Bananas

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  1. Bananas

    Arachnos Flyer

    I'll be there for another attempt at bringing it down.

    Be aware that the Arachnos Fliers now appears to be completely immune to -Fly powers, giving us an extremely short window of opportunity before it will activate its force field and fly off.
  2. Bananas

    PvP badge

    [ QUOTE ]
    Doubt Im the first dominator on defiant with it....but I think Im one of the very few

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    Having fought tooth and nail to earn the Disruptor badge in Siren's Call with my Plant/Thorn Dominator (before the Dominator damage boost even) I would like to congratulate you on your achievement and say that you have every right to feel proud!
  3. [ QUOTE ]
    An even cheaper way is to find a kinetics defender or controller and get them to ID you. It's a superb way to avoid getting TP'd! I suggest you try it.

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    Ironically I gave up PvP-ing in Siren's Call with my Ice/Kinetics Corruptor because I constantly got TP-ed into mobs as soon as I left the base and then Held/Stunned/Immobilized/Slowed/etc. by players who never attacked me directly, thus getting me maximum debt each time.
  4. [ QUOTE ]
    Im rather proud of my new avatar - what does everyone else think?

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    Neato, ergo sum.
  5. [ QUOTE ]
    Grinding for XP in RV is boring and i personally think there is something wrong with someone that would pay for a game then decide they want to skip arguably some of the best content for it in the 40-50lvl range.

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    Well, some of us on the villain side of things did something so incomprehensibly stupid as not choosing a Rad or Kin Corruptor or a Stone Brute as our main character when we started playing, and are now just interested in leveling our Shivan Life Support Systems up to 50 as fast as possible, since we've abandoned all hope of ever getting any of the LRSF badges on our mains and are now just looking to mule some Hero-O's for them.
  6. Bananas

    RV Heroes

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    Awww, we almost got them all. Pity Synapse didn't show and then someone decided to show up and sabotage a planned and announced event on the forum.

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    Yeah, I dropped by with one of my villain alts and thought I'd lend a hand if you should need it, but I kinda knew it would evolve into a grief-fest when I spotted mr. "Need villain in debt!" at Alpha.
  7. [ QUOTE ]
    We killed between 30 and 40 Eochai in Mercy eventually, after searching the other zones for hours.

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    More actually. IIRC your team had defeated him about 30 times before I joined you.

    After I joined we took him down 23 more times before giving up.
  8. [ QUOTE ]
    SO what's up with Jack in Irons? 8 hours of killing Eochai, and still not a single badge hunter has spotted Jack during that time. Does he spawn once/day or what.

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    Erm ... I hate to tell you this, but not long after you, Max and Rabbit logged off for the night, I went back to Grandville for some Trick or Treating, and ... well, before I got any one of those badges he had already spawned three times.
  9. [ QUOTE ]
    Well ive been looking around Recluses victroy alot at the moment and spotted a few Av's got to about 30 heroes taking on night widow, and yes i got killed...i then saw her while i was running around..she then held me and just killed me in a matter of 1-2 shots [...]

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    Manticore shot my Mastermind with a Teleport Arrow from out of nowhere for more than 2500.0 points of damage.

    I think that's just a tad insane.

    --
    @Bananas
  10. Bananas

    Poison Trap

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    A seemingly autohit patch with a crapload of effecting 'attacks' you almost can't go near without it tearing right through your mez protection, holding you in the blink of an eye.

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    My current alt in Siren's Call is a Mercs/Traps Mastermind, and for the past few weeks I've been teaming a lot with a VG mate who also is a Mercs/Traps Mastermind, and in our experience a crapload of Poison Traps grouped close together have at best an adequate chance of stopping a Scrapper if he can be sufficiently slowed by using Caltrops to spend some time inside the nice, green cloud.

    But most Scrappers just breeze right through the Poison Gas like it wasn't there.

    Or just stopping by briefly to Crit-hit us with their Broadsword for up to 120% of our hit points before moving on to the next villain.

    Hardly seems fair or balanced ...

    --
    @Bananas
  11. [ QUOTE ]
    These heroes are not issue then since they dont run back to the hospital they just stand there sending tells so they have nothing to do with what you suggest.

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    Well, the problem is that all to often some heroes first run back to the hospital after being attacked, then stay there until they have gathered a posse.

    And on a side note I'd also like to say that it simply baffles me how both of my Mastermind alts sometimes can keep numerous heroes pinned down inside the hospital safe zone. A few times one or two of them will venture outside and fire off a few quick shots at me before running back inside, but they seldom make an effort to attack until all the requisite Defenders, Controllers, Scrappers, Tankers and Blasters are in place. As one who also plays a Claws/Regeneration Scrapper the only villain AT I truly fear in PvP are Stalkers, and if I should find a lone Mastermind (and henchmen) standing outside the hospital I wouldn't hesitate to attack without any backup. Sure, the Mastermind might defeat me (it's happened before) but at least it would be an enjoyable fight.

    But I digress ...

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    I dont think we ever teamed and i had to flee to hospital cause i stand in fight even when outnumbered by large numbers. The fact is it is up to individuals what tactics they are going to follow.Is the same like asking from the stalkers to stand and fight instead of fleeing after a successful AS.

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    In all fairness I have to say that I've never seen you flee back to the hospital. In fact I've never seen you near the hospital at all (except when entering or leaving Sirens Call obviously.) Whenever I took one of my hero alts into Siren's Call the waters in front of the villain base would be a good place to look for you. And for everyone else too.

    (I kinda feel like writing something about shooting fish in a barrel here, but I'm more than just a tad tired now and would probably formulate it in such a way as to offend large numbers of heroes.)

