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  1. Quote:
    Originally Posted by Madadh View Post
    I'd concur with the suggestion to consider FA over Tactics. Yes, it's more end heavy. But you have Conserve Power.. Second, if you're OK End-wise now with tactics, when you hit 50 and all the incarnate tricks become available there will be a ton of ways to offset the extra cost.

    I'd especially consider it if you decide to go with the full set of GSFC, as the full set will bring quite a bit of end reduction.

    Just my opinion, but I respecced into FA as I couldn't stand missing due to tohit debuffs and not having any resistance to that type of debuff was a pain. The debuff resistance was very worth he change to me.
    To be honest I am considering it, after seeing the numbers now. I'm looking at 47 to M/R and 45.1 AoE with just Weave running, and very very little End usage after some careful Boosting.

    It sounds dumb but I'm considering dropping Assault and getting Swipe early so I have the extra attack while Exemp'ing. I'm on the fence about that though. I may drop Tactics as well and take FA, I need to take another look at the drain and slotting. I don't have the spare slots to 6-slot it, though, only 4.

    Thing is, I know I can take the Agility Alpha and it will be fine, but if I can get everything built out nicely pre-Alpha, which is what I'm aiming for, I can go with Musculature instead for extra damage. It's like being healthy enough to just eat cookies for dinner because you already got your nutrition beforehand.
  2. Hmm. Well, after boosting a few of the IOs in a few spots, checking to see exactly how many I needed to use to get max actual effect which was mostly +3, and swapping ToD for Mako's for an extra .5% dmg, while slotting GSFC proc in Follow Up since I didn't really need the extra Melee def from 6 slotting ToD, I now have my M/R equal, and can completely soft cap all three with the standard SR toggles + Weave. Managed to lower my end usage on the toggles as well. Is the GSFC proc worthwhile in Follow Up? Do both of the Build Ups stack?
  3. Net end/sec, pre-Alpha slot and running all toggles except for Assault is 2.08/sec. At that state, I have M/R/A levels of 59.3/54.3/51.7. To be honest, that is for when I'd be running an iTrial dealing with Def debuffs. I expect in a team, as I have found, with Def buffs I am always going to be over the soft cap.

    A more practical "everyday" toggle usage is expected to be the three SR toggles, putting me at M/R/A of 46.1/41.1/38.5 has a net of 2.92/sec. That's for normal running in a mishs. Given the amount of HP, Res, and Regen on this that honestly should do me fine.

    If I feel the need for complete soft cap I just have to turn on Weave, which pushes my Def to 52/47/44.4, and net end of 2.75/sec. Basically, I have options at that point of how much end vs def I really want/need in a given situation. I tend to run right now around from spawn to spawn and pop Conserve Power if I run low, by the time it runs out my end is maxed again. By the time I drain the blue bar again it is recharged and ready for another pop. The limiting factor is really my HP, which this build should greatly help with.

    Post-Alpha, if I go with a T4 Agility, add another 0.21/sec to any of those numbers. Though I dunno, I am considering maybe doing Musculature or Cardiac instead, given I already have a ton of End and Def.

