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Quote:You bring up a fair point Arcanaville. I believe I addressed the issue in my original diatri... er, statement. But I was knocking stuff around pretty fast. What i was trying to say is if people are going for high end builds they are pretty accessible, even without the Paragon Market. It is a really big "if." I played CoV for more than a year using just SOs. If you get into using I/Os, and specifically using them to create monster builds, then the avenue is fully open to you in game to do that (and has been for years) without spending a penny in the Paragon Market beyond being VIP or buying a string of invention licenses, or whatever tier Premium makes I/Os permanently available.The problem is that you believe this is an economics problem, when its a psychological problem. Pay to win isn't referencing an economic problem demanding a solution, its a psychological perception problem which has no solution. If you enact things that create the perception that your game is pay to win, you stand an extremely high probability of damaging or destroying your player population. That's simple reality. The question then is whether its worth the risk. If it offers no radical benefit that can offset that risk, its not worth it no matter how economically viable the suggestion is.
The existence of RMT doesn't create the perception problem, what creates it is if they become to pervasive or successful, or if the developers aren't seen to be opposing them.
To sum it up, it is my belief it cannot be a perception problem. If you become aware (invention enlightened?) enough to be deep enough into the game to be building these types of characters you can do so pretty easily with not much more in game effort than it requires to tier 4 the 5 Incarnate powers. And I mean from flat broke to final build.
To make it very clear here is one extremely simple way to do it. Take 5 characters 20+. I suggest Brutes for the ease of this, and SS/Invul Brute at 20 is a monster vs. 20th mobs. Each Brute can be leveled to 20 in a couple hours in the DFB Sewer trial. Each day run 5 tips Hero or villain, I prefer Hero for this. Also run the SSAs. Generate 35 HeroVillain A-Merits for each of your 5 Brutes. It will take a couple hours a day work to do all 5 Brutes. It will take about 2 months to finish the project. Convert the A-Merits to Glad +3% def I/Os. Sell them for 10,000,000,000 on the market. Or sell them for slightly more off market and not pay any fees. Thats 10 billion to finance a build. Thats the way I would do it, I am very sure that other people have easier ways, that one is just very much my style. Set goal, look at amount of work, knock out the work, collect the reward, do the business. ps, do the tip missions solo, set at -1/+0. The hardest part of it each day should just be collecting the initial tips.
ps, most high end builds are less than 10billion unless you are talking Player vs. Player builds. And that is another thread.
So, pay to win? Nope. Pay to be lazy.
pps, if I wasn't sitting on 3 current City projects and looking at a 4th/poss5th when i22 launches I would start this right now myself. As it is I am halfway tilting at it with 1 Brute that I am soloing the entire game Blueside with. Doing his tips daily are nothing compared to soloing the game, and an extra 2 billion+ is always nice. -
So no matter what AR Rifle I pick, Celestial, etc, when I use Munitions Mastery it uses that weapon?
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Because the Devs do. What causes me to believe the Devs think extreme range is a cheat? I looked at how they designed the game as a whole and the Blaster class specifically. The key was in realizing that from the ground up the Blaster class is designed to hit peak performance as a Blapper. This is especially significant when everything in the sales brochure talks about how ranged they are. Therefore I trudge onward in my tilting at windmills. Wish me luck.
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Quote:Ah. That is a shame. I was trained in accounting first, math second, and Art third. I am very systematic, even in my chaos. I will try to keep this in mind when I start blathering about "do this now!"Speaking from an outside (non designer) looking in, I often times hear designers bemoaning the lack of documentation when working on older content, and this is not isolated to CoH/Paragon.
My impression is that in the early days of MMO development, it was fairly Wild West. Designers were producing content and systems, and throwing things against the "wall" to see what stuck. They were creative and innovative, but because they didn't have an extreme amount of software development background, they didn't understand the value of documentation.
In more recent years, this philosophy and practice has certainly changed and most studios have a very rigorous documentation policy and process, but that doesn't change the fact that often times we're working with systems that require significant amounts of time to reverse engineer.
But seriously, can you at least throw the banks into Ouroboros. Its a pain to grab those badges any other way. -
If you switch back and forth between powers in AR and Munitions Mastery, eg Sniper and LRM, does it cause redraw redraw redraw?
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I crush them. Implode is actually closer to the process. I use vet respecs to strip all valuable enhancers off, sell the SOs or standard stuff on the respec process. i spend all merits, emps, A-Merits, AE merits, everything. I e-mail proceeds to myself and DELETE. And yes, i'm taking 50s. And yes, multiple. It takes me about 5-7 days to 50 a project and sometimes thats the characters whole run. No reason to keep it around once I learn what I needed from that process. Irecently imploded my 1st Incanate Tank. i spent about 4 months on him. He was a beast in his day. All incarnated out. I e-mailed 1300 threads from him that I am still using. Nom Nom Nom.
