Titan Weapons: Anyone got exact animation times?
As I understand it...
Defensive Sweep: 2.20/1.30
Crushing Blow: 2.00/1.30
Titan Sweep: 2.43/1.30
Follow Through: 1.00 (not usable without Momentum)
Rend Armor: 2.30/1.30
Whirling Smash: 1.00 (not usable without Momentum)
Arc of Destruction: 2.70/1.50
Numbers without Momentum (plus FT and WS) are pulled from power info. Numbers with Momentum are based on a post from beta where someone timed them in a demorecord or something and found that all the powers except WS and FT were 1.3s; Arc of Destruction was increased by .2s later in beta. Since it was just a player's testing they might possibly be slightly inaccurate, but my observations say they're at least close.
According to city of data, the fast cast times are:
Defensive sweep: 1.0
Crushing Blow: 1.2
Titan Sweep: 1.0
Rend Armor: 1.3
Arc of Destruction: 1.5
If you go to one of the Titan weapons pages on city of data:
http://tomax.cohtitan.com/data/power....Titan_Weapons
Check out the 'redirect' links in the powers. The top one in each power is the redirect to the fast version, with cast time listed. Now, I don't know at what point city of data was last updated - obviously sometime after titan weapons went into open beta, but I don't know if there's any way to know if the city of data version is the final one.
@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!
I have to say I felt sorry for Titan weapons people yesterday.
I was on my Sonic/Ice blaster and almost everything they tried to attack was already dead before they could hit it.
This is going to be a real problem. The damage needs to hit BEFORE the animation finishes or they are never going to get a kill in a large team. I stopped attacking sometimes so they could get a kill.
I have to say I felt sorry for Titan weapons people yesterday.
I was on my Sonic/Ice blaster and almost everything they tried to attack was already dead before they could hit it. This is going to be a real problem. The damage needs to hit BEFORE the animation finishes or they are never going to get a kill in a large team. I stopped attacking sometimes so they could get a kill. |
Paragonian Knights
Justice Company
You gain Momentum before the attack lands, and it seems to apply even if the target dies. So even if the first attack corpse-blasts, they get to use their fast attacks anyway. And failing that, or for leading in quickly, there's Build Momentum.
I haven't played TW enough yet on teams to say with certainty that it's a non-issue, but I just don't see how it could plausibly be a problem.
Now, I don't know at what point city of data was last updated - obviously sometime after titan weapons went into open beta, but I don't know if there's any way to know if the city of data version is the final one.
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Note that the Power Quantification says it was updated with Build 2160.201111172202.1. If you start up the launcher, right-click on CoH and select properties, you'll see that the current version is the same number. That means City of Data is using the current live build.
I'm looking for a chart of each attack's animation time with and without Momentum for Titan Weapons. Does the info exist out there anywhere? My search-fu is weak today.