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Posts
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I consider MMOs fairly cheap as far as entertainment goes. They have the added bonus of community and online interaction, which single-player games do not.
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The whole "superheroes don't kill and trust the justice system to sort things out, even though villains escape all the time" is a genre convention based on serial storytelling and character longevity. Batman doesn't kill because killing is what the bad guys do. Batman doesn't kill the Joker because it's up to the justice system to deal with him. The Joker escapes because he's a popular villain, and fans like to see Batman take him on.
It's not about the strict mathematics of "how many people would be alive today if Batman shot Joker down" because that's not really how DC's superhero stories work. -
Yeah, I like that the thread is topical and lively right now.
Also, I edited a lot of my post because the "hyperbole" comment was a bit much.
Quote:Since we are on the topic of rep comments; no it is not a diaper, I am wearing a cup under my briefs. -
Quote:Oh, that was you?That was for posting in a thread 2 weeks dead to yell at invisible people.
I was all hoping for new posts and you made me pout.
This is an active thread and it would be topical.
I'm shaking my fist at you. Can you see it all the way over there?
I posted it there because I wanted to respond and it was in that thread. I'm by far not the first person to post in a thread to say "Someone gave me rep for a two-week old post." After I answer this guy's question five or six times and he keeps re-asking it under the pretense that I was missing his point, I thought it was a bit dumb for someone to lecture me in my rep page about how I never answered his question.
Part of the problem with negative rep is that it being anonymous, it's not exactly simple to decide where to respond to it, if at all. Also, even excluding your own neg rep (which was amusing, btw - and wasn't the only funny neg rep I've received), I still get more than a few nastygrams about daring to mention the negative comments I do get. I even got downrepped for "whining about neg rep" when I laughed about some joking neg rep I got. -
Quote:Copying and pasting rep to respond to it causes a lot of people to lose it for some reason. It's like they think that since it's only visible to you, that you should shut up about it. I liked one person who accused me of yelling at invisible people (despite rep comments being quite visible) and other people who describe any attempt to respond to statements made in negative rep comments as "whining."You can copy and paste rep if you want to comment on it...would make it easier for us to read I think. I prefer making a quote line myself.
There's one guy, for example, who's had a personal drama blowout because I don't respond to rep in the way he dictates.
This isn't advising anyone to not post or respond to neg-rep, btw. It's just information. -
Quote:The imbalanced transfer scenario isn't plausible. Everyone's an individual on the market, unless you form cartels - but then people playing villains are also playing heroes, so they could form cross-faction cartels as easily as intra-faction cartels.But what does that have to do with the imbalanced transfer scenario in a merged market?
The actual price of the goods in question is irrelevant as long as it's not so small it's washed out by the total inf production of the two economies.
What matters is each character's ability to produce influence or infamy and ability to use that to purchase products or turn those products into greater amounts of inf. Lesser or greater access to Pool C/D recipes is handy, but not required, and villains can go rogue to gain access to hero-side task forces. -
The point is that while a valuable to the market recipe will garner its recipient a nice pile of inf, it's not generating new inf in the economy (and is in fact removing 10% of what it sells for from the game entirely). So when talking about how much inf characters can introduce into the game, you can't really refer to market prices to judge that.
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Quote:Before reaching for the motes you're seeing in everyone else's eyes, you should get that huge freaking beam in your own taken care of. Just because someone is not disappointed with advertised updates doesn't make them white knights or "blind fanboy sheep" and whether or not such insults are applicable is not a simple difference of opinion. Differences of opinion are when you disagree about whose favorite team is most likely to win the Championship or whether a movie is good or bad. When you're telling people what they really think deep in their hearts and souls, you've departed the realms of opinion and walked into personal attacks.So, you don't understand it. That's fine. But I think everyone is entitled to express certain disappointments as much as you are entitled to express excitement. And I don't think it's fair for such expression of disappointment to be ignored or thought of as misguided. Everyone has opinions, and just because not everyone who plays this game is a blind fanboy sheep who never gets frustrated or disappointed with the direction the game's updates are taking, doesn't invalidate their opinion.
Also, this isn't a forum where negativity is hounded and attacked until the poster goes away. Yes, a lot of people are happy with the state of the game now and say so, and there are people who attack negativity they disagree with. But I have looked into that abyss, and this forum is on an extremely even keel in comparison. -
How are villains any different from hero-side players who don't do a lot of task forces, in this regard?