If I like the name I immediately re-roll a 1st level as a name holder. -
Its a 2 fold problem. The first being I have run predominately SS?Invul Brutes for over four years in the game. If I get even close to a Blapper build I tend to make critical errors because I start to act like a Brute, and then I am staring at floor. The second is conceptual, and also my fight with what the game designers call "ranged." I'll keep you posted.
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I am very interested in this. With a good build I think this could be a lot of fun. Would give me an oppotunity to make my Cthuloid storyline. These things go Redside now right? I still am disgusted with whoever stole HP Lovecraft stuff (Oops did I say that out loud) and then was ignorant enough to be like "Look a Hero is born!" Pancakes!
maybe i can reclaim the insane membrane for ol' HP. -
Once you get above the threads level in a trial you have the exact same percentage each time to get a VR> The way calculating a streak works is by multiplying each success by that percentage again. I am unsure what the percentage is for a VR. If it is 5% then your chance of getting 1 is 5%, 2 in a row is (.05x(.05)) = .25% , and the 3rd would be .0125% So, a little more than once in 10,000 times. But I am guessing at the 5% for a VR. Anybody got the skinny? Oh, and gratz. And as was mentioned above, that one Trial will change the equation a lot.
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Quote:Like I said before, none of the storytelling in City of Heroes is particularly unique, imaginative or even good, so I don't know why you'd have issues with this one particular instance.
And really, Lambda and BAF have better stories than TPN, really? They barely even have stories, there's a little set-up and that's it, at least TPN has actual plot progression within the trial.
Ach. Really? Wow. My global is Snarky and I bow before this statement. None of the writing is good? Ghost Widow's story and dozens of others are incredibly good. The entire Ouroboros metaplot, and Nemesis is/is not behind everything. Seriously. Back off just a tad on that? -
In a market shift it can be more complex. There could be a lot of marketeers with 10xorders at X (a relatively low value) for KC. When the price drops these will kick it back up until the marketeers start to realize they are the only ones buying the stock OR they are artificially willing to keep it propped. (Very doable unfortunately) There are long treatises on general economics that are applicable here, and almost equally long specific CoH marketeering treatises available on the boards to explain it all. But, in the end one force will win out. Greater supply will lower the price. If I can buy a set of KC for the price of a fancy coffee or spend 500mil to a 1,000mil in game currency to buy them I will forego the nonfat halfwhip soy mocha choco latte with a spritz. (I actually drink black coffee, that was just an example. People that drink that kinda crap also love Klondike bars...) A lot of other people will too. That doesnt mean the price will drop today because they are on the market. And ps, a neat rule of thumb is since we are talking about it we are actually driving the price up :-) (people see the thread and buy some nowah!!!)
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A pure squid Tank build....I am off to research this tangent.
hrm, no Psi Resistance and no ranged attacks while in Dwarf form. Like ol' Stoney this one loses out because it is too restricting. I also don't like the fact that neither costume is editable, but I've never run a squid and was interested. -
Quote:You did not affirm my opinion. You disagreed with it. However, you made a statement that confirmed a very large plank in the very small logic platform I built to make my argument. I am not disagreeing with you that getting I/O's the way you have described is not terribly difficult. I am agreeing with you. That is the part where we are both in agreement. Let's move on.I don't really see how what I said reaffirmed any of your opinions considering that everything I said basically amounted to it not being necessary to buy enhancements using paragon points or going to the gold farmers. Like I said in my earlier post, it's pretty easy to do without having to resort to things like that. I'm sure you've got at least a couple friends that have figured it out so why not save your cash and ask them for help?
I choose not to get together with farmers and treasure farm. I develop new characters constantly and explore the game. Therefore it takes me longer than it takes you to fully kit out a 50. I also do not Marketeer. (I manage auctions in RL, and I am just not gonna do it with my gaming time) Therefor I appreciate the fact that NC Soft offers these products for a moderate fee. (Grande Latte or LOTG set, hmmm?) In fact I stopped charging my Starbucks card and am using that money on tuned enhancers. I have 51 on my current main, and will probably be able to squeeze 4-5 more onto him. I would love it if more of these were available. I have at least 4 "standard builds" for me that I would love to have all in tuned enhancers. -
Great responses, thank you. I am gonna roll the ideas around in my head for a day or two and see what rolls back out.
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Quote:Well, really sorry you disagree with me. However, I want to thank you very much for disagreeing with me and then reaffirming the very fundamentals of my argument.Gotta disagree with this wholeheartedly. I don't RMT. I don't buy enhancements off the market, and I have multiple fully IOed toons complete with incarnate enhancements as well and I play pretty casually.
