Claws/SR build, did I do anything stupid here?


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Posted

I'm kind of a new player, and this guy is my main and will be my first lvl 50. I therefore want to build him out as best as I can.

Based on my reading and such I hit the important numbers, but I'm looking for any feedback of anything here I did that's a WTF noob mistake.

And no, I don't actually want Shockwave. My last power is a meh choice that I threw in because I didn't see anything else I wanted. With the amount of End recovery here I could probably drop Conserve Power, though it's a decent trick to have handy. I'm looking to find an extra slot to throw into Tough to maybe pick up the Glad Armor proc as well, but honestly I think I'm pretty well set on Def as far as I can see.

I'd like more regen, and have an alternate slotting for Phys Perfection that gives me about 2HP/sec more at the cost of 0.06End/sec. I am undecided which way to slot it.

Criticism welcome and expected.

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def:50(9), LkGmblr-EndRdx/Rchg:50(9), LkGmblr-Def/EndRdx/Rchg:50(11)
Level 2: Slash -- ScrappersS-Acc/Dmg:50(A), ScrappersS-Dmg/Rchg:50(11), ScrappersS-Acc/Dmg/Rchg:50(13), ScrappersS-Dmg/EndRdx/Rchg:50(13), ScrappersS-Acc/Dmg/EndRdx/Rchg:50(15), ScrappersS-Rchg/+Crit:50(15)
Level 4: Focused Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23), LkGmblr-EndRdx/Rchg:50(23), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 6: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(27)
Level 8: Spin -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(29), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(31)
Level 10: Follow Up -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(31), T'Death-Dmg/Rchg:40(33), T'Death-Acc/Dmg/EndRdx:40(33), T'Death-Dmg/EndRdx/Rchg:40(33), T'Death-Dam%:40(34)
Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- TtmC'tng-ResDam/EndRdx:50(A), TtmC'tng-ResDam:50(36), TtmC'tng-EndRdx:50(36), S'fstPrt-ResDam/Def+:30(36)
Level 18: Dodge -- SW-Def:50(A), SW-Def/EndRdx:50(37), SW-Def/Rchg:50(37)
Level 20: Quickness -- Empty(A)
Level 22: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg:50(39), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(40)
Level 24: Stealth -- EndRdx-I:50(A)
Level 26: Maneuvers -- EndRdx-I:50(A)
Level 28: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(40), Oblit-Dmg/Rchg:50(40), Oblit-Acc/Dmg/Rchg:50(42), Oblit-Acc/Dmg/EndRdx/Rchg:50(42), Oblit-%Dam:50(42)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(43), LkGmblr-EndRdx/Rchg:50(43), LkGmblr-Rchg+:50(43)
Level 32: Super Jump -- Winter-ResSlow:50(A)
Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 38: Lucky -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(50)
Level 41: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(45), P'Shift-End%:50(46), Mrcl-Rcvry+:40(45)
Level 44: Evasion -- SW-Def/Rchg:50(A), SW-Def/EndRdx:50(46), SW-Def:50(48)
Level 47: Tactics -- EndRdx-I:50(A), AdjTgt-EndRdx/Rchg:50(48), AdjTgt-ToHit:50(48), AdjTgt-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 0: Portal Jockey
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Regen/Rcvry+:50(17), RgnTis-Regen+:30(19)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(19), P'Shift-End%:50(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Posted

Not enough time at the moment to go over the build but my main of mains, my first character and first 50 is a Claws/SR so I'll comment more later.


 

Posted

Cant look real in depth at the moment, wife aggro, and she runs tactics and focused accuracy, so I cant dodge her.

However, I would work on getting at least 45% to all. Late game there will be times where splash damage will hit you.

Like I said, just a quick look for now, I would recommend slotting eviscerate with Sciroccos dervish, that will drop your melee def some, but it stays over 45, and brings your AoE up to the level of your melee and ranged. Also looks like your over the rule of 5 with your 10% Regen bonuses.


Also, what are your plans for this toon? AV soloing, general teaming?


 

Posted

You went a little heavy on the LotG's slotted into your defensive toggles...the mez resist set bonus is virtually worthless... Otherwise you could move a slot each from those to something else if you wanted.

My personal taste runs toward putting an obliteration set in Spin instead of scirocco's like you have it. It gives more damage and recharge and you want that in that power...

Titanium coating 4 slotted is an odd choice, not really any bonuses worth having there save +HP...but you can get that lots of other places...

It would be worth it to make the Scrapper AT set Superior instead of the normal one, and if you have the set, you only need catalysts to make them purples. That will help...