If anything, merged markets means villains have an increased ability to purchase pool C/D recipes. -
To the person who said I didn't answer his question: I did. That's why the facepalm: Because he kept trying to insist there was anything more to this conversation than what had already been covered.
Also, bonus points for throwing rep at two-week old posts. Consider the above aimed at you, too.
And to the person who described this post as screaming:. Seriously, are you even trying? Consider the above aimed at you, too.
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I think Frosticus is looking at the wrong pattern.
Try instead:
Issue 3: Nerfed regen and perma-unstoppable
Issue 4: Nerfed regen again, and added travel power suppression
Issue 5: Global defense reduction, which nerfed regen
Issue 6: ED, which nerfed regen.
Clearly, GR will see regen nerfed again.
Seriously, though, Issues 1-6 saw a significant amount of balancing to the game, with the largest amount of balancing in issues 5-6. Including ED in CoV was more a matter of continuing balance changes. Issues 7-16 have not seen anything of that scale. Individual powersets have been reduced or increased in power, some activations were normalized (maybe all, I didn't keep up), and powersets have been added and proliferated to give us a much larger pool of potential power combinations.
I think the only major rebalancing happened in PVP recently, and if Frosticus' theory were true, it'd be saved for Going Rogue.
Anyway, none of us know if there'll be buffs or nerfs in store with GR's release, but I think that Frosticus is looking a bit too hard for the possibility. -
Quote:All good points.The only convincing arguments I've seen on this delved into some relatively sophisticated views of the two game sides as economies with different production efficiencies. For example, if villains as a population were less good at producing merits per-capita, they might then produce less per-capita pool C/D recipes. In a merged market, they would use their inf , (which they would not necessarily be less efficient at producing), and buy pool C/D recipes from heroes. If the villains didn't have anything they were better at producing than heroes, this would create a net flow of money out of the villain system and into the hero one, raising per-capita wealth of heroes compared to villains.
I have never felt that this particular example was especially likely to actually materialize, but I couldn't back that up with much evidence. However, in the modern environment, I feel these imbalanced flows are actually actively countered by the availability of shared TFs and things like the AE in the RWZ. More compelling for the future, though, is that in GR, villains (specifically, Rogues) will actually be able to team with heroes in pure hero content, if not initiate it themselves (still unclear). This will actually give villains many of (if not all of) the same per-capita market good production facilities that heroes have access to, and vice versa.
This makes me feel that these imbalanced flow scenarios are no longer significant barriers to merged markets.
Another point about merged markets that gets brought up is that the devs may fear it will turn out horribly, but they can't undo it once it's done. (By which they mean it would be a colossal PITA to undo that the dev's wouldn't want to try to do.)
While it might be true that unmerging the markets would be an unmanageable pain, that doesn't mean they can't merge them in a way that allows them to mitigate some major imbalanced trade scenario. They could introduce conversion rates between infamy and influence. If you create a net flow of infamy out of villains then you raise the conversion rate so that infamy is worth more influence. Villains then need to spend less inf to get pool C/D goods from heroes, and presumably you can approach some degree of equilibrium. You have to keep this sort of trade ratio's value updated, and that isn't necessarily trivial, but it does counter the argument that you are irrevocably screwed if you merge the market and it doesn't do what you want.
Also, I'll add that any character can start with nothing, never get a reward merit, and load up on influence by flipping or crafting, working their way into incredibly profitable niches. I've been able to do this on several characters, so it's mystifying to me that heroes could somehow keep villains out.
Although, merging the markets would affect a lot of things, including available niches. -
I'm not going to speculate in that direction, but I honestly fail to see how merging the markets would cause these problems. On the market, everyone's out for themselves. A villain in a merged market would have the same chances to accomplish anything that a hero would. Market PVP would be indiscriminate - you're there against everyone, hero or villain, to buy and sell. I just don't see how heroes - as a group - could economically dominate villains - as a group - given the way the market works. I
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Quote:And now I got neg rep for this. My feelings on this are still mixed!I'd guess it's a moving target of convenience. Playing the game is only doing whatever the speaker approves of.
Also, I got positive rep for saying "red is green." My feelings on this are mixed.