    Hmm, I ought to check what my levels will be after +5'ing the SR toggles.
  4. Quote:
    Originally Posted by Zyphoid View Post
    The newer options look pretty awesome.
    Wait, they changed the "Flail like a toddler" attack?
  5. I've actually compared the numbers and end drain between the two. I had a build previously plotted that took it, and I concluded that if I had FA, I'd be less likely to actually toggle it due to how heavy it was, and I could get better tohit/end ratio out of Tactics. That power really needs to be tweaked to not be so end heavy to make it worth actually running. I like not ever having to stop hopping between mobs, I don't have the patience. I hate running out of end. I can't justify FA under that context. Maybe I'm wrong and once I hit 50 and have all of these IOs I'll likely try copying over to test to see how it performs in game, as I've done with several other powers up to this point, but on paper it doesn't seem to be worth the drain.
  6. Claws is hands down my favorite set. I have another besides the above but he's a Claws/WP brute. Different feel, but still fluid and slashy.
  7. Quote:
    Originally Posted by Zyphoid View Post
    Spines is the set for you then.
    I can't get over how goofy Spines looks though. I'd rather have -Runspeed in my Claws.
  8. Honestly, I just want something that inflicts a -RunSpeed effect. I always wished Swipe did that in Claws or something to make it worth taking. Or replace Confront with another medium dmg melee attack that did -RunSpeed.
  9. Quick question, is it worthwhile to 6-slot GSFC in Follow Up rather than ToD? The Melee bonus is a slight bit less but you gain R/A def instead. Downside is there are no damage or accuracy bonuses in those IOs. Would I be gimping one of my attacks by doing that, or is evening out my M/R def worth it?

    EDIT: Eh, nvm. I decided its really not worth it. I'd lose almost half of my damage for a few more points of def that is already almost at the caps anyway. If I am getting hit somehow with splash damage I can just pop a single small purple and keep cutting away.


    I think I'm happy now with my build. I tested out all of the suggested changes and settled on the things that don't compromise other areas too much. Thank you everyone for the input, I netted more HP, End, Def, ToHit, and Res with the suggestions provided and it only cost me 2% dmg bonus.
  10. I would be for this, the Fighting pool is like Fitness, it's necessary for almost every character it seems. I hate how useless both Boxing and Kick are. I'd just be happy if they took the redraw out of at very least kick, or upped the accuracy or damage of the two.

    I do actually use Boxing on a KM scrapper, since there's nothing to redraw and I had to take it anyway to get Tough/Weave. I use it as an in-between attack when waiting for other things to recharge. I refuse to slot it, though. It's on par with Brawl.
  11. planet_J, I'll plug your build into Mids later on and study the changes you made, thanks for the input!

    Claws, I do have several boosters sitting in my inbox right now, so I'll do some tweaking with that advice.

    And thanks for the heads up about the ATE, I didn't know that and would have been peeved if I'd cat'd them as I got the drops and lost my bonuses.
  12. Yeah, I realized I was over the rule of 5 for the regen bonus, problem was I couldn't figure out what else to use as even if I went to Shield Wall it still counts as the same bonus (at least in Mids) so I just disregarded it.

    I'll look into making the changes noted. I wasn't really going for the mez resist bonus in the LotG, it was more about getting the Def and EndRed up, but I'll check it at home and do some tweaking there.

    Quote:
    It would be worth it to make the Scrapper AT set Superior instead of the normal one, and if you have the set, you only need catalysts to make them purples. That will help...
    I do actually already have the ATE set, and I intend to Catalyze it as I get the drops. In Mids I actually have the Superior set alt slotted and can switch between the two to compare the improvement it gives. I didn't want to plan the build around that, though, as I don't know how long it will take to get the drops to catalyze the whole set.

    Quote:
    -E- I left all your leadership pool toggles in there, but if I were you, I would ditch that stuff...except manuevers...and go get some epic pool attacks to add to your DPS output. If you really want to run a ton of team toggles as a scrapper, go ahead, but this build combination is exceptionally good soloing, so why you want all the team stuff is a little puzzling to a great degree. You will contribute in teams just as well without those, and no one else will likely notice them enough to warrant burning .60 end/sec and change for them...your accuracy the way you're slotted won't be a problem either...you should hit about anything you want to...but in the end it's your choice...
    Really, the Leadership toggles are intended for my own benefit rather than the team. They don't cost much at all, and I wasn't completely sure how much Accuracy was needed. I would prefer to have a power to boost my accuracy if need be as some mobs really tick me off with their high Def. It burns more End swinging and missing than toggling on Tactics for a bit to make sure my hits connect when I encounter one of those. I wouldn't actually be running those most of the time, just as the situation warranted. Maneuvers is to push me to the Incarnate cap until I'm able to get my Agility Alpha, after which I think I'll be over that without Maneuvers. Otherwise, I won't be getting any benefit out of another attack, the attacks I have are already always up thanks to Quickness and slotting. Another attack will just get in the way of my chain. That's why I ended up grabbing Assault at the end there, if I'm going to take on an AV or GM and need to boost my Damage.

