KM/EA Build Feedback?
That bad, huh? I'll see if I can make a new one...
hehehe... well, you do have a lot of slots missing. I'm not great at builds, but here is a project I was working on. I decided to go with WP instead (for no real reason).
This was not final, but it might give some ideas.
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I'm kinda watching this thread to see what is suggested for this combo. I rolled a KM/EA scrapper the other day and love it, so I'm curious as to what is the norm for the set.
I'm curious as to taking Body Mastery though, shouldn't the built-in End tools manage pretty well? I was playing around with taking Blaze instead of BM. I don't know if it's enough, though, as I'm not near 50 yet on that toon.
Also, is Hasten recommended for this set, or does Entropic do the job well enough?
I'm kinda watching this thread to see what is suggested for this combo. I rolled a KM/EA scrapper the other day and love it, so I'm curious as to what is the norm for the set.
I'm curious as to taking Body Mastery though, shouldn't the built-in End tools manage pretty well? I was playing around with taking Blaze instead of BM. I don't know if it's enough, though, as I'm not near 50 yet on that toon. Also, is Hasten recommended for this set, or does Entropic do the job well enough? |
Hasten would probably be good, but I can't stand the orange flames. If I could color-change it, I'd probably get it.
Oh, yeah I get that. I am also. I was just wondering what the set is geared towards and what the gaps were, so I know how to build it out within the confines of my own theme.
@Mistress Rue
Yes, I RP and play Redside on Virtue - No, Rumors of its demise have been greatly exaggerated
Do you suck at COH/COV? not yet...
This is my current plan. I realize RT is frowned on but I'd like to have the extra ranged attack. I have been considering dropping it for Super Jump, though I think Combat Jump + Hurdle + Ninja should suffice as a travel power.
Are my defense numbers high enough? I can't seem to find any way to pull up the S/L def, though those are the two I have highest resist on.
I'm still debating on Blaze for the ancil, I might possibly drop that also. Being able to lock down a mob sounds appealing while I murder his buddies.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Psi Scrapper: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Quick Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(3)
Level 1: Kinetic Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(3), LkGmblr-Def/EndRdx:50(5), LkGmblr-EndRdx/Rchg:50(5), LkGmblr-Def/EndRdx/Rchg:30(7), Ksmt-ToHit+:30(7)
Level 2: Body Blow -- Mako-Dmg/Rchg:50(A), Mako-Acc/Dmg:50(9), Mako-Acc/Dmg/EndRdx/Rchg:50(9), Mako-Acc/EndRdx/Rchg:50(11), Mako-Dmg/EndRdx:50(11)
Level 4: Dampening Field -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(15), ImpArm-ResDam/Rchg:40(15), ImpArm-ResDam/EndRdx:40(17)
Level 6: Smashing Blow -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(17), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(19), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 8: Power Siphon -- AdjTgt-ToHit/Rchg:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(21), AdjTgt-Rchg:50(23)
Level 10: Repulsing Torrent -- Det'tn-Dmg/EndRdx/Rng:50(A)
Level 12: Power Shield -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), LkGmblr-Def/EndRdx/Rchg:50(25), LkGmblr-Def:50(25), LkGmblr-EndRdx/Rchg:50(27)
Level 14: Entropic Aura -- EndRdx-I:50(A), EndRdx-I:50(27)
Level 16: Energy Protection -- Aegis-Psi/Status:50(A), Aegis-ResDam:50(29), Aegis-ResDam/EndRdx:50(29)
Level 18: Burst -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 20: Energy Cloak -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(33)