Whoever gave me both of these reps, thanks for the laugh on the second (neg) one.
ETA:
And for the person who left:
Quote:Derailing threads with rep whining.
Please, people, I understand English can be an ambiguous language, but words mean things. When you say "whine" you're referring to a certain kind of behavior. A statement does not become a whine simply because it disturbs your fragile state of "zen".
I only mention rep if it amuses me, or if the rep in question is embarrassingly bad (sometimes both). I don't mention even half of my negative rep. This rep is embarrassingly bad. The previous two were amusing. -
Also handy for Guild Wars' Wiki, which has virtually identical problems.
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Quote:haha.Point taken
As long as we can avoid "squid on a stick" designs for the most part, I see no problem with borrowing a few of WoW's weapon designs. Battle Axe could certainly use a few more options, and as I said, a few flintlock rifles and pistols would be very welcome.
By the way, it's funny you should mention "squid on a stick," because I recall the Tech War Mace being described as "microwave on a stick"
If you've never seen Terestrian's Stranglestaff, the top writhes around like a literal squid on a stick.
I wanted to link some of the Icecrown weapons, but omg, those were overly ornate with skulls and random colors all over the place. -
Quote:I disagree that so many WoW weapons are as overly ornate as you describe. I mean, yes, there's squids-on-sticks, but there's a lot of stuff like Betrayer of Humanity and Nesingwary 4000 that would be fine.While I'll be the first to say WoW's weapons designs are decidedly silly, I will agree with you completely that a lot of them could at least serve as inspiration for City of Heroes weapons. Unlike most MMOs, WoW doesn't go for a photo-realistic look, but it still keeps the overly-elaborate, complicated design of the genre, so we get things like rifles with skills and tusks and chains hanging off them, or a staff with a gargoyle sitting on it and so forth. I never actually played the game, myself, but my friend has a Hunter he likes to show me, and I've seen a good deal of the game's rifles, bows and crossbows, and a lot of them, while cool, would be FAR too ornate for the style of City of Heroes. I picked this rifle specifically because it's one of the cooler ones that's still pretty simple.
Compare to:
http://wiki.cohtitan.com/w/images//e/e9/Retrorifle.jpg
http://wiki.cohtitan.com/w/images//c...Mace_Final.jpg
http://wiki.cohtitan.com/w/images//c...esisRifle2.JPG
http://wiki.cohtitan.com/w/images//6..._Axe_Final.jpg
http://wiki.cohtitan.com/w/images//f...Bane_Final.jpg
http://wiki.cohtitan.com/w/images//e...word_Final.jpg
http://wiki.cohtitan.com/w/images//3...Fang_Final.jpg
It's not like I was suggesting a firearm made out of someone's spine. -
Quote:WoW has some pretty interesting looking firearms. Heck, weapons in general. I wouldn't mind having many of them graphically available for Coh powersets.Speaking of new weapons, I'd actually like to see at least a couple of flintlock pistols and rifles that aren't borrowed from any of the NPCs. For instance, and I know bringing up WoW is a bad call, here's an eccentric rifle that would fit right into City of Heroes.
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That's what I'm talking about. Someone, somewhere, is raging about this.
Quote:Now I have an image in my head of a dude that keep a "grammar nazi" hidden in the closet for important occasions. In full uniform. -
Quote:I meant inner grammar nazi, damnit.
Post Your Rep Comments... 10-30-2009 05:55 PM Keep posting while drunk. You're annoying that guy's grammar nazi. -Kali
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Quote:One wonders why they don't actually make the argument in the first place?Aw. But its funny when people give me negative rep for such hilarious reasons as telling me that I roleplay on CoH or play WoW on the side are bad. and I quote.
"A strong argument can be made that roleplayers ruin Pocket D for everyone. RPers are a blight on the game." or "If you like WoW so much, go play it and @#$% off our forums"
I've been told to go play WoW instead of reading/posting here. I swear to god, people are territorial jerks. -
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I oppose this because it's silly to make the NPCs cooler than the PCs. All the unique costume pieces on signature characters are bad enough.
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Quote:I'd guess it's a moving target of convenience. Playing the game is only doing whatever the speaker approves of.I'd like an example of what *exactly* "playing the game" is. It could be so very many things.
Also, I got positive rep for saying "red is green." My feelings on this are mixed.