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Posts
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What was the direction you tired to take with the build? Just pure recharge?
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i didnt know wether you were willing to slot those kind of IOs so fair play
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The differences between the 2 ATs are somewhat blurred when both played by good players but i prefer the damage NAO from scrappers and the added risk of lower hp/res caps etc
I also am more of a scrapper at heart than brute, can get into scrappers much easier than brutes -
shame it cannot be paired with shields :S just have to live with my TW/WP
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Quote:Scrapper damage is more or less the same as brute damage as an average.That... sorta clears things up.
I was away for a few years, but I was lead (by threads like this) to believe that while scrappers had higher base damage and criticals, brutes get higher sustained damage because of fury. Is that not the case any longer?
I remember asking in /help what's the point of making a scrapper or tank when brutes can do either of those roles better. The general consensus was that scrappers were better melee dps for teams (they don't need stuff hitting them to get fury) and tanks were only better at "extreme tanking". Am I missing something here?
HOWEVER
Scrappers get there damage when they want it, as they want it
Brutes have to build up to their peak damage, and in some cases can outdamage a scrapper (SS/ire/Soul)
Brutes have higher base hp and higher resistance caps vs scrappers 50% extra damage
I prefer scrappers for everything apart from SS/Fire/Soul brutes -
Quote:errrr thanks? whatever floats your boat buddy, we all like different build directions I suppose :POkay so just a few minutes ago i finished slotting all the enhancements into the build. And i LOVE IT. I dont think i've ever been more satisfied with a farming build up until this one. I think this toon will be one that i keep for a very long time. Very nice job on that build BA
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higher base damage on scrappers means you get more out of AaO
that 50% difference in damage is pretty noticeable - every combo that can be done on brutes that is worth making it going to have better numbers on a scrapper
SS/SD brute is probably the only reason I would make a brute with SD even then I probably wouldnt as the DPS will be mediocre, only really good for farming - and i already have farmers -
Quote:I wont tell you what pool I personally roll as that would be one more person competing for my moneiz but i can give you a nudge in the right direction.I do fire farms mostly for PL. Hence why I prefer Atta's cave map.
I went with BA's build with a few tweaks and I do perfectly well with 22% fire defense. The recharge proc in Shockwave comes up at least twice every mob, so HF can keep me alive if needed be. All my focus goes for killing stuff while chewing reds and keeping Follow-up 3 stacked.
It does, however, requires you to keep an eye on your green bar more often than not. But the extra recharge (and dmg) is completely worth it.
PS: Since we're at it: what do you guys use the tickets for? Bronze/gold recipes? What lvl? I usually go for salvage.
You want to be looking at the market and looking at the prices of recent sales with how many are up for sale/bidding.
You then want to look at the pool drops and find a pool that has good recipes that sell for good money in it - the more the better.
Once this is taken into account most will assume silver pools are the best, BUT, silvers are very expensive ticket wise and then you must compare them to bronzes in terms of ticket to ticket comparison ie more rolls from bronzes VS the potential profits.
http://paragonwiki.com/wiki/Bronze_Class_Recipe_Roll
http://paragonwiki.com/wiki/Silver_Class_Recipe_Roll
http://paragonwiki.com/wiki/Random_Rare_Recipe_Roll
Then you also have to think about time vs profit. Is it worth it to go with bronze and spend alot of time deleting worthless recipes? or maybe go silver for less deletions and more nice drops?
Then you can think about pools that have recipes in high demand AND that have really cheap salvage.
Have a good chew through that :P -
my ss/fire is 20% def running with rest recharge.
I dont use rage as im almost always damage capped from the amount of insps dropping from the sky
I combine everything into reds and I tear through 54s when im concentrating on my farming otherwise it takes maybe 3mins to clear an ambush (6 spawns?) -
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This build does not need to pop purps to get to softcap, just make sure you have an alpha that boosts def (agility core paragon or nerve core paragon)
I would never run this build because it is gimped and farming it this way is inefficient but if you want to farm with no insps at +4x8 you have to be softcapped.
