Titan Weapons: Anyone got exact animation times?


Blue_Fenix

 

Posted

I'm looking for a chart of each attack's animation time with and without Momentum for Titan Weapons. Does the info exist out there anywhere? My search-fu is weak today.


 

Posted

As I understand it...

Defensive Sweep: 2.20/1.30
Crushing Blow: 2.00/1.30
Titan Sweep: 2.43/1.30
Follow Through: 1.00 (not usable without Momentum)
Rend Armor: 2.30/1.30
Whirling Smash: 1.00 (not usable without Momentum)
Arc of Destruction: 2.70/1.50

Numbers without Momentum (plus FT and WS) are pulled from power info. Numbers with Momentum are based on a post from beta where someone timed them in a demorecord or something and found that all the powers except WS and FT were 1.3s; Arc of Destruction was increased by .2s later in beta. Since it was just a player's testing they might possibly be slightly inaccurate, but my observations say they're at least close.


 

Posted

According to city of data, the fast cast times are:

Defensive sweep: 1.0
Crushing Blow: 1.2
Titan Sweep: 1.0
Rend Armor: 1.3
Arc of Destruction: 1.5

If you go to one of the Titan weapons pages on city of data:
http://tomax.cohtitan.com/data/power....Titan_Weapons
Check out the 'redirect' links in the powers. The top one in each power is the redirect to the fast version, with cast time listed. Now, I don't know at what point city of data was last updated - obviously sometime after titan weapons went into open beta, but I don't know if there's any way to know if the city of data version is the final one.


@MuonNeutrino
Student, Gamer, Altaholic, and future Astronomer.

This is what it means to be a tank!

 

Posted

I have to say I felt sorry for Titan weapons people yesterday.

I was on my Sonic/Ice blaster and almost everything they tried to attack was already dead before they could hit it.

This is going to be a real problem. The damage needs to hit BEFORE the animation finishes or they are never going to get a kill in a large team. I stopped attacking sometimes so they could get a kill.


 

Posted

Quote:
Originally Posted by Infernus_Hades View Post
I have to say I felt sorry for Titan weapons people yesterday.

I was on my Sonic/Ice blaster and almost everything they tried to attack was already dead before they could hit it.

This is going to be a real problem. The damage needs to hit BEFORE the animation finishes or they are never going to get a kill in a large team. I stopped attacking sometimes so they could get a kill.
Broad Sword users have been dealing with this for years. Nothing new.


Paragonian Knights
Justice Company

 

Posted

You gain Momentum before the attack lands, and it seems to apply even if the target dies. So even if the first attack corpse-blasts, they get to use their fast attacks anyway. And failing that, or for leading in quickly, there's Build Momentum.

I haven't played TW enough yet on teams to say with certainty that it's a non-issue, but I just don't see how it could plausibly be a problem.


 

Posted

Quote:
Originally Posted by Grae Knight View Post
Broad Sword users have been dealing with this for years. Nothing new.
Kinetic Melee too. I'm pretty sure I've corpse-blasted more often with Concentrated Strike than I've actually landed a damaging blow.


De minimis non curat Lex Luthor.

 

Posted

Quote:
Originally Posted by Muon_Neutrino View Post
Now, I don't know at what point city of data was last updated - obviously sometime after titan weapons went into open beta, but I don't know if there's any way to know if the city of data version is the final one.
http://tomax.cohtitan.com/data/

Note that the Power Quantification says it was updated with Build 2160.201111172202.1. If you start up the launcher, right-click on CoH and select properties, you'll see that the current version is the same number. That means City of Data is using the current live build.