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Tell that boss that..
all I know he he went down in 1shot, after fully loading that lot, and "Nursewynd"'s Mind/FF toon was my teammate at the time.
As for: ""I dont believe for a second that there is a blaster power that one shots orange bosses"" ... I have one thing to say.. DEFIANCE
[/ QUOTE ]You may "have to say" that, but you didnt a few posts above, you only said with aim and BU. nwo with defiance i imagine its more realistic, although now I need to know the numbers or just seeit happen. bearing in mind boss HP scaling jumps at a single point around... 25 was it?
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My apologies
Level Range.. it was about that yea.. it wasn't a massively high level in the arc at the time.
I'm known too much for "riding defiance" where I'll play and let my defiance bar rise as much as poss' - depending on Greens Insp available.
(Scrappering a NRG Melee Blaster, with -RES Ranged Attacks is well fun, they never know what hit them.)
[/ QUOTE ]I didn't know
Ask scrappers without endurance about defianceoh how the love it
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Tell that boss that..
all I know he he went down in 1shot, after fully loading that lot, and "Nursewynd"'s Mind/FF toon was my teammate at the time.
As for: ""I dont believe for a second that there is a blaster power that one shots orange bosses"" ... I have one thing to say.. DEFIANCE
[/ QUOTE ]You may "have to say" that, but you didnt a few posts above, you only said with aim and BU. nwo with defiance i imagine its more realistic, although now I need to know the numbers or just seeit happen. bearing in mind boss HP scaling jumps at a single point around... 25 was it?
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Thinking that LF is staying these days. Seems to be cutting said Stalker Mustard better now, although Lightning Clap is calling I can't decide. If I take LC I will have to drop a slot from swift so I can slot it 2 acc 2 recharge (although I would prefer to slot as test, 1 in swift, 2 acc 3 recred in LC). The only other way I can see my build going is to take Thunderous Blast again for PvE and team PvP (it is useful in solo but often I don't feel it would make my game).
Any comments on LF vs LC? Happy to do some testing vs stalkers on test sometime (live build has LF).
On another note Tainted Greek, you still owe me A HO and all HOs welcomely and gratefully received. Hell I'll even pay 10 million influence for one if you are skint as a player or SG. Never hurts to ask.
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Because I can't pin threads up I thought I'd bump this post, there have a been a lot of builds going up lately and I thought I'd remake the boanket statement
*bump*
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cant stress enough the importance of aim and BU, get as much dmg per second as possible an get consume slotted with 3 recred 3 endmod after 28 to help your end on top of stamina.
if your friend is elec/elec be sure to get him to search for opsts by moi and with the search title term "elec" without any date restrictions, that should get a few hundred results that will help u live
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I didnt even read the build, but i saw u 6 slotted health and stamina. back in like november of 05 they introduced ED: Enhancement Diversification. Long story short after your first 2 SOs you get dimishing returns for the same type of enhancement in the same power, the 3rd SO is about 95% effective and the last 3 you can slot are about 5% effective each. point is, 3 slot stamina, dont take health, get hurdle and acro for base movement speed in pvp and melee movement, lear aid self if you want to heal, use it with PB and you are laughing.
other than that i'll have a look when you move some slotsyou cant go far wrong with a blaster, just be sure to get a travel power and aim and BU
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single target stun is awesome on sonic set as acro doesnt protect from disorient, but the set suffers from rooting and range of its heavy attack (20ft) To illustrate the point, sonics best single target attack (shout) has an animation time of 2.7 seconds, a range of 20ft and a BI of 5.89, compared with ices bitter ice blast of 1.07 seconds, 50ft and 6.339 it comes off a poor second.
Get around the rooting and its a serious AT to play but quite simply you cant beat ice/em for speed of damage
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Possiblybut tell that to the Tuatha Orange boss I 1-shotted in Croatoa with Aim/BU/PB+Shout ... I think he woulda said the same.. if he had chance :P
I think tbh, from seeing it in action and playing it, Ice/NRG is a monster for Slows and DMG.. but when it comes down to it.. why slow it.. when u can remove the base RES that keeps it alive.. and then drop it, making it wonder "what the hell happened"
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I dont believe for a second that there is a blaster power that one shots orange bosses, especially post ED. can anyone varify this? if so I'll shut up
Son/nrg is a great combo barring rooting. recounting botty's points, it pwns acrobatics on squishies (therefore pwning squishies who are without BFs). vs melee ATs I've not seen enough of them to comment, while I imagine the -res is good (its pretty much perma on the low end blasts, I read that the dur is about = to the recharge),the primary damage will always pale in comparison to /nrg's damage although I'm not convinced by it's maintained DPS from what i've read.