Level 22: Hasten -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 24: Boxing -- Mako-Dmg/Rchg:50(A)
Level 26: Focused Burst -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/Rchg:50(34), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Dmg/EndRdx:50(43)
Level 28: Energize -- Numna-Heal/Rchg:50(A), Numna-EndRdx/Rchg:50(36), Numna-Heal/EndRdx/Rchg:50(37)
Level 30: Tough -- ImpArm-ResDam:40(A), ImpArm-ResDam/EndRdx:40(37), ImpArm-ResDam/EndRdx/Rchg:40(37), ImpArm-ResDam/Rchg:40(39), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResPsi:40(46)
Level 32: Concentrated Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(39), Mako-Acc/Dmg/EndRdx/Rchg:50(39), Mako-Acc/EndRdx/Rchg:50(40), Mako-Dmg/EndRdx:50(40)
Level 35: Energy Drain -- P'Shift-Acc/Rchg:50(A), P'Shift-EndMod/Acc:50(40), P'Shift-EndMod/Rchg:50(42), P'Shift-EndMod/Acc/Rchg:50(42)
Level 38: Char -- Lock-%Hold:50(A), Lock-Acc/Hold:50(46), Lock-Acc/Rchg:50(48), Lock-Rchg/Hold:50(48), Lock-Acc/EndRdx/Rchg/Hold:50(48)
Level 41: Overload -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(42)
Level 44: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(45), LkGmblr-Def/EndRdx/Rchg:50(45), LkGmblr-Def/Rchg:50(45)
Level 47: Fire Blast -- Thundr-Acc/Dmg/Rchg:50(A)
Level 49: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(50), LkGmblr-Def/EndRdx/Rchg:50(50), LkGmblr-EndRdx/Rchg:50(50)
Level 0: The Atlas Medallion
Level 0: Task Force Commander
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Agility Core Paragon
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(13), RgnTis-Regen+:30(34)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(13), EndMod-I:50(43)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Clrty-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
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How about something like this?
- Softcapped to all
- Decent S/L resists (~35%)
- Enough recharge to run the top ST attack chain of BB>SB>QS>BB>SB>CS
- Energize has ~75% uptime for solid regen
- Energy Drain available every 23 seconds for a full blue bar
- Shouldn't be terribly expensive.
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So I've had an older KM/EA scrap collecting dust at 31, and I finally worked up the gumption to power through four levels, to get both Concentrated Strike and Energy Drain.
Holy crap. What a difference!
This is my planned build for her once she hits 50. I have a few caveats/questions:
- No Hasten. Please. Until we can customize Pool powers so I have something besides the orange glow, I don't want to use it.
- I'd prefer Body Mastery for my APP/PPP. I can't rationalize any other pool, since I want her to stay themed, and lightning, fire or ice aren't very good fits.
- I have literally no idea what to do for any of her incarnate slots. I was kind of leaning towards Musculature (since EA needs no end management and has some native +Recharge), but any and all suggestions would be appreciated.
- Pretty much all the slots are negotiable. The blank slots in Quick Strike are for the ATO set, as I don't know where it would fit best to slap those in.
Other than that, thanks for giving this a look! I can't wait to level her more tomorrow, after some sleep.Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Dawnrise: Level 50 Mutation Scrapper
Primary Power Set: Kinetic Melee
Secondary Power Set: Energy Aura
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Quick Strike
- (A) Empty
- (7) Empty
- (15) Empty
- (37) Empty
- (43) Empty
- (46) Empty
Level 1: Kinetic Shield- (A) Luck of the Gambler - Defense/Endurance
- (3) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
Level 2: Body Blow- (A) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (9) Crushing Impact - Damage/Endurance/Recharge
