-
Posts
911 -
Joined
-
Ahh ok they have a melee hold kinda like seismic smash, that's cool. I prefer the ranged WS version(gravity well? It's been awhile since I've played him) but that's nothing a little tp'ing to the target or using SS won't cure. I love the fact that PB's get a Dull Pain clone and a Reconstruction clone heal and have a variety of melee/ranged attacks. As soon as I finish leveling my Elec/Time I will get started on a PB ASAP.
-
Quote:So much win.This made me laugh and reminds me of past good times.
I just got back to PvP on Freedom recently and had some guy send me tells about how bad I was and how he was gonna r-a-p-e me...all while TP+droning people from the hero side.
Some dude named Covergirl used to do this to me regularly before I took a break (he would go into great details by sending tells explaining to me how I lived in my mother's basement and that my father was extremely overweight)...
glad to see things havent changed much -
I've got 38 tokens and I received 550PP's. I filled up the tier7(?) and once I claimed the /auctionhouse reward it said I'd receive 150 extra PP's a month.
-
Quote:lol I'm not sure about Frank but Jim Perdue(who is my boss btw) that sounds about right.* Swan: Exclusive class level "companion"... Some of her best paying customers have included Frank Perdue and Colonel Sanders...
Fixed because BaB's isn't a woman. -
LOL if he told me that I'd die from laughing so hard. I accidentally got on one of his teams awhile back(didn't check the global first) where he was an ******* the whole time then apologized to everyone after people started quiting team.
-
I'd say perma hasten so you can have perma chrono shift(+rech portion) but I'm partial to MOAR recharge. I love to have spiritual for the +rech but also for the +heal so temporal mending, temporal selection and chrono shift heal more. If you don't care about having hasten/CS perma then I'd say muscular or cardiac.
While I agree that going for recharge to have controls up is important I also like to build for defense too. Having defense to fall back on when there is to much aggro/ambushes will help you live long enough to control the situation. Also for solo having defense can help you save endurance by not needing to constantly using all of your controls and save them for when things start going south. You can make a build with plenty of recharge, defense and recovery while maintaining plenty of controls, especially with /time. -
Quote:That guy can't be bet. I remember the first time I ran across that guy. I was shocked and amazed by his "intellect" I was dumbfounded.....I heard Superweapon took on eight stalkers once and chopped off all their heads...
I'd say his RPvP skills are up there but that'd be insulting Rei. -
If you don't mind picking up primal mastery for power boost, you could free up some of those set mules. I'd also recommend putting more end reduction into artic air since that thing is a pretty big end hog. I'd also slot the APP attack for damage instead of debuffs.
-
Hey guys just like the question states what are the essentials I need to know? I've never made a PB before and I've only leveled a WS to 26 so I have hardly any experience with the Khelds. Since the lightform changes I've become interested in making one. I would like to make a human only PB but I'm not sure on what's good and what's not. It looks like PB's do mostly KB and don't have a hold like WS's so what are the tactics for cysts and other dangerous things?
Any help will be greatly appreciated. -
-
Quote:Hai2u2.Hai Boomie!
I started playing there in i13 actually, I like redside there a lot. But I haven't joined the main channel (Virtue LFG Beta) till like 3 months ago, I used the server mainly when the Repeat Offenders announced some team there (that's why despite having a lot of toons on Virt I only have one 40 and one 50 unlike Freedumb where I have lots) or some random pugs for tfs. I was gonna make it my main server when I was forced to stop playing - ultra mode devs stealth nerfed my GPU, made it run only at bare minimum settings - like safe mode, while in i16 it ran the game quite well besides not being able to ultra)
But since I returned (3 months when I got a new rig but only resumed playing almost every day 1 month ago) I've been a bit more active there, I'm only part of Virtue LFG Beta tho. Global me! And pl plz k thx
Ahh I need to join LFG Beta but I'm only in VirtueTF2010 and I think VirtueTrials2011(not sure on exact name). I've got several new guys I want to make and several on both sides so we can run together sometime. I'll global you when I get home from work. -
-
Quote:NO U!!Hey don't give me ideas, I can't get anybody out of praetoria (especially since it's kinda deserted nowadays even on Virtue lol), I get bored around level 15 and I hate KM (because of the animations, not that they're long, I just don't like them), plus I don't play MMs. I like Elec Control a lot tho, was it part of the pack? If not it's REFUNDZ TIEMZ!!!