I see some other things... long story short try this... it should work MUCH better

-E- I left all your leadership pool toggles in there, but if I were you, I would ditch that stuff...except manuevers...and go get some epic pool attacks to add to your DPS output. If you really want to run a ton of team toggles as a scrapper, go ahead, but this build combination is exceptionally good soloing, so why you want all the team stuff is a little puzzling to a great degree. You will contribute in teams just as well without those, and no one else will likely notice them enough to warrant burning .60 end/sec and change for them...your accuracy the way you're slotted won't be a problem either...you should hit about anything you want to...but in the end it's your choice...

Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(7), LkGmblr-Def:50(9), LkGmblr-Def/EndRdx/Rchg:50(11)
Level 2: Slash -- SScrappersS-Acc/Dmg:50(A), SScrappersS-Dmg/Rchg:50(11), SScrappersS-Acc/Dmg/Rchg:50(13), SScrappersS-Dmg/EndRdx/Rchg:50(13), SScrappersS-Acc/Dmg/EndRdx/Rchg:50(15), SScrappersS-Rchg/+Crit:50(15)
Level 4: Focused Senses -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Rchg+:50(23), LkGmblr-Def/EndRdx/Rchg:50(25)
Level 6: Agile -- LkGmblr-Def:50(A), LkGmblr-Def/Rchg:50(23), LkGmblr-Rchg+:50(25), LkGmblr-Def/EndRdx:50(27), Ksmt-ToHit+:30(27)
Level 8: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(9), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(31)
Level 10: Follow Up -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(31), Mako-Dmg/Rchg:50(33), Mako-Acc/EndRdx/Rchg:50(33), Mako-Acc/Dmg/EndRdx/Rchg:50(33), Mako-Dam%:50(34)
Level 12: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(34)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(36), Aegis-ResDam/Rchg:50(36), GA-3defTpProc:50(50), S'fstPrt-ResDam/Def+:30(50)
Level 18: Dodge -- SW-Def/EndRdx:50(A), SW-Def:50(37), SW-Def/Rchg:50(37)
Level 20: Quickness -- Run-I:50(A)
Level 22: Focus -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(37), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Thundr-Acc/Dmg:50(39), Thundr-Dmg/EndRdx:50(39), Thundr-Acc/Dmg/Rchg:50(40)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(36)
Level 26: Maneuvers -- RedFtn-Def/EndRdx:50(A)
Level 28: Eviscerate -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(40), M'Strk-Dmg/Rchg:50(40), M'Strk-Acc/EndRdx:50(42), M'Strk-Acc/Dmg/EndRdx:50(42), M'Strk-Dmg/EndRdx/Rchg:50(42)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(34), LkGmblr-Def:50(43), LkGmblr-Rchg+:50(43)
Level 32: Super Jump -- Winter-ResSlow:50(A)
Level 35: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(45)
Level 38: Lucky -- LkGmblr-Def:50(A), LkGmblr-Def/EndRdx:50(43), LkGmblr-Rchg+:50(50)
Level 41: Physical Perfection -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(46), Efficacy-EndMod/Acc:50(45), P'Shift-End%:50(46), Mrcl-Rcvry+:40(45)
Level 44: Evasion -- SW-Def/Rchg:50(A), SW-Def/EndRdx:50(46), SW-Def:50(48)
Level 47: Tactics -- EndRdx-I:50(A), Rec'dRet-Pcptn:20(48), Rec'dRet-ToHit:20(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
Level 0: Portal Jockey
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Regen/Rcvry+:50(17), RgnTis-Regen+:30(19)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Acc:50(19), P'Shift-End%:50(21)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run



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Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Some thoughts at random:
Slash - I like to slot an Achilles chance for -resist here and since it is the only place you can slot the Achilles I'd consider moving the scrapper ATO to a different power.
I prefer to get my defense with non-set bonuses when possible leaving me free to go for other bonuses primarily +max health and +regen.
Focused Fighting - can readily gain a slot here. I'd stop at 3 or 4 LotG.
Focused Senses - same as for FF, 3 or 4 LotG
Spin - I prefer 4 Eradicate (for the +max health which indirectly will also increase passive regen) and then 1 or 2 slots to further enhance what might be needed. I used the 5th slot for a Fury of the Gladiator -resist.
Practiced Brawler - can't be sure since I don't have Mids but I suspect unless you often exemplar you don't need 2 slots here with recharge. You merely need it to recharge in under 120 seconds, while stacking it can be done it's probably not worth the extra slot.
Weave - same thought as FF and FS, 3 or 4 slots to LotG, the 5th slot set bonus is not worth it.
Maneuvers - Add a couple of those slots here.
Stealth - I'd use an IO for stealth rather than burn a pool choice ... or at least use it to slot a LotG +7.5% recharge. Or change it out for Combat Jumping maybe (which can take one of the previously mentioned stealth IO's).
Eviscerate - another place to use 4 Eradicate then 1 to 2 slots to enhance as needed. Is also an alternate place to slot a Fury of the Glad -resist (it is a unique IO)
Physical Perfection - I'd use Performance Shifter for the +max health rather than Efficacy Adaptor
Conserve Power - I single slot mine and use it for emergencies (like getting 'lucky' enough to have 2 or more Masks of Vitiation land).
Tactics - either too many slots or 6 slots for GSFC set (and its +def bonuses)
I'd swap the Miracle +recovery with the Regen Tissue +regen particularly if you plan to exemp.

