Bosstone

Legend
  • Posts

    878
  • Joined

  1. Bosstone

    Going TW/DA

    Yeah, WP is the set to take if you just don't want to think too hard about your secondary, and honestly I can understand that. You go Scrapper because you want to be hitting things in the face, not necessarily because you want to be able to take a punch. WP lets you focus the identity of your character on your offense. Super Reflexes is sort of the same, but it needs some care and attention to make sure you're not too squishy.

    To be honest, if I didn't already have a beefed-out KM/WP Scrapper, my TW character probably would have been WP. But Energy Aura is working just fine so far.
  2. Quote:
    Originally Posted by Protonic_Flux View Post
    I'm not sure I'm getting the value of this. So we earn or purchase something that allows us to play russian roulette with our enhancements?

    Guess the value is just escaping me. No offense anyone, and more things are always better. Just not seeing the value here. If I buy a IO enhancement, I bought the best one for my character, why would I want to randomly change it to something else?

    Not trying to be hasty, I just dont understand.





    I stand corrected, now I see a reason to use these. To switch between purple IOs recovered in game.
    Ever rolled for 5 recipes with an A-merit and been disappointed by the selection? Converters give you a second chance at getting a good recipe. Marketers will also end up buying the really crappy IOs off the market and converting them.

    In the long run, provided converters see regular use, we'll start to see the really low prices come up as demand for them increases and the really high prices drop as supply for them increases. I doubt converters will be used in sufficient numbers to normalize all IOs of a certain rarity to a single price, but the outlying margins should move toward the average at least a little.

    I do expect purples to eventually settle within a narrow range, though. This means the end of the cheap sets, I fear. The popular sets may come down in price a little, but the niche sets will shoot up pretty far.
  3. Quote:
    Originally Posted by Oedipus_Tex View Post
    I'll add that there a few words/definitions I think we can predict becoming acceptable in formal writing within the next 100 years, simply due to force of will. Two I would place bets on are singular "their" as an acceptable synonym for "his or her,"
    Depends, are you posting from the 1400s?
  4. Quote:
    Originally Posted by Lazarillo View Post
    Random thought/suggestion regarding this: what if every "card" for ATOs also comes with some set number of Enhancement Converters so that a buyer could try to "trade back" what they got once or twice, perhaps? And, of course, if they did get one they wanted, that'd just be a little bit of value added to the pack?
    Nice thought, I'd already forgotten about the converters.
  5. Quote:
    Originally Posted by Party_Kake View Post
    Didn't mean to be snarky but I see how you read it.
    Honestly it's a question even I can't answer.
    Fair deal. I do think it's a little itchy to get an ATIO for a Mastermind and Paragon goes, "Oh, gosh, I guess you can't use that...unless, you know, you'd like to pay $15 to unlock Masterminds." Maybe that's what Paragon intends, maybe the odds get shifted if you don't have the ATs unlocked so that you can never pull a Mastermind IO, maybe you can access the AH to sell that one thing. Dunno for sure.
  6. Quote:
    Originally Posted by Party_Kake View Post
    If a premium player opens 7 packs and gets 7 mastermind ATIOs, what do they do?
    Haven't got an answer for that, Clever Dan. I don't know how they're intended to work in practice. I'm going off what we were told in a post I remember reading but can't find now, which is why I'm backing off.
  7. Quote:
    Originally Posted by Placta View Post
    Premiums can't use Kheldian or SoA enhancements*.
    Tier 4 and below Premiums also can't use Mastermind or Controller enhancements.
    Tier 3 and below can't even use the market to sell unusable or unwanted ATOs.

    * Yes, they can buy access to the archetypes. But if you're willing to say, "You have to make a separate purchase to use this random thing you bought," you don't need to point out that ATOs can be used without a license.
    Sorry, I don't understand what you're saying here.

    A Premium player can buy a Super Pack, open it to find a Brute ATIO, then put that ATIO in their Brute without requiring a license or VIPitude.

