The future of Malta Gunslingers


AkuTenshiiZero

 

Posted

In Issue 7 when Thugs came out, Malta Gunslingers abandoned their six-shooter fanning ways in favor of dual pistols. They even got their own unique draw animations so they could keep twirling those things.

Now, since history shows Gunslingers love to keep up with pistol-related trends, does that mean that come Going Rogue, we're gonna see Gunslingers spinning and jumping around while they twirl their guns and throw doves in our faces?


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Posted

BaB's already said that he wasn't going to do the Doves in the actual game release because it was a head-ache he didn't want to deal with.

I think it is a good question though since the Malta DID get the new floating gun-turret... one of the few times that a player base changed carried over to NPC's. Everytime I run a Manti I hear grumbling about Paragon Protectors still having the old MoG instead of the new player based MoG.

So there's precedent set both ways for the devs to either give the Malta new animations or keep the old sets.


 

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BaB said that the doves wouldn't be in the player version of the powers, but I vote that Malta gunslingers get doves added to their arsenal. Just because.


 

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I thought their gun drones changed because they summon the same pet as players...


 

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I'm guessing, if players get versions of Gunslinger powers, with new animations, the new animations might carry over.

If the powers remain unique to Gunslingers they will probably keep their current animations.

I hope they do keep their current animations, they are more cowboy, unlike the player animations, which look like somebody designed them after watching a John Woo marathon. Not that this is in any way a bad thing.


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Posted

Could somebody tell me what the heck you mean by doves? Because I'm sitting here envisioning Malta Gunslingers waving white birds at me...


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Posted

Quote:
Originally Posted by Eva Destruction View Post
If the powers remain unique to Gunslingers they will probably keep their current animations.
That is likely. You can already see this with how Hellion Damned and Behemoths still use the old Flares animation even though players got the animation replaced many issues ago.


 

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Quote:
Originally Posted by AkuTenshiiZero View Post
Could somebody tell me what the heck you mean by doves? Because I'm sitting here envisioning Malta Gunslingers waving white birds at me...
In the keynote for Herocon when they were showing off dual pistols, one of the animations had some John Woo-style doves added to it as an easter-egg.


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Posted

Quote:
Originally Posted by Xaphan View Post
BaB said that the doves wouldn't be in the player version of the powers, but I vote that Malta gunslingers get doves added to their arsenal. Just because.
I oppose this because it's silly to make the NPCs cooler than the PCs. All the unique costume pieces on signature characters are bad enough.


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Quote:
Originally Posted by KaliMagdalene View Post
I oppose this because it's silly to make the NPCs cooler than the PCs. All the unique costume pieces on signature characters are bad enough.
The sig characters have to have some unique parts, to stop 100% clones


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Posted

Quote:
Originally Posted by Golden Girl View Post
The sig characters have to have some unique parts, to stop 100% clones
That's okay, because I wasn't saying "remove the signature costume parts." I was saying that it's bad for NPCs to be cooler than PCs.


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Posted

Quote:
Originally Posted by KaliMagdalene View Post
That's okay, because I wasn't saying "remove the signature costume parts." I was saying that it's bad for NPCs to be cooler than PCs.
Exactly, because this game is technically about us, the players, Statesman and the others are mentors and guides (in the case of villains, unintentionally, or possibly intentionally if you go by my weird interpretation of Lord Recluse.)


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Posted

I actually like the old animations they had, and I wish they were still around. There's both boss and lieutenant Gunslingers, so they could have one rank use the double tactical pistols and the other use the revolvers. It'd make them easier to tell apart at a glance, at least.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.

 

Posted

Quote:
Originally Posted by Vanden View Post
I actually like the old animations they had, and I wish they were still around. There's both boss and lieutenant Gunslingers, so they could have one rank use the double tactical pistols and the other use the revolvers. It'd make them easier to tell apart at a glance, at least.
Actually, that's a pretty good idea. Boss and lieutenant Gunslingers are frikkin IDENTICAL! Can we at least make them shoot differently so there's some variety?

I'm actually on the fence of retro-fitting gunslingers with the new Dual Pistols animations. On the one hand, it'd made sense, since they're supposed to be this incredible threat to heroes, but their bag of tricks is essentially "shoot guns a lot." On the other hand, "just shoot guns a lot" kind of fits in the Malta Groups' modus operandi. And yet on the OTHER hand... Well, cowboy hats and six-shooters and that description... I don't know.

Either way, we have three sets of possible animtions - the old one-handed ones, the current Mastermind ones and the new Dual Pistols ones. I'm not too picky about what they end up getting, but the bosses HAVE to get different animations from the minions. It HAS to happen.


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