Doomguide
Edit: Attempted to link to my build, link was dead


 

Posted

Yeah, I realized I was over the rule of 5 for the regen bonus, problem was I couldn't figure out what else to use as even if I went to Shield Wall it still counts as the same bonus (at least in Mids) so I just disregarded it.

I'll look into making the changes noted. I wasn't really going for the mez resist bonus in the LotG, it was more about getting the Def and EndRed up, but I'll check it at home and do some tweaking there.

Quote:
It would be worth it to make the Scrapper AT set Superior instead of the normal one, and if you have the set, you only need catalysts to make them purples. That will help...
I do actually already have the ATE set, and I intend to Catalyze it as I get the drops. In Mids I actually have the Superior set alt slotted and can switch between the two to compare the improvement it gives. I didn't want to plan the build around that, though, as I don't know how long it will take to get the drops to catalyze the whole set.

Quote:
-E- I left all your leadership pool toggles in there, but if I were you, I would ditch that stuff...except manuevers...and go get some epic pool attacks to add to your DPS output. If you really want to run a ton of team toggles as a scrapper, go ahead, but this build combination is exceptionally good soloing, so why you want all the team stuff is a little puzzling to a great degree. You will contribute in teams just as well without those, and no one else will likely notice them enough to warrant burning .60 end/sec and change for them...your accuracy the way you're slotted won't be a problem either...you should hit about anything you want to...but in the end it's your choice...
Really, the Leadership toggles are intended for my own benefit rather than the team. They don't cost much at all, and I wasn't completely sure how much Accuracy was needed. I would prefer to have a power to boost my accuracy if need be as some mobs really tick me off with their high Def. It burns more End swinging and missing than toggling on Tactics for a bit to make sure my hits connect when I encounter one of those. I wouldn't actually be running those most of the time, just as the situation warranted. Maneuvers is to push me to the Incarnate cap until I'm able to get my Agility Alpha, after which I think I'll be over that without Maneuvers. Otherwise, I won't be getting any benefit out of another attack, the attacks I have are already always up thanks to Quickness and slotting. Another attack will just get in the way of my chain. That's why I ended up grabbing Assault at the end there, if I'm going to take on an AV or GM and need to boost my Damage.

Quote:
Slash - I like to slot an Achilles chance for -resist here and since it is the only place you can slot the Achilles I'd consider moving the scrapper ATO to a different power.
Good point, I'll probably move the ATE set to Eviscerate instead. I actually have been running with it there while I'm finishing leveling, intending to respec to this build at 50. It works well there.

Quote:
Spin - I prefer 4 Eradicate (for the +max health which indirectly will also increase passive regen) and then 1 or 2 slots to further enhance what might be needed. I used the 5th slot for a Fury of the Gladiator -resist.
Practiced Brawler - can't be sure since I don't have Mids but I suspect unless you often exemplar you don't need 2 slots here with recharge. You merely need it to recharge in under 120 seconds, while stacking it can be done it's probably not worth the extra slot.
Good points, I'll make the adjustments here.

Quote:
Stealth - I'd use an IO for stealth rather than burn a pool choice ... or at least use it to slot a LotG +7.5% recharge. Or change it out for Combat Jumping maybe (which can take one of the previously mentioned stealth IO's).
Er, well I already dropped Invisibility and have a +Stealth IO in Sprint as I realized you get better stealth from running both that and this power. Honestly it makes speed running mishs when farming for Reward Merits a ton easier than just one of them on their own. Also, the Stealth power itself actually provides several points of Def which is why I want to keep this one here. I should already be hitting the rule of 5 on the LotG +Recharge IO, unless I took one out and forgot when shifting stuff around. SR already has a ton of places to put them.

Quote:
Physical Perfection - I'd use Performance Shifter for the +max health rather than Efficacy Adaptor
Conserve Power - I single slot mine and use it for emergencies (like getting 'lucky' enough to have 2 or more Masks of Vitiation land).
Tactics - either too many slots or 6 slots for GSFC set (and its +def bonuses)
I'd swap the Miracle +recovery with the Regen Tissue +regen particularly if you plan to exemp.
Good points, I'll look into making these adjustments also when I get home from work. I thought I already had a Regen Tissue though? I know I already have one in the game, if it's not in my build I must have overlooked something.

