fire/shield/blaze rebuild.
what are you looking to get more of?
Currently Playing:
Rage King - SS/Regen Brute (50+3)
Soulfire Darkness - Dark/Fire Tank (50+2)
Deaths Final Embrace - Kat/Dark Brute (50+3)
ULTIMATE REGEN GUIDE I22
I'd also like a bit more hitpoints and a lot more endurance.
More recharge and damage would be nice too.
Ehn, maybe I'm just pushing too hard with this build, I think I may be up against the limits of the system right now. (shrug)
Well, I tinkered and squeezed and re-arranged, and managed to at least get softcap(45 percent) to all positions. And yes, I can get 47+ to everything with Phalanx Fighting....
My Grant Cover is actually a pretty darn nice buff, so I do have incentive to stick close to somebody in melee, but dangit, this is a scrapper. Scrapperlock happens.
Anyway, here's the latest round of tinkering, unless somebody has some ideas, I'm probably going to roll with this.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ignis_Cruciato_I23_3: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(17), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Mako-Acc/Dmg/EndRdx/Rchg(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam/EndRdx(17), Aegis-ResDam(29), Aegis-EndRdx/Rchg(39)
Level 2: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(11)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(7), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(29), Mrcl-Heal/EndRdx(34)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), FotG-Acc/End/Rech(23), Armgdn-Acc/Rchg(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/Rchg(25)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-Psi/Status(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 30: Weave -- SW-Def(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Dmg/Rchg(39), SScrappersS-Acc/Dmg(42), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(46)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Ring of Fire -- TotHntr-Acc/Immob/Rchg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), GJ-Acc/End/Rech(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), JavVoll-Acc/End/Rech(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Partial Core Judgement
------------
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What are you planning on fighting?
I always aim for 95% against +3's and you are way over that with your accuracy slotting. So you could replace the odd IO's in FS, FSC and FBall with something that has less accuracy. Also I don't know the attack chain for fire but do you need the extra recharge from that IO? Looks like you might be better off with a proc.
Similarly things like swapping the acc/dam/rech for the pure damage in FS, FSC and FBlast might net you more damage without losing any worthwhile accuracy or recharge.
Swap the LoTG: Def/End in Deflection for a Cytoskeleton because the +hp is a wasted bonus.
Lasly I noticed no Glad Armor 3% which is strange considering the amount of purples in the build. That would significantly change the build.
British by act of union, English by grace of God, Northern by pure good fortune!
What are you planning on fighting?
I always aim for 95% against +3's and you are way over that with your accuracy slotting. So you could replace the odd IO's in FS, FSC and FBall with something that has less accuracy. Also I don't know the attack chain for fire but do you need the extra recharge from that IO? Looks like you might be better off with a proc. Similarly things like swapping the acc/dam/rech for the pure damage in FS, FSC and FBlast might net you more damage without losing any worthwhile accuracy or recharge. Swap the LoTG: Def/End in Deflection for a Cytoskeleton because the +hp is a wasted bonus. Lasly I noticed no Glad Armor 3% which is strange considering the amount of purples in the build. That would significantly change the build. |
As for the oddball IO's, I'm really shopping for End reduction, and by reflex picked up some more acc and recharge.... But ya know, I think I like the idea of more damage. So, I swapped those for Dam/End IO's, which gives me more damage, more end reduction, and doesn't ding me much at all. This build is fast and has a lot of attacks, it's a bit different than how I usually set toons up.
Here's the fixed version: I'm glad I ditched my respec tonight in the middle now!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ignis_Cruciato_I23_4: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(17), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), C'ngImp-Dmg/EndRdx(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam/EndRdx(17), Aegis-ResDam(29), Aegis-EndRdx/Rchg(39)
Level 2: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(11)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(7), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(29), Mrcl-Heal/EndRdx(34)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Sciroc-Dmg/EndRdx(25)
Level 20: Against All Odds -- RechRdx-I(A)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- SW-Def(A), SW-Def/EndRdx(27), SW-ResDam/Re TP(27)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Greater Fire Sword -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Dmg/Rchg(39), SScrappersS-Acc/Dmg(42), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(46)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Ring of Fire -- TotHntr-Acc/Immob/Rchg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), Dev'n-Dmg/EndRdx(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Det'tn-Dmg/EndRdx/Rng(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Mako-Acc/EndRdx/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 50: Agility Core Paragon
Level 50: Pyronic Partial Core Judgement
Level 50: Spectral Total Radial Conversion
------------
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I was looking at making a Fire Melee toon for myself last night and I think the best attack chain is Incinerate > Cremate > GFS which is probably within your budget (You might have enough recharge now but I haven't checked).
