Blue_Note

Super-Powered
  • Posts

    698
  • Joined

  1. [ QUOTE ]
    ... Grappling Arrow can be great for getting your flying and jumping opponents into a debuff zone, ...

    [/ QUOTE ]

    Grappling arrow sounds nice! Would love to have that on my TA toons. Can already see them wrestling with the net
  2. Blue_Note

    Plant Control!!

    plant/storm, plant/kin or plant/ta for me prolly
  3. Blue_Note

    Best PvP Holds?

    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Thread bumping is against the forum rules.

    [/ QUOTE ]

    So if i type something random other than the word bump the effect is the same just not called a bump...

    Is it not better to call things what they are?

    [/ QUOTE ]

    If you respond to your own post simply so that it appears at the top of the list again its a bump.

    If everyone did what you did after 4 hours of no response the forums would be awash with pointless 1 word posts and no-one would know which posts are actually getting decent replies and discussion.

    [/ QUOTE ]

    /em signed
  4. Cheers for that info on the suppresion chelsea. What's your source?

    [ QUOTE ]
    [ QUOTE ]
    That's a lot of procs Mind posting your build? Got me curious.

    [/ QUOTE ]

    Your wish is my command

    Hero Plan by Mids' Hero Designer 1.30
    http://www.honourableunited.org.uk/mhd.php

    Anya Stormwind: Level 50 Mutation Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Flight
    Power Pool: Fitness
    Ancillary Pool: Stone Mastery

    Hero Profile:
    ------------
    Level 1: Fossilize G'Wdw-EndRdx/Hold:50(A), EoCur-Acc/Hold/Rchg:50(3), G'Wdw-Acc/Hold/Rchg:50(3), G'Wdw-Acc/Rchg:50(5), NrncSD-Acc/Hold/Rchg:30(7), G'Wdw-Dam%:50(11)
    Level 1: Gale Acc-I:50(A)
    Level 2: Stone Cages Enf'dOp-Acc/Immob/Rchg:50(A), TotHntr-Acc/Immob/Rchg:50(11), DblAc-Acc/Immob/Rchg:30(17), TotHntr-Dam%:50(19), Posi-Dam%:50(19), EndRdx-I:50(43)
    Level 4: Snow Storm EndRdx-I:50(A), EndRdx-I:50(5)
    Level 6: Quicksand RechRdx-I:50(A), RechRdx-I:50(7), ImpSwft-Dam%:30(46)
    Level 8: Hasten RechRdx-I:50(A), RechRdx-I:50(9), RechRdx-I:50(9)
    Level 10: Hover LkGmblr-Rchg+:50(A)
    Level 12: Stalagmites Stpfy-Acc/Stun/Rchg:50(A), Rope-Acc/Stun/Rchg:50(13), RzDz-Acc/Stun/Rchg:30(13), Stgr-Acc/Stun/Rchg:30(15), Stpfy-Acc/Rchg:50(15), Posi-Dam%:50(17)
    Level 14: Fly Srng-Fly:50(A), Srng-EndRdx/Fly:50(46)
    Level 16: Swift Run-I:50(A)
    Level 18: Health Mrcl-Heal:40(A), Mrcl-Rcvry+:40(50)
    Level 20: Stamina EndMod-I:50(A), EndMod-I:50(21), P'Shift-EndMod:50(21), P'Shift-End%:50(46)
    Level 22: Earthquake RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23), LdyGrey-%Dam:50(34), ExStrk-Dam%:20(37)
    Level 24: Freezing Rain RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
    Level 26: Volcanic Gasses Para-Acc/Hold/Rchg:30(A), NrncSD-Acc/Hold/Rchg:30(27), EoCur-Acc/Hold/Rchg:50(27), G'Wdw-Acc/Hold/Rchg:50(31), NrncSD-Dam%:30(31), G'Wdw-Dam%:50(31)
    Level 28: Hurricane HO:Enzym(A), HO:Enzym(29), HO:Enzym(29)
    Level 30: Steamy Mist HO:Ribo(A), HO:Ribo(40)
    Level 32: Animate Stone HO:Nucle(A), HO:Nucle(33), HO:Nucle(33), SvgnRt-PetResDam:50(33), ExStrk-Dam%:20(34), FrcFbk-Rechg%:50(34)
    Level 35: Tornado RechRdx-I:50(A), Dmg-I:50(36), Dmg-I:50(36), Dmg-I:50(36), ExStrk-Dam%:20(37), LdyGrey-%Dam:50(37)
    Level 38: Lightning Storm Thundr-Dmg/Rchg:50(A), Dev'n-Dmg/Rchg:50(39), Thundr-Acc/Dmg/Rchg:50(39), Ruin-Acc/Dmg/Rchg:40(39), FrcFbk-Rechg%:50(40), ExStrk-Dam%:20(40)
    Level 41: Fissure HO:Nucle(A), HO:Nucle(42), Posi-Dmg/Rchg:50(42), FrcFbk-Rechg%:50(42), ExStrk-Dam%:20(43), Posi-Dam%:50(43)
    Level 44: Rock Armor GftotA-Def/EndRdx:40(A), GftotA-Def:40(45), GftotA-Def/Rchg:40(45), GftotA-Def/EndRdx/Rchg:40(45)
    Level 47: Earth's Embrace Dct'dW-Heal/EndRdx:50(A), Dct'dW-EndRdx/Rchg:50(48), Dct'dW-Heal/Rchg:50(48), Dct'dW-Heal/EndRdx/Rchg:50(48), Dct'dW-Heal:50(50), Dct'dW-Rchg:50(50)
    Level 49: Super Speed HO:Micro(A)
    ------------
    Level 1: Brawl Acc-I:50(A)
    Level 1: Sprint Run-I:50(A)
    Level 2: Rest RechRdx-I:50(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    +4.05% Max Endurance
    +4% Enhancement(Heal)
    +5% Enhancement(Immobilize)
    +12.5% Enhancement(RechargeTime)
    +5% FlySpeed
    +22.6 (1.88%) HitPoints
    +5% JumpSpeed
    +MezResist(Immobilize) (Mag 2.2%)
    +MezResist(Terrorized) (Mag 2.2%)
    +12.5% Recovery
    +3.76% Resistance(Fire)
    +1.26% Resistance(Cold)
    +1.26% Resistance(Toxic)
    +1.26% Resistance(Psionic)
    +15% RunSpeed
    +PBAoE (20ft) Pet +Res(All but Psionic) 10%