Thanks for the feedback, everyone!


 

Posted

For your PBAoEs:

Use a FULL set of Eradication instead of just 4. It will give you 3.13% AoE defense as well as a little bit of ranged and the Max HP buff. The 3.13% AoE defense is the exact same as Scirocco's Dervish, and you get better stuff in the rest of the bonuses.

If you're concerned about low enhancement values from a level 30 set, you can always use some Enhancement Boosters on it and it will end up basically equal to a mid-40s set as far as enhancement values go.

I concur on using too many slots in Focused Fighting and Senses. Otherwise it doesn't look bad.

Edit: Wait until you have all 6 Catalysts before you use them. It counts it as 2 different sets when some are catalyzed and some aren't. SO if you want the recharge bonus and you Catalyze 2 of them, you lose it until you catalyze the other 4.


Quote:
Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

planet_J, I'll plug your build into Mids later on and study the changes you made, thanks for the input!

Claws, I do have several boosters sitting in my inbox right now, so I'll do some tweaking with that advice.

And thanks for the heads up about the ATE, I didn't know that and would have been peeved if I'd cat'd them as I got the drops and lost my bonuses.


 

Posted

Quote:
... I thought I already had a Regen Tissue though? I know I already have one in the game, if it's not in my build I must have overlooked something.
Think I may not have been clear or you are misunderstanding me. You already have both the Regen Tissue and Miracle procs slotted. The Regen Tissue +regen is in Health and the Miracle +recovery is in Physical Perfection in your posted build. I was merely recommending swapping them around, i.e. the Miracle +recovery in Health and the Regen Tissue +regen in PP. I find if I'm exemplared or while leveling that having sufficient Endurance tends to be of greater issue than the boost to passive regen from Regen Tissue +regen might provide.

As Claws said the full set of Eradicate can be useful if you need the boost to your +def(aoe). As I don't have any set bonuses for defense outside the two +3%def procs (Steadfast and Glad) and a halved +def(range) from my Eradicate in Spin, I slot the remaining slots with other enhancements. In Spin this was the Fury of the Gladiator (and only 5 slotted) and in Eviscerate I was using Armageddon (again only 5 slotted)

18th post of this thread had a fairly current version of GRETA-001 (my Claws/SR). It's the second build in the 18th post.
http://boards.cityofheroes.com/showthread.php?t=274833

Currently she's running with 3 Serendipity in her passives rather than the GotA+LotG and still working towards slotting the Shield Walls. She sits at 1953 Health (and will hit 2023 with the Shield Walls as I recall), passive regen around 29hp/sec and M/R/A defense at 46-47%. One can build to generate more global recharge and therefore higher dps but she's built to maximize health and regen and be very tough as a result. At 2023 health her passive resistances will kick in just shy of the base health for scrappers.

Quote:
Er, well I already dropped Invisibility and have a +Stealth IO in Sprint as I realized you get better stealth from running both that and this power. Honestly it makes speed running mishs when farming for Reward Merits a ton easier than just one of them on their own. Also, the Stealth power itself actually provides several points of Def which is why I want to keep this one here. I should already be hitting the rule of 5 on the LotG +Recharge IO, unless I took one out and forgot when shifting stuff around. SR already has a ton of places to put them.
Yep with stealth IO plus Stealth you'll generally be totally invisible to most PvE foes. Mostly I mention it as an option for the LotG +7.5% recharge for when you are juggling things around to avoid breaking the rule of 5.

Doomguide


 

Posted

Quote:
Originally Posted by Border_line View Post
planet_J, I'll plug your build into Mids later on and study the changes you made, thanks for the input!

Claws, I do have several boosters sitting in my inbox right now, so I'll do some tweaking with that advice.

And thanks for the heads up about the ATE, I didn't know that and would have been peeved if I'd cat'd them as I got the drops and lost my bonuses.
Also, keep in mind the stealth +def bonus is halved in combat...so you are better off running something like CJ or manuevers there if that was your goal.

-E- I also would like to point out that the Rectified Reticle set I used in your tactics power, has an increased perception unique, which will help to avoid placate and hide effects, and to a lesser degree, accuracy debuffs...which should accomplish your goal of hitting more often.


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

Quick question, is it worthwhile to 6-slot GSFC in Follow Up rather than ToD? The Melee bonus is a slight bit less but you gain R/A def instead. Downside is there are no damage or accuracy bonuses in those IOs. Would I be gimping one of my attacks by doing that, or is evening out my M/R def worth it?

