Beastyle

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  1. Looking to pick up City of Heroes and Going Rogue in one pack? How about one pack on sale for half-price? You're in luck, because from now until May 30 at 10:00 a.m. Pacific time (1:00 p.m. Eastern / 6:00 p.m. British / 7:00 p.m. Central European), the Going Rogue Complete Collection is on sale for 50% on Steam!

    If you're looking to pick up City of Heroes and Going Rogue, head to theSteam store this week and get it half-off!
  2. A lot has happened in City of Heroes recently, and Massively.com is there to take a quick recap at some of the updates and additions previous issues have brought. But the bulk of this article looks forward: Matt "Positron" Miller and Nate "Second Measure" Birkholz were on hand to talk about what's coming in future installments, including Incarnate Trials, Weekly Strike Targets, and Mission Architect.

    Head over to Massively.com and read, "Looking back on busy times for City of Heroes with the development staff."

    Discuss the article with the community here!
  3. A lot has happened in City of Heroes recently, and Massively.com is there to take a quick recap at some of the updates and additions previous issues have brought. But the bulk of this article looks forward: Matt "Positron" Miller and Nate "Second Measure" Birkholz were on hand to talk about what's coming in future installments, including Incarnate Trials, Weekly Strike Targets, and Mission Architect.

    Head over to Massively.com and read, "Looking back on busy times for City of Heroes with the development staff."
  4. Quote:
    Originally Posted by Zortel View Post
    You're putting yourself and your fellow survivors at risk...

    ...only fight solo as a last resort...

    Auntie Z's tip: Working in pairs...
    I don't understand what any of these terms mean. When the zombie apocalypse comes, I only see two distinctions: you're either infected, or you're a liability. And I don't truck with either of those things.
  5. Personally, Blood Beret, I was thinking of the Men At Work song.
  6. So, comment removed as, despite the nature of the conversation the forum still IS rated T for Teen and we want to try and stay off the deliberately gory descriptions, but to answer DMystic's question: it's a polypropylene bat. Going by the materials used in its construction alone, you can leave what it can do up to your imagination.
  7. Again, Cold Steel bats won't break. A Louisville Slugger would break. A Cold Steel Smasher won't.
  8. Some of you may have even seen these tough customers flanking Emperor Cole himself during the server invasions...

  9. Quote:
    Originally Posted by Dark One View Post
    A crowbar is the best as it also functions as a useful tool (much like how Alton Brown doesn't keep uni-taskers) for gaining entrance to homes, supermarkets, malls, cars, etc.
    A wrecking bar is a dead handy tool, but as a weapon against zombies I don't put much stock in it. Too many pointy parts.

    Quote:
    But of course, the very best melee weapon is duct-taping two chainsaws onto a canoe paddle...
  10. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    But the question still remains...


    Where was Nemesis?
  11. Quote:
    Originally Posted by Dark One View Post
    Because anyone who uses a baseball [bat]...is not long for this world.
    Incorrect. While your standard wooden baseball bat will shatter under the strain of repeated use during a zombie invasion, rendering you a helpless and easy meal, gentlemen, let me tell you about the Cold Steel bat.

    Precision-injection molded high-grade polypropylene. It won't break. It won't warp. You can smash a cement block with it and run it over with a truck. Will not weather, crack, splinter or fade. At 2lbs. 1oz. it can be swung repeatedly in a hectic situation with minimal fatigue. The shorter 29" version provides the best versatility in a confrontation with zombies. Also, it cleans with soap and water.

    This is, hands down, the BEST melee weapon for a zombie invasion. Take it from someone who actually has a bug out kit specifically in case of zombies. Not tornadoes, or earthquakes, or random natural disasters, ONLY FOR ZOMBIES. The baseball bat is your best bet for survival.
  12. Beastyle

    Grimm - Preview

    That 'preview' gave away the entire episode, it seems.

    I think there might be possibilities with this show; there's certainly a lot of fairy tale material that can be adapted. It remains to be seen how good the writing actually is throughout, rather than quick snippets.
  13. The response to our Intrepid Informer initiative we've had so far from our community has been tremendous and we hope you will once again enjoy the Intrepid Informer with a brand new issue dedicated to another member of our Paragon Studios team but also to upcoming content that has already caused quite a stir amongst our community!