    | Copy & Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
    |MHDz;4344;1257;1676;|
    >-KE5UM/XS@4?D?B/^1EM`\KEO@2)]$\L=-RD899U**=YS1UVX@TJ=P$ILC*;]_C7&Q#W2$\KX#$''\
    ^ML_YSB6W7)23I$K^Y6*?E<57]!<]/WOA\KZND@H$\EM95*+,<R[.SZJ#9>+Y'SJA1;;UYOMV61%6
    MY5VRXX$4EYSO.E_(ZS]:;2EYG5<'W>_V&507W[I-]Q<7A_,R7W0^2@;S9E/O*^YDMRY<_]MYTNQ!)R
    IMIL9PM?UW>EOFRH0UA2#T;&L.BZ7[/BY1[Y<K[5HM$\.8J35ODY2S=K!4PB`<X/J'_:`FC8Y9HM#^@
    J?S!:P&V2+WYIJY@2>$X#V[A.);LA/))LOW2*@X&Q4@9Z`)I2ZFGTMS@!C-C#8U13PSVG!8KSA<Y7WK
    _[+AHW=D>Z`X\MAA.1'U]720?13UJPVW+NM"W"18P'RK8--^"++,]#]S+VKU+T%B:/ATHBY]NBO3)
    'V+8KD0[G/@&<%F.;O'.@RH%!$+51/#S`%(=H1V-B"P*TP_+EPQ+W:+`Y:!5@V,YYN.AS5N,`M9O)NN
    ^-+,/K\)5NUG-?WP]KY-.AV4?N$_2&=ZD*W.#HEUEJ[B_CR>YT^#>:^2;9`!]$HO_P):W`8#BMCBSZH
    O7H`H5KO^.K0.A3&A?9GI)<!=E;NP/7>!%X.I/$HEK/D]37GWJ1]'6/#0+,$P][)>MW3[RW*URCZYH1
    Z2VT-`(PA$;.N3L!JBB[S,A&0TYKK_`"XP(H1HN?ZQ#1`="3:OD5!2R*(UUE=*%&gt ;9H+91(:#4MO<9I`
    "PS2U/<@7$7?8BL8(,D[/T61R4^PCQAVD:6]H4-TG/[OMRJ=B-];:Q4XQ]^<#%"A)ZHA+J?`/4!>OW2
    -JP(/H8J@S+&'EO!W5]K%X,C.ND+<RZY?BD_+&LTXWB]?=D>?!N!#\T7\"W@`B19B<A<OIKEP,'(#O-
    *Y$]Z?3*^H`'>Q"+`%B%(CT5C##KEM.3<J,Y:$,]D`^)2/)#E:7'Q8&&`[<!_:EB@MDGBR'[?#4DON-
    ,0[4*R'`4@(TM;,0WK,5AVP-@1<_7PQ8`08>[`.K#I%,<G1(;M:JL*:<VLVQ1`H!U-B-43;T3@M6)%4
    A$/2*5Z'_4*O``UY<^JN9<4GQ".B^?H3?*UH4W4UU1\\"K& amp;=]WA,4F*0!R#&&ampO"X%N/H:^JQ%DCZUY
    %NW*$L7L:H@A0N%ITH6S#:3[5JU$YH@)!@M&Q=BXP*66=97A%#6?]S4Q1+:TU[Y=CUP$QD^`WC"GR'!
    =UV.#;+H%KW3I<C^!NI;T%F=%4>(0&=<0(QQ0 CS*/!;IJ,H2R$6Z2,VYI,A1YJPSFQH,R!%G!M2(,T.
    3-:*XVJT8)7`S#,%X`Q5C:$FNBC2#;P;HD?CJLN_&("28J6R G\2V0:B`]K;@W!>X_'CY`]X5=+R+6(N
    ,GUC9N@9R4*7P(0;_WLP1N[=O:;6Y"B+$^.\*^W8F8>DQ#MUZ-)!\AWZNF'RQH088#\1%(:V(6R#@W:
    CME(.A]E@J54_O@O"!JKL=U7R;HM]\O'0:[>B8+@UHF^>Z$AM[JHMT_O>3"^OT_"?MZJ)+-15?8$`D@
    U43*(8BP;JAZ8,;,$.EA$!FL;Z2QD6(SC'J`=D%_#J1F0[45:9>'D1G&>ACY9HC,$)LA,4.C+`K,T.B
    -F!G2?GA^]A_+3<U*
    |-----------------------------------------------------------------------------|

