Fire/Time question
Personally, I would consider TJ as covering any gap for melee. If you're +3 on an iTrial, a fully slotted TJ would give .2 * .9 = .18 -tohit debuff. Obviously AVs resist the heck out of that, but practically speaking, how often is an AV focused on you to attack with melee (instead of aoe) in an iTrial? Even if you're fighting +3s that's a .2 * .65 = .13 debuff which still covers your gap.
I definitely prefer to have Clarion over Barrier, or any other Destiny for that matter, for Time.
Global = Hedgefund (or some derivation thereof)
Click powers like Farsight don't degrade over time they use the boost at the time of casting for their entire duration. This also applies to the heal-over-times. Clarion has a 2 minute fixed recharge time though so to get optimum defence values you end up with a very slight gap between expiration of one Farsight and casting the next.
would it be a good idea to post what I have so far and take it from there?
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
You can use PB PBU and/or Clarion Radial with Far Sight.
However, don't trust mids numbers without double checking them by hand.
PB/PBU is as I recall about 80%, while Clarion Radial T4 is about 160%. However, I'd have to double check both of those numbers in-game.
Also, beware of mids and PBU effects effecting more than Farsight when you use the buttons in mids. You need to adjust for PBU by hand in most cases, or you'll see a distorted picture of what your defense will be for only 10 seconds, not the entire duration.
Clarion Radial has a similar effect, but in 4 or 5 phases over 120 seconds, instead of only 10 seconds.
To clarify, the effect of PB PBU and Clarion radial remains in effect for Farsight even after those buffs expire. However, those buffs also effect defensive toggles, but the effect on defensive toggles expires (shortly) after the buff expires. Clarion Radial + PBU + Farsight + Hail of Bullets spikes my defense well over 100 ... but only for about 6 seconds ... then it drops down to just over 78 for the duration as a Time/DP when I syncrhonize Clarion Radial and PBU, or 60 for PBU alone. That spike however, is great for breaking alphas with debuffs, if timed just right, and Terrible if timed just wrong. 8-/
If you recast a non-boosted Farsight, it will overwrite the stronger boosted farsight and drop your defenses. This can be a very bad thing.
While cylcing and synchronizing with Clarion Radial, you should expect a Zero to 5 second window of little to no defenses and plan accordingly. That narrow band of vulnerability can get you killed. Example, it's a bad idea to take an alpha while Clarion Radial and Farsight are both blinking. You can't recast till Clarion Radial expires, at which time Farsight expires, leaving you vulnerable for the duration of the cast times compounded by timing errors. While that's not a problem 1 second before the alpha, nor 5 seconds after the alpha, during that alpha it's a very bad thing. Better to wait 5 seconds, spike the defenses up, then alpha and ride the wave down. 8-)
The following is very close to MRA with Agility Core T4 and PBU. There are several other Fire/Time builds in my archives in my sig.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
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How does this look?
Hero Plan by Mids' Hero Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Time Crawl -- Acc-I(A)
Level 2: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(9), Decim-Acc/Dmg/Rchg(9)
Level 4: Fire Ball -- SMotCorruptor-Acc/Dmg(A), SMotCorruptor-Acc/Dmg/Rchg(11), SMotCorruptor-Dmg/EndRdx/Rchg(11), SMotCorruptor-Acc/Dmg/EndRdx/Rchg(13), SMotCorruptor-Rchg/Dmg%(13)
Level 6: Rain of Fire -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(17), Ragnrk-Acc/Dmg/Rchg(19), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg/EndRdx(21)
Level 8: Temporal Mending -- HO:Golgi(A), HO:Golgi(21), Dct'dW-Heal/Rchg(23)
Level 10: Time's Juncture -- DarkWD-Slow%(A), DarkWD-ToHitDeb(23), DarkWD-Rchg/EndRdx(25), DarkWD-ToHitDeb/EndRdx(25)
Level 12: Temporal Selection -- RechRdx-I(A)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Distortion Field -- Lock-Acc/Hold(A), Lock-Acc/Rchg(27), Lock-EndRdx/Rchg/Hold(29), Lock-Acc/EndRdx/Rchg/Hold(29), Lock-%Hold(31)
Level 18: Blaze -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(31), Apoc-Dmg/EndRdx(33), Apoc-Dam%(33)
Level 20: Time Stop -- NrncSD-Acc/Rchg(A), NrncSD-EndRdx/Hold(33), NrncSD-Acc/EndRdx(34), NrncSD-Hold/Rng(34), NrncSD-Acc/Hold/Rchg(34), NrncSD-Dam%(36)
Level 22: Super Speed -- Zephyr-ResKB(A), Zephyr-Travel/EndRdx(36)
Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-ResKB(36), Krma-ResKB(37)
Level 26: Boxing -- Empty(A)
Level 28: Farsight -- LkGmblr-Rchg+(A), HO:Membr(37), HO:Membr(37)
Level 30: Tough -- GA-3defTpProc(A), Aegis-ResDam(39), Aegis-ResDam/EndRdx(39), Aegis-ResDam/Rchg(39)
Level 32: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 35: Slowed Response -- ShldBrk-DefDeb(A), ShldBrk-Acc/DefDeb(40), ShldBrk-Acc/Rchg(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-Acc/EndRdx/Rchg(42), ShldBrk-%Dam(43)
Level 38: Chrono Shift -- Efficacy-EndMod/Rchg(A), Numna-Heal/Rchg(43), Dct'dW-Heal/Rchg(43), P'Shift-EndMod/Rchg(50)
Level 41: Dark Embrace -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(46)
Level 44: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Power Boost -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Run-I(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15)
Level 4: Hurdle -- Jump-I(A)
Level 4: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15), P'Shift-EndMod/Rchg(17)
Level 50: Agility Core Paragon
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Looks as good or better than mine.
You'll need to double check the numbers in-game. I remember discrepancies with mids, but I don't recall the actual in-game answers, nor the exact differences in PB vs PBU. There were some differences.
~7.4, 14.8, 22.2, 2.8
You don't need agility. I'd go Musculature Core.
PB + Farsight + DA Temp
42.2 + 7.4 + 2.8 ~=52.4
Agility would boost this by about 3 to about 55.4
Close enough really even without Agility, given you have debuffs to cover the gap.
Clarion Radial T4 + Farsight + DA Temp
42.2 + 14.8 + 2.8 ~= 59.8
Clarion Radial T4 + PB + Farsight + DA Temp
42.2 + 22.2 + 2.8 ~= 67.2
Only problem I would have is I dont like relying on things that can run out (DA dayjob temp) or things that can be resisted (Tohit from TJ)
I will have to have a think about it all at some point
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
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[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child
Is it possible to have a build that is incarnate softcapped to M/R/A and still maintain 90s rech on Chrono Shift?
So far have been tinkering on mids and while i can achieve 59% R/A, I cannot get above 50-52% M
If I were to say...take clarion radial, would the +special affect my def powers and allow to drop a bit of def across the board to boost M up to standards?
Otherwise I will be forced to drop globally and pick up barrier instead which im against as I would like the mez protection clarion offers.
EDIT: Mids seems to imply I could use clarions +special as a pseudo powerboost. If I was to use clarion and powerboost on farsight, I end up with 31.07% def - would this percentage degrade as clarion wears off? Or because farsight is a click, would that 31.07% be static until it wears off completely? Would the 31.07% degrade down the the original powerboosted percentage pre-clarion?
[Union Chat]Sebaddon: If you want to, we will, if you think it's weird, no, that's damz, not us.
[Union Chat]Damz: hey cyber, i am your naked pope for the evening, please confess to me my child