Bosstone

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  1. Quote:
    Originally Posted by PleaseRecycle View Post
    This particular beehive seems to have major issues understanding the difference between "I think some of you people should try teaming now and again because it looks like you never have before" and "I think none of you should ever be allowed to solo again."
    Neither of which is actually a reasonable position.
  2. Quote:
    Originally Posted by PleaseRecycle View Post
    You're getting mad about the idea not of someone impinging on your soloing, but about the idea that they might want to. And you're not the only one.
    No, they're getting annoyed that you're calling them anti-social and vindictive for simply saying no.
  3. Quote:
    Originally Posted by Blue Rabbit View Post
    Mind is the worse powerset you can take into an ITF as the bosses regularly cast their form of Clear Mind on everyone around them with those silly screams of them.
    On the other hand, I was in an ITF with a Mind Troller where the group didn't have enough raw power to dogpile Rommy.

    So the Troller just slept the healing Nictus. Easiest fight ever.
  4. Quote:
    Originally Posted by Fritzy View Post
    If all itrials were like the Respec Trials ("one and done") I might try them. But the way they are set up now for doing over and over dozens of times to get the rewards, NO THANK-YOU.
    Go through them once to get the ultimate rewards and then be done with them - that's my idea of how epic content should be constructed.
    And then you're done in less than a month, and what else is there to do?
  5. Quote:
    Originally Posted by Test_Rat View Post
    Is your webnade slotted?
    Yeah. There aren't that many powers that are just good without slotting. Without slots, Web Grenade is too slow, too expensive, and too inaccurate. With 5 slots (I have Enfeebled Operation in there), Web Grenade recharges in less than 2 seconds, the immob lasts ~30 seconds, and the end cost is low enough that I could throw all day and never drain my end. It takes a little bit to ramp up, but you can pretty easily maintain high mag immob while weaving in other Traps powers.

    It's also worth noting that the purple triangles do not cover Immobilize, so you should be able to immob anyone short of a Giant Monster provided you keep up a steady stream of webnades.
  6. Quote:
    Originally Posted by Party_Kake View Post
    I know you can convert merits into a account-wide character item that can be claimed by another character on your account, but I haven't heard of otherwise.

    head to the arcane or empyrial vendor to see what I'm talking about. I don't think you can do this with threads though.
    Whoops, you're right. 1 Emp buys a voucher for 18 threads, 1 Astral buys a voucher for 4 threads or 1 shard. My bad, carry on.
  7. Quote:
    Originally Posted by Bosstone View Post
    The reason why the Banished Pantheon were in current Dark Astoria was to free the dark god Mot.

    That possible story arc will be completely taken away when they put in Incarnate Dark Astoria, where Incarnates will stop the Banished Pantheon from freeing the dark god Mot.

    It's ridiculous how they threw away a potentially cool story to give us this drek.
    Quote:
    Originally Posted by Memphis_Bill View Post
    This is it exactly.
    May I suggest then that perhaps you don't actually know what you're saying? Because I'm making fun of you for complaining that the story being hinted at in oldAstoria is being kept and expanded on in newAstoria.

    And if some retconning happens, that's nothing new in either comics or MMOs. There was barely any story in DA, so it's hard to get upset if the actual story doesn't adhere completely to the strands that had been there.
  8. The reason why the Banished Pantheon were in current Dark Astoria was to free the dark god Mot.

    That possible story arc will be completely taken away when they put in Incarnate Dark Astoria, where Incarnates will stop the Banished Pantheon from freeing the dark god Mot.

    It's ridiculous how they threw away a potentially cool story to give us this drek.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    And that's where I have a problem with the whole system - it doesn't give people more to do. Not by much - a handful of Trials you can finish in a day.
    Aside from what GG and Spatch have already said, I just have to point out that this game isn't exactly known for its non-repetitive content. Just how many warehouses and miles of sewer system are there in Paragon, after all?
  10. Quote:
    Originally Posted by Samuel_Tow View Post
    Aside from the "Stop 30 Fir Bolg" mission, we almost never have to defend a location, and even when we do, it's almost never easy to tell where your enemies will come from.
    There are a few other areas where Traps shines:

    The Malta ambush hero tip mission.
    The Nictus ambush in the first ITF mission.
    The prisoner escape sequence in BAF (though I've yet to play that with my Traps char).
    Bag-of-HP AVs.