However I just noticed that you don't have Incinerate.
I assume this was because you couldn't fit in enough attacks?
The other thing I noticed is that with the inclusion of the Glad Armor 3% you have ~50% defence to all which leaves you with 2 options:
- Drop the defence back down to ~47%
- Push the defence up to 54%
Personally I would drop OWtS for Incinerate, 1 slot Fire Sword with the ATIO proc (Since it is global), replace that with an extra proc in GFS and drop RoF for Char (Which you can slot with Lockdown for some awesome defence bonus') and I would aim for 54% defence using Barrier to softcap.
Or I would still to that, but use Basiliks Gaze for the recharge instead of Lockdown and aim for 47% defence.
But either way there are probably significant changes you can make.
British by act of union, English by grace of God, Northern by pure good fortune!
If it helps this is my Elec/Shield toon that I aimed for 54% defence with, you can probably swap my powers for your almost directly, though you may have to play around with the levels where each power is taken.
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British by act of union, English by grace of God, Northern by pure good fortune!
a FM/SD without T4 Ageless? no thanks
Unless your running cardiac....but then thats not musculature....and thats what you should be running on a damage dealing scrapper. hrmmm
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
a FM/SD without T4 Ageless? no thanks
Unless your running cardiac....but then thats not musculature....and thats what you should be running on a damage dealing scrapper. hrmmm |
My Elec/Shield gets away with popping blues, but I never run into a 1 on 1 situation which a Fire/Shield probably will.
British by act of union, English by grace of God, Northern by pure good fortune!
I was looking at making a Fire Melee toon for myself last night and I think the best attack chain is Incinerate > Cremate > GFS which is probably within your budget (You might have enough recharge now but I haven't checked).
However I just noticed that you don't have Incinerate. I assume this was because you couldn't fit in enough attacks? |
Dangit, you guys have too much cool advice.
Actually, no I have incinerate on several toons and, for me, I find the DOT damage delivery to be frustrating. The DOT takes a glacial six seconds to fully apply, and that just makes me want to chew the scenery. Incinerate is best against AV's and similar bags of hitpoints, and I don't have much/any interest in soloing such critters.
Also, I am leaning towards 'pulse damage' mode with this toon, meaning, every 25-ish seconds, I run into the center of a spawn, hammer down a fireball/FSC/SC combo for roughly 1600 hp's, and then GFS a boss to death. The front-loaded damage is valuable to me.
The other thing I noticed is that with the inclusion of the Glad Armor 3% you have ~50% defence to all which leaves you with 2 options:
Personally I would drop OWtS for Incinerate, 1 slot Fire Sword with the ATIO proc (Since it is global), replace that with an extra proc in GFS and drop RoF for Char (Which you can slot with Lockdown for some awesome defence bonus') and I would aim for 54% defence using Barrier to softcap. Or I would still to that, but use Basiliks Gaze for the recharge instead of Lockdown and aim for 47% defence. But either way there are probably significant changes you can make. |
a FM/SD without T4 Ageless? no thanks
Unless your running cardiac....but then thats not musculature....and thats what you should be running on a damage dealing scrapper. hrmmm |
Ageless....
Hrrrrrm. I have been quite concerned with end burn on this toon, but it simply never occurred to me NOT to take rebirth on a shieldy.
But if I don't.... Then my end woes vanish. Plus I get a nifty bump of recharge. And I still have OWTS as a hp/regen booster, mild though it is.
This lets me dual proc....everything.
And it's not like I'll be delicate....
Musculature, not so much. I've never been a huge fan of Musc on scrappers.