    And I feel there's a difference between fleeing away if you have something to gain by doing so, (like a Stalker fleeing behind a building waiting for Hide to kick in again,) and doing it when you have really nothing to gain from it.

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    The regular population of good players never runs to hospital i am sure of this 100%.Remember that all the action has been shifted recently towards Warburg.

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    Actually, this evening proved to be one of the better ones I've had in Siren's Call. The battle ranged all across the zone, from the hero hospital to the villain base, and there were almost no one who in my humble opinion "unjustifiably" hid inside the hero base.

    As for Warburg ...

    I've heard all this talk about all the action shifting to Warburg, but ... pfft, whenever I've taken one of my alts there, the place has sadly proven to be almost deserted.

    Even when there supposedly was a lot of fighting going on one late evening my Scrapper was able to earn both the Rocketman badge (by launching ten rockets,) the Web Master badge (by spending five hours in the zone,) and take down three Zeus Class Titans without encountering a single hero or villain.

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    Kill stealing doesnt exist in Sirens really cause its a zone that puts HvsV with a common goal against each other as a whole.As for kill denying still you cant speak of this since runing to hospital is a valid tactic for those engaged in combat.

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    In the grand scheme of things I don't really see how hiding behind the police drones helps the hero side regain control of Siren's Call. Frankly I do not feel that it is in the "spirit" of the zone.

    --
    @Bananas
  12. [ QUOTE ]
    Team with a dominator.

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    My main villain PvP character at the moment is a Dominator.

    Most often the hero will just pop a Break Free and flee back to the hospital zone. And if he or she doesn't, I probably won't be able to bring them down to 50% health before supression kicks in and/or I run out of endurance anyway, at which point they usually flee back to ... you know where.

    --
    @Bananas
  13. I wasn't being entirely serious when I suggested this as it was a post born more out of frustration more than anything else, but to answer your questions ...

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    Eh?No.Why should u be awarded full bounty and reputation for someone running to hospital?Since when retreat for regrouping has become an issue?

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    What "regrouping"? Far too often heroes just stand there for fifteen minutes before they skedaddle back to Steel Canyon. Or (sometimes) stand there for fifteen minutes sending tells to all their friends simply refusing to leave the safe zone before they outnumber they villain side massively.

    I mean, what do they stand to lose anyway? Reputation and bounty will have been reset by the time they can get a large team together so that they can leave the safe zone and go after that one pesky little villain.

    Just a few nights ago, the battle really didn't move too far away from "fleeing distance" of the hospital until the hero side had gathered what looked like two full teams. And how many were there on the villain side at that point, you ask? Just me (a Dominator) and a Stone Brute.

    This is what usually happened when I took my more heroic alts into Siren's Call too. (I teamed with you on occasion) Far too often my poor Scrapper would find herself outnumbered because all the heroes simply ... vanished, leaving her alone. (But they would be the first thing she saw when exiting the hospital door.) Only when the numbers shifted heavily in favour of the heroes would the battle roll toward the villain base, where everyone would camp and wait for the usual villains suicide attacks.

    I just really wish that most heroes would stand and fight after engaging -- or being engaged by -- a villain, and not just run back to the hospital at the first sign of trouble.

    (The word "kill stealing" springs to mind for some reason, but I believe "kill denying" would be more appropriate.)

    The more I think about it the more I really wish some mechanism could be implemented which would give heroes an incentive for not being yellow.

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    U get the bounty and rep for the kill not for someone retreating.

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    Oh, I'm sure Lord Recluse would appreciate his destined ones chasing Statesman's cowardly henchmen back to Steel Canyon.

    --
    @Bananas
  14. How about changing the game mechanics so that any Villain which has caused at least 10% damage to a Hero in Siren's Call will be awarded full reputation and bounty if said Hero then flees back to the safety of the Hospital zone?

    While scoring kills with any of my Hero alts usually weren't a problem since any Villains I encountered almost always stood their ground and fought until the bitter end, scoring kills with my Villain alts have proven to be a vastly bigger problem.

    I'm simply getting FED UP with Heroes fleeing back to the Hospital zone repeatedly if their health drops below 10%, even if they are there in far superior numbers!

    (Incidentally; What usually got my Scrapper killed in PvP was everyone else fleeing back to the Hospital leaving my poor Panther outnumbered. )

    Argh!

    --
    @Bananas
  15. Bananas

    1st pvp exp

    [ QUOTE ]
    Is there such things as unfair moves in PvP?
    As long as its not exploiting a bug or such surely its should be no holds barred?

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    Well ... I don't know about you, but my Dominator will stop considering the rampant use of Break Frees, Emerges and Escapes in PvP as "sneaky git moves" as soon as they come up with some new Inspiration which will provide 100% defence against Tankers, Scrappers and Blasters.

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    @Bananas
  16. Bananas

    *Leaves PvP*

    [ QUOTE ]
    Obviously one reason is lovely stalkers, not so much them as people (although a few i could murder...) its the fact that any char i make (exclusing my storm) is 1hitted, [...]

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    You wouldn't believe how irritating Stalkers can be to non-Stalker Villains too. Having to fight for five minutes and expend all our endurance to get one Hero down to 10% health, and then (infailably) some non-teaming Stalker will jump in and insta-kill the target.

    And that one-hitting thing happens to non-Stalker Villains all the time in Warburg also.

    I simply utterly wholeheartedly passionatley *hate* the Stalker AT!

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    Generally feeling fed up in pvpv when constantly attacked by people who dont seem to realise they can take other people out without going after me all the tiiiime so boring, annoying etc.

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    You should feel honoured. This happens because you as a Defender is a high-priority target. Controllers are secondary targets, and everyone else are tertiary targets.

    Hope you change your mind so that we'll see you again in Siren's Call soon.

    --
    @Bananas (aka The Green Witch)