EDIT: Eh, nvm. I decided its really not worth it. I'd lose almost half of my damage for a few more points of def that is already almost at the caps anyway. If I am getting hit somehow with splash damage I can just pop a single small purple and keep cutting away.


I think I'm happy now with my build. I tested out all of the suggested changes and settled on the things that don't compromise other areas too much. Thank you everyone for the input, I netted more HP, End, Def, ToHit, and Res with the suggestions provided and it only cost me 2% dmg bonus.


 

Posted

Quote:
Originally Posted by Border_line View Post
...

EDIT: Eh, nvm. I decided its really not worth it. I'd lose almost half of my damage for a few more points of def that is already almost at the caps anyway. If I am getting hit somehow with splash damage I can just pop a single small purple and keep cutting away. ...
RAWR! Go Claws! Yep always ED cap the damage in Follow Up as it ideally is getting stacked 2 or 3 times (twice in my build or yours I imagine since neither build goes high recharge). Mine uses 3 ToD and 3 Mako.

And to be clear if your are at or beyond the soft cap for all 3 positions ... do not pop purples if you are getting hit by splash damage pop orange as the purples won't help (reduce the damage and allow your passive regen to do its thing or use greens/heal somehow). I'd recommend watching your defense numbers via Combat Attributes. The only reason to consider purples would be if you suspect your foes have To Hit buffs of their own ... in which case popping lucks will help. There's only two ways I know of to know if the foes are To Hit buffed, watch the foes To Hit numbers with a the appropriate channel (whose exact name currently eludes me and picking out numbers from the channel is tricky while still fighting at least for me) or via Combat Attributes while using Surveillance or similar power/temp power.

Doomguide


 

Posted

Claws is hands down my favorite set. I have another besides the above but he's a Claws/WP brute. Different feel, but still fluid and slashy.


 

Posted

Just a thought, instead of tactics, try focused accuracy, it's end heavy, but will make a big difference in your to-hit numbers...and you already have the epic pool for it...


Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22

 

Posted

I've actually compared the numbers and end drain between the two. I had a build previously plotted that took it, and I concluded that if I had FA, I'd be less likely to actually toggle it due to how heavy it was, and I could get better tohit/end ratio out of Tactics. That power really needs to be tweaked to not be so end heavy to make it worth actually running. I like not ever having to stop hopping between mobs, I don't have the patience. I hate running out of end. I can't justify FA under that context. Maybe I'm wrong and once I hit 50 and have all of these IOs I'll likely try copying over to test to see how it performs in game, as I've done with several other powers up to this point, but on paper it doesn't seem to be worth the drain.


 

Posted

Currently my Claws/SR runs neither Tactics or Focused Accuracy (I do have a build in the works with Tactics and FA I've had on previous builds). The other major difference besides end costs between the two is FA has To Hit Debuff resistance. Currently there are 3 mob types I commonly fight that can be problematic when it comes to seeing "Miss".

Rikti - Masses of bubbled Rikti, and drones.

Cimerorans - when I get huge swarms of them around me (such as on an ITF rooftop), particularly when/if Follow Up decides to miss.

Carnies - Tons of stacked To Hit Debuffs can accumulate (specially when scrapperlock gets hold of me )

For what it's worth FA helps in all 3 cases, but with Tactics the lack of debuff resistance can neuter its effectiveness vs Carnies (in that I will still need to pop LOTS of yellow to keep my "last hit chance" at or near 95%)

Edit: Curious what is your net end recovery?


 

Posted

Net end/sec, pre-Alpha slot and running all toggles except for Assault is 2.08/sec. At that state, I have M/R/A levels of 59.3/54.3/51.7. To be honest, that is for when I'd be running an iTrial dealing with Def debuffs. I expect in a team, as I have found, with Def buffs I am always going to be over the soft cap.

A more practical "everyday" toggle usage is expected to be the three SR toggles, putting me at M/R/A of 46.1/41.1/38.5 has a net of 2.92/sec. That's for normal running in a mishs. Given the amount of HP, Res, and Regen on this that honestly should do me fine.

If I feel the need for complete soft cap I just have to turn on Weave, which pushes my Def to 52/47/44.4, and net end of 2.75/sec. Basically, I have options at that point of how much end vs def I really want/need in a given situation. I tend to run right now around from spawn to spawn and pop Conserve Power if I run low, by the time it runs out my end is maxed again. By the time I drain the blue bar again it is recharged and ready for another pop. The limiting factor is really my HP, which this build should greatly help with.

Post-Alpha, if I go with a T4 Agility, add another 0.21/sec to any of those numbers. Though I dunno, I am considering maybe doing Musculature or Cardiac instead, given I already have a ton of End and Def.

Hmm, I ought to check what my levels will be after +5'ing the SR toggles.


