Black Zot

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  1. Stacking is pretty much irrelevant with that duration anyway. If it was more like 20 seconds, the stacking might make a difference, but as-is, anything that poses a threat will be in position to lay full hurt on long before you can finish it regardless of how many stacks you theoretically put on it.
  2. Quote:
    Originally Posted by Stonehead View Post
    The pumpkin head is earned by killing a certain number of zombie apocalypse zombies. I LOVE that pumpkin head.

    We also used to have an emote in-game which briefly transformed your character into a pumpkin. It was awesome... but sadly was changed so that now you transform into the various "Gravity: Propel" objects. That's cool too, in a different way, but I miss the ol' pumpkin. So this year, I'd love to see a new emote which did exactly what the old "alakazamreact" emote did -- change you into a pumpkin, and only a pumpkin.

    Pretty please?

    d
    Fate has now been tempted. The next patch will introduce a bug that replaces Propel's ammo list with the pumpkin.

    EDIT: On second thought, Pumpkin Propel WOULD be pretty funny, just not all the time.
  3. Trailer or not, I'm long since sick of that splash page. Time to scrap it and let the address resolve to the actual site instead of a magazine ad.
  4. Quote:
    Originally Posted by Lxndr View Post
    most of the medicine pool I avoid on Magic themed characters

    I mean, a tricorder is not a magical device!
    Depends who made the tricorder.
  5. Quote:
    Originally Posted by War-Nugget View Post
    Fusionette because nobody likes her.
    This one smacks of "self-inflicted". Besides having Leeroy Jenkins' fighting style without his skills, she's also a whiney airhead with no redeeming personality traits.
  6. Quote:
    Originally Posted by EU_Damz View Post
    They just posted saying it'll take a bit longer than stated and no ETA as of yet
    GJ NCSoft. That's at least 3 times in a row you've screwed something up while working on the servers.

    In a lot of workplaces that'd be enough to get someone fired.
  7. Quote:
    Originally Posted by Aggelakis View Post
    Paragon Reward Tokens are used on the Paragon Rewards Program. Paragon Points are used on the Paragon Market.

    I just want everyone to stop calling tokens "points". They're not points. They're tokens. If we clean up our language, then we don't stand a chance of confusing each other and the incoming newbies.
    Nothing is foolproof to a sufficiently talented fool.
  8. Quote:
    Originally Posted by saipaman1 View Post
    Eh?
    Go read Aesop's Fables.
  9. Miss a starter zone that was all but empty by the time I started CoH and lacking half the basic services? Not in the slightest.
  10. The math for any given kill doesn't change based on mission or location. The only way to increase your chances of a purple drop is to increase the number of enemies you take out. Ergo, you should seek out anything that pits you against large numbers of enemies. This has the side effect of also providing you with proportionately large amounts of standard inf/prestige rewards and lots of other sellable salvage and recipes.
  11. Quote:
    Originally Posted by Friggin_Taser View Post
    Question here, and I don't want to stereotype people who have McJobs because everyone needs gainful employment: but are you sure the person working there KNEW you got it wrong?
    McJobs will not count as gainful employment until the average hours and minimum wage are high enough to live on. Currently they are not. I've done the math.
  12. Quote:
    Originally Posted by Steelclaw View Post
    Why limit ourselves?

    Relapse - Synapse from Repeater World

    Mack Malley Mauler - BABs from the Sesame Street: Today's Dimension Was Brought to You By The Letter "M" world

    Sister's Daughter's Cousin's Grandmother's Aunt's Step-Son's Mother Psyche - Obscure Relative World

    Lord Obtuse - Planet Duuuuuuuuuh...

    Toast Widow - World Without Heimlich

    Capt Baco - Pork World

    Lanaru the Comparably Reasonable - Steelclaw Dimension

    Roast Widow - World without Fire Prevention

    Lord Nem As-Is - World of Used Car Salesmen

    Cole-Apse - (pronounced Collapse) World of Slash Pregnancies; son of Emperor Cole and Synapse

    Moron - Neuron... also of Planet Duuuuuuuuuh...

    Back Alley Sprawler - Planet Intoxication

    Back Alley Bawler - Planet Emo

    Host Widow - Planet Gameshow

    Back Alley Lol-er - Planet Comedian

    Back Alley Caller - Planet Telemarketer

    Sir Rocko - Phonetic World

    Pink Butterfly - Black Scorpion of Fabulous World

    That's enough for now... I could do more but this is ridiculous enough as it is...
    Positronicalizationism - Unneccessary Syllable World
  13. Depends.

    1. What's the opposition? Are you playing against the same AI as the game in question uses? A new script made for the live action version? Human opponents?

    2. How well do the live-action game mechanics match the original game?

    3. Personal limitations. Are you playing as an in-universe character or your own self-made avatar? How much freedom do you have to select your own capabilities?

    I could go on, but you get the idea. There's always a raft of practical considerations to get through before you can get to the fun stuff. And yes, I approach every game this way, examining every factor that could benefit or hose my enjoyment of it.
  14. Quote:
    Originally Posted by PleaseRecycle View Post
    Really the main case for crashy nukes seems to be their strong thematic tie to comic books. Who doesn't love it when the hero, in his direst need, summons forth the strength to overcome the odds while being left drained? Very dramatic and all that. One cannot make an objective case against crashy nukes if the reason a player likes them is something like this, but one can point out that in the comic book it's perfectly plausible that the hero will have defeated all of the villains with his mighty attack, whereas in CoH chances are good that there are going to be some villains left, probably within spitting distance.
    This, and more: the villains left alive after the crash are the most powerful ones - the ones who will beat the hero to a paste by the time he gets his powers working again.