    Quote:
    Slash - I like to slot an Achilles chance for -resist here and since it is the only place you can slot the Achilles I'd consider moving the scrapper ATO to a different power.
    Good point, I'll probably move the ATE set to Eviscerate instead. I actually have been running with it there while I'm finishing leveling, intending to respec to this build at 50. It works well there.

    Quote:
    Spin - I prefer 4 Eradicate (for the +max health which indirectly will also increase passive regen) and then 1 or 2 slots to further enhance what might be needed. I used the 5th slot for a Fury of the Gladiator -resist.
    Practiced Brawler - can't be sure since I don't have Mids but I suspect unless you often exemplar you don't need 2 slots here with recharge. You merely need it to recharge in under 120 seconds, while stacking it can be done it's probably not worth the extra slot.
    Good points, I'll make the adjustments here.

    Quote:
    Stealth - I'd use an IO for stealth rather than burn a pool choice ... or at least use it to slot a LotG +7.5% recharge. Or change it out for Combat Jumping maybe (which can take one of the previously mentioned stealth IO's).
    Er, well I already dropped Invisibility and have a +Stealth IO in Sprint as I realized you get better stealth from running both that and this power. Honestly it makes speed running mishs when farming for Reward Merits a ton easier than just one of them on their own. Also, the Stealth power itself actually provides several points of Def which is why I want to keep this one here. I should already be hitting the rule of 5 on the LotG +Recharge IO, unless I took one out and forgot when shifting stuff around. SR already has a ton of places to put them.

    Quote:
    Physical Perfection - I'd use Performance Shifter for the +max health rather than Efficacy Adaptor
    Conserve Power - I single slot mine and use it for emergencies (like getting 'lucky' enough to have 2 or more Masks of Vitiation land).
    Tactics - either too many slots or 6 slots for GSFC set (and its +def bonuses)
    I'd swap the Miracle +recovery with the Regen Tissue +regen particularly if you plan to exemp.
    Good points, I'll look into making these adjustments also when I get home from work. I thought I already had a Regen Tissue though? I know I already have one in the game, if it's not in my build I must have overlooked something.

    Thanks for the feedback, everyone!
  13. I'm kind of a new player, and this guy is my main and will be my first lvl 50. I therefore want to build him out as best as I can.

    Based on my reading and such I hit the important numbers, but I'm looking for any feedback of anything here I did that's a WTF noob mistake.

    And no, I don't actually want Shockwave. My last power is a meh choice that I threw in because I didn't see anything else I wanted. With the amount of End recovery here I could probably drop Conserve Power, though it's a decent trick to have handy. I'm looking to find an extra slot to throw into Tough to maybe pick up the Glad Armor proc as well, but honestly I think I'm pretty well set on Def as far as I can see.

    I'd like more regen, and have an alternate slotting for Phys Perfection that gives me about 2HP/sec more at the cost of 0.06End/sec. I am undecided which way to slot it.

    Criticism welcome and expected.

