Black_Assassin

Cohort
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  1. Just popped on now and my judgement as a 96ft range outside of boost range and i went beyond 96ft and hit boost range and judgement hit - seems BR affects judgements
  2. Quote:
    Originally Posted by Codewalker View Post
    Boost Range is probably the easiest to test, since endurance cost can be difficult to precisely measure (and Vigilance is notoriously flaky, CP would be better).

    Unfortunately I don't have any /em blasters with Incarnate powers.

    Any volunteers for SCIENCE?
    I have an incarnate /em blaster, what do you wish to know?
  3. Quote:
    Originally Posted by Golden Girl View Post
    We don't murder our enemies - we give them the justice they denied to their victims - that's why we arrest mobs on missions, even if they've done terrible things.
    Most people who are arrested don't flop to the floor like they have just been shot in the head though...
  4. Well since my fire/time corr is only 16 atm i have the leisure of waiting till the number crunchers get their game on and do pylon runs etc etc so ill be watching closely
  5. Quote:
    Originally Posted by Reppu View Post
    Why would Aim matter? Double Hit is based off base. And even then, considering +DMG also applies to base, there's no logical reason that Double Hit would ever lose to +DMG, seeing as +DMG compared to the scaling of Double Hit evens out roughly considering damage scaling.

    If you need a rough comparison, consider Double Hit on most powers to be a Purple Proc+ proccing each and every attack. Should give you a good idea of how powerful it is.
  6. Quote:
    Originally Posted by Reppu View Post
    Even on a Scrapper, with the best damage modifier in the game, Double Hit strongly beats out the flat +DMG stacking. I don't see any reason to take anything but the Double Hit route on any AT seeking Assault.

    For the record, it was about a 10-12 second difference in Pylon Munching time between the two. Significant.

    Double Hit Assault > Stacking +DMG Assault.
    Even if i cant fit Aim into my build? still double hit over stacking?
  7. If you were say...a fire corrupter. Would it be more worth taking assault core for the 65% damage spikes and just leave RoF to scourge vanilla style or take the radial and take the +damage hit but have pseudo-scourge to stack on vanilla scourge?

    Is it worth taking radial over core when looking at fire on corruptors?
  8. Quote:
    Originally Posted by Sentry4 View Post
    I'm unsure which time zone you're in by the way, but thanks for the answer
    I think i mentioned in my first post i was from the UK...so thatssss +5 hours to you guys on EST (i think) so 8pm is 1am my time
  9. Quote:
    Originally Posted by Sentry4 View Post
    You're free to come join us for events, or ask questions, build advice etc. If I wrote a guide, it would be extremely long, and there's nothing better than demonstrations. Getting videoes prepared would take time, and honestly, the status of the PvP Community is very important. We want people to meet ingame and recognize faces. Able to call in friends etc.



    Hey Black Assassin, what time would be comfortable for you? We're getting a handful of EU players who can't make the event because they're 3am in the morning or so. What time would work best?
    I would say anytime up to 12am my time

    Problem is this time is perfectly fine when im at uni but when im at home im getting up 2-3hours earlier and so am going to bed 2-3hours earlier so would usually be in bed

    But yeah...12am my time would be a realistic limit.
  10. What sort of budget do you have with which you will be building this pvp toon?
  11. Id love to join but living in the UK means your events are around 2-3am ;_;
  12. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Wow, so Ice Control has reached the epic plateau of "playable." Holding your interest isn't how the rest of us measure the benefits of powersets. Sorry about that.

    If you don't wanna talk to me, don't quote me. I like COH but I don't like the fact that it's turned into happy fun land where everyone holds hands and skips through ranbows in an enchanted forest. I'm not everyone else on the forum, if I don't agree with something you say don't expect me to act like they do. If you can't take being argued with, just don't talk to me.
    No. 'Holding your interest' isn't how YOU measure the benefits of powersets.

    Just because a set doesn't meet up to your exacting standards, doesn't mean it's bad.
  13. Quote:
    Originally Posted by PrincessDarkstar View Post
    Seeing powerlevelling being charged for is something I will never understand, it is much easier making an actual friend and getting it done for free surely?
    Which is why i wont touch freedumb with a barge pole....ewwwww
  14. Depends...if you're on freedom i suppose you could get there in 2-3 cave runs so 600-900mill max...

    If you're on union and are in my SG you can just join one of our farmers and get there when you get there for free...