(j/k of course)
Also since when do you play on lolvirtue? -
-
I haven't played around alot with burnout but I LOVE it so far on the few I picked it up on.
Claws/Elec brute: I use energize, power surge then burnout(energize reduces the end cost) and have them back up to use again when they wear off if things get rough.
MA/Regen scrapper: When things get rough I can have DP, instant healing, mog then burnout then use shadow meld and anything else as needed. -
Quote:I saw that I got points on the 14th. Man I was looking forward to the points and token....If you look in your Master Account under Billing Info it should list all the dates you've been rewarded points. From what I understand if you got points on the 14th of September you got your next monthly stipend early.
-
So since my billing cycle was on the first of October, does that mean I got my token and points during the head start? If not I haven't seen either so far....
-
As it stands I'm kinda meh on /poison atm. I need to give it a good try though, like you said, and get one to 38.
As far as synergy with /time, elec/ is a pretty good pairing. The low levels are a little rough until you can get distortion field and time stop(one shot hold a boss? yes please) but after that it's all good from there. Using conductive aura in conjunction with static field and distortion field makes spawns easy pickings for the team. On a posi and synapse run people mentioned how easy it was because I was jumping ahead of spawns and setting up for them to mow them down. At low levels hasten and even burnout are good power picks.
At higher levels when you get gremlins, farsight, chrono shift and slowed response everything is just awesome. TBH leveling my elec/time has been so much more fun than my elec/cold. -
Here you go....
Hero Plan by Mids' Hero Designer 1.951
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Electric Fence -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(11), Decim-Acc/EndRdx/Rchg(11), Decim-Acc/Dmg/Rchg(36), TotHntr-Dam%(40)
Level 1: Time Crawl -- TmpRdns-Acc/EndRdx(A), P'ngTtl-Acc/EndRdx(50)
Level 2: Tesla Cage -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(31), Decim-Dmg/EndRdx(37), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37)
Level 4: Temporal Mending -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(7), Dct'dW-Heal/Rchg(7), Dct'dW-Heal(9)
Level 6: Time's Juncture -- HO:Enzym(A), HO:Enzym(48)
Level 8: Conductive Aura -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(43), P'Shift-EndMod(43), P'Shift-Acc/Rchg(45)
Level 10: Temporal Selection -- Dct'dW-Rchg(A), Dct'dW-Heal(15), Dct'dW-EndRdx/Rchg(45), Dct'dW-Heal/Rchg(45), Dct'dW-Heal/EndRdx/Rchg(46)
Level 12: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Sleep/EndRdx(36)
Level 14: Hasten -- RechRdx-I(A)
Level 16: Boxing -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(17), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(19), Hectmb-Dam%(19)
Level 18: Tough -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(46)
Level 20: Time Stop -- UbrkCons-Dam%(A), UbrkCons-Hold/Rchg(21), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(34), UbrkCons-EndRdx/Hold(36)
Level 22: Weave -- HO:Enzym(A), HO:Enzym(23), LkGmblr-Rchg+(23)
Level 24: Maneuvers -- HO:Enzym(A), HO:Enzym(25), LkGmblr-Rchg+(25)
Level 26: Synaptic Overload -- CoPers-Conf/Rchg(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/EndRdx(31), CoPers-Conf%(31)
Level 28: Farsight -- HO:Enzym(A), HO:Enzym(29), LkGmblr-Rchg+(29)
Level 30: Hover -- LkGmblr-Rchg+(A)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-+Res(Pets)(33), SvgnRt-PetResDam(34), HO:Nucle(34)
Level 35: Slowed Response -- AnWeak-DefDeb(A), AnWeak-Acc/Rchg/EndRdx(46), AnWeak-Acc/DefDeb(48), AnWeak-Acc/Rchg(48), AnWeak-DefDeb/EndRdx/Rchg(50)