    Introducing Cheryl Austin, one of our prominent Character artists, whom some of you may remember meeting back in 2009. Cheryl has not only continued to create truly outstanding content for City of Heroes but she's also helped push the bar even higher and you will be able to see what we mean by that very soon!

    Read on to discover another shining star of our development team!


    Introduction
    By Cheryl Austi
    n



    Hello, my name is Cheryl and I am a Character Artist. I have been here at Paragon Studios for 2 Years. I have been in the Industry since 1991 and have worked on many titles. I started off doing a little bit of everything but decided that characters are for me as I find people to be very interesting. As well as an Artist I am also a huge gamer geek and spend maybe too much of my time playing video games I also have side hobbies that include art that I do on my own time. I enjoy mostly console games from many different genres but some of my favorites are titles such as the Dynasty Warriors series, FF series, Resident Evil series, Red Dead Redemption and too many to name.

    But let's get to the topic of this issue of the Intrepid Informer. Today I will be talking about our upcoming Booster Pack that has a wealth of items often requested on the forums. It is time to let off some steam and get those cogs working with the Steampunk Booster Pack!




    Inspiration: Steampunk is a sub-genre of science fiction, involving an era or world where steam powered technology is still prominent. Often the basis for these works stem from a Victorian era British origin, usually featuring anachronistic technology or futuristic innovations as Victorians may have envisioned them. My inspiration for Steampunk comes from various sources, mainly my love for the Victorian era as well as my interest in Gunfighters. Another source was my other hobby which is "Asian Ball Jointed Dolls" a huge hobby for many and Steampunk is a big part of this hobby. It resulted in so many creative ideas. The term BJD generically stands for "ball-jointed doll" and refers to any doll that has ball and socket joints. In the Asian ball-jointed doll hobby, this definition is generally narrowed to only include resin dolls that are strung with elastic and meet a certain visual aesthetic. They are highly customizable and are very poseable.

    I took the concept art and put my own spin on it from doing my research through these various sources. The biggest challenge in making a set of Steampunk costumes is limiting it to some of the key visual aesthetics, the genre is huge and has so many influences from fantasy to cyberpunk that identifying what makes something "Steampunk" can be difficult. Ultimately we felt that one of the common threads throughout the genre was the clothing, generally it's older and a bit more formal than modern clothing. Obviously gadgets are also a large part of the genre, but these gadgets are usually bulky, steam-powered contraptions or very small clockwork gadgets. As a result, a lot of the costume pieces have small or subtle clockwork pieces to them, whereas the accessories, such as the guns, the wings and the backpack are bulky external contraptions.




    Victorian vs Classic Steampunk: Steampunk is such a broad genre and my interpretation is only one of many. This pack begins to address two sub-genres within Steampunk, specifically what we're calling Victorian and Classic. I've always viewed Victorian Steampunk as the more refined interpretation of the genre, costumes are more high-class, less haphazard and not as flamboyant. Classic Steampunk always felt a bit more edgy and garish, built from what's available and practical as opposed to being built with "the Queen's sensibilities" in mind. A good example of the differences between Classic and Victorian steampunk sensibilities would be Girl Genius (Classic) and The League of Extraordinary Gentlemen (Victorian).




    New Techniques: We're always trying to improve the look of the characters so we tried a new technique the make the faces look higher res by using a High Poly head sculpted in Zbrush and projected it onto the current low res head and baked out a Normal Map which is what you see in the game. This has the effect of providing a bit more depth to the faces we created for the Steampunk pack. We also applied this technique to some of the costume pieces included in the pack, which allows us to build costume pieces with more detail and texture than some of our previous costume offerings.

    Additionally, we've provided a Backpack costume piece where we have some particle effects built into the piece. We're doing a little bit of this in this pack as an exploration, hopefully everyone likes what we've done. We felt like Steampunk gadgets that don't kick out smoke and steam, well, they're not very steamy. The wings have a very clockwork feel to them and we decided to use the more mechanical flapping animations on them to really give them the appropriate movement. For the weapons we went with a very classic brass and wood look to them to try to sell the more anachronistic aspects of the gadgetry.




