BenRGamer

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  1. Give me a selectable ammo for my fist!
  2. Quote:
    Originally Posted by PennyPA View Post
    Are you saying that Stealth should have a crit chance then? Even more confusing.
    Not a crit chance, but something similar to what Stalkers/Bane Spiders have, only several magnitudes lower. Maybe even have it stack with Stalkers/Bane Spiders

    Quote:
    Originally Posted by PennyPA View Post
    Inspirations are pretty plentiful, plus you can combine inspirations to make more. That is a lot of picks for powers to be useful.
    Why take a healing power when you can just use greens? Why take defensive powers when you can just use purples? etc, etc.

    Power Pools have to walk a fine line--somewhat useful (even if only marginally) on almost any type of build without being too powerful.

    Quote:
    Originally Posted by PennyPA View Post
    The medicine pool powers are interuptable. That would not be the best if someone is about to die and you keep getting interupted. Plus what happens if someone hits a green inspiration. You end up still taking 50% damage? Now you could die. Again, a lot to give up here.
    It's an emergency power, and could be vastly useful when used on the right characters.

    Your tanks about to die? Fully heal them! Even if they lose half health they'll have hundreds of HP left.

    Brutes, too.

    Blaster about to die? Give it to him so he can start runnin.

    Or, alternatively, if this is a self-heal/hurt, use it so you can have a buffer of health when you have to flee.

    Quote:
    Originally Posted by PennyPA View Post
    Sticking with Bill about people complaining about SB. Now they would have something, now for 2 minutes.
    Oh, please. People will find a reason to whine about anything. You don't see a mass of people complaining about Accelerated Metabolism, do you?

    Quote:
    Originally Posted by PennyPA View Post
    But it would be a pool power, just how much debuffing would it be to be effective? A lot to give up for this selection for a small return.
    Well, you've got pool powers adding taunt and fear, why not a -tohit?

    Your right, it shouldn't be too effective, but I don't think it'd be a 'small' return. Maybe make it an AoE.

    Quote:
    Originally Posted by PennyPA View Post
    The travel powers seem pretty balanced for what they do. With all the ways to increase defense, not seeing how they would help. All comes back to the return for taking these powers. If you provided numbers, it would help comparing if they are balanced since a couple were mentioned as auto's.
    If I had my way, the numbers would be equal to the defensive bonus of Combat Jumping/Hover--about 2.5% to all defenses. Which would be a combined 5% if used in conjunction with Hover/CJ, which is not insubstantial.

    After all, people pay millions of inf to get 2.5% defense in just a few areas.

    Quote:
    Originally Posted by PennyPA View Post
    Combat TP sounds fun, but if the hover/animation is the same, could be very annoying. Plus some powers require to be on the ground, so that would be a few seconds where it could be further annoying.
    The lack of hover/faster animation would be the point, it's for quick combat repositioning (and maybe retreat--which a steep end cost would help prevent abuse of in PvP, too)

    [/Quote]Not sure where else they would fit if not Tier 4's, since missing a few numbers on some.[/QUOTE]

    They'll go where they fit, I suppose. The Mastery's should be Tier 4, though.
  3. Quote:
    Originally Posted by AzureSkyCiel View Post
    Well, I would say that the problem with regular TP that keeps it from being practical is the animation time and the hovering immobilize.
    Remove those for combat teleport and there ya go, now you can justify the high end cost.
    Otherwise all you're doing is giving people a worse version of TP.
    That's what it's supposed to be =P Solely for positioning in combat. Just like Hover is for combat, and CJ is for combat.
  4. Yeah, that's what I mean. Teleport is especially susceptable to being used like that as it can literally be keybinded to a mouseclick, so, making it prohibitively expensive to use it more than 3-4 times consecutively is the best way to deal with it, imo.
  5. Hm. Could make Stealth Strike a toggle that adds 20-25% damage if you attack while stealth isn't suppressed.
  6. Well, if you go with Combat Teleportation, it should be much shorter range (50-100 ft, max) and it'd be a Tier 1 or Tier 2, and be very End expensive.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    1. Stealth Strike - Hidden is a specific status provided by Stalker Hide/Placate and VEAT stealth. The powers in the concealment pool don't provide it.
    Eh, make it with Stealth, then.

