Some consideration should be given to how many "unique" options there are. I mean, three packs so far have had a corset option. If more thought was given to interchangeability for costume pieces (which the non-tinted options will help with), then you can make one costume piece do the work of ten. A properly made corset could apply to several different costumes, rather than having to make an individual corset per costume. Yes, it can hurt period accuracy, but I don't think that's ever been a significant concern in this game.

    Mix-and-match is the greatest asset the character creator has. Trying to go too far in the "each set is unique" direction really cuts down on costume possibility and results in heavy reduplication of effort.
  17. Quote:
    Originally Posted by Fanservice View Post
    Literally no-one is arguing against sexy characters.

    In fact I'll just go right to the point. http://womenfighters.tumblr.com/

    There. A lot of those are both sexy and actually look like they belong as some kind of action hero. That's all we want!
    Those are some amazing pictures.
  18. Quote:
    Originally Posted by Grae Knight View Post
    I like my female toons to be sexy. Am I in the minority?
    I don't find the saloon girl all that sexy myself. A decent gunfighter outfit tailored to the female form would be loads more appealing.

    The costume creator has about a billion variations on "skimpy" for women. I was playing with character ideas for my upcoming Titan Weapons character, so I loaded the Valkyrie outfit, changed the chest to Witch Lace, and immediately started blushing. I think we can afford to have the occasional robust outfit.
  19. Quote:
    Originally Posted by CrazyJerseyan View Post
    I have a Fire/Dev Blaster that I sometimes play slow but usually just steamroll through everything without much difficulty.
    Maybe it depends on the primary.
    I have a Fire/Dev Blaster too, and while I like the combination I wouldn't have wanted to try Devices with any other powerset. You could skip every power from whatever secondary you chose and a Fire Blaster would still be a demon. Not sure you can say the same for any other.
  20. Quote:
    Originally Posted by plainguy View Post
    I'm a bit confused on your first comment where you said if you don't mind going without set bonuses. Are you saying that if 5 slot a LOTG Defense endurance I will the set bonuses that LOTG offer ? And I guess I would ask why ?. Is that the whole point of them ? You get the higher numbers but loose set bonuses ?
    Sorry, I meant you get the stats of a purple IO but not the associated inflated set bonuses. It was an offhand comment. You'd still keep your bonuses from whatever set the IO is from, of course.
  21. Each increases the enhancement's value by a flat 5%. 5 boosters gets you 1.25x the enhancement's value, which means you can make purples out of level 50 IOs if you don't mind going without the set bonuses. It is affected by ED, though.

    I was looking at these last night trying to figure out if they were worth buying a stack of 90. My conclusion at the time was that for a tight IO build where every slot is filled by a dual aspect or more and most values hit ED, they're not that great, but for an SO build (such as a freemium without an IO license might have) or a common IO build, they're fantastic for pushing more value out of each enhancement. It'll make 6 SOs do the work of 7.5.

    They can be useful for an IO build in eking out just a few more percent to get over a hump, or if you have some powers you had to skimp on for slotting to beef up others, you can make those slots go further.
  22. I don't think stealth powers in primary or secondary powersets DO suppress. I'm checking all the ones I can think of in RedTomax and none of them say they do, whereas Concealment!Stealth does have a suppressable aspect to its defense.
  23. It really just comes down to what you want to do with a character.

    For some people, the peak build IS the endgame, in which case buying the IOs obviously makes no sense and literally is paying to win.

    For others, obtaining IOs is a roadblock to doing what it is they want to do, like run trials or TFs or solo 4/x8 tip missions or whatever. In that case, buying IOs just cuts down the amount of stuff you HAVE to do, ie work, and gives you more time to do the stuff you WANT to do, ie play.

    I know I dislike the teen levels a lot. I consider pre-SO play to be drudgery that can occasionally be fun but is just a prelude to the real game. Thus, I'm perfectly happy to buy up XP Boosters and make use of the Experienced vet temp powers in order to speed my way through the low levels. There's your "buying levels," it's just a little more indirect than outright purchasing levels and is more palatable.
  24. Quote:
    Originally Posted by Slaunyeh View Post
    I hope the DA revamp will be a lot less "lolstalker" than First Ward. When even the mission writers goes out of their way to make your life as annoying as possible, it kinda cuts into the fun of it.
    Word. I liked First Ward fine and was more than satisfied with the story and the ability of the missions to tell the story, but having to run around the map from the northwest corner to the east side to the central tower CONSTANTLY got more than a little tiring. Yes, let's make you go right through the Seed's path 10 times and through +3 spawns even more often!

    Hurray for the Jet Pack temp power is all I can say.
  25. Quote:
    Originally Posted by Dz131 View Post
    You can argue that about anything. Levels, incarnates even inf. Are you srsly saying you'll be fine if devs offered 1-50 for 400 points or 2bil inf for 400 points?
    Of course not. That's way too cheap.