    We're looking forward to taking some of the techniques and tricks we've implemented as part of this pack into future costume sets to provide an even broader range of looks, textures and styles for you to build with. Hopefully you enjoy this pack as much as I enjoyed building it!


    Thanks,

    Cheryl Austin


    Discuss this issue of The Intrepid Informer here!
  14. The response to our Intrepid Informer initiative we've had so far from our community has been tremendous and we hope you will once again enjoy the Intrepid Informer with a brand new issue dedicated to another member of our Paragon Studios team but also to upcoming content that has already caused quite a stir amongst our community!

    Introducing Cheryl Austin, one of our prominent Character artists, whom some of you may remember meeting back in 2009. Cheryl has not only continued to create truly outstanding content for City of Heroes but she's also helped push the bar even higher and you will be able to see what we mean by that very soon!

    Read on to discover another shining star of our development team!


    Introduction
    By Cheryl Austin



    Hello, my name is Cheryl and I am a Character Artist. I have been here at Paragon Studios for 2 Years. I have been in the Industry since 1991 and have worked on many titles. I started off doing a little bit of everything but decided that characters are for me as I find people to be very interesting. As well as an Artist I am also a huge gamer geek and spend maybe too much of my time playing video games I also have side hobbies that include art that I do on my own time. I enjoy mostly console games from many different genres but some of my favorites are titles such as the Dynasty Warriors series, FF series, Resident Evil series, Red Dead Redemption and too many to name.

    But let's get to the topic of this issue of the Intrepid Informer. Today I will be talking about our upcoming Booster Pack that has a wealth of items often requested on the forums. It is time to let off some steam and get those cogs working with the Steampunk Booster Pack!



    Inspiration: Steampunk is a sub-genre of science fiction, involving an era or world where steam powered technology is still prominent. Often the basis for these works stem from a Victorian era British origin, usually featuring anachronistic technology or futuristic innovations as Victorians may have envisioned them. My inspiration for Steampunk comes from various sources, mainly my love for the Victorian era as well as my interest in Gunfighters. Another source was my other hobby which is "Asian Ball Jointed Dolls" a huge hobby for many and Steampunk is a big part of this hobby. It resulted in so many creative ideas. The term BJD generically stands for "ball-jointed doll" and refers to any doll that has ball and socket joints. In the Asian ball-jointed doll hobby, this definition is generally narrowed to only include resin dolls that are strung with elastic and meet a certain visual aesthetic. They are highly customizable and are very poseable.

    I took the concept art and put my own spin on it from doing my research through these various sources. The biggest challenge in making a set of Steampunk costumes is limiting it to some of the key visual aesthetics, the genre is huge and has so many influences from fantasy to cyberpunk that identifying what makes something "Steampunk" can be difficult. Ultimately we felt that one of the common threads throughout the genre was the clothing, generally it's older and a bit more formal than modern clothing. Obviously gadgets are also a large part of the genre, but these gadgets are usually bulky, steam-powered contraptions or very small clockwork gadgets. As a result, a lot of the costume pieces have small or subtle clockwork pieces to them, whereas the accessories, such as the guns, the wings and the backpack are bulky external contraptions.



    Victorian vs Classic Steampunk: Steampunk is such a broad genre and my interpretation is only one of many. This pack begins to address two sub-genres within Steampunk, specifically what we're calling Victorian and Classic. I've always viewed Victorian Steampunk as the more refined interpretation of the genre, costumes are more high-class, less haphazard and not as flamboyant. Classic Steampunk always felt a bit more edgy and garish, built from what's available and practical as opposed to being built with "the Queen's sensibilities" in mind. A good example of the differences between Classic and Victorian steampunk sensibilities would be Girl Genius (Classic) and The League of Extraordinary Gentlemen (Victorian).



    New Techniques: We're always trying to improve the look of the characters so we tried a new technique the make the faces look higher res by using a High Poly head sculpted in Zbrush and projected it onto the current low res head and baked out a Normal Map which is what you see in the game. This has the effect of providing a bit more depth to the faces we created for the Steampunk pack. We also applied this technique to some of the costume pieces included in the pack, which allows us to build costume pieces with more detail and texture than some of our previous costume offerings.