 

Posted

Shouldn't even worry about Defdebuffs as long as your DDR is capped. Your DDR should be at 95% at which point you'll be dead before anything seriously debuffs your defense. It's a rare event to see my defense debuffed more than 3% and usually it's less than 2%.

If you are up around 3.0 end/sec before accounting for the Perf Shifter +end procs you really should be golden as far as recovery.

I'd see if you can't lose some Melee defense and gain AoE defense without changing your net recovery (an Eradicate somewhere really sounds like a good deal ... 1.8% +End, 1.565 +def(ranged) and 3.13+def(AoE) for the full set). After about 48% you are into the realm of overkill for defense unless you are trying to hit the Incarnate soft cap. Defdebuffs aren't going to drop you enough to fall significantly below the soft cap.

Doomguide


 

Posted

Hmm. Well, after boosting a few of the IOs in a few spots, checking to see exactly how many I needed to use to get max actual effect which was mostly +3, and swapping ToD for Mako's for an extra .5% dmg, while slotting GSFC proc in Follow Up since I didn't really need the extra Melee def from 6 slotting ToD, I now have my M/R equal, and can completely soft cap all three with the standard SR toggles + Weave. Managed to lower my end usage on the toggles as well. Is the GSFC proc worthwhile in Follow Up? Do both of the Build Ups stack?


 

Posted

I'd concur with the suggestion to consider FA over Tactics. Yes, it's more end heavy. But you have Conserve Power.. Second, if you're OK End-wise now with tactics, when you hit 50 and all the incarnate tricks become available there will be a ton of ways to offset the extra cost.

I'd especially consider it if you decide to go with the full set of GSFC, as the full set will bring quite a bit of end reduction.

Just my opinion, but I respecced into FA as I couldn't stand missing due to tohit debuffs and not having any resistance to that type of debuff was a pain. The debuff resistance was very worth he change to me.


 

Posted

Quote:
Originally Posted by Madadh View Post
I'd concur with the suggestion to consider FA over Tactics. Yes, it's more end heavy. But you have Conserve Power.. Second, if you're OK End-wise now with tactics, when you hit 50 and all the incarnate tricks become available there will be a ton of ways to offset the extra cost.

I'd especially consider it if you decide to go with the full set of GSFC, as the full set will bring quite a bit of end reduction.

Just my opinion, but I respecced into FA as I couldn't stand missing due to tohit debuffs and not having any resistance to that type of debuff was a pain. The debuff resistance was very worth he change to me.
To be honest I am considering it, after seeing the numbers now. I'm looking at 47 to M/R and 45.1 AoE with just Weave running, and very very little End usage after some careful Boosting.

It sounds dumb but I'm considering dropping Assault and getting Swipe early so I have the extra attack while Exemp'ing. I'm on the fence about that though. I may drop Tactics as well and take FA, I need to take another look at the drain and slotting. I don't have the spare slots to 6-slot it, though, only 4.

Thing is, I know I can take the Agility Alpha and it will be fine, but if I can get everything built out nicely pre-Alpha, which is what I'm aiming for, I can go with Musculature instead for extra damage. It's like being healthy enough to just eat cookies for dinner because you already got your nutrition beforehand.


 

Posted

Quote:
Originally Posted by Border_line View Post
Hmm. Well, after boosting a few of the IOs in a few spots, checking to see exactly how many I needed to use to get max actual effect which was mostly +3, and swapping ToD for Mako's for an extra .5% dmg, while slotting GSFC proc in Follow Up since I didn't really need the extra Melee def from 6 slotting ToD, I now have my M/R equal, and can completely soft cap all three with the standard SR toggles + Weave. Managed to lower my end usage on the toggles as well. Is the GSFC proc worthwhile in Follow Up? Do both of the Build Ups stack?
Yes the to hit of Follow Up will stack with the GSFC to hit proc when it fires. Are you running Maneuvers? I'd work to be able to use Maneuvers 24-7 so you can slot Damage and not To Hit buffs in Follow Up (assuming, as you seem to indicate, you aren't running it ... just the SR toggles + Weave to cap)

As for dropping Assault for Swipe ... maybe instead reconsider grabbing Combat Jumping. In addition to being fantastic for moving around it is a very cheap toggle (believe it is still the cheapest in the game) that'll provide +def. Just use a single (boosted?) defense IO and you'll probable net a good deal of the defense (if not all) you would gain by using the full GSFC.

As for exemplar ... by lvl 17 you should have Strike, Slash, Spin, Follow Up and Focus (and all but Focus by level 5 ). Not sure I would worry about adding another attack in there you should be pretty well set. If anything if it's a concern move Focus up in the order to take it ASAP at 18 (then you'd have all the above by level 13).