    Just depends if your on freedom or a decent server
  15. I would do it on an hourly basis and exclude the time i take to roll from the count

    if a standard cave is about 35mins and costs about 300mill, thats approximately 510-515mill/hour

    So I could point this maths out to the paying customer and then say charge a discounted price of 450mill/hour. This will maybe make them want to stay with me and then i can do my ticket farm thing and get my 15-18k tickets ON TOP of the 450mill i just made - WAY more profit for the farmer if they did it this way

    The way i farm on union is the person/people im levelling bring a tray of reds and constantly feed me to keep me at the damage cap - the more they take part in the farm the faster i go - more xp no?
  16. a FM/SD without T4 Ageless? no thanks

    Unless your running cardiac....but then thats not musculature....and thats what you should be running on a damage dealing scrapper. hrmmm
  17. Quote:
    Originally Posted by Granite Agent View Post
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  18. O.o
    o.O
    O.O

    SHINYYYY........

    I wish I could afford one ;_;
  19. Quote:
    Originally Posted by Reppu View Post
    Right, you're more of a "Hit the bulk, move on" type.
    How i run my brute through atta caves - it is the best way to do it tbh.

    I smash stuff to 750 tickets, complete and reset - the time the brute is taking to move throughout the rest of the cave i spend resetting. I earn ~9k tickets in the time it takes a cave farmer to earn the 1.5k tickets a full run will give

    I can arguably make more inf from 9k tickets than i can say if i was on freedom and charging 350mill for a full run.
  20. Only problem I would have is I dont like relying on things that can run out (DA dayjob temp) or things that can be resisted (Tohit from TJ)

    I will have to have a think about it all at some point
  21. How does this look?

    Hero Plan by Mids' Hero Designer 1.956
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Fire Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Time Crawl -- Acc-I(A)
    Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
    Level 4: Fire Ball -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Acc/Dmg/Rchg(11), SMotCorruptor-Dmg/EndRdx/Rchg(11), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(13), SMotCorruptor-Rchg/Dmg%(13)
    Level 6: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21)
    Level 8: Temporal Mending -- HO:Golgi(A), HO:Golgi(21), Dct'dW-Heal/Rchg(23)
    Level 10: Time's Juncture -- DarkWD-Slow%(A), DarkWD-ToHitDeb(23), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
    Level 12: Temporal Selection -- RechRdx-I(A)
    Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
    Level 18: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33)
    Level 20: Time Stop -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(34), NrncSD-Hold/Rng(34), NrncSD-Acc/Hold/Rchg(34), NrncSD-Dam%(36)
    Level 22: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(36), Krma-ResKB(37)
    Level 26: Boxing -- Empty(A)
    Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(37), HO:Membr(37)
    Level 30: Tough -- GA-3defTpProc(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
    Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
    Level 35: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(43)
    Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Numna-Heal/Rchg(43), Dct'dW-Heal/Rchg(43), P'Shift-EndMod/Rchg(50)
    Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
    Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Power Boost -- RechRdx-I(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 4: Swift -- Run-I(A)
    Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
    Level 4: Hurdle -- Jump-I(A)
    Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(17)
    Level 50: Agility Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------



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  22. would it be a good idea to post what I have so far and take it from there?
  23. Is it possible to have a build that is incarnate softcapped to M/R/A and still maintain 90s rech on Chrono Shift?

    So far have been tinkering on mids and while i can achieve 59% R/A, I cannot get above 50-52% M

    If I were to say...take clarion radial, would the +special affect my def powers and allow to drop a bit of def across the board to boost M up to standards?

    Otherwise I will be forced to drop globally and pick up barrier instead which im against as I would like the mez protection clarion offers.

    EDIT: Mids seems to imply I could use clarions +special as a pseudo powerboost. If I was to use clarion and powerboost on farsight, I end up with 31.07% def - would this percentage degrade as clarion wears off? Or because farsight is a click, would that 31.07% be static until it wears off completely? Would the 31.07% degrade down the the original powerboosted percentage pre-clarion?
  24. Quote:
    Originally Posted by TwoHeadedBoy View Post
    I find it amusing that you are still attempting to argue with me after you were defeated in battle. You do not have a Dominator that meets the qualifications of the original post. I would be surprised if you even had a Dominator that could solo 54x8, given the fact that you seem to completely lack an IO build and accolades. You have proven yourself to be a dishonest person. You have attempted to usurp my claim and throne based on theoretical information that you cannot prove to be true. You have been defeated.
    You look like an imbecile, sound like an imbecile and have yet to prove me and everyone else otherwise. #justsaying
  25. Quote:
    Originally Posted by Reppu View Post
    I strongly support it. I had a lot of fun when I seriously played it, and still do when I go back to it when I'm feeling like utterly decimating everything ever.
    well i already have a plant/psy/ice so i know how they roll