    Quote:
    Originally Posted by Memphis_Bill View Post
    2. Combat sense - Congrats. You've just made every mez in the game pointless, except, perhaps, Ghost Widow's.
    That's why the Recharge time is so high, to keep holds effective, it's intent is to pretty much be a free Breakfree once every few minutes..

    Quote:
    Originally Posted by Memphis_Bill View Post
    Stimpack - 50% health damage? People complain when I use the Poison or Mutation rez for the minor hold it does. First time someone dies from this debuff... oy.
    Maybe make it a self heal. I got the idea from this from Fallout 2 with their Super Stimpacks.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Forced March - Another health penalty - all I can think is "And people complain about Speed Boost."
    It's to keep it fairly balanced, since this is a PBAoE power, and not simply a self only or a single target +Rech Boost, and is a power pool. Maybe make a -Regen or -Recov penalty while the power is active

    Quote:
    Originally Posted by Memphis_Bill View Post
    Mock - eh. I really don't think we need another taunt, TBH, less so single target. Wondering on your thinking on this.
    It's more for the debuff aspect than anything else.

    It's basically you driving the opponent to a berserk rage where they attack you in more powerful but easier to avoid attacks.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Flight Mastery - eh. Can already cap flight speed without really working on it, but other than that, no real comments.

    Speed mastery - Not really for or against. I'm not sure you *can* apply the bonus specifically to another power. Possible, since targeting drone gives AR Snipe a damage bonus.

    Jump mastery - soooo... Hurdle with +Def and Immob protection?
    The Flight/Speed/Jump mastery are to pretty much make the travel powers in themselves a bit more useful, with the added +Def and speed, pretty much. Flight Mastery is like having the benefits of hover on all the time, and it stacks with hover, the same with CJ and Jump Mastery, if Speed had a power like CJ or Hover it would be that too. Maybe make them less End expensive, if possible.

    Quote:
    Originally Posted by Memphis_Bill View Post
    Superior teleport - Given all the *other* ways of doing this exact same thing, it seems like kind of a waste to put it in as a pool power.
    Eh, could go with the BBQ Pork suggestion. Though I'm not entirely sure what he means by it.

    As for Steampunkette's line about these all being Tier 4. Maybe, some of them I dunno if they should be Tier 4 or earlier.
  8. Quote:
    Originally Posted by StarKitten View Post
    No, honey, I read your post just fine. You're very judgemental to people who say 10 bucks means a lot to them. I commented on many of the 'points' your post had within; most of them pretty laughable for my situation and possible the situations of others. You don't know us or what our 'stories' are so to speak.

    Hell, even those people who say 10 bucks is a spit in the wind for, say that its overpriced. IMO, I think the pack should be 5 bucks. I also think, IMO, that we should be getting some of this stuff within issue updates or perhaps they could have put them in with GR since that cost 45 bucks on its own.

    You don't have to like my opinion, but I am very free to give it. Think I'm full of it? Put me on ignore.
    Pwn'd
  9. I was running the Posi 2 TF on my Ill/Rad caster, and, to help the team out on the final parts with the Vahzilok, I confused the Embalmed Abominations--killed the group quick, and let us hurry up and do the collection. Even cleared out the minions around the Dr. Vahzilok AV without the team having to get involved.

    All in all, we finished with around 30-40 minutes to spare.
  10. I figured it'd be a good time to introduce a few ideas on new Power Pool abilities, that is, the suggestion to add a fifth one. I know some other people have made similar suggestions, but here's mine.

    Concealment
    Stealth Strike - Single Target, Minor DMG(Smashing), A weak attack on it's own, if used while hidden, it deals 250% extra damage.

    Fighting

    Combat Sense - Click, 20 second Mez Protection, can break you out of a hold, Recharge: 2 Minutes

    Flight
    Flight Mastery - Auto Power, gives a slight defensive bonus (equivalent to hover), minor to moderate increase to flight speed.

    Medicine
    Stimpack - Click, Single-Target Ally, Heals 100% of health, after 10-15 seconds, deals 50% damage. An emergency power to use on someone about to die.