Doomguide


 

Posted

Quote:
Originally Posted by Charlotta Fireheart View Post
Yes the to hit of Follow Up will stack with the GSFC to hit proc when it fires. Are you running Maneuvers? I'd work to be able to use Maneuvers 24-7 so you can slot Damage and not To Hit buffs in Follow Up (assuming, as you seem to indicate, you aren't running it ... just the SR toggles + Weave to cap)

As for dropping Assault for Swipe ... maybe instead reconsider grabbing Combat Jumping. In addition to being fantastic for moving around it is a very cheap toggle (believe it is still the cheapest in the game) that'll provide +def. Just use a single (boosted?) defense IO and you'll probable net a good deal of the defense (if not all) you would gain by using the full GSFC.

As for exemplar ... by lvl 17 you should have Strike, Slash, Spin, Follow Up and Focus (and all but Focus by level 5 ). Not sure I would worry about adding another attack in there you should be pretty well set. If anything if it's a concern move Focus up in the order to take it ASAP at 18 (then you'd have all the above by level 13).

Doomguide
Well, when I exemp to before Evis and Quickness, there is a big ol hole in my attack chain. I HATE standing there and not having an attack to use. Like, really, really hate it. I'll try it without Swipe and see how exemp'ing goes. Currently when I go back to lvl 20 I put Swipe back into my chain, I have never respec'd out of it in live. But, then I don't have all of the IO's installed yet.

Don't like CJ, I tried it out in test on this char. It doesn't stack with Ninja Run which is my primary move-around power unless I'm doing long distances in which case I use SJ. NinRun gives me both running and jumping speed so I vastly prefer it on this char.

I don't have Mids in front of me at work here, but I'm confused about running Maneuvers. Does that toggle do something other than +Def? You mentioned ToHit so I wonder if you are meaning Tactics?


 

Posted

Quote:
Originally Posted by Border_line View Post
Well, when I exemp to before Evis and Quickness, there is a big ol hole in my attack chain. I HATE standing there and not having an attack to use. Like, really, really hate it. I'll try it without Swipe and see how exemp'ing goes. Currently when I go back to lvl 20 I put Swipe back into my chain, I have never respec'd out of it in live. But, then I don't have all of the IO's installed yet.
I hear that, probably due to a combo of using 4 purple sets (+40% recharge) and the slotting I use in Strike and Follow Up that I don't have a gap when exemping that I've noticed. That would be another advantage to NOT using set bonuses for soft capping which require 6 slotting. I end up with quite a bit of rech and endred enhancement in addition to acc and dam. I haven't bothered as of yet but if I used lvl 43 triples only the dual IO's would suffer any scaling unless I exemplared under level 20. (And of course my ToD triples are under lvl 43).

http://paragonwiki.com/wiki/Exemplar...n_Enhancements

Quote:
Don't like CJ, I tried it out in test on this char. It doesn't stack with Ninja Run which is my primary move-around power unless I'm doing long distances in which case I use SJ. NinRun gives me both running and jumping speed so I vastly prefer it on this char.
Ah, I run without a true travel power. Ninja Run is my travel power. Are you using Ninja Run while in combat, is it part of your end consumption?

Quote:
I don't have Mids in front of me at work here, but I'm confused about running Maneuvers. Does that toggle do something other than +Def? You mentioned ToHit so I wonder if you are meaning Tactics?
No Maneuvers is just +def(all). Just wondering if you run it or is it a set mule only. Asking as you seem to be saying Toggles + Weave puts you at the soft cap and I was thinking by toggles you meant FF, FS, and Evasion. If you aren't actively using Maneuvers for +def then you can lose a set bonus for each of the 3 positions by running Maneuvers (or not use GSFC in Follow Up, which is where To Hit entered the discussion I think) and potentially slot those powers differently gaining better enhancement for those powers as well as more max health, +regen etc., etc.. What does the current build look like now?

Doomguide


 

Posted

Quote:
Originally Posted by Charlotta Fireheart View Post
I hear that, probably due to a combo of using 4 purple sets (+40% recharge) and the slotting I use in Strike and Follow Up that I don't have a gap when exemping that I've noticed. That would be another advantage to NOT using set bonuses for soft capping which require 6 slotting. I end up with quite a bit of rech and endred enhancement in addition to acc and dam. I haven't bothered as of yet but if I used lvl 43 triples only the dual IO's would suffer any scaling unless I exemplared under level 20. (And of course my ToD triples are under lvl 43).

http://paragonwiki.com/wiki/Exemplar...n_Enhancements
Yeah, I need to test it out once I have all the IOs slotted to see how it exemps. It's very possible I won't need it after all, just not really certain what powers to replace the Leadership pool with if I decide to drop it. I don't need or want any of the others, when fitting with my concept.