- (37) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (48) Rope A Dope - Accuracy/Endurance
Level 4: Smashing Blow- (A) Crushing Impact - Accuracy/Damage/Endurance
- (5) Crushing Impact - Accuracy/Damage/Recharge
- (13) Crushing Impact - Damage/Endurance/Recharge
- (15) Crushing Impact - Damage/Recharge
- (43) Crushing Impact - Damage/Endurance
- (46) Rope A Dope - Accuracy/Endurance
Level 6: Power Shield- (A) Luck of the Gambler - Defense/Endurance
- (7) Luck of the Gambler - Defense/Endurance/Recharge
- (11) Luck of the Gambler - Defense
- (17) Luck of the Gambler - Recharge Speed
Level 8: Power Siphon- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
Level 10: Entropic Aura- (A) Endurance Reduction IO
Level 12: Dampening Field- (A) Resist Damage IO
- (13) Resist Damage IO
Level 14: Fly- (A) Winter's Gift - Slow Resistance (20%)
Level 16: Boxing- (A) Empty
Level 18: Burst- (A) Eradication - Accuracy/Damage/Endurance/Recharge
- (19) Eradication - Accuracy/Damage/Recharge
- (19) Eradication - Damage/Recharge
- (21) Multi Strike - Damage/Endurance/Recharge
- (37) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Multi Strike - Accuracy/Endurance
Level 20: Energy Cloak- (A) Luck of the Gambler - Defense/Endurance
- (21) Luck of the Gambler - Defense/Endurance/Recharge
- (23) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Recharge Speed
Level 22: Tough- (A) Reactive Armor - Resistance/Endurance
- (23) Reactive Armor - Resistance/Recharge
- (27) Reactive Armor - Resistance/Endurance/Recharge
- (31) Reactive Armor - Resistance
Level 24: Weave- (A) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (25) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Recharge Speed
Level 26: Focused Burst- (A) Thunderstrike - Accuracy/Damage
- (29) Thunderstrike - Damage/Endurance
- (34) Thunderstrike - Damage/Recharge
- (40) Thunderstrike - Accuracy/Damage/Recharge
- (45) Thunderstrike - Accuracy/Damage/Endurance
- (45) Thunderstrike - Damage/Endurance/Recharge
Level 28: Energize- (A) Doctored Wounds - Endurance/Recharge
- (29) Doctored Wounds - Recharge
- (31) Doctored Wounds - Heal/Recharge
- (39) Doctored Wounds - Heal/Endurance/Recharge
- (40) Doctored Wounds - Heal
Level 30: Energy Protection- (A) Steadfast Protection - Resistance/+Def 3%
- (48) Resist Damage IO
Level 32: Concentrated Strike- (A) Crushing Impact - Damage/Endurance
- (33) Crushing Impact - Damage/Recharge
- (33) Crushing Impact - Accuracy/Damage/Endurance
- (33) Crushing Impact - Damage/Endurance/Recharge
- (34) Crushing Impact - Accuracy/Damage/Recharge
- (34) Mako's Bite - Accuracy/Endurance/Recharge
Level 35: Energy Drain- (A) Efficacy Adaptor - EndMod/Endurance
- (36) Efficacy Adaptor - EndMod
- (36) Efficacy Adaptor - EndMod/Recharge
- (36) Red Fortune - Endurance/Recharge
- (46) Luck of the Gambler - Endurance/Recharge
Level 38: Maneuvers- (A) HamiO:Cytoskeleton Exposure
- (39) HamiO:Cytoskeleton Exposure
- (39) HamiO:Cytoskeleton Exposure
- (45) Luck of the Gambler - Recharge Speed
Level 41: Conserve Power- (A) Recharge Reduction IO
Level 44: Physical Perfection- (A) Miracle - +Recovery
Level 47: Assault- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
Level 49: Overload- (A) Recharge Reduction IO
- (50) Empty
- (50) Empty
- (50) Empty
Level 0: Portal JockeyLevel 0: The Atlas Medallion
------------
Level 1: Brawl
- (A) Kinetic Combat - Accuracy/Damage
- (42) Kinetic Combat - Damage/Endurance
- (42) Kinetic Combat - Damage/Recharge
- (42) Kinetic Combat - Knockdown Bonus
Level 1: Critical HitLevel 1: Sprint
- (A) Run Speed IO
Level 2: Swift- (A) Run Speed IO
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Endurance Modification IO
- (3) Endurance Modification IO
Level 2: Rest- (A) Recharge Reduction IO
Level 4: Ninja Run