    Crashing nukes works for story purposes. It does NOT work for gameplay purposes, especially in a game that tends to move a lot faster than any comic book.
  15. Quote:
    Originally Posted by Aneko View Post
    Or have them do feedback damage, a little aversion therapy. <.<
    How about just making a decent visual cue for when they ARE untouchable? I literally can't tell one way or another until my attack hits, or doesn't.
  16. Quote:
    Originally Posted by Dr_MechanoEU View Post
    To be honest they lack the one redeeming thing that the Van Damme Street Fighter has...Raul Julia chewing the scenery and hamming it up massively, he was obviously enjoying the role for all it was worth, which takes the movie from just 'bad' to 'enjoyably bad'
    I believe that is what TVTropes calls a "Ham and Cheese" movie.
  17. /signed as something that should have been implemented at the same time supergroups as a feature went live.
  18. Quote:
    Originally Posted by DreamWeaver View Post
    Option 7: track down manufacturer using bracelet, phone up and asks if it comes in black. With matching heels.
    Heels?

    You realize what an incredible hinderance heels are to doing anything that involves more than just basic walking on a flat surface?

    Let me put it this way, suit or no suit, if you're in heels, any half-decent athlete will OWN you in most possible competitions, other than a bench press. They impede the human body that much. The only reason comic book heroines (or villainesses) survive past their first day is because comic books run on Rule of Cool. Try to apply the same approach to your own life and you WILL get yourself killed, if you don't cripple yourself before someone else gets to you.
  19. Quote:
    Originally Posted by SlickRiptide View Post
    I suspect now that the truth is simply that the snipers have a perception skill that puts any stealth power to shame.
    Gotta love a dev team that puts an ability in the game, even bases a whole class and parts of two others around it, then gives half the enemy factions something or other that renders said ability worthless.
  20. Elec/Fire brute for me. Triggering Lightning Rod and watching the results tends to induce a giggle fit in me.
  21. Wow. If that goes through all they need to do is replace/rework Time Bomb into something useful and /Dev might actually be viable.
  22. Quote:
    Originally Posted by Yogi_Bare View Post
    I wanted to include that on the list but I don't know how well that would've worked on indoor maps (I haven't done the Sutton TF; so I don't know what that particular one looks like).
    Bunch of arrow markers on the ground followed by everything around said markers getting blasted to Kingdom Come. Since it does its damage in a string of rapid-fire hits, it can effectively bypass the normal rule and one-shot a PC.
  23. Quote:
    Originally Posted by Hyperstrike View Post
    Taking advantage of ground cover would help lose the chopper faster than just trying to flat outrun it (which is a bad idea since it's REALLY hard to outrun a radio transmission).
    Someone hasn't been paying attention to advances in police tech. Unless you can disrupt things like heat and motion detectors, ground cover won't save your hiney.
  24. Black Zot

    Freedom? Hardly

    Quote:
    Originally Posted by Nalrok_AthZim View Post
    I'd rather they restrict chat than allow farmers to muck up broadcast with "BUY INF NOW 2BIL FOR $25 ******.COM" and other such crap.
    Developers have been trying since before MMOs existed to squelch farmer spam. Every single effort has failed miserably. NCSoft is living in a dream world if they think any system they come up with (including this hamfisted joke) won't be circumvented within a month or two.
  25. Practical issues:

    1. Being as the closest thing to an urban environment is 2 hours' drive from the town I live in, and the suit has no real options to cut travel time, it's all but worthless to me. I am NOT hiking or super-hopping from one end of a sprawling suburban string of communities to the other, full stop.

    2. Regardless of how tough the thing is, it's only a matter of time till the response escalates to a point the suit can't shield against. Stick my nose where it might get blown off? Thanks but no thanks, I'll leave the Darwin Awards to someone else. Maybe if it was made of some form of unobtanium that made me near-godlike in my defensive abilities, I'd consider it, but "bulletproof" doesn't get you near as far as the average civilian would think.

    3. This ain't no comic book. Taking the law into your own hands is itself a serious crime. The minute I use that thing, for good or ill, I'm going to have every cop in the province looking to put me in cuffs. Again, not worth the grief.

    4. The crime rate isn't high enough in my area to justify extra police presence, much less a superpowered vigilante.

    Personal issues:

    1. I'm pretty apathetic when it comes to the part of the world that exists outside my own little corner of it. Even if the scanner showed me where to go to stop the bank robber or save the schlub who got himself caught in a burning building, chances are I'd let the pros handle it. That's their freaking job.

    2. There's no real incentive for me personally to use such a suit, and as I stated above, it's really not powerful enough to shield from reprisal if I tick anyone off. Even if someone did offer to compensate me, I'm not big on risking my hide for the nobody du jour.

    3. As an addendum to the above, I have such a low opinion of the human race that most people don't register to me as being worth any effort on my part. The suit as described doesn't offer the kind of power I'd need to act on that belief - just as well, for the 90% or so of the human race that I believe the world could do without.