    Edit: I'll back off on this, actually. I believe it to be true, but I can't find the redname post I swear I remember reading stating as much.
  8. Quote:
    Originally Posted by Kitsune9tails View Post
    Other games have shown that it can work, and other games have shown that it can fail/create problems.
    Which means it's most likely not inherently evil in and of itself, and can likely be correlated to that game's developers' ability to maintain control and keep their act together. It's not like SWG was a paragon of the genre and the ability to turn RL money into in-game assets brought them down, after all. They had plenty of dysfunction in general.
  9. Quote:
    Originally Posted by Party_Kake View Post
    Psynder I respect that you're good and all at M:tG, maybe even better than me, but keep in mind that this isn't supposed to be the main draw to the game, it's supposed to be a perk for VIPs.

    I don't think that a fully functional ccg model is appropriate here because it IS supposed to be a thing that you have to be a VIP to really benefit from. That's what they're trying to do, they're trying to give VIPs something to really make the status symbol worthwhile.
    Premiums can use ATIOs without a license. There is nothing in the pack a Premium cannot use.
  10. Quote:
    Originally Posted by Snow Globe View Post
    Kitsune, all that is telling me is that the Super Packs need to be scrapped entirely. There is simply no way they will work unless the ATOs from the packs can be traded.
    All it tells me is that Kitsune is good at making dire predictions that lack empirical evidence.

    City's always had to deal with RMT sellers. This isn't going to be some sudden sea change that will wreck our pristine game. And other games have shown that converting RL money to in-game assets can in fact work.
  11. Quote:
    Originally Posted by Lothic View Post
    Or to put this another way now that they have the Paragon Market where the Devs can sell us all sorts of extra stuff they might be more motivated to get this extra slot thing to work if it looks like it'd become something that'd generate a lot of extra money for them.
    Well, that's the thing. They want to sell them on the Market. I forget which dev said it when, but he said they'd have had slots for sale already if they could get them working.
  12. If they could make extra slots work they'd just sell them on the Market.
  13. Bosstone

    regen defense

    Quote:
    Originally Posted by Sapphic_Neko View Post
    ... no it doesn't.
    To expand math-wise:

    Resilience offers a base 9.375% resistance.

    Say you slot 3 level 50 Resist Damage IOs. You'll enhance by 58.475%, for a total of 14.857% resistance.

    Then you add, let's say a Tier 3 Resilient. 27% enhancement to damage resist, half of which ignores ED. After much formula-crunching, that gets you up to an enhancement of 74%, for a total of 16.313% damage resistance. Congrats, you've knocked off 1.5% of incoming damage over just IOs. (If you're using Tough, you get a little more because the Alpha will boost Tough as well, but you see the scale of what we're talking about.)

    It's tricky when you're dealing with percents that get enhanced by a percentage of the value. You're not looking at 9.375 PLUS 27, you're looking at 9.375 TIMES 1.27.

    A Defense-enhancing Alpha won't help very much either. Since it acts like an enhancement, it'll only work on powers that grant defense. For Regen, that is nada. If you use a sword primary, it'll boost the defense-granting attack, but that's it. It will not affect set bonuses. Set bonuses cannot be enhanced, so Alpha does nothing. If you have 18.75% Smashing/Lethal Defense from IOs, adding Agility will do jack squat.

    As mentioned, you want either Spiritual (Recharge, Heal) or Musculature (Damage). Nearly all of Regen's powers benefit from Heal enhancements, so a Heal Alpha will be amazing for it, and Recharge and Damage are just generally useful. Vigor (Heal, End Redux) also works well, but Regen is typically not hurting for Endurance.
  14. Quote:
    Originally Posted by Rubberlad View Post
    Meanwhile the Incarnate trials are still very rigid content, with self-serving opportunities readily available for some VIPs but not others to enjoy; and the Devs are scratching their heads wondering why anyone would even want solo-friendly Incarnate content. Its because not everyone wants to compete in a hostile league environment where only "the best" are welcome. And who wants to pay to maintain VIP status just to be shunned, insulted and humiliated to the point they dare not take part in the Incarnate trials at all?
    I have to admit, the OP is the first time I've seen anyone shunned for the trials at all, but I play on Virtue which is pretty freeform. Generally speaking, I've found the trials and the people playing them to be very inclusive and tolerant, though I've yet to play UG or the new ones. The worst I've seen is "DON'T ATTACK ANTI-MATTER".