I'll probably stick with Agility, it gets me the 47 percent I want, and a hefty chunk of recharge.
Ok, after much thought, here's yet another re-tweak, taking into account all this excellent advice.
Thank you for the excellent input, btw!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ignis_Cruciato_I23_5: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Hectmb-Acc/Rchg(17), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), T'Death-Dam%(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-ResDam/EndRdx(17), Aegis-ResDam(29), Aegis-EndRdx/Rchg(39)
Level 2: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/EndRdx/Rchg(11)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(7), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(15), ImpArm-ResDam/EndRdx(29), Mrcl-Heal/EndRdx(34)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Rchg(21), Armgdn-Acc/Dmg/Rchg(23), Sciroc-Dam%(25)
Level 20: Against All Odds -- RechRdx-I(A)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(37)
Level 26: Weave -- SW-Def(A), SW-Def/EndRdx(27), SW-ResDam/Re TP(27)
Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(33)
Level 32: Greater Fire Sword -- SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(39), SScrappersS-Acc/Dmg/Rchg(39), SScrappersS-Dmg/EndRdx/Rchg(42), SScrappersS-Acc/Dmg/EndRdx/Rchg(43), SScrappersS-Rchg/+Crit(46)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- GA-3defTpProc(A)
Level 41: Ring of Fire -- TotHntr-Acc/Immob/Rchg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), GJ-Dam%(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), Posi-Dam%(50)
Level 49: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(50)
Level 1: Brawl -- Mako-Acc/EndRdx/Rchg(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 50: Pyronic Partial Core Judgement
Level 50: Spectral Total Radial Conversion
Level 50: Ageless Core Epiphany
Level 50: Agility Radial Paragon
------------
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I haven't got time to look much today, and won't be able to look on the weekend but I will take a look on Monday. I think I rememeber your Incinerate comments on another thread, and would probably be in the same boat if I ever roller a Fire Melee toon (I hate the swords and am the only one who thinks it is weak on AoE though so doubt I ever will).
British by act of union, English by grace of God, Northern by pure good fortune!
Somebody asked me what I wanted. I replied:
Well, I'd like 47 percent vs all positions, so iCap is one sm purp away.
I'd also like a bit more hitpoints and a lot more endurance. More recharge and damage would be nice too. Ehn, maybe I'm just pushing too hard with this build, I think I may be up against the limits of the system right now. (shrug) |
So. How well did we do?
47 percent vs all? Yes! As a matter of fact, in a crowd (see:league) this build hits iCap for melee and ranged, and 58 percent for AOE. iCap! I am pleased.
More hitpoints? Yes! Can allllmost hit scrapper cap with OWTS.
More endurance? Yes! Ageless means I never get tired, and OWTS can bridge me as required.
More recharge? Yes! Incarnate powers load up recharge like crazy here.
More damage? Yes! Most attacks are double procced.
ALL ACHIEVEMENTS UNLOCKED!