GL with it though
oh, cones+range SOs = win
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Just out of interest, what uses does this power actually have? Is it literally just for people with a lot of control effects on their primary blast set, or does it boost the effects of stuff like hasten as well?
[/ QUOTE ]The power is truely one of the most uber you can get in the game. 3 slot it with recred
I know this doesnt directly answer your question, but you have to use it to appreciate it
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I'm very anti snipe for many reasons. In the time it takes to pick a targetif they arent a high level lt or a boss someone else has done you snipe dmg before you could. for a ranged blaster it makes sense to pick of bosses and lts but tbh if your going teamcentric then its all about AoE (if you are going AoE with nrg/ then please please please hover above the mob and KB them flat into the floor for the aggro control). Another reason i dont like snipe is that animation time vs damage +time to move to fire mroe attacks is a joke when compared to melee powers. in pvp the onlo thing snipe ever did for me was pick off stalkers as they ran after a whopping melee hit.
True what you say, blasters are for damage, but some have utility, without KB you are nothing (note, ranged only energy blaster in pvp = total joke vs acrobatics cos they have, you guessed it, nothing). I would recommend playing about with slotting your KB pwoers in different ways, I've seen coin slot up some range in KB pwoers and they are funny as hell to watch and effective at solo hover PvE. i know you prefer teams, but if you want to solo u will need KB (and aid self and power boost imo)
stealth = joke since the nerfs, although with SS you can ghost as stated (big WoW). leadership, again the def and dmg are pretty lame for blasters, although assault resists taunt in team PvP (50% iirc) and is better than a 4th dmg SO for the entire team (imagine 8 blasters with assault, thats the equivalent of about 2 SOs dmg), maoeuvres isnt really worth it, the thing here imo for a blaster looking to help the team is 5 slotted tactics (3 tohit 2 endred) and vengeance with a few tohits and 3 defs imo. IDK what the values are but even a gimped vengeance should be awesome!
aid self is a very solo/pvp power, aid other is nie for duoing with melee ATs and stimulant is great for teaming with squishies. resuscitate is useful if you like to play in wreckless teams (me??), although generally not an uber power, i have always been greatful for it when people have it (i die more than you can imagine)
best advice is thinkoutside the box, in the box, smash the box an rebuild your own then test it on test for at least a few hours (try 3 days). at the end of that process, let me know and I will wack you in teh face lots to see if you got it right
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P.S. Stamina = booooooo -
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Like Syn I'll be on test after Squished.
I can offer
Elc/Elc Brute @50 or
Necro/Dark @lvl 42
I have already played in the Arena with my MM with a /Thermal Cor and their lovely end drain hehe still didnt stand a chance
[/ QUOTE ]vs yourslef I would say that a thermal corr does about 1/16 the drain I will doI am assuming that corrs are ST drainers though, not rally an expert
Only MMs I'm really worried about are FF ones at the moment, 10 minutes i can tank enough insps to survive I hope.
Love to try the 50 elec elec brute, last one was level 40 iirc and without a self heal nearly trounced me, it's not often I get on the back foot vs melee ATs
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I'll keep the thread alive, no worries.
different toons need different insps for different matches. why do i take 20 BFs for troller? 1 hyphenated word: perma-mez. sure the tactical start is a pain for most people, but i've ben known to fight pre PS, even pre stamina (30 for me), a few insps at the start of a match vs a blaster is no big issue imho, bar very high mezing toons i usually have ranging from 4-8 insps to do whatever with. example would be that vs a claw scrapper i wouldnt even need insps, not saying i wouldnt take them, but i dont really need em as a rule, vs an empath defender in group PvP spec all i really need is enough BFs to get 1 kill over TK, so depends what u want to achieve with ur insps. usually not dying more than my opponent is waht i aim for
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Few things. This challenge mainly comes becomes recently someone who I'm not allowed to name, decided to have a no insp match with me at 40, this proving nothing about arena duels, although it was arena duels in which said person said they would be able to easily beat me.