    Quote:
    No, for some folks, the fun in playing CoH - and the Incarnate trials - is being allowed to enjoy the overall content freely as they always have via lvls 1-50 rather than compulsively obsessing about the mutually exclusive lvl 50+ endgame rewards. I dont think thats a bad thing. Do you?
    I definitely don't disagree. Out of the 20-some characters I have, only 5 are level 50 and only 1 of those has done anything with the trials. I'm looking forward to I22 and the solo/team content; even if the devs are still confused as to why people want it, at least they're delivering. Either way, I've never personally felt like I have to climb the Incarnate ladder, save possibly for the Alpha slot which never needs a trial to achieve at all.
  15. Quote:
    Originally Posted by Rubberlad View Post
    Whatever.
    An apt sentiment. I think I'd better walk before the subject turns to lone wolves stealing the masses' precious bodily fluids.
  16. Quote:
    Originally Posted by Flower View Post
    Another option I am going with since TW takes lots of endurance is to use the Kismet +6% to hit. It is a proc so the power needs to be active but you can slide it into an early defense power or combat jumping. Not quite the to hit of Tactics or Focused Accuracy but no endurance cost either.
    Good call, I completely forgot about the Kismet proc.
  17. Bosstone

    Momentum

    Quote:
    Originally Posted by Flower View Post
    Thanks for the correction guys

    To this question, enough to turn a 90 second power (the build up power > momentum) to recharge in 10 seconds or less. I won't crunch the numbers but would say it would be hard to impossible to do.
    800% recharge.

    Good luck.
  18. Bosstone

    Momentum

    Quote:
    Originally Posted by Flower View Post
    What Max said.

    Looks like momentum last about 10 seconds once it is on. It can't be renewed so it is basically slow > fast > fast > slow again.

    The "buildup" for TW grants instant momentum so that power will be very important to TW.
    Natural Momentum lasts 5 seconds, which is enough to whip out 3-4 more attacks after the first one. Build Momentum grants 10 seconds and will renew Momentum, so you can theoretically do Slow > fast > fast > fast > Build Momentum > fast > fast > fast > fast > fast > fast (provided you have the recharge and endurance to keep the chain going, anyway!).
  19. Quote:
    Originally Posted by Grae Knight View Post
    Broad Sword users have been dealing with this for years. Nothing new.
    Kinetic Melee too. I'm pretty sure I've corpse-blasted more often with Concentrated Strike than I've actually landed a damaging blow.
  20. Quote:
    Originally Posted by Rubberlad View Post
    Right, and BAF is the most popular Incarnate trial the devs nerfed to encourage players to try the other trials... And look, how well that worked! Never mind that the lone wolf players are pulling the AVs to one spot because its more convenient for them (and on a tennis court of all things! How bloody anticlimactic for the site of a final battle). And then we are back to Ye Olde Follow the Leader Taking Down Hami dilemma we experienced years ago - and that got nerfed too...

    Come on and wise up. There is a group of select players that LOVE being the rare few able to maneuver through these overcomplicated game mechanics and dont care how many lesser players follow in their wake taking out the scraps and leftovers. That isnt fun gameplay everyone can enjoy; its LAME...

    Much as I love a good challenge, I also love community gameplay. Chasing after the few lone wolves leading the charge in these Incarnate trials is not worthy of lvl 50+ content. Sorry.
    I have no idea what you're actually trying to say here. Are you saying it's only the league leaders who like pulling the AVs together and that the rest of the league would prefer to fight the AVs separately?