You guys rock, ty for the input.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ignis_Cruciato_I23_6: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Blaze Mastery
Hero Profile:
Level 1: Fire Sword -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(3), Hectmb-Dmg/Rchg(5), Hectmb-Acc/Dmg/Rchg(7), Hectmb-Acc/Rchg(11), T'Death-Dam%(17)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(15), Aegis-ResDam(23), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(37)
Level 2: Cremate -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(3), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(11), Mako-Acc/EndRdx/Rchg(17)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(23)
Level 6: True Grit -- Numna-Heal/Rchg(A), Numna-Heal(13), Numna-Heal/EndRdx(29), GA-3defTpProc(29), GA-ResDam(39), S'fstPrt-ResDam/Def+(39)
Level 8: Build Up -- GSFC-Rchg/EndRdx(A), GSFC-ToHit/EndRdx(43), GSFC-Build%(46), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/Rchg(48), GSFC-ToHit(48)
Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(13)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Boxing -- C'ngImp-Acc/Dmg/EndRdx(A)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(21), Armgdn-Acc/Rchg(21), Erad-%Dam(50)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(40)
Level 22: Super Jump -- Winter-ResSlow(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(25), Aegis-ResDam/EndRdx/Rchg(25)
Level 26: Weave -- SW-ResDam/Re TP(A), SW-Def(27), SW-Def/EndRdx(27)
Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A), LkGmblr-Def(50)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg(33), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(34), SScrappersS-Dmg/EndRdx/Rchg(34)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Char -- UbrkCons-Acc/Hold/Rchg(A)
Level 41: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(42), Apoc-Dmg/Rchg(42), Apoc-Acc/Dmg/Rchg(42), Apoc-Acc/Rchg(43), GJ-Dam%(43)
Level 44: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(45), Ragnrk-Acc/Rchg(46), Posi-Dam%(46)
Level 47: Grant Cover -- Ksmt-ToHit+(A)
Level 49: One with the Shield -- Numna-Regen/Rcvry+(A)
Level 1: Brawl -- C'ngImp-Acc/Dmg(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- QckFt-EndRdx/RunSpd(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Mrcl-Rcvry+(A), Mrcl-Heal(40), Mrcl-Heal/Rchg(40), RgnTis-Regen+(50)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(39)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Radial Paragon
Level 50: Pyronic Core Final Judgement
Level 50: Spectral Radial Flawless Interface
Level 50: Ageless Core Epiphany
------------
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Sorry I didn't look again yesterday like I said, car trouble stopped me getting to work
Looks like you met all your goals though so all is good
British by act of union, English by grace of God, Northern by pure good fortune!
I'll throw mine out there just to compare. Doesn't have your defense, but I like the recharge and resist.
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Level 50 Magic Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Body Mastery
Hero Profile:
------------
Level 1: Hack Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(3), Hectmb-Acc/Rchg(11), Hectmb-Dmg/EndRdx(13), Hectmb-Dam%(23)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(5), Aegis-ResDam(37), Aegis-ResDam/EndRdx(39), HO:Ribo(48)
Level 2: Slice Sciroc-Acc/Dmg(A), Sciroc-Acc/Dmg/EndRdx(3), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13)
Level 4: Battle Agility RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(25), RedFtn-Def(45), RedFtn-EndRdx(46)
Level 6: Build Up GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(40), GSFC-Rchg/EndRdx(40), GSFC-ToHit/EndRdx(48), GSFC-Build%(50)
Level 8: Hasten RechRdx-I(A), RechRdx-I(9)
Level 10: True Grit Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-EndRdx/Rchg(25), Aegis-ResDam/EndRdx/Rchg(46)
Level 12: Active Defense RechRdx-I(A), RechRdx-I(31)
Level 14: Boxing Acc-I(A)
Level 16: Parry Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(17), Mako-Dmg/Rchg(17), Mako-Acc/EndRdx/Rchg(19), Mako-Acc/Dmg/EndRdx/Rchg(19), Mako-Dam%(23)
Level 18: Tough S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(21), GA-ResDam(34), GA-3defTpProc(45)
Level 20: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(21), LkGmblr-Def(46)
Level 22: Combat Jumping LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), Zephyr-Travel/EndRdx(39), Zephyr-Travel(50)
Level 24: Maneuvers LkGmblr-Rchg+(A), LkGmblr-Def(31)
Level 26: Whirling Sword Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(34)
Level 28: Against All Odds EndRdx-I(A)
Level 30: Phalanx Fighting LkGmblr-Rchg+(A)
Level 32: Disembowel SScrappersS-Acc/Dmg(A), SScrappersS-Dmg/Rchg(33), SScrappersS-Acc/Dmg/Rchg(33), SScrappersS-Dmg/EndRdx/Rchg(33), SScrappersS-Acc/Dmg/EndRdx/Rchg(34), SScrappersS-Rchg/+Crit(48)
Level 35: Head Splitter Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 38: Shield Charge Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(45)
Level 41: Grant Cover SW-ResDam/Re TP(A)
Level 44: Conserve Power RechRdx-I(A)
Level 47: Physical Perfection P'Shift-End%(A), P'Shift-EndMod(50)
Level 49: One with the Shield ResDam-I(A)
Level 2: Swift Run-I(A)
Level 2: Health Numna-Heal(A), Numna-Regen/Rcvry+(39), Mrcl-Rcvry+(43)
Level 2: Hurdle Jump-I(A)
Level 2: Stamina P'Shift-End%(A), P'Shift-EndMod(43), EndMod-I(43)
Level 1: Brawl Empty(A)
Level 1: Critical Hit
Level 1: Prestige Power Dash Empty(A)
Level 1: Prestige Power Slide Empty(A)
Level 1: Prestige Power Quick Empty(A)
Level 1: Prestige Power Rush Empty(A)
Level 1: Prestige Power Surge Empty(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest Empty(A)
Level 4: Ninja Run
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Nerve Core Paragon
------------
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@MARTy McFly
Howdy folks!