There is no reason an MM can't insp tank to the point where they are set up once at the start, IMO from that point a good MM with 2 AoE heals should be able to lock me down and win regardless of insps later on.
Another thing, at the moment, I am taking about a 40 + seconds to zone to arena matches, judging by my END situation when I 'appear' to myself, I have probably been active for about 15 seconds. It takes me about 5 seconds to cover the distance between the 2 spawn points in duels so there is a slight technical chance that an MM could set up unhindered to an extent.
Anyways, this is more about me A) learning what to fear from MMs in duels, and possbily with ensuing rematches letting MMs set up properly to learn about a more zonal duel with an MM, although in a controlled environment, and B) proving to certain people that no insp duels mean squat in the arena and that MMs are not good when it comes to duels as a general rule.
On the rated note, I'm happy to fight rated rules at 50 without rating, i.e. if you aren't 47 already I will set a custom duel up, but you will just have to suffer the level loss, I'm testing my build at 50, not really interested in how it performs at 46 or 40.
RE the elec brute, you should bring him out, they have insane resists to my damage and if you have a self heal I doubt I will claim one kill if you have a clue about PvP
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So I'm a level 50 elec/elec/elec blaster on defiant named Plight Trawler. I'm looking to fight as many necro/dark MMs in rated arena duels as I can, just because I'd like to see the variation in builds and tactics that are avaialable to the set combo.
You can email either of my mains (below) or Gtell me (look left) although due to major issues logging into CoV I often crash before I zone in, hence missing Gtells. PMs are open too here.
On another note, also looking for anyone with an MM or any other PvP ish villain, so far the only real win button I've encountered is force bubble, my build isn't made for that sort of ranged damage. I have duelled a lot of heroes, need to get my head around the villainous sets now
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I'm generally on some daytimes, wednesday nights, sundays and sporadically throughout the rest of the week.
Have a nice day folks
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I'll be there if you make it 50, I'm not respeccing downwards 'cos people can't be bothered to level. Likewise, if I enter a villain I will be 38+ and fighting at 50 and none too fussed.
Sounds great otherwise
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Just another question to add on for raids, whats the minimum number of players required per team? I play with 3 other freinds, we have played most games together, and prefur to be us 4 rather then all joining a big SG/Guild/clan. Simply more fun, relaxed and we have more control to do what we want. but is 4 simply to small? Will we have to all join a bigger group, or recruit to raid?
[/ QUOTE ]To get a base raidable your looking at months work for a largeish SG (we probably get well over 500 man hours a week in and took us months), at least that's how i remember it. If you want to stay tight then stay tight, but if you want to all go to an SG then find one, we have a 2 groups of RL friends, one of 4 and one of about 8 or so, then some couples and a few pairs of mates.
GL with it though
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Ah, but they dont have Ice Sword Circle, no one else does HAH
[/ QUOTE ]Mua ha ha ha! RAWK!
Although I do feel like any controller would outpwn my dominator, totally :/. Are dominators suppose dto be as good as/better than trollers at anything, I think that's a question that it's worth (me) asking(as I don't really know)?
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I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.
[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet
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Only if you're Ice primary as that's the only primary where the heavy hitter attack has a base range of 50 yards. Fire, Nrg and Sonic all have 20 yard heavy hitters, so while boost range will help with those, you won't be hitting them from 100 yards. Dam/Range HO's FTW though
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for pve I would go elec/elec personally, its got great damage and control and I was tanking on mine on the sister psyche TF when the tank DCd (7 man team after tank dcd) There is nothing wrong with EM at all but the elec synergy is not to be underestimated, you can also end drain a GM in less than a minute and keep him there too.
[/ QUOTE ]Only some GMs solo drainable after much GM bashing I must say
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which would they be? kracken went down to 0 in about 30 seconds
[/ QUOTE ]Can't do the DE GMs solo unless massive -rec debuffs are applied, less GMs are like the Kraken end wise than are similar in my xp.
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Like Botty said, elec is nice
. MAgus is right when he says that elec is flexible; while it plays fine at range (barring the 100% energy typed damage issue with a few mobs/PCs late ron), it is mental up close, with nothe AoE drainer you can tank from the late DO/early SO point, soloes fine from any level but take note of levels 18, 35 and 38 for particularly play changing powers. Can tank easily in a good team, esp with res and/or def buffs. Allr ound better than any other build although not as strong as some at a very few things imo.
