Friendly Raids - what is needed?
Hello there, we're doing the same!
You need 6 anchors which accounts to about 7 rooms minimum as the entrance can't hold one, if memory serves correctly.
You don't need a Vault unless you have an IoP (which is for the serious raids)
And you're right, a Raid TP is essential.
Room size is not an issue, until you start getting tactical
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Ok then - guess ill have to start doing some tweaking then - there were some rooms that I could not put an Anchor into no matter WHAT i tried - and this was excluding the entrance which I had already figured out couldnt take an anchor.
And thanks for info - I was a bit puzzled about the need for a vault - which would also mean that we would have to sacrifice base functionality as there is no more room in our current plot size
The error messgae I got on one of last night games said somthing like this "Your Opponents base is not raidable, ensure it has 6 anchors and a vault"
That was for a friendly raid.
There are a couple of errors in War_heroes post.
- A Raid TP is NOT needed for raids if you are only defending.
- You do need 8 rooms, not 7. The entrance and vault do not take anchors so you need 6 other rooms.
- A Vault IS needed, along with an IoP base. It will not let you start a raid, even if it is just a friendly one.
The simplest base set up you can get is probably the following.
Entrance
Vault, with IoP base
Power Room
Control Room
Workshop
Med Room
2 TP rooms
Apart from the entrance and vault, all the other rooms will and should have an anchor in. You also have to have the power/control for the base to function
Thanks for straightening my dusty memory out
"Like War_Hero said, leave it as it is, it toughens up the softies." - Naz Nomad
Union Heroes
War Borg - Leader of The Paragon Knights
Union Villains
McCabe - Co-leader of The Rogue Knights
Defiant - Supreme Hero
Friendly raid requirements are treated are treated as proper raids (i.e. all the stuff mentioned in Kinslayers post). It didnt used to be like that and was quite annoying at first (due to so many supergroups unable to meet the new requirements) but more and more sg's should be reaching the required minimum (which is probably about 4.5 million prestige (im sure someone would be able to give a more accurate figure)).
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The requirements for instant raids are now the same as for 'real' raids (the switch took place at I7, I think).
Before, to receive a raid, all you needed were two anchors.
And, with the new destinations available for TP, quite a lot of SG have sold their raid TP to get more 'standard' destinations (and are therefore, not raid-ready anymore).
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And, with the new destinations available for TP, quite a lot of SG have sold their raid TP to get more 'standard' destinations (and are therefore, not raid-ready anymore).
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Umm, as I've already mentioned, you don't have to have a raid TP to be raided. Only if you want to raid the other group
it is just possibe and no more to get a raid ready base on the smallest plot size its a tight fit and you need to be very careful how you place things but it can be dun helps those smaller groups get started quicker give me a day or so and i will sort out a screanie show the general layout we used at first
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
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Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
Damn - then we will have to postpone raiding till we can upgrade the plot - there simply isnt room for a vault
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And, with the new destinations available for TP, quite a lot of SG have sold their raid TP to get more 'standard' destinations (and are therefore, not raid-ready anymore).
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Umm, as I've already mentioned, you don't have to have a raid TP to be raided. Only if you want to raid the other group
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It doesn't change the fact that a lot of people are getting tired from waiting for the CoP trial, and sell their raid TP to replace it by regular TP pods that they can use right now. Once they've done that, there's no reason for them to keep a vault room or an SG computer. They get a refund and some space and buy more TP destinations.
The conclusion is : since I7, there are less SGs able to receive a raid. And since we got all the zones as TP destinations, there are less SGs able to raid others.
Instant raids will probably be back again when the trial is there. Or real SG contents on the heroes side, whichever comes first. For now, Statesman can say that bases and raids are meant to go together, but for the everyday player, raids are non-existent. And the base is eventually useful. As a place to store/retrieve things (and share things with your alts) ; as a place to get a shortcut to wherever-you-put-a-tp-pod-to ; etc...