    Additionally, we've provided a Backpack costume piece where we have some particle effects built into the piece. We're doing a little bit of this in this pack as an exploration, hopefully everyone likes what we've done. We felt like Steampunk gadgets that don't kick out smoke and steam, well, they're not very steamy. The wings have a very clockwork feel to them and we decided to use the more mechanical flapping animations on them to really give them the appropriate movement. For the weapons we went with a very classic brass and wood look to them to try to sell the more anachronistic aspects of the gadgetry.



    We're looking forward to taking some of the techniques and tricks we've implemented as part of this pack into future costume sets to provide an even broader range of looks, textures and styles for you to build with. Hopefully you enjoy this pack as much as I enjoyed building it!



    Thanks,

    Cheryl Austin
  15. If we can get 2500 people on Freedom for the May 27th final event (starts at 4:00 p.m. PDT), then the badge will be available over Memorial Weekend on all servers. Please come out and join us for the event!
  16. Due to the Global Server Access, all inactive accounts will be reactivated for one week, from now until Wednesday, May 18, 2011 at 11:59 p.m. Pacific Time (2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time).

    A free global handle token will be applied to all accounts affected by a global handle name collision. If you own 1 North American account and 1 European account with the exact same global handle, and one or both accounts have lapsed, the Reactivation weekend will allow you to change both global handles.

    Please note that trial accounts will not be reactivated; however, all trial account global names will be renamed to "Trial####" to prevent trial account global name collisions with active accounts.

    Join the community discussion here.
  17. Due to the Global Server Access, all inactive accounts will be reactivated for one week, from now until Wednesday, May 18, 2011 at 11:59 p.m. Pacific Time (2:59 a.m. Eastern Time / 7:59 a.m. British Time / 8:59 Central European Time).

    A free global handle token will be applied to all accounts affected by a global handle name collision. If you own 1 North American account and 1 European account with the exact same global handle, and one or both accounts have lapsed, the Reactivation weekend will allow you to change both global handles.

    Please note that trial accounts will not be reactivated; however, all trial account global names will be renamed to "Trial####" to prevent trial account global name collisions with active accounts.
  18. I don't even know why that happened. I mean, wait, what happened? Nothing happened. There was no purple text! ...Purple text? I don't even know what I'm talking about; those links were always white text!
  19. This week from May 11 at 6:00 a.m. PDT / 9:00 a.m. EDT / 2:00 p.m. BST / 15:00 CEST to May 17 at 11:59 p.m. PDT / May 18 at 2:59 a.m. EDT / 7:59 a.m. BST / 8:59 a.m. CEST the Magic Pack booster will be on sale for 50% off at the NCsoft Store! Featuring magic-themed costume pieces, costume change emotes, and the Mystic Fortune power, now would be a great time to pick up this pack!

    Discuss the sale here.
  20. Quote:
    Originally Posted by Zortel View Post

    Did anyone get Black Pebble lunch in the end?
    Near as I know, no one bought him lunch. We'll really need to check on him in the morning and see if he's OK...

    Also ATOFelix, the ustream chats were recorded, so any info in there is up for viewing. There was some info, some Q&A, and a lot of wild tangents.
  21. I'm not sure if I survived...check, check...oh, it looks like I did!

    Thanks again to everyone for coming out today and hanging out in Ustream, and being so patient with the downtime today. We had a whopping 1500 users tuned in at one point, and we hope that all of you had a good time. I think I can speak for everyone who jumped into the stream at the studio we had a blast talking to you guys, and time flew by.

    I also hope that some (if not all) of you are popping into other servers now that we've gone global, and getting to know the wider community. I'll probably be jumping into some servers tonight as well to say "Hey!"

    Thanks again to everyone for tuning in, and remember that if you missed today's stream it was recorded and is up for viewing on Ustream. I do recommend watching it in bursts, though. And please definitely get out there and check out some of the formerly across-the-pond servers! We're a big global community now!
  22. *Servers power on*

    "Shall...we...play...a...game?"