    That's pretty much just nitpicking though, since it's so few situations. You basically have to know where the ambush will happen and when in order to prepare correctly for it. Mainly I've just resigned myself to the fact that Traps and Devices are best used solo, and when teaming as Traps you're just going to run with FFG and throw down Acid Mortar and Poison Trap every so often.
  11. Quote:
    Originally Posted by DreadShinobi View Post
    You can also transfer threads from other already level shifted toons to your non level shifted toon to get them their first shift faster.
    Sorry, can you explain? This is news to me.
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    Pity they're one of the selling points of the VIP subscription, no? It's not like that's the only person who has a problem with them. Telling people to effectively shut up or put up is not constructive, and I hope the development team will prove they have recognised this basic fact of running a service with Dark Astoria.
    Dark Astoria has nothing to do with IH's complaint.

    The reason the Incarnate system was implemented in the first place was the lack of an actual endgame. You could pretty much get away with running each TF that was in-game once, get the badge and any unlockables from it, and be 'done'. The only repeatable endgame was to make a new character and start from scratch. For altoholics like IH, that worked just fine. For players who wanted stuff to do with their 50s, they didn't have much.

    So they implemented the Incarnate system and are pushing it to get people who want stuff to do with their 50s to play it. Dark Astoria was created in response to demands for solo/small-team stuff to do with 50s. But the Incarnate system was never intended for people who like to make new characters, because that was always in place. It was intended for people who have a few characters they enjoy spending most of their time on.

    Sure, there's valid complaints about the Incarnate system. But there's really no point in hating on it if your response to hitting 50 is to store the character and roll a new one.
  13. I almost want to say that removing the interrupt on Trip Mine would immediately make it overpowered.

    Okay, maybe not, but as it is it's a fast, half-powered, crashless nuke, particularly in Traps. Poison Trap + Trip Mine is beautifully strong and will break a spawn, and if there was no interrupt I'd probably just mow through spawns without even needing my pets. As it is, if I get interrupted more than twice when trying to place a Trip Mine midcombat, that's a signal to me that I need to switch tactics. Otherwise 90% of my approach to combat would be "blow it up until it goes away."

    But if the interrupt does go away I certainly won't object.
  14. Quote:
    Originally Posted by Infernus_Hades View Post
    I am an altoholic and as such - I have determined I have zero interest in trials or Incarnate abilities after the Alpha slot.
    Good. The trials aren't there for you. Go make your characters and ignore the Incarnate stuff.

    As for smaller iTrials, sure, why not? I'm thinking of something like the final mission of the ITF. That would be a pretty boss Trial in itself.
  15. New Mids, hallelujah!

    I had to make my build from scratch as I'm at work, but this is softcapped (only 41% neg though) with +18.4% HP (not counting Accolades), hits 95% against +3s, and the end use is minimized and Recovery is as good as I can make it with the slots I have. I used a Brute, but the build should work just as well for a Scrapper aside from the lack of Superior Conditioning. You can get a few points more in defense by switching Combat Jumping for Manuevers (or even just adding Manuevers on top); I went with CJ+Kismet over Manuevers+Tactics in order to keep my endurance use lean.

    To be honest, it probably could be better. It uses a lot of expensive sets and only just barely meets softcap, but to be fair does only need CJ+Weave, not CJ+Weave+Manuevers, which helps with end issues. The 10% Regen bonus caps out due to all the LotG and Scirocco sets; I don't want to lose the LotGs due to the +HP bonuses nor the Sciroccos for the F/C defense, but Serendipity might be a good replacement to splash some extra Recovery in. Mocking Beratement also may not be the best use of slots, especially on a Scrapper. I plan to br00t-tank with this build, so it works for me, but others may disagree. In general I just had a hell of a time finding F/C defense. It also doesn't bother with Hasten, which I know most people consider essential.

    That all said, it should still be a solid build, and if you go for the accolades plus Agility Alpha it becomes a beast. End Mod, Recharge, and Defense bonuses all help TW/EA significantly; Partial Core Revamp gets you one Energy Drain use away from softcapped Neg and ~50% to everything else, which is well within one purple of being iCapped.

    Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Technology Brute
    Primary Power Set: Titan Weapons
    Secondary Power Set: Energy Aura
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Defensive Sweep -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(3), Sciroc-Dmg/Rchg(3), Sciroc-Acc/Rchg(5), Sciroc-Acc/Dmg/EndRdx(5)
    Level 1: Kinetic Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Rchg+(7)
    Level 2: Titan Sweep -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(9), Sciroc-Dmg/Rchg(9), Sciroc-Acc/Rchg(11), Sciroc-Acc/Dmg/EndRdx(11)
    Level 4: Power Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(15), LkGmblr-Rchg+(17), Ksmt-ToHit+(17)
    Level 6: Crushing Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(19), KntkC'bat-Dmg/EndRdx/Rchg(21), Mako-Acc/Dmg(21), Mako-Acc/EndRdx/Rchg(23)
    Level 8: Dampening Field -- ResDam-I(A), ResDam-I(23)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Follow Through -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(27), Mako-Acc/EndRdx/Rchg(27), Mako-Acc/Dmg(29)
    Level 14: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(29), LkGmblr-Rchg+(31)
    Level 16: Energy Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31)
    Level 18: Rend Armor -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(33), Mako-Acc/Dmg/EndRdx/Rchg(33), Mako-Dam%(34)
    Level 20: Energy Cloak -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-Rchg+(34)
    Level 22: Boxing -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(36), Stgr-EndRdx/Stun(36)
    Level 24: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(36), RctvArm-ResDam(37), RctvArm-EndRdx(37)
    Level 26: Whirling Smash -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-Acc/Dmg/Rchg(39), Erad-Dmg/Rchg(39), Sciroc-Acc/Dmg/EndRdx(39), Sciroc-Dmg/EndRdx(40)
    Level 28: Energy Drain -- Efficacy-EndMod/Rchg(A), P'Shift-EndMod/Rchg(40), RechRdx-I(40)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Rchg+(42)
    Level 32: Arc of Destruction -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(42), Erad-Acc/Dmg/Rchg(43), Erad-Acc/Dmg/EndRdx/Rchg(43), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dmg/EndRdx(45)
    Level 35: Energize -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(45), Numna-Heal/Rchg(45), Numna-Heal/EndRdx/Rchg(46), Numna-Heal(46)
    Level 38: Superior Conditioning -- EndMod-I(A), EndMod-I(46)
    Level 41: Physical Perfection -- P'Shift-End%(A)
    Level 44: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
    Level 47: Build Momentum -- RechRdx-I(A), RechRdx-I(50)
    Level 49: Super Jump -- SprngFt-EndRdx/Jump(A)
    Level 50: Agility Partial Core Revamp
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(13)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(13), P'Shift-End%(15)
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 1: Momentum
    ------------
    Set Bonus Totals:
    • 3% DamageBuff(Smashing)
    • 3% DamageBuff(Lethal)
    • 3% DamageBuff(Fire)
    • 3% DamageBuff(Cold)
    • 3% DamageBuff(Energy)
    • 3% DamageBuff(Negative)
    • 3% DamageBuff(Toxic)
    • 3% DamageBuff(Psionic)
    • 14.25% Defense(Smashing)
    • 14.25% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 12.38% Defense(Energy)
    • 12.38% Defense(Negative)
    • 3% Defense(Psionic)
    • 8.63% Defense(Melee)
    • 10.5% Defense(Ranged)
    • 11.44% Defense(AoE)
    • 5.4% Max End
    • 6% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 45% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 275.5 HP (18.38%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 9.35%
    • MezResist(Immobilize) 16.5%
    • 1.5% (0.03 End/sec) Recovery
    • 62% (3.87 HP/sec) Regeneration
    • 6.25% Resistance(Negative)
    • 7% RunSpeed



    Code:
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  16. I've never seen a trident user wield it as a sweeping room-clearing weapon. It's generally more point-and-stab. Good candidate for Staff Fighting, though.
  17. Quote:
    Originally Posted by Bad_Influence View Post
    I don't think anyone has stated this. Its going to be a gradual thing.... just like the Super Boosters were.... and eventually its going to be ALL new costume pieces.
    Given the thread we're in and the quote of mine you replied to, you really need to be clear. Do you mean all new costume pieces will need to be bought, or do you mean all new costume pieces will need to be bought through the super pack?

    If it's through the super pack, then I feel safe in saying that's just being highly alarmist for reasons already stated.

    It it's just buying all costume pieces...yeah, that's a possibility, but I would hope they'd know the kind of hate that would generate. Even I couldn't defend that as a good practice. But right now there's no indication that will happen. We still got costume sets in I21, and the IDF set was damn good. No sets announced for I22, but they've generally been downplaying the free sets lately. If we don't see any at the official release then we can start asking what the hell.
  18. Problem is, what you consider important enough that it should be given freely may not matter as much to another player, who thinks such-and-such should be given freely but couldn't give a crap about what you want. Following that logic, all costume pieces in the game should be free, and while that would please people in the short term, it'd also cost Paragon a good deal of money.