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Damn - then we will have to postpone raiding till we can upgrade the plot - there simply isnt room for a vault
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it is possible to have a very basic base that is radi ready on the smallest plot size you may have to limit the amount of tp locations or workshops you have
simpley use the 2x2 room of each type the only problem with this idea is you wil have to use the arcane raid teleporter and you will have to make sure that room only has one entrence so the raid teleporter fits as for the other rooms doing it this way you should fit in 8 rooms + the base portal room so nine in total
but like i said it dosnt leave much room for making it look good or add loads of detail but it dose work
i wil try and get some sort of screenie of it made up on test so people can see how it works just bare with me i havent used test is a long long time so need to re install it
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
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The simplest base set up you can get is probably the following.
Entrance
Vault, with IoP base
Power Room
Control Room
Workshop
Med Room
2 TP rooms
Apart from the entrance and vault, all the other rooms will and should have an anchor in. You also have to have the power/control for the base to function
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As Bru has mentioned, if you go with the set up I detailed above with all the rooms the 2*2 ones, you can fit a raid ready base on the smallest plot. I'm guessing you've gone for the 'corridor' type control room instead as that's a cheaper option and may be your problem?
With this method, A perfectly square base with the rooms in 3 rows of 3 will give you the required rooms for a raid.
Just another question to add on for raids, whats the minimum number of players required per team? I play with 3 other freinds, we have played most games together, and prefur to be us 4 rather then all joining a big SG/Guild/clan. Simply more fun, relaxed and we have more control to do what we want. but is 4 simply to small? Will we have to all join a bigger group, or recruit to raid?
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Just another question to add on for raids, whats the minimum number of players required per team? I play with 3 other freinds, we have played most games together, and prefur to be us 4 rather then all joining a big SG/Guild/clan. Simply more fun, relaxed and we have more control to do what we want. but is 4 simply to small? Will we have to all join a bigger group, or recruit to raid?
[/ QUOTE ]To get a base raidable your looking at months work for a largeish SG (we probably get well over 500 man hours a week in and took us months), at least that's how i remember it. If you want to stay tight then stay tight, but if you want to all go to an SG then find one, we have a 2 groups of RL friends, one of 4 and one of about 8 or so, then some couples and a few pairs of mates .
GL with it though
Plight
We've played raids with teams of four.
I don't think there's a minimum. People who sign for the raid in the 5 minutes period between the acceptance of the raid and the beginning of hostilities (ans who are in the base) are in. Others are out. I never tried it, but I guess you could even play one on one.
The size of the attacking team is limited to the size of the defending one. But there's no minimum : if nobody uses the raid TP to go to your base, then nobody comes.
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The size of the attacking team is limited to the size of the defending one. But there's no minimum : if nobody uses the raid TP to go to your base, then nobody comes.
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The team sizes aren't limited at all by how many on the other side. The only limit is the 16 person maximum but there's nothing to stop a 16 on 1 or vice versa
From my experience, you can TP to the defenders' base only if there are less people of your team already there than the size of the defending team. For example, if there are four defenders, and three of your side are already in the defending base, you can TP there. Once you're there, the raid TP will not work anymore.
ive had alot of raids and that hasnt been my experiance infact as the defendig team i think we have been out numbered every time and from what i heard talking to others on the leaders channel nobody else has encountered anything limiting the amount that can take part apart from the raid limit of 16
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
I can say with 100% certainty that i've done raids where I've been very outnumbered when attacking and defending and have never had the raid TP disable itself.
Anyone from EVIL can also confirm this as we had a raid against the Heorde a couple of weeks ago where we had about 4-5 more people than them and when the raid began we ALL entered at once.
Is it possible that the behaviour changed with the requirements ?
I admit that I haven't done any raids since I7 (and long before that, in fact).
My SG have begun to look at the whole "friendly raid" thing, and although it could probably be a lot of fun, I havent been able to find out exactly what is needed to be able to partake in a raid against another SG.
I have heard that:
* We need to have 8 rooms (some even say they have to be of a certain size).
* We need to have a Vault
* We need to have 6 or more Dimensional Anchors
* We need to have raid teleporters (this makes sense)
So which is it? Someone have the facts on this?