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Fiery Aura
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(43), Mocking-Taunt/Rchg/Rng(46), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(40), Aegis-ResDam/EndRdx/Rchg(43)
Level 2: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg/EndRdx(40)
Level 4: Jacobs Ladder -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(5), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 6: Healing Flames -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/Rchg(7), Aegis-EndRdx/Rchg(7), Heal-I(9), Heal-I(15), Dct'dW-Heal/Rchg(36)
Level 8: Build Up -- RechRdx-I(A), RechRdx-I(9)
Level 10: Thunder Strike -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(11), Sciroc-Dmg/Rchg(11), Sciroc-Acc/Rchg(13), Sciroc-Acc/Dmg/EndRdx(13), FrcFbk-Rechg%(15)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(19), LkGmblr-Def/EndRdx(19)
Level 20: Plasma Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/EndRdx/Rchg(21)
Level 22: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(23), Mocking-Taunt/Rchg/Rng(23), Mocking-Acc/Rchg(27), Mocking-Taunt/Rng(27), Mocking-Rchg(34)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
Level 26: Assault -- EndRdx-I(A)
Level 28: Burn -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(31), Sciroc-Acc/Dmg/EndRdx(31)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(34)
Level 32: Lightning Rod -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(33), Sciroc-Dmg/Rchg(33), Sciroc-Acc/Rchg(33), Sciroc-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-Def/EndRdx(39), Ksmt-ToHit+(39)
Level 41: Electrifying Fences -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/EndRdx/Rng(43)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(45), Det'tn-Dmg/Rchg(45), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(46)
Level 47: Summon Striker -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(48), BldM'dt-Acc/EndRdx(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Dmg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Nerve Core Paragon
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Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(3), EndMod-I(5)
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1446;636;1272;HEX;| |78DA6594DB6E12511486F70C83945381726C0B9453A10245B0BD376AA9892949131| |36F71A45B18C59670D0D63B2F7C016F7C0A6B34F1EC13A9B5DE7AA1E362D65F9A74| |26908FF9F7FAD75E7BAD615A875BBEE35BCFAF09C57BB3AF8F46ED1BC3C9583A5B7| |AD7E838045D2EFA262DB1DD927D296BCDBEEC8C874647EFB390E0C52DF940EE8F64| |6DDB90C3A3F6F5C95017FEDD83833E09DDDED8D8EF7AACBB3B0329F702D6CF1DA9E| |FC9E1A8670C7C67F7038A8B360746A7861D27ED963E1A53C6049551A4EF3F717699| |4ED153856868A26C30D71F828F988D3EF898F97E6A532CAF2A36154B2BD599E50DE| |6876908C768CA13616985A7CCE221B374043E639A0407D7A439E0D1E0C9C35380A7| |00CF478213E77062EF4B0DF02A73AEC0B1F360BEC5FAF40C2EF62AAE0AAFCD81D3D| |ADDC8EB462D1ED4E2412D3ED4E2432DF32FB83F9FE8D6CB6717DE38FD48513EDAC8| |CFF984DFA44B384809B0A206D0C520BA18C449348A09A1D3A1286B0B1130C8FC4CA| |B61C4849127823C11E4F942AB516B64A6338A69C730ED18A6BD84692F61DA594C3B| |4735C4913F8EEE242E7081621671BAC52C6B5F09CB98E6323A98440793E8601A1D4| |CA38321CA93C25E299C378DF366715E2761057957903783BC19E4CD206F1679BF11| |7298740E35E7C118EDB98A3D57B167F18FB0A656FCCBBC478FE51AF65C7BCDBECBC| |7E05BF00DB3FC8EA993A7024F059E2A3C55C456E15D87E73E796AF0D4BEB376E507| |F8133C61364E9911AABF8EDED751FF8967F6EF138AF5B49D9E2B8A7297A3D4DBC49| |2267ED9A27F9F2BAAF28A9F03F52553CB6086DAEC0D429FA9AB6C53EA36A5615336| |6CCAA64DD9D6666F1C73C7B6BAAB617156BF3B387B9398CD30950BEF7F51B7E32A| |-------------------------------------------------------------------|
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Quote:What is the attraction to farming maps that dont give all the mobs to cap tickets/map right at the start? Farming is maximising profits against minimising effort - ambush farms are perfect for ticket farming, I cannot see the attraction of gimping efficiency so you can farm without using inspsThe build did pretty well. The recovery and regen rate were pretty decent. But i chose not to use it anymore, because im a cave farmer and the build wouldnt hold up much on a cave. Im looking to not have to pop any sort of insp whatsoever when farming. Kinda gives me more stuff to worry about. But thanks BA for the build. Its actually pretty good when it comes to small sized ambush farms
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Quote:My build is tailored to front loaded ambush farms, minimum required survivability allows me to build for maximum damage output - I lean alot on inspirations.Thought I'd hijack this thread instead of starting a new one.