I am digging another old toon out for a refreasher, this time, an old fire/shield.
This is a beefy high-damage toon, but I never really jumped on the bandwagon for these back in the day.
However, with all the new goodies, I'm trying to update this, and I'm just not able to quite reach where I want to be. Please look this sucker over, and if anyone has any suggestions, please give them!
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Ignis_Cruciato_I23_1: Level 50 Natural Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Scorch -- Hectmb-Dam%(A), Hectmb-Dmg/EndRdx(7), Mako-Acc/EndRdx/Rchg(17), Hectmb-Dmg/Rchg(40), Hectmb-Acc/Dmg/Rchg(40), Hectmb-Acc/Rchg(40)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), Aegis-Psi/Status(17), Aegis-ResDam(29), Aegis-ResDam/EndRdx(39)
Level 2: Cremate -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Dmg/EndRdx(34), Mako-Dam%(42), Mako-Acc/Dmg(42), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
Level 4: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), Ksmt-ToHit+(11)
Level 6: True Grit -- Mrcl-Rcvry+(A), Mrcl-Heal(7), S'fstPrt-ResDam/Def+(11), ImpArm-ResDam(15), Mrcl-Heal/EndRdx(34), ImpArm-ResDam/EndRdx(50)
Level 8: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(9), GSFC-ToHit(9), GSFC-ToHit/Rchg(13), GSFC-ToHit/Rchg/EndRdx(13), GSFC-Rchg/EndRdx(34)
Level 10: Active Defense -- RechRdx-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 14: Boxing -- Empty(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 18: Fire Sword Circle -- Armgdn-Dam%(A), Armgdn-Dmg/EndRdx(19), Armgdn-Dmg/Rchg(19), Armgdn-Acc/Dmg/Rchg(23), FotG-Acc/End/Rech(23), Armgdn-Acc/Rchg(33)
Level 20: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), LkGmblr-Def/EndRdx/Rchg(25)
Level 22: Against All Odds -- EndRdx-I(A)
Level 24: Super Jump -- Winter-ResSlow(A)
Level 26: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(27), Aegis-ResDam/EndRdx/Rchg(27)
Level 28: Grant Cover -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
Level 30: Weave -- SW-Def(A), SW-Def/EndRdx(31), SW-Def/EndRdx/Rchg(31)
Level 32: Greater Fire Sword -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(39), SScrappersS-Dmg/Rchg(39), SScrappersS-Acc/Dmg(42), SScrappersS-Acc/Dmg/Rchg(43), SScrappersS-Dmg/EndRdx/Rchg(46)
Level 35: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: One with the Shield -- ResDam-I(A)
Level 41: Ring of Fire -- TotHntr-Acc/Immob/Rchg(A)
Level 44: Fire Blast -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(45), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(46), GJ-Acc/End/Rech(46)
Level 47: Fire Ball -- Ragnrk-Knock%(A), Ragnrk-Dmg/EndRdx(48), Ragnrk-Dmg/Rchg(48), Ragnrk-Acc/Dmg/Rchg(48), Ragnrk-Acc/Rchg(50), JavVoll-Acc/End/Rech(50)
Level 49: Phalanx Fighting -- DefBuff-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Numna-Heal/EndRdx(33), Numna-Heal/Rchg(33)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)
Level 50: Agility Core Paragon
Level 50: Reactive Radial Flawless Interface
Level 50: Pyronic Partial Core Judgement
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