    [/ QUOTE ]

    Nice and very very VERY expensive build!

    I see imo a few nice potential upgrades in this build regarding procs though.
    I.e.:
    -posi proc in stalagmites?
    -GWE proc in gasses?
    -no imped swift in snow storm
    -no achilles heel in tornado
    -no KB proc?
  5. [ QUOTE ]
    [ QUOTE ]
    Does it really enhance Rocky's attack speed and/or just the speed with which he's recharged? And does the same go for the attack cycle of the lightningstrikes from LS?
    I expect it only affects the recharge of the power itself, not the attacks speed cycle, but got some other signals from this thread...

    [/ QUOTE ]

    In both cases (and for all other pets as far as I know) it boosts their attack speed. LS fires *really* fast...

    In Rocky's case, it's quite noticeable - especially when he's in Hammer mode. The 'quirk' with this proc encouraging pets to rush into melle is hardly a problem in his case, either!

    [/ QUOTE ]

    Sweet! Now all i need to do is stop giving inf away so i can save to IO up my earth/storm
  6. [ QUOTE ]
    Answered earlier in the thread Blue, yes it only procs when you hit stuff with it.

    [/ QUOTE ]

    Aww DB, i'm sorry that i overlooked your earlier reply Thnx for clearing that up.
  7. Oh that's finally a nice bug

    But I'm still wondering:

    Does it really enhance Rocky's attack speed and/or just the speed with which he's recharged? And does the same go for the attack cycle of the lightningstrikes from LS?
    I expect it only affects the recharge of the power itself, not the attacks speed cycle, but got some other signals from this thread...

    And anyone knows how it works exactly in Hurricane? Like Carni already mentioned do you need to hit mobs with hurricane to have the proc do a check?
  8. [ QUOTE ]

    I'm trying to max recharge so I can have permanently 3 LS, 2 FR and 2 Nados out. Do you guys think I can improve this build without changing powers (EPP could be changed)?

    [/ QUOTE ]

    btw you can only have 1 tornado out at a time. the second one you cast will replace the first one...
  9. Aha. That´s what i thought. So it´s 100% now then? Should be nice indeed
  10. [ QUOTE ]
    One way you could up the recharge is to find a home in a nice quick AoE power for a Force Feedback "Chance for +Recharge" proc.

    Gale isn't a bad choice, since you have to pick it anyway. I went with Fissure from the Stone Mastery epic pool - I figured since I was going to be spamming it, it might as well be a power that did some damage! I went a little crazy on Force Feedbacks on my Earth/Storm - Animate Stone and Lightning Storm both got one so they can buff themselves. It's very noticeable on Stoney as he's normally more than a little slow with that hammer...