    Also, given that I said that I don't like that free pieces are in the minority these days, realize that what you're arguing is "Yes, you're unhappy about the current state, but you should be more unhappy!" And...I'm really not. I'd like characters with certain design choices that aren't in the costume creator, but I make do with what is there. If costume parts are available through a method I don't mind pursuing, I'll go get them. I try to take the game as is rather than stress that it's not exactly how I want it.

    And all of that is really a separate issue entirely from the super packs themselves.
  19. Quote:
    Originally Posted by Bright View Post
    I think one of the issues that's really bothering people is the "what if-", Boss. It's not *just* about this one costume set. It's about what's likely to happen in the future if these packs sell as well as expected. (Or even if they don't- )
    Worrying about what-if scenarios that aren't supported by current data will give you nervous breakdowns.

    Quote:
    There's a concern that it won't stop with the Elemental set; that this WON'T be the "one and only" outfit they've gone rando-box with for long. I think that's a valid concern.
    Well, yeah. I think that's a very reasonable conclusion. There will be other packs and they will likely have other costume sets in them.

    The point is that at this point in time, it's highly alarmist to assume all costume sets, that is to say every single one, that is to say without any exceptions, will now be sold through the super packs.

    We will have some that are obtained through the super packs.
    We will have some that are obtained through VIP rewards.
    We will have some that are obtained through direct purchase on the market.
    We will have some that are obtained through in-game activity.
    We will have some that are obtained through means not yet available.

    We will even have some that are granted free with each issue to VIPs, and some to everyone regardless of status. Yeah, I do think that's in the minority these days, which disappoints me. The only reason I don't have stronger feelings about it is that we have 7 years of costume options built into the game already, so even if we never got another free one we still have millions of possible combinations available.
  20. Remember, resistance provides resistance to resistance debuffs.

    At 89.7% damage resistance, if something hits you with a -100% damage resistance, it's going to get knocked down to a -10.3% effect, reducing you to 79.4%. I'm pretty sure there's nothing in the game with a power that does -100% damage resistance (except Rest).

    Effectively, what happens is that when you get hit by the -res power, you take that much more damage than what you were taking before, so it's not just a straight subtraction. If, with your 89.7% resistance, you were taking 10 damage per second, getting hit with a -100% debuff will make you start taking 20 damage per second. Getting hit with a -20% debuff, which is more likely, will make you start taking 12 damage per second.

    Beyond that, I don't actually know how numbers beyond the hardcap work, if they provide a buffer like numbers over the defense softcap do. But I can say that unless you plan to be fighting things so strong that you NEED that 89.7% and anything less will kill you...don't worry about it.
  21. It's just like the Flashback system, only it's an entire zone instead of a single mission. Instead of going back in time to when the fortune teller needed to be saved, you go back in time to when Galaxy City was whole.
  22. Quote:
    Originally Posted by Ogi View Post
    DA isn't supposed to be able to come close to the trials (look up any GG post, she's been unfortunately right more often than not).

    If DA is going to be less desirable than the trials and I have *NO* desire for doing trials, DA cannot be desirable.
    Well yes, they'll be slower. But there's degrees there, and it doesn't have to be "glacial." If the DA experience is more enjoyable to you than the trials, then you can afford a slower pace of rewards because it's more fun. Obviously not too much slower, because there is still a cutoff at which it becomes BS.

    Now, if the only metric by which you consider content desirable is how fast you earn rewards, I got nothing to say about that.
  23. Quote:
    Originally Posted by Ogi View Post
    If the Incarnate progress is as glacially slow as it sounds in DA to force people to the trials, I'll finish up the WWD SSA, mourn the loss of my Alpha slots, and go premium.
    "As it sounds"? Who are you listening to?

    It can't be the devs. They've only announced the zone and some high-level details. Certainly not reward rates.

    It can't be players who've actually tested the zone. If that's being done now, it's being done internally or with an NDA.

    So it's probably players who don't know what they're actually talking about and are imagining worst-case scenarios. Credible lot, that.
  24. Quote:
    Originally Posted by Bill Z Bubba View Post
    It seems so easy.
    And yet PVP IOs are still in the billions.

    It'd be awesome if everyone did this. Market prices would plummet.
  25. RAAAAAAAAR

    Well, that seems clear, no? Incarnate content and all that.

    Sooo looking forward to it, too. Paragon's got my money already, I might as well enjoy it.