    Hero Plan by Mids' Hero Designer 1.954
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Concealment
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
    Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def:50(9), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(11)
    Level 2: Slash -- ScrappersS-Acc/Dmg:50(A), ScrappersS-Dmg/Rchg:50(11), ScrappersS-Acc/Dmg/Rchg:50(13), ScrappersS-Dmg/EndRdx/Rchg:50(13), ScrappersS-Acc/Dmg/EndRdx/Rchg:50(15), ScrappersS-Rchg/+Crit:50(15)
    Level 4: Focused Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23), LkGmblr-EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(25)
    Level 6: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(27)
    Level 8: Spin -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
    Level 10: Follow Up -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(34)
    Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 14: Boxing -- Empty(A)
    Level 16: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(36), TtmC'tng-EndRdx:50(36), S'fstPrt-ResDam/Def+:30(36)
    Level 18: Dodge -- SW-Def:50(A), SW-Def/EndRdx:50(37), SW-Def/Rchg:50(37)
    Level 20: Quickness -- Empty(A)
    Level 22: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg:50(39), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(40)
    Level 24: Stealth -- EndRdx-I:50(A)
    Level 26: Maneuvers -- EndRdx-I:50(A)
    Level 28: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
    Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(43), LkGmblr-EndRdx/Rchg:50(43), LkGmblr-Rchg+:50(43)
    Level 32: Super Jump -- Winter-ResSlow:50(A)
    Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
    Level 38: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50)
    Level 41: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(45), P'Shift-End%:50(46), Mrcl-Rcvry+:40(45)
    Level 44: Evasion -- SW-Def/Rchg:50(A), SW-Def/EndRdx:50(46), SW-Def:50(48)
    Level 47: Tactics -- EndRdx-I:50(A), AdjTgt-EndRdx/Rchg:50(48), AdjTgt-ToHit:50(48), AdjTgt-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 0: Freedom Phalanx Reserve
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Agility Core Paragon
    Level 0: Portal Jockey
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Regen/Rcvry+:50(17), RgnTis-Regen+:30(19)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(19), P'Shift-End%:50(21)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  14. Quote:
    Originally Posted by Shred_Monkey View Post
    Just a quick note... combat jumping uses very little endurance... so while you may not need it, it's not hurting either.
    And it adds Def, so it's not bad to have on either.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    You do realize that you can set up Practiced Brawler to go off automatically, right?

    If not, here's how you do it: Hold down Ctrl and click on it. You should see a green circle appear around the power icon. When that happens it will fire automatically every time it recharges, assuming you do not have something queued up at the time.
    I feel really stupid that I didn't think of this before.

    For the OP, buy a Perf Shifter Chance for End proc and slot it in stamina. I was also having end issues on my /SR scrapper until I put one of those in there. As it stands now I rarely ever use Conserve Power anymore after doing that.
  16. I got to team with a lot of really rad people, before this past weekend I had barely ever teamed with anyone or run TFs. I'm kinda new to the game, I originally played for a few months years ago and just came back, so most of this content is all new to me.

    I can't even count how many TFs I ran on, did Moonfire several times, one Synapse and Citadel run each.

    KM Scrapper 14 -> 26
    Claws scrapper 36 -> 40
    Psi Blaster 24 -> 30
    Psi Bubbler Def 24 -> 30
    DP/Kin Corrupter 13 -> 20

    Not that much I suppose but then I'm not a power gamer. I only got to play for a long stretch on Saturday, so I didn't get to gain any more than this.
  17. Yeah, I checked and the animations are shorter than the existing Blaster/Corruptor sets, so there would be at least some work involved in porting them. They still exist already and give a good starting point.
  18. This is my current plan. I realize RT is frowned on but I'd like to have the extra ranged attack. I have been considering dropping it for Super Jump, though I think Combat Jump + Hurdle + Ninja should suffice as a travel power.

    Are my defense numbers high enough? I can't seem to find any way to pull up the S/L def, though those are the two I have highest resist on.