    [/ QUOTE ]

    Do you really notice it on rocky's attack speed? since it's only a small chance and only for 5 or maybe 10 secs iirc.
  11. With plant/ you can skip the AoE hold (Vines).
    It's got long recharge and short duration. And you got a much much better tool: Teh Seeds! More effective, way shorter recharge and longer duration in one pack and topped of with 1/3 activation time of that of Vines.
    It's got shorter range -actually in good agro range of mobs- so you'd want some form of stealth (IO in sprint, and/or SS as travel) for easier positioning, even more due to it being a cone. Some stealth is brill anyway though.
    Plant/fire rocks. Enjoy!
  12. Good to have to have you back okty!
  13. Blue_Note

    Fire/Rad build

    [ QUOTE ]
    but i'm usin 4th account to lvl up a toon to them transfer to union to farm S:

    [/ QUOTE ]
    OMFFG PMSL
  14. I have a plant/fire and i play my domi's swooshing around the place, zipping in and out of melee alternating melee and ranged attacks, so personally i like Combustion.
    But if you prefer not to go in melee then Combustion will be wasted on you.

    Consume + Powersink is overkill. Go for either one of the two. And if you have a spare powerpick in your build, you could use that for recall friend (always nice). Or provided you don't have SS as travel power, but have hasten (ofcourse you do ) and take SS as 2nd travel power. I find this very handy myself. And both powers don't need any additional slots either.
    I skipped consume and took Powersink because it's autohit and it has a decent recharge.
    Consume has a much larger radius which is nice, but needs to hit and has considerable longer rech, so maybe you want to stick in a few more slots in there then you would in Powersink.

    Up to you which you choose, but seeing that you don't spend much time in melee Consume might be better option since you have to be less close to the mobs due to the far larger radius. Then again it draws more agro as well
  15. [ QUOTE ]
    Agreed, Dominators are a ranged/melee mixed class like Blasters, love it or hate it. Once you get Psy Shockwave you'll find yourself in melee range a whole lot anyway.

    ---

    As for power choices, I would swap them around to something like this:

    12: Mass Hypnosis
    16: Health
    22: TK/Stamina
    24: TK/Stamina
    30: Psy Scream

    Psy Scream is the least useful of all those powers, since the only thing it does is damage. It works well with Terrify, but Terrify is actually better in almost every aspect (the damage is near identical too).

    As for slotting, I would recommend slotting Mesmerize and Dominate heavilly and slot them for damage, not control. They recharge so fast there's no point in adding mez duration in there after you reach SOs. Mesmerize is especially handy as it will sleep a bozz in one hit without Domination even running.

    Also, slot Terrify for damage, it needs no fear duration at all and it'll be your bestest AoE attack until you get PSW.

    Oh yeah, and with TK in your build you might want to conider putting endmods into Drain Psyche instead of heals. Anything to keep TK going while you're fighting that EB/AV!

    That's all I can think of right now. Hope it helps.

    [/ QUOTE ]

    What about the very nice 50% rech debuff from psi scream?

    And it would be a total shame not taking mind probe indeed. Dom's will perform at their best moving constantly and combining melee and range. Like blasters.
    And when you play it hard AND smart (either solo or teamed) there's no real need for aid self, although admittedly handy at times.
  16. Well on a plant/ char it's very well possible, just need to be /fire, not /thorns
  17. Awww, no one replied so far...
    Don't expect folks to put on a build out of nothing on here though. Good idea to make a build yourself, post it and ask for advice on it.
    Nevertheless I found you a guide for a start (which you may have found yourself already) which seems pretty solid at a quick glance. clicky
    Hope you enjoy your corr!
  18. [ QUOTE ]
    [ QUOTE ]
    Can I be on the list too please?

    And for the record, I did try DS for a while, but I found it useless about 90% of the time. I have a grav/sonic which I mainly use for STF runs so I do use the single-target one on AVs/towers (and also have a hold proc slotted in Crushing Field which works nicely alongside the damage ones).

    [/ QUOTE ]

    I think sonic has a few more useful powers.

    I admit my Grav/FF has powers/slots to hand (mainly cus he uses slot little from FF).

    But you can be on the good list for having the awesome Crushing Field set up (3 damage procs, 1 -recharge, 1 hold and an Acc/Recharge in mine ), and using the ST version.

    [/ QUOTE ]

    Only a accu/rech? Shame that with so little accu you miss so often that your dire dam procs are wasted let alone the usefullness of the power itself is rendered near useless...
    And how you slot a enhancement a hold in an immobilize power?

    Btw I've been thinking about making a grav/rad, but decided for an ice/rad. Me in the middle with AA+CC swinging gabriel's sledge hammer back to back with Jack whacking those RI+EF+LR debuffed mobs...
  19. Blue_Note

    yikes

    Good for you! Doms totally rock and glad we have another dom in the ranks. And plant/fire? Wicked stuff!
    Enjoy
  20. It's actually a self stealth power, and the stealth shouldnt work as PBAoE power, but if it's bugged and works as PBAoE, this would be really nice.
    Try it on test and tell us if it is hexxed pls
  21. [ QUOTE ]
    Join or make teams around your own level. Do missions. Have fun.

    [/ QUOTE ]

    /em agree