Quote:
Ah, I run without a true travel power. Ninja Run is my travel power. Are you using Ninja Run while in combat, is it part of your end consumption?
I don't really like the run animation of it but it looks fine with the claws out, and I love it otherwise. It's become my travel power on several other chars now where it fits their concept. The utility is unbeatable. I do not run it in combat, I use it between fights and to run and jump into a spawn, usually I select my target, queue up Evis, then jump to the target, as the animation for Evis is going off I toggle it off. Costs too much end to keep up during a fight. I did not factor it into my End/sec calculations.

Quote:
No Maneuvers is just +def(all). Just wondering if you run it or is it a set mule only. Asking as you seem to be saying Toggles + Weave puts you at the soft cap and I was thinking by toggles you meant FF, FS, and Evasion. If you aren't actively using Maneuvers for +def then you can lose a set bonus for each of the 3 positions by running Maneuvers (or not use GSFC in Follow Up, which is where To Hit entered the discussion I think) and potentially slot those powers differently gaining better enhancement for those powers as well as more max health, +regen etc., etc.. What does the current build look like now?

Doomguide
Initially it was to full cap all spots, but since I did the tweaking and Boosting it's not necessary for that purpose anymore. I am kinda keeping it as a mule, I have 4 GotA in there for the extra End. I can turn it on in an iTrial to get closer to the iCap if necessary, though I realize now after what you said, SR has the best DDR in the game and I don't really need to go that high. I don't have anything to drop it for that I want, though.

Current build, granted I did this in game without Mids and planning, just taking what I felt I needed at the time, and slotting as I felt I needed at the time. I know I made some mistakes that I'm going to fix when I hit 50 and respec. I can't seem to figure out how to change the levels of the IOs, so note those are of various levels from 30-40, exception being the damage IO in Swipe is only 25. That power is not extra slotted and I neglect it, only there so I have something to use when I farm the first SSA arc.


Hero Plan by Mids' Hero Designer 1.954
http://www.cohplanner.com/

Level 42 Mutation Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1: Strike Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
Level 1: Focused Fighting DefBuff-I:50(A), DefBuff-I:50(7), EndRdx-I:50(9), EndRdx-I:50(9), EndRdx-I:50(11), DefBuff(11)
Level 2: Slash Dmg-I:50(A), RechRdx-I:50(13), Acc-I:50(13), Acc-I:50(15), RechRdx(15), Dmg(17)
Level 4: Focused Senses DefBuff(A), DefBuff(17), EndRdx-I:50(19), EndRdx-I:50(19), EndRdx-I:50(21), DefBuff-I:50(21)
Level 6: Agile DefBuff-I:50(A), DefBuff-I:50(23), DefBuff-I:50(23)
Level 8: Follow Up Dmg-I:50(A), Dmg-I:50(25), RechRdx-I:50(25), Acc-I:50(27), RechRdx(27)
Level 10: Practiced Brawler RechRdx-I:50(A), RechRdx-I:50(29), RechRdx(29)
Level 12: Swipe Dmg-I:50(A)
Level 14: Stealth EndRdx(A)
Level 16: Dodge DefBuff(A), DefBuff(31), DefBuff(31)
Level 18: Focus RechRdx-I:50(A), RechRdx-I:50(31), Acc-I:50(33), Acc-I:50(33), Dmg-I:50(33)
Level 20: Quickness Empty(A)
Level 22: Invisibility Empty(A)
Level 24: Super Jump Jump-I:50(A)
Level 26: Eviscerate ScrappersS-Acc/Dmg:50(A), ScrappersS-Dmg/Rchg:50(34), ScrappersS-Acc/Dmg/Rchg:50(34), ScrappersS-Dmg/EndRdx/Rchg:50(34), ScrappersS-Acc/Dmg/EndRdx/Rchg:50(36), ScrappersS-Rchg/+Crit:50(36)
Level 28: Spin Acc(A), Dmg(36)
Level 30: Boxing Empty(A)
Level 32: Tough ResDam-I:50(A), EndRdx(37), EndRdx(37), EndRdx(37), ResDam(39), ResDam(39)
Level 35: Weave EndRdx-I:50(A)
Level 38: Conserve Power RechRdx-I:50(A)
Level 41: Elude RechRdx-I:50(A)
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 2: Swift Empty(A)
Level 2: Health Numna-Regen/Rcvry+:50(A), Numna-Heal:50(39), Numna-Heal/EndRdx:50(40)
Level 2: Hurdle Jump-I:50(A)
Level 2: Stamina P'Shift-End%:50(A), EndMod(40), EndMod(40)
Level 1: Brawl Empty(A)
Level 1: Critical Hit
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run