It is not "pay to Win" Anybody who wants to can kit out a few characters to really I/O'd status. Thank you for stating that. It is "pay for more variation among your stable of mains." And if people have cash, and people want to give it to NCSoft, I think we can make magic happen for another couple years. And do it without anybody in our community paying a dime to Chinese prison guards. -
My "go to" set for four years has been Super Strength. YMMV. It's that good.
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trying to think outside the box. For instance, I have always looked at dark, and for theme reasons ran every toggle. (i know...) But now I am looking at it as a brick in another build and forgetting that its "dark" just looking for value, strip the rest, add in one or two of the "flavor" toggles (yes, i know they do more than flavor, but....) only if I have build room. Compare that to an electric built for tanking.
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Okay, do not say Tank. lolol And let's just make it official, yes I am asking "What is the best armors in the game for Resistance?" The reason I am asking here is I do not want to be drawn into best for Tank or best for Brute...yet.
On it's face a pretty straightforward question, and a few minutes in Red Toejam (do not steal that name I may want it) er Tomax would probably have me near an answer. (unless I misunderstand something, which peeps around here know never happens with me...) But wait, there is more.
The reason I am asking for the help (beyond being incredibly lazy) is I was hoping one of you clever peeps knew if any of these sets I/O out easier. I plan on getting the most inherent resistance, then I/Oing for S/L defense. then looking and seeing where to push the rest of the build. Of course please add Fighting pools and any other design tricks there are to make this monster come to life. Also, any pairing with primaries for survivability (dark's -to hit, and heal...) are also welcome suggestions. Thanks in advance. -
Personally, I keep failing at Blasters. But, beaten and bruised, I keep coming back. So, here I go again. All of my personal research indicates that Blasters are designed as Blappers from the ground up. YMMV. But I am going to ask for some help and see if I cannot bring my concept into the Cities.
Forget AoE. Forget survivability. Forget everything. (I may even give up on my anti-weapon rule) Forget it all. Except. RANGE.
What Primaries (and secondaries) provide the best pure (very long) Ranged options for Blasting, and why? And by how much 10%, 50%? -
Quote:There it is. I was trying to put my finger on it and could not.Of course, another downside to puzzles is that the encounter goes from seemingly impossible to easy once enough people know the 'trick' (and are coordinated enough to act on the knowledge).
In making these Trials dependent on these shortcut "tricks" the Devs are robbing two groups of people.
First, people who are new to trials, or do them only rarely. Maybe only ITrial one character, or a few part way Incarnated. These players will usually struggle at every new trial and wonder what they are doing wrong.
Second, dedicated 50th content Playas. After a few (okay for me lots of trial, but for clever vet 50s a few) trials these folks band together with other smart players and beat the crap outta the trials. They can practically predict where the patches of doom will spawn in their sleep. The hardest part for them is getting their team together. You'll see them broadcasting. "Need 5 +3 for MoM prefer control" and it's cake. A challenge? Yeah, if you call recruiting a quality team a challenge.
Third, I know I said 2 but I thought of a bonus. Peeps like me. Completely robbed. I look at a Trial. I see/know how it's supposed to run. But I am on later than most of my friends, or on a slow server. You make as good a league as you can, but it's not quite "all that". Some folks don't read the 10 min of instructions you post. Others stand around doing nothing. One stays in the hospital. (Possibly catatonic after being obliterated in 1 sec?) You know how the thing is supposed to flow and.....it.....slowly.................fails....... .......................miserably. -
I like the direction of the conversation. A lot of thoughtful stuff.
I think it is a shame that the incarnate content does seem to always be resorting to "tricks" to win against the teams. It would have been nice if they could have included something like "but if you have a Tank go to this spot and grab X they will be able to do Y and save the day." Or really anything that takes advantage of the "special" feeling of being a super that the game has offered for years. The problem with these trials is we may as well all be marines storming a beach. Half of us are just trying to survive, the other half trying to do something effective so that it will end. Everything about the Incarnate Trials completely levels archtype abilities. My Scrapper is by far a more powerful Blaster than any Blaster I have made at 50+ level. This is because Blasters are designed as Blappers, and since they are designed to function NOT at range (for most secondary abilities/buffs/some primary). therefore my Scrapper who is softcap to S/L and has about 45% res avg to everything (and a heal in secondary) and does nearly as much ranged AoE damage, can actually go toe to toe with WarWalkers for endless periods of time without eating insp. I bring it up as another example of how the Trials change everything we "know" about the game and have been socialized by the game to expect from 1-50 content. At level 50+ they stand it all on it's head and go "SURPRISE!" Tanks are one shotted by pink patches. Oh, mr tough guy, on the ground again? Yeah, hilarious. Also an almost incomprehensible business decision. -
I still don't have an icon. So..... Yeah. But after a few years I did add a sig line.