I'm also trying to figure out a Claws/FA/Fire build for fire farms. BA's build caught my attention but it might not be very user friendly on Atta's cave map. So I'm guessing you use a small map for this?
Let me know how does it performs, PR
Thanks.
I can tweak a build to incorporate pyre, would you still be interested in manoeuvres or do you lean on the 2 lucks to softcap? -
where are you pulling these from? emps and hero merits?
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dont bother farming missions with rezzing mobs, you get nothing from them
And I have a spines/fire/body scrapper running with a 1.5bn ish build i dont ever use it anymore as the lack of a taunt aura is extremely frustrating -
Quote:And it turns seeds of confusion into a monster
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Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Brute
Primary Power Set: Claws
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Strike -- Mocking-Taunt(A), Mocking-Taunt/Rchg(40), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(46), Mocking-Taunt/Rng(50), Mocking-Rchg(50)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(3)
Level 2: Blazing Aura -- M'Strk-Dmg/EndRdx(A), M'Strk-Acc/Dmg/EndRdx(37), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(5), Dct'dW-Rchg(5), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/EndRdx/Rchg(7)
Level 6: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-%Dam(40), Armgdn-Dam%(40)
Level 8: Follow Up -- Mocking-Taunt(A), Mocking-Taunt/Rchg(13), Mocking-Taunt/Rchg/Rng(15), Mocking-Acc/Rchg(15), Mocking-Taunt/Rng(19), Mocking-Rchg(19)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Plasma Shield -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(17), Aegis-ResDam/EndRdx/Rchg(17)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), EndRdx-I(50)
Level 20: Consume -- Mocking-Taunt(A), Mocking-Taunt/Rchg(21), Mocking-Taunt/Rchg/Rng(21), Mocking-Acc/Rchg(23), Mocking-Taunt/Rng(23), Mocking-Rchg(25)
Level 22: Assault -- EndRdx-I(A)
Level 24: Vengeance -- LkGmblr-Rchg+(A), LkGmblr-Def/Rchg(25)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(36), Oblit-%Dam(36), Zinger-Dam%(36)
Level 28: Burn -- FotG-ResDeb%(A), Oblit-Dmg(29), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-%Dam(33)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34), Posi-Dam%(34), FrcFbk-Rechg%(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Stealth -- LkGmblr-Rchg+(A)
Level 41: Electrifying Fences -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), TotHntr-Dam%(43)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46), RechRdx-I(46)
Level 47: Summon Striker -- C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(48), C'Arms-Acc/Dmg/Rchg(48), C'Arms-EndRdx/Dmg/Rchg(48)
Level 49: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
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Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(9)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(9), P'Shift-EndMod(11), P'Shift-EndMod/Rchg(11)
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very perma hasten
i only slotted the pvp/arma proc because you had the arma set slotted they can be replaced by other procs if you want (recommend the pvp one in burn tho) -
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I used to run on just SOs, but then I took an arrow in the knee.
Now I run on IOs and all those arrows miss me because of my softcapBack to adventuring for me! \o/