    The biggest problem with splitting the league up and having small strike teams is that each one then becomes more reliant on the individuals. And contrary to your claims, those are less fun, because one or two poor performers can ruin it for the entire league. That's why UG gets played so much less often than BAF, Lam, and Keyes. Those three work well because you don't need top performers in every slot.

    Coordination and making sure people know their role is really freaking difficult, especially if the intent is to make trials that are accessible to PUGs. If everyone involved is performing at the top of their game, then sure you can pull off amazing stuff. But you can't expect that.

    I'm hopeful that the solo/team Incarnate stuff coming in I22 will give us more chances to feel like individual badasses, but I can't see it working for league trials without abandoning design and accessibility goals.
  21. Quote:
    Originally Posted by Blue_Centurion View Post
    Ding. An extra place to put a Proc +End (I know I said SOs, but these hardly count lol), and the decision gets easier. Thank you. Plus, Brutes Energy Mastery get Focused Accuracy. From another thread I saw something about how painful a miss is with TW. So, that further tilts the meter towards Brute TW/Inv/Nrg. Hrm, 3rd re-roll now. But whats a few more sewer trials in a gamers life?
    Yes, missing hurts. Both because you don't get Momentum and because you just missed 5 guys at once. It's a blow to DPS and the ego.

    Right now I'm going with Tactics over Focused Accuracy. FA's +to-hit increases the efficiency of all your Accuracy enhancements and bonuses, which makes it stronger than Tactics, but I'm not sure that outweighs double the toggle cost. (Although right now I'm looking at RedTomax and it's saying Tactics is more expensive than FA. Mids says the opposite. ) I'll have to research more to figure out which is better.
  22. Brutes get as much or more Fury from being attacked as from attacking. Given that TW's strength is in laying waste to as many enemies as possible, you're generally never hurting for Fury.

    That said, I think Scrappers do take the edge in offensive power due to the monster crits and more opportunity than usual for crits. But since, again, you're going to want to be surrounded by tons of enemies, survivability needs to be considered. I don't think Brutes give up too much offense for the defense they get.

    I think the current running for favored secondaries are WP (+recovery, no clickies to cause redraw), Elec (high resist, lots of end management), Energy (decent end management), and probably Regen for Quick Recovery, though then you have to deal with clickies.

    WP works well with Scrappers and Brutes (though Brutes benefit more from the +regen aspect), Elec works better with Brutes due to the higher max resists, and I would venture that Energy works better for Scrappers since it's defense based.

    Of course, I'm running an Energy brute because I've never done EA before, and Brutes get both Superior Conditioning and Physical Perfection in Energy Mastery, while Scrappers just get Physical Perfection in Body. I've been greatly enjoying the character so far, other than the general squishiness a lowbie defense set has.
  23. Quote:
    Originally Posted by Rubberlad View Post
    I've already outlined one league event where x # of teams go to the four corners of a map and work together to take out X # of AVs simultaneously before converging on the big boss(es) in the main/final staging area... What more do you want?
    That already exists in BAF. And unless the league is specifically going for the badge, people generally prefer to pull the AVs to one spot and hammer down on them together rather than split up and take them on individually.
  24. Staff Fighting will (or should, anyway) be generalized to allow for spears and polearms. RL fighting styles certainly aren't similar for the various types, but that's never stopped City of Heroes yet.
  25. Quote:
    Originally Posted by Aggelakis View Post
    "The word [the writer is seeking for] is devastate." That is a valid sentence (slightly awkward, but valid). Your objection is not valid.
    I'd hesitate at calling 'seeking for' wrong, but normal English typically doesn't allow 'for' with 'seeking'.

    I seek the Grail.
    I am looking for the Grail.
    ?I am seeking for the Grail.

    It's very awkward at best, and when someone is attacking a writer for an awkward word choice, it's not too irrelevant to point out that the attacker is also using an awkward word choice.