    I'm still debating on Blaze for the ancil, I might possibly drop that also. Being able to lock down a mob sounds appealing while I murder his buddies.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Psi Scrapper: Level 50 Mutation Scrapper
    Primary Power Set: Kinetic Melee
    Secondary Power Set: Energy Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Quick Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(3)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5), LkGmblr-EndRdx/Rchg:50(5), LkGmblr-Def/EndRdx/Rchg:30(7), Ksmt-ToHit+:30(7)
    Level 2: Body Blow -- Mako-Dmg/Rchg:50(A), Mako-Acc/Dmg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Dmg/EndRdx:50(11)
    Level 4: Dampening Field -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(15), ImpArm-ResDam/Rchg:40(15), ImpArm-ResDam/EndRdx:40(17)
    Level 6: Smashing Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
    Level 8: Power Siphon -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-Rchg:50(23)
    Level 10: Repulsing Torrent -- Det'tn-Dmg/EndRdx/Rng:50(A)
    Level 12: Power Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def:50(25), LkGmblr-EndRdx/Rchg:50(27)
    Level 14: Entropic Aura -- EndRdx-I:50(A), EndRdx-I:50(27)
    Level 16: Energy Protection -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(29), Aegis-ResDam/EndRdx:50(29)
    Level 18: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
    Level 20: Energy Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
    Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
    Level 24: Boxing -- Mako-Dmg/Rchg:50(A)
    Level 26: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Dmg/EndRdx:50(43)
    Level 28: Energize -- Numna-Heal/Rchg:50(A), Numna-EndRdx/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(37)
    Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(37), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResDam/Rchg:40(39), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResPsi:40(46)
    Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(40), Mako-Dmg/EndRdx:50(40)
    Level 35: Energy Drain -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42)
    Level 38: Char -- Lock-%Hold:50(A), Lock-Acc/Hold:50(46), Lock-Acc/Rchg:50(48), Lock-Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(48)
    Level 41: Overload -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42)
    Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(45)
    Level 47: Fire Blast -- Thundr-Acc/Dmg/Rchg:50(A)
    Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-EndRdx/Rchg:50(50)
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 50: Agility Core Paragon
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13), RgnTis-Regen+:30(34)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), EndMod-I:50(43)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run



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  19. Oh, yeah I get that. I am also. I was just wondering what the set is geared towards and what the gaps were, so I know how to build it out within the confines of my own theme.
  20. I'm not arguing against this idea, but can't you tone down most of these by using darker/lighter colors? I minimized how EnAura looks by using either the darkest or lightest colors on two characters already.
  21. Fair enough, I'll agree to side step that discussion, especially since the last time I waded into that murk I found out the back end of this game is managed in XLS spreadsheets...

    All I'm saying, is that the animation bones already exist, and it doesn't imbalance anything, so...
  22. Quote:
    Originally Posted by Frosty_Femme View Post
    /signed

    I've been pretty vocal about this in the past. I absolutely hate the Dual Pistols animations and really wish they'd give us some alternates to use instead.
    There would be a lot less to complain about if the simple, non-retarded animations didn't exist already. But they do, they gave the MM Thug set mostly normal animations (aside from the first power, holds the gun tilted which is pretty non-productive for actually hitting anything).


    It shouldn't be that difficult to just enable those animations on the Blaster/Corrupter/Defender powersets.
  23. I would just love to be able to get Attuned sets in the game with merits or something rather than the store being the only place to get them. Or like a booster, an "Attuner" of some sort.

    But, then since the store is the model now, it makes sense to take advantage of the Attuned sets in the store with the monthly 400 points we get.
  24. This one is pretty simple. I like pistols. I like my DP corrupter. I would vastly prefer to have the simple animations for Empty Clips or Dual Wield as seen on the Mastermind Thug set on my corrupter.

    That's all.

    EDIT: I meant corrupter not controller.
  25. I'm kinda watching this thread to see what is suggested for this combo. I rolled a KM/EA scrapper the other day and love it, so I'm curious as to what is the norm for the set.

    I'm curious as to taking Body Mastery though, shouldn't the built-in End tools manage pretty well? I was playing around with taking Blaze instead of BM. I don't know if it's enough, though, as I'm not near 50 yet on that toon.

    Also, is Hasten recommended for this set, or does Entropic do the job well enough?