But I wouldn't know much
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for pve I would go elec/elec personally, its got great damage and control and I was tanking on mine on the sister psyche TF when the tank DCd (7 man team after tank dcd) There is nothing wrong with EM at all but the elec synergy is not to be underestimated, you can also end drain a GM in less than a minute and keep him there too.
[/ QUOTE ]Only some GMs solo drainable after much GM bashing I must say
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I think your best bet, if you really want to go non melee, then Ice/Ice might be your best bet, with the ranged from primary and the slows from secondary. Although I may be wrong.
[/ QUOTE ]Although don't forget, even though /nrg is so good up close, boost range can leave you at permanent minimum of more than 100 feet
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Controllers, who are supposed to be the low damage AT, get straightforward 100% more damage in PvE and 200% in PvP, and that's not even off base damage, that's off REAL damage.
[/ QUOTE ]Actually, containment is 100% boost to base damage, which means it's also a 100% boost to the damage after all buffs have been applied.
[/ QUOTE ]Biggest.. contradiction... ever.
You just said it's base... but not base?
[/ QUOTE ]No, I said base. It double the base damage, and since end damage is Base damage*Damage buffs, it ends up doubling the end damage because of that.
[/ QUOTE ]I think I see where you're going. Originally you said containment was a boost of 100% to base damage, it is a 100% boost to final damage after enhancements,which I maintain isn't the same. It's like saying build up is 100% boost to base damage but that it boosts final damage, which it doesn't.
I cba to argue it really and have to leave work soon, so:
base + BU + SOs = 100%base + 100%base + 100%base = 300%base (assuming SOs = 100)
[base + containment + SOs = 100%base + 100%base + 100%base = 300%base] not= [(base + SOs)containment = (100%base + 100%base)2 = 400%base]
I think after 3,000 rereads I see that we were both coming at it from the school of not really reading what we were on about. As a blaster I'm familiar with assigning BU as a 100% extra damage, which it is, but it doesn't actually affect base damage, it could be said that containment does, but it could be said that it affects final damage. Due to the multipliers and the relatively simple formulae involved it doesn't matter which way you look at it.
Very long, borin story short: I think we have better things to do.
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Comments about SS/stealth for drain tactics sound outdated to me Phil, have you played this tactic since the last 3 million changes? you can't one shot end, you can't really stealth that well any more(i never actually played this way, I was more blunt
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Just tested this against lvl 51 freaks, I powerboosted then superspeeded into a mob of 3 short circuited although it didnt completely drain their end they very rarely got an attack off (it may be different against freaks as their end runs out just attacking though)
[/ QUOTE ]I didn't say it didnt work, but I could happily do the same with sprint and short circuit. SJ will do you better imo.
Regarding ball lightning and tesla cage; wiise wods for the soloers hold, although for a ranged blaster teaming 6 slotted AoEs are almost mandatory. I want people to be unique, but if you have a specific playstyle/role brief, I could write a list of powers and slottings that would be 'optimal'. I'm a melee blaster with ranged pets and AoEs, sounds bonkers, but I know why I have them.
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Controllers, who are supposed to be the low damage AT, get straightforward 100% more damage in PvE and 200% in PvP, and that's not even off base damage, that's off REAL damage.
[/ QUOTE ]Actually, containment is 100% boost to base damage, which means it's also a 100% boost to the damage after all buffs have been applied.
[/ QUOTE ]Biggest.. contradiction... ever.
You just said it's base... but not base?
And I think Doms don't ned blaster HP! they are not blasters afterall, what they need is something that makes them less 'i die in 3 seconds if i use soft control'esque. with a brute you can avoid being squished, with a healer you can get healed, but there are a lot of duos and smaller teams that the doms get mashed in when they aggro in n AoE. In larger, balanced teams they seem to fare better.
RSF wise i hear they need some help, so help would be welcome. I'm never sure these days whether people are whinging or whether ATs are actually suffering, my dom seems ok without any real minmaxing but then I've also seen him contribute little to teams that are minmaxed to hell :/. But don't all minmaxed teams just AoE everything and every1 feels useless :/ meh
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Very impressive! I really lik a lot of the ideas. Our base is pretty simple due to the fact that everytime it gets rebuilt I tear it apart and MCX and the others are left wondering what hit it
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I must go and fiddle!
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