    Leadership
    Forced March - Click, PBAoE, +25% Move Speed, +25% Recharge for 2 Minutes, -25% Health at the end of the 2 minutes. Recharge, 6-7 Minutes.

    Presence
    Mock - Ranged, Single Target, Taunt (with accuracy check), Foe -ToHit(Moderate) +DMG(Minor)

    Speed

    Speed Mastery - Auto Power, grants Super Speed a minor defense bonus, and slightly increases natural run speed

    Super Jump
    Jump Mastery - Auto Power, gives all the benefits of Combat Jumping, stacks with other jumping powers.

    Teleport
    Superior Teleport - Click, Teleports you to any zone on the side your currently on, prior charge up time 15 seconds, interruptable, Recharge: 90 seconds
  11. Air Superiority already is cool =P
  12. I still suggest they touch up powerpools, and maybe add a new power to each one to give options like that.

    Say a 10-Second Mez Protection (on a one-two minute timer) to Fighting, basically to use as a breakfree to any ATs that don't have mez protection. Etc.

    But I whole-heartedly support pushing APP/PPPs up a power pick or two.
  13. In the Brute Primary alone there's 11 powersets. Add, say, 3 to each and that's 33 powers, enough to fill over 3 new powersets. Brute Primaries, alone.

    It's infeasible that they'd add powers to every single powerset

    Edit: I'm not saying it's a bad idea, but that it's pretty much too much work for too little reward this late in the game's life. That doesn't mean more powers can't be added, though. I prefer the idea of them either adding a new power pool, or adding a power to all existing power pools.
  14. Hey, it's more thought than he gave when making the thread.

    It's a dumb idea that's unnecessary and would take up resources better spent on i19 and the Incarnate System.
  15. Sam, it's not feasible to add a bunch of powers to every primary/secondary at this point in the game development cycle. If they have a discussion on ideas/suggestions for CoH2 (if they decide to make one) then by all means suggest it then, but it's simply too much work for the game after so much other stuff (how many new power sets?) has already been added
  16. It's not part of an enemy group, but I'd love to have the Spec Ops backpack from the Mercs/ Mastermind set
  17. Just a shutdown. Where's the Event Viewer?
  18. I'm sure it's not the mission itself that's causing it--I've ran the mission before, on another character, and with this character on a team.

    I think it's this particular instance of the mission.

    I'm also pretty sure it's not hardware related--I don't even get an 'unexpected shutdown' message when I turn the computer back on.

    It only shuts down at that particular area of that particular instance of that particular mission. The screen freezes for a moment, before going back to working normally for a few seconds, then it shuts down.
  19. I've tried doing the Halloween Tip Mission 3 times during the past two days, each and every time I got to a certain point in the mission (the narrow tunnels away from the subway track and towards the portal) Clockwork are ambushing, etc, I get a touch of lag, and then a few seconds after it works normally again my computer spontaneously shuts itself down.

    I've no idea why, the last time I tried it I had almost everything else shut off, I dunno what's going on.
  20. Quote:
    Originally Posted by StormSurvivor View Post
    Although I get that I'm quite late to reply, I would like to bundle in with the guys that think that this is overpriced.

    If super boosters are ten bucks and aesthetic packs are less, then this should cost less. I won't deny that this pack is right down my street, so I'll probably be buying it regardless; I don't really like that I will, or think it fair that I'll be paying the price of a super booster for something less.
    You're voting with your wallet, so if you buy it you're telling them it's a fair price
  21. BenRGamer

    This is BROKEN

    I agree with Mr. Right on this, I just wish they used it more--like I said before, make the Morality missions solo only and end with a choice like that rather than the simple 'Reward' pick they have now.
  22. Personally, I'm all for pushing EPP/PPPs up a couple of levels. Though they'd have to check to make sure it's balanced in the flashback system.
  23. Not necessarily since the Patron Arc gives you a respec.
  24. Quote:
    Originally Posted by Exodus_V View Post
    I've been enjoying the discussion...noticed this as well <grabs more popcorn>
    Ah, the irony.