Level 38: Chrono Shift -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(39), P'Shift-EndMod/Acc/Rchg(39), Numna-Heal(39), Numna-Heal/Rchg(40), Numna-Heal/EndRdx/Rchg(40)
Level 41: Power Blast -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(42), Apoc-Dmg/EndRdx(42), Apoc-Dam%(43)
Level 44: Conserve Power -- RechRdx-I(A)
Level 47: Super Speed -- Zephyr-ResKB(A)
Level 49: Power Boost -- RechRdx-I(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Spiritual Core Paragon
------------
Level 1: Brawl -- HO:Nucle(A)
Level 1: Containment
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(3), P'Shift-End%(5), P'Shift-EndMod/Acc(50)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1529;708;1416;HEX;| |78DA6594594F135114C7EFED4C8596AD08C85A11CA525A5A5A35F185C444045CA8D| |680B82458C732C02443DB4C4BA28F7E0537541297B824BEE807D1E0F2EC93261A4D| |14E3F25C4FE7FCDB4ED2499ADFED59FEE7CCB9776EE2EAD1C697B3D70F0BE99B32B| |57C3E3595CD14ACAC69EA963BA1AD1A69517AEAE817A87ACA41D169534F172C235D| |360C38628E6CACAC44178C753D95D032466EC3D40A463623BCC92C25CEE7747DB9C| |95ECE18AB6B0523B3DA62FF9BD3B565DDCAAF19B906F69A2577CF74CE48479396B1| |AE99A999AC95D6F3A49A2FE8D6B52E6A2D44BF4F3E81A7E8169B845155D4DF657AE| |F81F799812DE6E8961422AE8A07ED955C295EB02DFE8AF9997425FB5409DDBDC81F| |82FE10F487A0FF90F414E4282759479D63EE3A052698F5A7998F28C72DB907F7218| |2AA8809F00BF550274BCEA25277C765C7876E813798E3B7998F49C783DA9E246B37| |A3C6387A1847ED087AF94AFA0DC86958649DC673E07966F30566E0227390CE4413F| |72B9AC2C2B649B2B540A76584E37C41708CB93B0486990AE5B462F6AD9D24E8A7BE| |F62BB6EF09BD4B1BF4DA8E737CFB3438C31C98455FC7982AE975705FAE0ECC6F4F9| |91DFCBEAD14D389984EF8BACA44CC379A49376A772FB176CF2530C5DC7B19D4984F| |A9DF5EE8F642AFAF4CE87AA8B61F73F3C3F69D6AF5E3ECF6EFB0D6BEDFE01FF02FD| |EF71FCF7A60B2A42BC433AA39883E07B73926F28139F1167CC78CBF673EA79C61EE| |C13D8CF3337213C4B91A39CBBD8DCE830BCCD7B43541D40B4638762C0A4E80319CC| |D38F30DE5843947847156023487286CD18F1CB74D7131D86288EB532BDFA610933C| |4B7FD5560C39FD457A44ACC612AFB11CA8B11CACB1CC392D0A7798542BB78190769| |4C757F9D68B3FBCE4C5DECA08F7BF53B549B9C833749D90F63DF1D3191FE4F85F55| |9B22B1372EEC8DBA897DC41D90F4DA37965D7BC9B1D61CEB2B8EF519FA98E258FF0| |7DE0DED33| |-------------------------------------------------------------------|
-
Hehe yeah that was me bragging.
Anywho I've honestly thought about writing a guide on elec/ but the main thing that has kept me from making one is my thoughts on the powers. Apparently my thoughts differ alot on what powers are good and which ones aren't from other forum regulars.
I like to liken elec/ to /ta in that they are both swiss army knife sets. Elec/ is weak in the AoE damage department but the gremlins help alot with that since they both have lightning field and have decent ST attacks. Static Field, IMO opinion, is the cornerstone power of the set. You can have it up often, is a patch that pulses -end and sleep pretty quickly and can be used offensively in conjunction with conductive aura for quick end draining. Synaptic overload is a fun confuse power that can spread pretty far pretty quickly but it has to hit the first target.
Chain fences has all of its damage hit at once so it doesn't interrupt static field. The only powers I personally would skip is Jolting Chain and possibly Paralyzing Blast. Jolting chain is good for low levels since it can keep knocking enemies down but I honestly don't find it worth the end after you get SO's. -
Now that I could see it doing since it only shoots at 350fps. If you could make it shoot things with higher fps then you could use it as home security. As something that could keep most wild animals away this would be awesome.
-
I could see running a StJ/ with an high recharge /Elec or /Regen build or perhaps even with /Shield
-